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Författare Ämne: Patch notes  (läst 4061 gånger)

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Patch notes
« skrivet: 2011-12-27, 08:26:12 »
1.0.1 Patch Notes


Classes and Combat

Combat Bug Fixes
Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative
The tooltip for Acid Blade now displays the correct information.

Companion Characters

Companions

Kira Carson
Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes
Companion Character dialogue now plays at the correct volume.

Crew Skills

Bug Fixes
Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders
Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game
An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper
Darth Ikoral now uses his abilities correctly.

Directive 7
Mentor now resets correctly if he defeats the player group.
Operations

Eternity Vault
Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
Turrets in Normal Mode no longer behave as turrets from Hard Mode.
Players are now able to properly obtain loot from chests.
The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace
Players no longer need to reset this Operation if they do not defeat Bonethrasher.
Corrected an issue that caused some players to become stuck at the throne room door.
Bug Fixes
All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Missions and NPCs

Missions

Imperial
A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes
Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs

Bug Fixes
Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP

Warzones

General
Rewards for winning Warzones have been increased.
Warzone completion rewards have been decreased.
Bug Fixes

Voidstar
Corrected an issue that could prevent some players from entering the Voidstar.
UI

Bug Fixes
Fixed a bug that could prevent players from accepting pending mission rewards.
Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
Corrected an issue that could cause some auction expirations to behave incorrectly.
The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
Master Looter now works correctly for items being looted from chests.
The server select screen no longer displays over the character select after being disconnected for being away.
Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes
Special characters no longer display incorrectly in the French credits.
Remaining baby names have been added to the credits.
Corrected a link that displayed in French and German versions when the servers are unavailable.

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SV: Patch notes
« Svar #1 skrivet: 2012-01-05, 10:43:50 »
Earlier today, we deployed patch 1.0.2. You can read the full list of updates that the patch brought here.

We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including:

Fixing an issue that causes in-game chat channels to stop functioning for some players.
Preventing social emotes (like /getdown) from interfering with combat.
We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night.

There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these.

In addition, earlier today we deployed a patch (1.0.2a) that resolved a client crash upon character selection that some users were experiencing. The full patch note reads:

Fixed an issue that could cause players to crash to desktop after selecting a character.
Thank you for your patience, and we apologize for any inconvenience.

http://www.swtor.com/blog/patch-notes-update-upcoming-patch

//Snow "Gettingdown"

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SV: Patch notes
« Svar #2 skrivet: 2012-02-14, 15:28:02 »

1.1.3 Patch Notes — 2/14/2012
 
Classes and Combat

General
 •Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.
 
Bounty Hunter
 
Mercenary
 
Arsenal
 •Stabilizers: Correctly adds pushback resistance to Unload.
 

Trooper
 
Commando
 
Gunnery
 •Steadied Aim: Correctly adds pushback resistance to Full Auto.
 
Companion Characters
 
General
 •Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
 •Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
 •If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.
 
Crew Skills

Crafting Skills
 •Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
•The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.
 
Biochem
 •Exotech schematics will now function properly.
 •Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.
 


Flashpoints and Operations

General
 •Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints
 
Boarding Party
 •In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege
 •Expulsor Droid now drops the correct loot.
 
Operations
 
Karagga's Palace
 •The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.
 
Items
 
General
 •Items can no longer be used while they are locked for trading, selling on the GTN, or when attaching the item to a mail message.
 •Pure Shockfrozen Water is now consumed on use and has a stack limit of one (instead of two).
 •Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
 •A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.
 •The Portable Holo Dancer can no longer be targeted by abilities and effects.
 
Legacy
 •A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.
 
Missions and NPCs

General
 •Small amounts of Social Points are no longer lost in some circumstances (occurs rarely at the beginning of a Flashpoint or in some mission conversations).
 •Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.
 
Missions

Imperial
 •Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.
Republic
 •Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
 •Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
 •Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.
 
NPCs
 •An issue that allowed players to maneuver certain NPCs into a position where they could be attacked but could not retaliate has been corrected.
 
PvP
General
 •Players will now properly receive mission credit for warzone wins when the first player to enter a Warzone leaves before the match ends.
 
Warzones
Voidstar
 •Updated the bomb door collision to remove a spot players could stand against and not be targetable.

World PvP

Ilum
 •Players are now notified when they kill a player but do not receive credit due to rate limits.
 
Miscellaneous Bug Fixes
 •Players are no longer occasionally disconnected from the game when interacting with a mailbox.
 •Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.
 

guest3469

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SV: Patch notes
« Svar #3 skrivet: 2012-03-07, 09:26:50 »
Patch Notes: 1.1.5 3/6/12
By Jaspor 16 hours agoCATEGORY ICONSWTOR NEWS
The new 1.1.5 patch is now available on live servers. The patch includes a new /roll command, changes to Warzone rewards, adjustments to the prices of some vehicles, and new purchasable color crystals.

Full 1.1.5 patch notes can be found after the jump.

Patch Notes

General

Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

General

Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

 Sith Warrior (Forum / Talent Calculator / Abilities)

The French version of the "Darth" title is now correct.

Flashpoints and Operations


Operations


General

Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault

The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.
Karraga's Palace

Completing Karagga's Palace in Nightmare Mode now correctly grants the title "The Unyielding."

Items


General

New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
The Portable Holo Dancer once again displays the correct visual effect.
Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs


Missions

Republic

Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
Imperial

Manufacturing Miracles: Corrected a dialogue problem that could cause Destris' conversation to end prematurely.

PvP

General

Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
Warzones

General

Healers in Warzones now receive kill credit when a healed player kills an enemy.
Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.
Valor gained from Warzones has been increased.
Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
Increased the Warzone AFK timeout from 60 seconds to 90 seconds.
 

Alderaan Civil War

The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.

World PvP

Ilum

To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
Players can now kill a much larger streak of players before they are temporarily prevented from gaining more Valor for kills. Additionally, once the threshold has been passed, players will be prevented from gaining Valor for a shorter period of time.

UI


General

The Shader Complexity preference now supports a "Very Low" option.
Codex entry popups now display correctly for level 50 players when they are unlocked.
Miscellaneous Bug Fixes

An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.
The use of specific emotes during instant ability activations can no longer result in unintended player movement.

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SV: Patch notes
« Svar #4 skrivet: 2012-05-08, 13:36:12 »
1.2.3 Patch Notes
5/8/2012
Classes and Combat
General
Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.
Flashpoints and Operations
Flashpoints
Boarding Party
This Flashpoint's Hard Mode no longer has a daily limitation.
Operations
General
Players now receive a "Timed Run" buff when attempting Eternity Vault and Karagga's Palace in Nightmare Mode. Killing Soa or Karagga before this buff expires grants the Infernal or Unyielding title, respectively.
Explosive Conflict
Zorn's "Fearful" debuff is now correctly restricted to 30 meters.
The Demolition Probe Droid no longer attempts to move to the player in the scout tower, which could result in the Droid evading.
Minefield turrets no longer occasionally reactivate after the group has engaged Vorgath.
Kephess's Gift of the Masters ability now uses the correct (smaller) radius.
Items
General
Custom (orange) moddable items that have no modifications installed can now be reverse engineered.
Legacy
All characters in a Legacy now appear in the Family Tree, even if the character has not logged in since patch 1.2.
Missions and NPCs
Missions
General
Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset.
World Missions
Ilum
Daily missions on Ilum no longer require the player to complete the Ilum World Mission Arc.
Class Missions
Sith Inquisitor
The Fallen Dreadnought: Corrected an issue that blocked progression on this mission if the player skipped a mission step.
NPCs
The Nightmare Pilgrim's (World Boss on Voss) totem no longer enters a state that prevents players from interacting with it.
Some issues that could cause incorrect NPC pathfinding on Corellia have been addressed.
UI
General
Corrected an issue that could prevent the interface editor from being opened by the "+" button on the hotbar.
Galactic Trade Network
An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.
When claiming items or credits attached to mail, players will no longer encounter a rare error stating that the message cannot be sent.
Miscellaneous Bug Fixes
Players that completed the steps required to unlock the "Containment Officer" title during the Rakghoul Plague event but did not receive the title have been granted it.

//Snow

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SV: Patch notes
« Svar #5 skrivet: 2012-05-09, 08:30:30 »


UPDATE (9:58am EST):  As the day progressed, a few additional clarifications were made concerning the changes to the Warzone dailies and reverse engineering of orange gear:

David Bass
This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.


//Snow
Allison Berryman

We have some more details about this patch note - this change made more Custom (orange) items available for reverse engineering, but it currently does not include crafted Custom items. We will be adding the ability to reverse engineer crafted Custom items in the future, but that functionality was not included in this change. Sorry for the confusion; we're updating the patch note right now.

UPDATE (10:58am EST):  The Matrix Cube issue (which apparently also extends to other "mission items") is being actively addressed and will be corrected via an emergency patch, as explained by Chris Collins:

Chris Collins
Hi everyone,

I just wanted to give you an update regarding what happened and to let you know what our next steps are regarding the Matrix Cubes.

After last night's patch, players reported that Matrix Cubes had disappeared from their inventories. This was an unintended consequence of a behind-the-scenes change to how mission items work. You may have also noticed some mission items missing if you were in the middle of certain missions as well.

The team has been working on a fix since this was first reported, and we hope to get it out to you as quickly as possible. In the meantime, we ask that you hold off on contacting Customer Service at this time. Our goal is to restore the items to you as part of a new patch, without needing any manual intervention from Customer Service.

We very much appreciate your patience today as we work to resolve this issue. Once we have more information regarding the timing of the patch, we'll let you know.

UPDATE (9:30am EST):  Issues abound with Matrix Cubes; players logging into the game client are currently prompted with this warning:

BioWare
We are currently investigating an issue causing Matrix Cubes to disappear from a players inventory. We have currently identified that equipping the item, then moving to a new area can cause them to disappear. We encourage players not to equip them for the time being.


We apologize for the inconvenience and thank you for your patience while we investigate the issue further.

UPDATE (9:11am EST): Reverse Engineering of social items is still not possible, but PvP and other orange moddables are now RE-capable. Additionally the daily Warzone mission has been stealth-changed from 3 Warzone wins to 6 Warzone completions; this is not mentioned in the patch notes.


//Snow

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SV: Patch notes
« Svar #6 skrivet: 2012-05-09, 13:12:59 »
Ja matrix cuben min är borta, rätt skoj när de säger att man inte ska equippa den men det finns inget sätt att ta bort den utan att logga in :cartman

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SV: Patch notes
« Svar #7 skrivet: 2012-05-09, 13:25:07 »
En hel del stats som försvinner till kvällens erövringar.
Matrix cube x8 borta = Soa blir lite tuffare ;-)

//Snow

 

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