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Författare Ämne: GW1 - Nyheter och patchar  (läst 69079 gånger)

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Utloggad DeadHead

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GW1 - Nyheter och patchar
« skrivet: 2005-09-29, 20:40:04 »
« Senast ändrad: 2012-05-19, 08:08:02 by Crimson »

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« Svar #1 skrivet: 2005-09-30, 10:17:39 »
Så var det dax igen för en "större" patch. Både gott och ont i denna patch - läs nogrant vilka skills som har förändrats.



Update - Thursday, September 29

Balance Changes

Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
 
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.

Mesmer
Epidemic Â? Decreased casting time to .25 seconds.
 
Guilt Â? Decreased Energy cost to 5.
 
Hex Breaker Â? Increased recharge time to 15 seconds.
 
Soothing Images Â? Increased Energy cost to 15.
 
Energy Drain Â? Skill reworked. New description: Â?Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.Â? Also increased recharge to 30 seconds.
 
Energy Tap - Skill reworked. New description: Â?Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.Â? Also increased recharge to 30 seconds.
 
Diversion Â? Increased casting time to 3; Increased recharge to 10 seconds.
 
Ether Feast Â? Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
 
Signet of Weariness Â? Increased casting time to 2.
 
Fragility Â? Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
 
Mantra of Persistence Â? Decreased duration to 30 seconds. Decreased recharge to 15 seconds.

Necromancer
Necrotic Traversal Â? Removed delay before teleport.
 
Order of Pain Â? Only affects party members within radar.
 
Order of the Vampire Â? Only affects party members within radar.
Dark Fury Â? Only affects party members within radar.
 
Unholy Feast Â? Now steals 5..50 Health from up to 1..5 foes.
 
Insidious Parasite Â? Decreased casting time to 1 second.
 
Dark Bond Â? Decreased Energy cost to 5, decreased recharge to 20.
 
Infuse Condition Â? Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch Â? Increased damage to 20..65.
 
Desecrate Enchantments Â? Decreased Energy to 10.
 
Aura of the Lich Â? Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed Â?half healingÂ? from description.
 
Rend Enchantments Â? Now removes 5..9 Enchantments and you lose 55..25 Health for each.
 
Grenth's Balance Â? Decreased recharge to 10 seconds.
 
Vampiric Touch Â? Decreased recharge to 2 seconds.
 
Blood Renewal Â? Decreased sacrifice cost to 25%.
 
Plague Signet Â? Decreased casting time to 1 second.
 
Faintheartedness Â? Increased recharge to 8 seconds.

Elementalist
Ether Renewal Â? Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
 
Ward Against Foes Â? Increased Energy cost to 15.
 
Whirlwind Â? Decreased recharge to 10 seconds.
 
Kinetic Armor Â? Increased armor gained to 20..80.
 
Magnetic Aura Â? Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
 
Ether Prodigy Â? Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
 
Incendiary Bonds Â? Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
 
Glyph of Sacrifice Â? Increased duration to 15 seconds.
 
Glyph of Renewal Â? Now instantly recharges next spell.
 
Rust Â? Decreased recharge time to 30 seconds.
 
Mind Freeze Â? Increased slow to 90%.
 
Frozen Burst Â? Increased damage to 20..110.
 
Ice Spear Â? Increased damage to 5..65.
 
Lightning Touch Â? Increased damage to 10..60.
 
Deep Freeze Â? Increased slow to 66% and increased radius to all foes in the location.
 
Windborne Speed Â? Increased duration to 5..11.
 
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison Â? Fixed a bug that prevented these spells from slowing more than 50%.

Monk
Smite Â? Increased conditional damage to 5..35.
 
Divine Intervention Â? Decreased Energy cost to 5.
 
Shield of Deflection Â? Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
 
Pacifism Â? Decreased casting time to 2 seconds.
 
Amity Â? Decreased recharge time to 45 seconds.
 
Mark of Protection Â? Decreased Energy to 10.
 
Divine Healing Â? Decreased recharge to 30 seconds.
 
Vital Blessing Â? Decreased casting time to .75 seconds; increased recharge to 2.
 
Live Vicariously Â? Decreased Energy cost to 5.
 
Divine Spirit Â? Increased duration to 1..14 seconds.
 
Holy Strike - Increased conditional damage to 10..55.
 
Draw Conditions Â? Increased recharge to 2 seconds.
 
Aegis Â? Increased casting time to 2 seconds.
 
Holy Veil Â? Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
 
Balthazar's Aura Â? Increased casting time to 2 seconds; increased recharge to 25.
 
Zealot's Fire Â? Decreased damage to 5..35.

Warrior
Cleave Â? Increased damage to 10..30.
 
Endure Pain Â? Increased duration to 7..18 seconds.
 
Belly Smash Â? Decreased swing time to 1 second.
 
Earth Shaker Â? Lowered adrenaline to 8 strikes.
 
Dolyak Signet Â? Increased armor to 10..40.
 
Shield Bash Â? Decreased recharge to 20 seconds.
 
Warrior's Endurance Â? Increased Energy maximum to 5..25.
 
Riposte Â? Increased damage to 15..60.
 
Deadly Riposte Â? Increased damage to 5..50.
 
Defy Pain Â? Increased duration to 12 seconds.
 
Skull Crack Â? Lowered adrenaline to 9 strikes.
 
Fear Me Â? Decreased area of effect to all nearby foes.

Ranger
Pet Attacks - Each attack functions just like a Shout.
 
Debilitating Shot Â? Increased recharge to 10 seconds.
 
Called Shot Â? Decreased Energy to 5 and recharge to 3 seconds.
 
Point Blank Shot Â? Increased damage to 10..25.
 
Read the Wind Â? Increased duration to 24 seconds.
 
Escape Â? Decreased recharge to 30 seconds.
 
Lightning Reflex Â? Decreased recharge to 45 seconds.
 
Dust Trap Â? Decreased damage to 10..25; now pulses 5 times.
 
Dodge Â? Duration now scales 5..11 seconds.
 
Distracting Shot Â? Added a delay after skill is used before another can be used.
 
Savage Shot Â? Added a delay after skill is used before another can be used.
 
Concussion Shot Â? Added a delay after skill is used before another can be used.
 
Punishing Shot Â? Added a delay after skill is used before another can be used.

Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
 
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
 
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.

Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
 
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
 
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
 
When you select a new character, you now immediately see which skill that character is currently casting.
 
You can now control+click on the skill monitor to announce the skill being cast to your team.

Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
 
When your pet damages another character, you can now see floating numbers showing that damage.
 
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
 
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
 
The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
 
The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.

Miscellaneous
You can now remove your pet's name by typing "/petname" and not providing a name.
 
Shift now disables click-to-walk, making it easier to select targets without accidentally running.
 
Clicking on the ground while auto-running now works properly.
 
Removed old-style chests from Riverside Province and Gates of Kryta.
 
Healer henchmen now prioritize healing party allies whose death would result in mission failure.
 
Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
 
Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
 
Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
 
Fixed display glitch in Score window that appeared when first opening the window.
 
Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
 
Updated skill descriptions to more accurately describe their effects.
 
Expanded in-game music.
 
Fixed miscellaneous rare crash bugs.


"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

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« Svar #2 skrivet: 2005-09-30, 11:28:55 »
Mina tankar kring dessa förändringar:

Ether Renewal Â? Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment. - kanske bra för pvp att de nerfar denna då den var extremt kraftfull i just pvp, mindre lyckat för pve.

Incendiary Bonds Â? Increased damage to 20..80 - bra!

Searing Heat - Removed Exhaustion - mycket bra, nu börjar jag använda denna igen!

Deep Freeze Â? Increased slow to 66% and increased radius to all foes in the location - nice!

Divine Intervention Â? Decreased Energy cost to 5 - tack för det

Divine Healing Â? Decreased recharge to 30 seconds - kanske man kan börja använda denna också

Zealot's Fire Â? Decreased damage to 5..35 - som de flesta andra nerfs, kanske bra för pvp, dåligt för pve

Pet Attacks - Each attack functions just like a Shout - bra, nu väntar man bara på att de kombinerar charm animal med comfort animal, alternativt att det går att ressa med vanliga ressurect spells. Ferocious strike är en alldeles för bra elit skill för att inte användas pga det klumpiga systemet med pets.

Escape Â? Decreased recharge to 30 seconds - bra!

Dust Trap Â? Decreased damage to 10..25; now pulses 5 times - hmm, menas det att den aktiveras fem ggr, eller vad?

Distracting Shot, Savage Shot, Concussion Shot, Punishing Shot Â? Added a delay after skill is used before another can be used - pvp nerfning igen, dåligt för pve

Skill Monitor Improvements, Display Improvements, Miscellaneous - samtliga mycket intressanta och trevliga förbättringar, framförallt att man nu kan se skadan som pet gör och att "Healer henchmen now prioritize healing party allies whose death would result in mission failure", hur välkommen hade inte denna förbättring varit alla ggr på Thunderhead Keep?

Det som är lite trist är att de nerfar saker och ting så fort någon kommit på en bra build för pvp, men eftersom pvp är prio 1 i GW så får man väl räkna med att detta kommer att fortgå.

Att de förändrade Spirit spamming var ju ganska logiskt, då detta aldrig var tanken med användade av spirits, övriga nerfs känner jag mig lite frågande kring.

Tydligen så gillar Arena Net Fire Nukers, det tackar jag för!

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« Svar #3 skrivet: 2005-10-28, 20:20:03 »
Nu kan man välja om vill visa sin cape och/eller sin huvudbonad! Nice! :D

Klippt o klistrat från GWOnline:

*  Added options to toggle the display of helmets and guild capes.
* Added the ability for players to bind the Escape key to in-game actions.
* Added "Heal Signet" to the Priests of Balthazar.
 * Corrected text description for skill "Order of Pain."
* Fixed skills "Battle Rage," "Edge of Extinction," "Illusion of Weakness," "Martyr," "Plague Signet," "Plague Touch," "Predatory Season," "Spinal Shivers," and "Thunderclap," which had portions of their functionality broken in last week's update.
* Fixed the order of removal for Condition, Enchantment, and Hex removal skills, which was broken in last week's update.
* Fixed collectors in The Catacombs, Skyward Reach, and Whitman's Folly.
* Fixed miscellaneous rare crash bugs.

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« Svar #4 skrivet: 2005-11-11, 07:38:23 »
Från gwonline.net:

- Improved the character name and guild name entry dialogs.

- Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells (cool!).
 
- Improved AI so that monsters will eventually stop chasing fleeing players.
 
- Slightly reduced the power of the Doppelganger creature.

- Fixed a bug which could cause certain animated ground cover to not be animated.

- Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon. (Lol! Hello Sunbane!)

- Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.

- Fixed an exploit which could allow players to create PvP characters with invalid armor.

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« Svar #5 skrivet: 2005-11-11, 08:24:48 »
Bye bye Fire Storm, Searing Heat, Meteor Storm, Maelstrom, Chaos Storm, Lava Font och Eruption :cry Helt meningslöst att spela nuker numera alltså.

Hello Mark of Rodgort, Fire Wand, Immolate, Incediary Bonds, Rodgorts Invocation. (som ändå var mina favoritskills. )

Vad jag verkligen kommer att sörja är att Maelstrom drabbas av detta. Det fuckar ju upp mitt "Interrupting Hydromancer-bygge" helt och hållet.

EDIT:Vad jag glömde säga: Det är ju egentligen bra, och ökar utmaningen i spelet. Klart att monstren inte skall stå kvar som idioter och dö, men lite trist är det allt. Man kanske får tänka om nu, och se AoE mer som ett sätt att skingra motståndarna, än ett sätt att döda många på en gång. Skingra kan ju också vara bra. . .

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« Svar #6 skrivet: 2005-11-11, 08:35:10 »
Läs: Deep Freeze, Ward against foes, Barbed Trap osv osv. :)

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« Svar #7 skrivet: 2005-11-11, 08:57:24 »
Citat från: DeadHead
Läs: Deep Freeze, Ward against foes, Barbed Trap osv osv. :)


Barbed Trap? Den är ju momentan!  :hm


"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

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« Svar #8 skrivet: 2005-11-11, 09:08:01 »
"When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage and become crippled and begin bleeding for 3-21 seconds."

Lägg den offensivt, dvs mitt i gröten. Hur fort springer du ut från en AOE spell när du är crippled?

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« Svar #9 skrivet: 2005-11-11, 09:30:33 »
Mmm ... missuppfattade din tidigare post, trodde du adderade dessa till DLL lista på skills som var "kokta" när fi blivit listigare!  :cartman


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« Svar #10 skrivet: 2005-11-11, 13:45:39 »
PS till alla som postat builds i trådarna. Skrota samtliga builds som bygger på AoE. Detta gäller tex Geomancern, det gäller min Interrupting Hydro, och naturligtvis, alla munkar som använder Zealots.

Många tårar på GWOnline nu om att "Farming just got nerfed" etc. Jaja, jag tror faktiskt att det kommer att bli roligare att spela nu, när buset är lite smartare. MYCKET svårare, men också roligare. Tänk er till exempel Thirsty River nu, när munkarna kutar iväg så fort dom blir nukade. . . Eller tänk er ThK/DoD/Abbadons,Markis m.fl. nu när man inte längre kan nuka bort motståndare innan man går in i borgarna. :scared

Det kommer att bli tufft, sannerligen!

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« Svar #11 skrivet: 2005-11-11, 15:44:27 »
Geomancer bygget funkar lika bra som tidigare, då den (i alla fall i mitt fall) bygger på "instant" AOE, det springer de inte ifrån (har ju bytt ut Lava Font mot flare).

Tycker det kan vara rätt skönt, snacka om att AOE har blivit bra försvarsspells! Har du en bunt krigare som står och bankar på ex. din elementalist? Dra iväg en Lava Font, Fire Storm el. liknande, och håll dem på avstånd! Sen bombar man dem med Rodgorts Invocation, Fireball osv.

För att Farming munken ska vara effektiv, skrota Balthazars Aura, in med Shield of Judgement! Zealots Fire fungerar lika bra som vanligt (även den en sk "instant AOE" spell).

Sen funderar jag på om monstren uppfattar Mark of Pain som AOE? Shadow Damage är inte fel!

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« Svar #12 skrivet: 2005-11-11, 19:39:58 »
Har du testat Zealots? Det är många som skriver om att det inte fungerar alls längre, att monstren springer iväg så fort Zealots Triggar.

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« Svar #13 skrivet: 2005-11-14, 08:10:57 »
Har inte kollat hur det är med Zealots Fire än. Vilken bra försvarsskill den har blivit om det är så att monstren springer iväg så fort den triggar!

Mark of Pain räknas som AOE, monstren springer omkring som yra höns om den är igång.

Ö.h.t. så är jag nog ganska förtjust i förändringarna, AOE spells har blivit mer av försvarsåtgärder numera, plus att jag för min del gillar att AI:n blir bättre och mer verklighetstrogen.

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« Svar #14 skrivet: 2005-11-14, 14:48:32 »
Vet inte riktigt VAD jag tycker än ... kanske man ska utrusta sin skillbar med Symbol of Wrath för att hålla närstridsbuset på avstånd, man behöver ju inte lägga några poäng i Smite alls då ändamålet ändå bara är att få dem att springa iväg!  :smoke


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"My Big Fat Excuse is on cooldown!"

 

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