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Författare Ämne: 7 DAYS TO DIE, The survival Horde crafting game  (läst 59698 gånger)

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #180 skrivet: 2015-05-23, 00:05:09 »
Always  :pistols Finns hål att gräva och zombies att stoppa i dom
Just because YOU're offended, doesn't mean you're right.
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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #181 skrivet: 2015-05-23, 16:51:55 »
Åhh vad roligt att sitta på jobbet å se att 8 pers är inne å spelar...... Jag är hemma runt 7-7:30 i morgon. Någon som e sugen då ? :D

Du missade allt!
Vi hittade Shangri-La och alla fick epic grejer. Vi kan numera döda zombies enbart med tankekraft.

Blev inget över till dig tyvärr.

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #182 skrivet: 2015-05-29, 08:42:28 »
Alpha 11.5 Release Notes

As always we cannot guarantee its compatibility with old saved games. If you experience any problems please reinstall the game and start a brand new game.

Added

Added loading information output on startup so users know the game is still loading
Changed

Changed improved loading time for clients with 5 or more GB of RAM
Changed Dedicated server write less data to disk resulting in performance gains with more players
Changed Improved dedicated server CPU usage
Fixed

Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
Fixed the Bleeding debuff exploit (Chris)
Fixed Wood log spikes are taking damage when placed (Robert)
Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)
Fixed bug where pipebombs make doors move
Known Issues

Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced
Alpha 12 and Development Status

We know you all can’t wait to get your hands on Alpha 12 and we’re working as hard as we can to deliver it to you. We can’t promise a date yet but we can give you a little more info on what’s being worked on. Folks there’s a lot left off of here as the official change-list is over 15 pages long of additions, improvements and fixes.

Minibike
Our first vehicle the mini bike is going in and it supports quality range, storage and locking. Its going ot be awesome.

New Right Click Action Menu
We have spent a lot of time on a new right click menu that supports actions of take, craft, drop, equip, wear, heal, eat, drink, read, examine, scrap split and we’re working on more its contextual per item so it sorts out only supported actions per items

Level Loot
A full balancing pass has been done on leveled loot and yes you can find rare items at level one.

Gun Attachments
Our first version of gun attachments is in and it supports flashlight attachments on all firearms except the blunderbuss. Simply place the gun on the output tray and you’ll see where the flashlight goes.

New ragdoll and block physics
We’ve added a new custom ragdoll solution which works great on zombies and animals as well as a new blocks physics so blocks tumble and fall and turn into stone or wood rubble.

Quality System 2.0
Crossbows, bows, augers, chainsaws and all clothing now have now have quality ranges and we’re working on giving clothing attributes.

Alternate Ammo
We’ve added support for alternate ammo and have added stone tipped, iron tip, steel tip and flaming arrows.
We’re working out a design for High Velocity rounds so it could make it into A12 as well. :D

Bears
We’ve added a bear to the game and it’s pretty terrifying almost as fast as a dog but does more damage. Please don’t feed the bears.

New Sky and Weather
We’ve added a new sky system that is really stunning as well as a moon that cycles between a partial moon and gets fuller with 7th day moons being full and red in color dubbed “Blood Moons” to coincide with feral zombie seventh night behaviors. We’re also working on a weather system framework that supports rain, snow, dust storms and more if all goes well you could see it and extreme weather survival soon.

New Graphics options
We’ve added motion blur, depth of field, dynamic contrast, tone mapping  and a slew of new and old graphics options controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired.






« Senast ändrad: 2015-05-29, 08:45:11 by Formy_C »
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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #183 skrivet: 2015-05-30, 11:45:01 »
Längtar efter tolvan :drool
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Bråten is scattered all over the galaxy ATM! :)

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« Svar #184 skrivet: 2015-05-30, 19:21:20 »
Medveten omstart?

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #185 skrivet: 2015-05-30, 21:20:19 »
Nice
IF EVERYTHING SEEMS UNDER CONTROL, YOU'RE NOT GOING FAST ENOUGH.
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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #186 skrivet: 2015-05-31, 19:49:35 »
Server nere..

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #187 skrivet: 2015-06-16, 16:21:46 »
Ändra seed på servern om man vill någon gång... :)

Kodstycke: [Välj]
<property name="GameName" value="My Game"/>
<!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->

serverconfig.xml
- BattleTag - Bråthen#1401

- WoW -
Arkalos - lvl 85 Mage (Outland)
Asaldor - lvl 60 Paladin (Outland)
Fugglie - lvl 10 Hunter - Just an uggly goblin doing stupid things on RP-server Argent Dawn

- SWToR -
Bråten is scattered all over the galaxy ATM! :)

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #188 skrivet: 2015-07-11, 22:13:53 »
Pssst. Rhowdy :D
- BattleTag - Bråthen#1401

- WoW -
Arkalos - lvl 85 Mage (Outland)
Asaldor - lvl 60 Paladin (Outland)
Fugglie - lvl 10 Hunter - Just an uggly goblin doing stupid things on RP-server Argent Dawn

- SWToR -
Bråten is scattered all over the galaxy ATM! :)

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #189 skrivet: 2015-08-01, 16:02:25 »
Psst på dig Bråthen!

Vad händer?

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #190 skrivet: 2015-08-07, 15:07:58 »
Psst på dig Bråthen!

Vad händer?

Inte mycket. Tror att jag är i en håla och gömmer mig på västsidan...
- BattleTag - Bråthen#1401

- WoW -
Arkalos - lvl 85 Mage (Outland)
Asaldor - lvl 60 Paladin (Outland)
Fugglie - lvl 10 Hunter - Just an uggly goblin doing stupid things on RP-server Argent Dawn

- SWToR -
Bråten is scattered all over the galaxy ATM! :)

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #191 skrivet: 2015-08-07, 18:06:06 »
7 days to depression..

På tok för mörkt och grått nu. Hoppas patch kommer

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SV: 7 DAYS TO DIE, The survival Horde crafting game
« Svar #192 skrivet: 2015-08-12, 12:13:32 »
Om nån som kan, skulle vilja starta om servern, zombies spawnar inte som de ska:)

Tack tack

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« Svar #193 skrivet: 2015-08-13, 11:22:36 »
Zombie spawnen verkar balla ur hela tiden, funkade några timmar igår. Vad sägs om en server wipe? Om ej behövs en restart :)

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« Svar #194 skrivet: 2015-08-13, 20:54:34 »
Zombie spawnen verkar balla ur hela tiden, funkade några timmar igår. Vad sägs om en server wipe? Om ej behövs en restart :)

restart tack, eller en wipe om det inte löser problemet

 

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