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Författare Ämne: "Hard mode" är här!  (läst 8551 gånger)

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"Hard mode" är här!
« skrivet: 2007-04-20, 08:23:58 »
Tyckte det var värt en egen post. Ge er ut och testa bara!  :D

Citera
Update - Thursday April 19
Hard Mode
Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.

Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)

    Changes to Normal Mode

    The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most
    challenging AI available.

        * Monsters in Normal mode now respond more slowly to AoE damage.
        * Monsters in Normal mode are now less likely to kite for long periods of time.
        * Melee monsters in Normal mode will once again focus all of their attacks on a single target.


    Accessing Hard Mode

        * To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
        * Once you win a campaign with any character on your account, every level 20 character on that same account will have
           access to Hard mode for that campaign.
        * All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are
           below level 20 are automatically promoted to level 20 when taken into Hard mode.


    Hard Mode Loot

        * The average number of uncommon and rare items has been increased in Hard mode.
        * While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of
           Anguish has been doubled.
        * Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating
           creatures while in Hard mode.
              o There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn
                 any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite
                 Skill Tomes may be obtained from any normal creature in Hard mode.
              o There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any
                 elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes
                 may be obtained from any boss creature in Hard mode.


    Hard Mode Rewards

        * Players will receive the following gold, experience, and skill point rewards while in Hard mode:
              o Prophecies Mission Completion: 500 gold + 2,000 xp + 1 skill point.
              o Prophecies Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
              o Factions and Nightfall Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
              o Factions and Nightfall Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
              o Factions and Nightfall Standard Reward: 200 gold + 1,000 xp + 1 skill point.


    Hard Mode Titles

        Vanquisher Title

            * A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable
               areas have been vanquished in a given campaign's Hard mode.
            * A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has
               successfully vanquished.
            * Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of
               creatures defeated, and experience equal to five times the number of creatures defeated.
            * Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is
               recommended that players complete the mission before trying to vanquish the explorable area of the same name.
            * In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost
               instead of being resurrected.


        Guardian Title

            * A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing
              mission completion titles.
            * A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a
              player has accumulated throughout Tyria, Cantha, and Elona.


    Lockpicks

        * Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased
           from any merchant (with the exception of those found in Pre-Searing Ascalon).
              o The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) +
                 (3 * Treasure Hunter ranks) + (2 * Lucky ranks) (%).
              o In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
        * Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard
           mode.


    Mission Adjustments

    The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following
    Hard mode missions:

        Grand Court of Sebelkeh

            * Hard Mode Master's Reward: completed in under 12 minutes.
            * Hard Mode Expert's Reward: completed in 12-16 minutes.
            * Hard Mode Standard Reward: completed in over 16 minutes.


        Ruins of Morah

            * Hard Mode Master's Reward: completed in under 10 minutes.
            * Hard Mode Expert's Reward: completed in 10-14 minutes.
            * Hard Mode Standard Reward: completed in over 14 minutes.


        Vizunah Square

            * Hard Mode Master's Reward: completed in under 35 minutes.
            * Hard Mode Expert's Reward: completed in 35-40 minutes.
            * Hard Mode Standard Reward: completed in over 40 minutes.


        Nahpui Quarter

            * Hard Mode Master's Reward: completed in under 40 minutes.
            * Hard Mode Expert's Reward: completed in 40-45 minutes.
            * Hard Mode Standard Reward: completed in over 45 minutes.


        Tahnnakai Temple

            * Hard Mode Master's Reward: completed in under 30 minutes.
            * Hard Mode Expert's Reward: completed in 30-35 minutes.
            * Hard Mode Standard Reward: completed in over 35 minutes.


        Sunjiang District

            * Hard Mode Master's Reward: completed in under 25 minutes.
            * Hard Mode Expert's Reward: completed in 25-30 minutes.
            * Hard Mode Standard Reward: completed in over 30 minutes.


        Raisu Palace

            * Hard Mode Master's Reward: completed in under 26 minutes.
            * Hard Mode Expert's Reward: completed in 26-28 minutes.
            * Hard Mode Standard Reward: completed in over 28 minutes.


        Imperial Sanctum

            * Hard Mode Master's Reward: completed in under 3 minutes.
            * Hard Mode Expert's Reward: completed in 3-6 minutes.
            * Hard Mode Standard Reward: completed in over 6 minutes.


Alternate Elite Mission Access

    * Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these
       realms even if their territory does not have the favor of the gods.
    * The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may
       exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.
    * The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000
       Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.



Existing Title Changes

    * The Skill Hunter title track has been divided into individual title tracks for each campaign.
    * You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all
       campaigns.
    * You can now obtain the title Legendary Cartographer. This title can be earned by full exploring all of Tyria, Cantha, and Elona.
    * The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.


Realm of Torment Rebalancing

    * Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen
       Jahai, and the Depths of Madness.
    * Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths
       of Madness.
    * Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
    * Adjusted the size and makeup of the Torment groups in the Domain of Fear.
    * Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols,
       the size and makeup of groups, and the location of boss encounters.


Audio Updates

    * Combat sounds have been improved.


UI Updates

    * Added a Rename button to the Manage Templates panel so that players can rename their saved skills and equipment
       templates.
    * Added a Template Code panel to simplify template sharing. This panel can be accessed by clicking the disc-shaped icon in the
       Skills and Attributes panel.


Miscellaneous

    * The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
    * The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse
       wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
    * Loot now scales according to party size.
    * Repeated map entry no longer reduces loot.
    * Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
    * Removed the Wintersday 2006 Championship Trophy.
    * Added the Celestial Tournament 2007 Championship Trophy.
    * The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to
       reward players with their Celestial Tournament prizes.


Bug fixes

    * Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
    * Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
    * Improved target locking for pets.
    * Fixed a bug that prevented various team and boss auras from displaying properly.
    * Fixed a bug that caused Kournan peasants to appear as if they were glowing.

http://www.guildwars.com/support/gameupdates/

Och här är en tråd på gwonline:
http://guildwars.incgamers.com/forums/showthread.php?t=449594

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SV: "Hard mode" är här!
« Svar #1 skrivet: 2007-04-20, 15:58:31 »
 :banana
Dåså,, dax att rycka folk i örat på Tisdagar eller nått för fulla imba grupper till ovan utmaning då =)
Just because YOU're offended, doesn't mean you're right.
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guest628

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SV: "Hard mode" är här!
« Svar #2 skrivet: 2007-04-20, 18:41:40 »
Ska se, tisdag -> förarbevis= klart = ledig ifrån 15.00

=== SPELA!!!

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SV: "Hard mode" är här!
« Svar #3 skrivet: 2007-04-22, 11:45:42 »
Liiiiiite skillnad kan man säga.
Är ute utanför Elona nu o grindar lite i hard mode...jäkla dinos har ju fått + 10 000 på agility.
Jäklar vad de studsar runt o bits..ganska kul,, kanske droppar de nått fint, om inte annat är det + 25g /mob i hardmode  .

Vill mission nuu!!  :D
Just because YOU're offended, doesn't mean you're right.
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guest628

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SV: "Hard mode" är här!
« Svar #4 skrivet: 2007-04-22, 12:16:13 »
Kommer in strax!! :D

guest3

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SV: "Hard mode" är här!
« Svar #5 skrivet: 2007-04-22, 12:17:40 »
Är detta för någon expansion? Eller kan även jag vara med?

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SV: "Hard mode" är här!
« Svar #6 skrivet: 2007-04-22, 12:23:35 »
Det är ingen expantion, utan en "feature" som upplåses när du gjort sista missionet. (tror jag det var)
Då kan man välja Normal eller hard innan man lämnar staden =)
Just because YOU're offended, doesn't mean you're right.
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guest628

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SV: "Hard mode" är här!
« Svar #7 skrivet: 2007-04-22, 12:33:13 »
Bara att uppdatera och komma in Cartis!  :thumb

guest628

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SV: "Hard mode" är här!
« Svar #8 skrivet: 2007-04-23, 19:25:57 »
Lira något ikväll kanske?

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SV: "Hard mode" är här!
« Svar #9 skrivet: 2007-04-23, 22:34:19 »
Lekte bilmek hela kvällen tills man blev trött i ögat. Inte blev bilen bättre heller...  :doubt
Men imorrn kväll...!


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guest628

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SV: "Hard mode" är här!
« Svar #10 skrivet: 2007-04-23, 22:50:19 »
okej hehe, men då får det bli imorgon!

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SV: "Hard mode" är här!
« Svar #11 skrivet: 2007-04-24, 17:44:07 »
Har kollat runt lite grann, och folk rekommenderar hex-byggen (necro eller mesmer).

Citat från: Satenia @ GWonline
But they were, all of them, deceived, for hard mode was made. In the land of the US, in the fires of Washington, ANET forged in secret a hard mode, to challenge all others. And into this hard mode the Mesmers poured their Backfire, their Empathy and their will to Power Spike all foes. One Mesmer to rule them all.


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SV: "Hard mode" är här!
« Svar #12 skrivet: 2007-04-25, 09:25:41 »
Japp, och hårt var det...  Särskilt på slutet! :)

Mina test igår var för det första att tillsammans med Crimson och Skyttberg tömma Witman's Folly i Southern Shiverpeaks på bus (och få den första gula hjälmen på hard mode-kartan = det första steget mot vanquisher-titeln  :D). Vi dog lite i början, men sedan gick det hur bra som helst. Nummer två var att tillsammans med Crimson och Räkan göra Great Northern Wall-missionet, och det gick också utmärkt, även om grawlsen var sega att ha ihjäl och charrsen springer fort som fan nu på slutet (skippa cinematicen, annars är det nog helt kört). Som tur var offrade sig Räkan.  :supporter

Men sen - vem trodde någonsin att man skulle stå och misströsta och tok-slänga ihop skumma byggen för att komma på ett sätt att klara Fort Ranik-missionet? Det känns som att den största anledningen till att jag, Crimson och Formy till slut fixade det var att Räkan gick och la sig så vi kunde byta hans ranger mot protector-Talkis! ;) Det räcker att man får två grupper med charrs på sig så är det kört - de slår sååå hårt och sprider hexes omkring sig med en häpnadsväckande hastighet. Rez i alla skillbars är för övrigt ett absolut måste (@ Baaaaaaaal, who - if not - certainly will create chaos).  ;)

Det svåra är förstås att man fortfarande bara kan vara fyra i partyt i de tidigaste missionens, så om man inte har en optimal klassammansättning så måste man komma på ett sätt att kompensera. Trial and error är det som gäller. Frustrerande men hemskt skoj!  :eager

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« Svar #13 skrivet: 2007-04-25, 10:12:23 »
ja fy bubblan, det var hårt..
Sitter nu o gör olika byggen på min mesmer, skall över o hämta mina heroes oxå..
Tror nog att Wren får gå o lägga sig vad hardmode gäller, det får bli mesmern som få den titeln att klara av mission på den nivån.
Har kört runt lite olika & allt verkar ju ha en hex i bakfickan..för att inte snacka om dessa jäkla monks som drar på automathealing.
Nej.. här skall avbrytas för fulla muggar.. Mesmer FTW  :supporter
Just because YOU're offended, doesn't mean you're right.
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guest311

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SV: "Hard mode" är här!
« Svar #14 skrivet: 2007-04-25, 10:44:19 »
Hmm jag har också en mesmer som lapar parasolldrinkar i öknen sedan nåt år tillbaka. Det kanske är slut på semestern för hennes del nu! :D

 

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