Tänkte det kan vara intressant för alla som spelar BF4 att veta vad som händer med patchandet på server sidan.
R30 (115397) Server Update (Mar 18)
-Players will no longer be able to pick up deployed AA mines
-Players will no longer be able to equip an AA mine together with rocket launchers
-Fix for an issue where players could have two Javelin projectiles in the air at the same time
-Javelin damage has been reduced from 34% to 30%
-Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees
-Reduced the resupply time of the Flares from 25 to 20 seconds
-Reduced the resupply time of the ECM from 30 to 25 seconds
-Increased the resupply time of Active Protection from 30 to 35 seconds
-Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight
-Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire
-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50%
-Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior
-Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets
-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts
R29 (114240) Server Update (Mar 11)
-Fix for missing audio on Squad/Team Deathmatch when playing on high ticket Ranked Servers
-Fix for vehicleSpawnDelay and roundTimeLimit being part of presets locked settings
R28 (112943) Server Update (Mar 06)
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R27 Server Update
-Included various server optimizations
-Fix for a server crash that could occur when loading Second Assault maps
-Added a player.onDisconnect RCON event that let’s server owners and anti-cheat notify players why they were disconnected from a server
R26 Server Update
- Reverting change that enforced game size when experience were set
- Fixed an issue with missing audio in SQDM/TDM games with high ticket count
- vars.commander and vars.gameModeC
R25 (108751) Server Update (Feb 13)
-Fix for several server crashes
-Fixed an issue where the maxSpectatorCount value of 4 was enforced on all presets
-Fix for an issue where players using the iOS/Android Commander App weren’t able to connect to games
R24 (107436) Server Update (FEB 06)
-Fix for a server crash
-Added a 1-500 value range on vars.vehicleSpawnDelay for Unranked Servers
-Fixed an issue where a Commander could highlight a High-Value Target (HVT) after 1 kill, instead of the intended 7 kills
R23 (107145) Server Update (FEB 03)
- Crash Fix (Ryktet säger att denna patch kan vara lösningen på Gunnerseat problematiken. Ej bekräftat ifrån EA/DICE)
R22 (106533) Update Notes (Jan 30)
- Crash Fix
R21 (106318) Update Notes (Jan 30)
- Official servers where the experience is set, map rotation's default size for the game mode is
locked and can't be tweaked by vars.maxPlayers command.
- Enable packet loss logging in the dedicated server runtime logs
- "Netcode" fix to reduce network traffic
- Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round
is restarted.
- Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the
server is "official / ranked".
- Improved error handling on reporting statistical data.
- Fixed an issue where "skill" was calculated for commanders when quitting.
- Fix for issue of players becoming invisible after being killed on a ladder and revived
R20 (103064) Update Notes (Jan 16)
-Fixed an issue where players could equip the exclusive DICE camo/paint, which would cause them to become invisible
R19 (102560) Update Notes (Jan 14)
-Introduced an update to our anti-cheat system
-Fix for a server crash that was caused by setting the vars.teamXFactionOverride value to 3
-The vars.teamFactionOverride command, with the <team> and <faction_id> parameters has been introduced, replacing the vars.teamXFactionOverride commands
-Vars.playerManDownTime has been removed as this was not working as designed
R18 (101684) Update Notes (Jan 13 - 2014)
-Compatibility updates for the Jan 13 PC game update
-Enabled Live Scoreboard for all game servers
-Changed Air Superiority default tickets from 100 to 200
-Fixes for five server crashes
R17 (99392) Update Notes (Dec 20)
-Fix for two server crashes
-Fix for a graphical bug that could occur when players accepted a revive within 1 second
-Server performance optimizations
R16 (97870) Update Notes (Dec 16)
-Fix for some of the more common server crashes
-Overall performance enhancements
-UCAV ammo replenish time was set from 20 to 90 seconds
-Round time limit intervals were added for the different server types
R15 (96245) Update Notes (Dec 09)
-Various server side crash fixes, including the top seen crashes on R14
-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
-Client patch compatibility to make servers compatible with the Dec 09 client update
R14 (95851) Update Notes (Dec 06)
-Unlocks the M1911 scope for all players
-Fix for battlepack boost time not being used when playing as Commander
-Fix for rank getting capped to 100 when playing as tablet Commander
R13 (94318) Update Notes (Dec 03)
-Included China Rising maps and game mode
-Fixed two common server crashes that were caused by bad, or out-of-date network data being sent from the game client
-Fixed a server crash that was caused by placing the vars.teamXfactionOverride in the startup.txt file
R12 (93111) Update Notes (Nov 25)
-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)
-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm
-Fixed so that a player's skill is no longer negatively affected when playing as Commander
-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft
-Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count
-Defined a range of 25%-400% for vehicle respawn delays on Ranked servers
R11 (91697) Update Notes (Nov 21):
-Fixed a common server crash
-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them
-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events
-Removed the possibility for server admins to kick players on official servers by using PunkBuster
-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types
R10 (90519) Update Notes (Nov 14):
*Crash fix
*Fix for DLC being in map rotation where it shouldn't
R9 (90165) Update Notes (Nov 14):
*Preparation for upcoming client patch
**Reduce the number of crashes
**Eliminate a network sync bug
**Improve Network Smoothing
R8 (89702) Update Notes (Nov 12):
*Fixed a number of dog tags that were showing up as blank in-game.
*Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
*Added support for live scoreboards on Battlelog. This lets you see the current score and status on a server before joining -- such as the number of targets remaining in Obliteration mode.
*Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.
R7 (88472) Update Notes (Nov 6):
* Fixed two of the most common server crashes (All platforms)
* The "admin.say" command should now work properly (PC)
* The "vars.preset" command should now work better in conjunction with other vars settings (PC) (It is now easier for server admins to set a server preset)
* Fixed a bug in the queue system regarding GUID (PC)
* Fixed various minor bugs
R6 (88058) Update Notes:
*Fixed the most common game server crash
*Removed vars.bannerUrl command
R5 (88031) Update Notes:
*Fixed join-server queues
R4 (87884) Update Notes:
*Fixed some server crashes
*Fixed vars.forceReloadWholeMags being inverted
*Readded vars.unlockMode
*Fixed crash caused by FairFight RCON commands in startup.txt
*Fixzed the issue with admin.say being displayed as if player 0 sent the message
R3 (87254) Update Notes:
*Fixed a number of Blaze and Tablet Commander issues
*Added the command vars.preset
R2
R1