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Författare Ämne: GW1 - Nyheter och patchar  (läst 69147 gånger)

0 medlemmar och 1 gäst tittar på detta ämne.

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« Svar #105 skrivet: 2007-04-19, 08:59:22 »
Det verkar som om ArenaNet håller på att se över Soul Reapingen för necros igen. De vill gärna ha kvar effekten av den förra förändringen de gjorde (att Soul Reaping går på ett slags timer och bara kan ge energi var femte sekund), eftersom de menar att necrosarna innan detta hade alltför stora fördelar av byggen med "oändlig" tillgång på energi, och att detta skulle ha blivit alldeles för obalanserat när hard mode införs. Däremot verkar de leta efter något smidigare sätt att åstadkomma samma begränsande effekt, det vill säga utan fem-sekundersmodellen.

Också mesmers verkar ha lite förändringar att vänta. ArenaNet har undersökt de klagorop som kommit från deras läger om att det är svårt för mesmers att komma med i grupper i PvE, och har konstaterat att det ligger något i det. Mesmerna blir förbisedda på grund av att deras bidrag i ett team ofta är "osynliga", och de är dessutom en klass som kräver skicklighet för att kunna spelas bra (en okänd mesmer är ett osäkert kort). ArenaNet kommer därför att försöka göra dem mer attraktiva genom möjligheter till större damageoutput, dock utan att förändra det som i grunden är mesmerns roll.

Här är Gail Grays ursprungliga post:
http://guildwars.incgamers.com/forums/showthread.php?t=449461




...och så ryktas det att hard mode kommer att införas nu till helgen!!!  :D

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« Svar #106 skrivet: 2007-04-19, 10:15:51 »
 :thumb :D

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« Svar #107 skrivet: 2007-04-19, 22:56:38 »
Wee dax att damma av min Phormylina då  :D
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« Svar #108 skrivet: 2007-04-19, 23:05:16 »
Också mesmers verkar ha lite förändringar att vänta. ArenaNet har undersökt de klagorop som kommit från deras läger om att det är svårt för mesmers att komma med i grupper i PvE, och har konstaterat att det ligger något i det. Mesmerna blir förbisedda på grund av att deras bidrag i ett team ofta är "osynliga", och de är dessutom en klass som kräver skicklighet för att kunna spelas bra (en okänd mesmer är ett osäkert kort). ArenaNet kommer därför att försöka göra dem mer attraktiva genom möjligheter till större damageoutput, dock utan att förändra det som i grunden är mesmerns roll.

Det är för mig en gåta att mesmers inte finner grupper att spela i. När jag själv spelade som mest så stog mesmers mycket högt på listan efter spelare som jag ville ha med i gruppen. En duktig mesmer som vet hur han/hon ska spela sin klass är kanske den bästa "boosten" som ens grupp kan få, speciellt i svårare områden.

Det är dock en klass som kräver mer skicklighet än någon annan i spelet för att komma till sin rätt, därav antar jag att mesmers fått oförtjänt dåligt rykte. Jämfört med att spela mesmer så är ex. ranger (min favoritklass, tillsammans med munk) rena barnleken! :)

Folk borde köra mer pvp så skulle de nog verkligen få upp ögonen för vad en duktig mesmer är kapabel till!  :respect

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« Svar #109 skrivet: 2007-04-20, 11:20:17 »
Japp Mesmer RULES!!

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« Svar #110 skrivet: 2007-04-30, 16:51:48 »
Japp Mesmer RULES!!

:amen

Zaida Longshanks for president!

Testar för övrigt en ny build nu med migraine. Väldigt trevlig faktiskt :)

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« Svar #111 skrivet: 2007-05-25, 07:34:10 »
Lite nytt smått o gott har hänt i natt.  :banana
Nya funktionen F10 gillar jag, nu kan man söka på guildwiki inne i GW ^^ Även att insignias nu funkar på alla armors  :supporter



Update - Thursday, May 24, 2007
[edit] Automated Tournaments

    * Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
    * The Automated Tournament clock now changes appearance when it is time to join the current round.

[edit] Item Updates

Armor Insignias and Bonuses

    * Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
    * Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
          o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
          o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
          o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
          o Numerous armor sets have been renamed to avoid redundancy with insignia names.
    * Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

[edit] Ascended Armor Changes and Additions

    * The following changes were made to Ascended armor sets:
          o The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
          o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
          o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
    * In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
    * Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.

[edit] Miscellaneous Item Changes

    * The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
    * To help prevent trade scams, The Heart of Ice Prophecies quest item no longer shares icon art with sapphires.

[edit] Elite Mission Updates

    * Urgoz's Warren
          o Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
          o Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
          o Urgoz no longer drops his unique items himself.

    * The Deep
          o Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
          o Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
          o Kanaxai no longer drops his unique items himself.

    * The Underworld and Fissure of Woe
          o Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.

[edit] Help Panel

Players can now access a Help panel by pressing F10 on their keyboard or by typing /help
. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.

    * The /help emote has changed to /helpme. /help is now used to open the Help panel.
    * Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)

[edit] Bug Fixes

    * Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
    * Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
    * Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.

[edit] Miscellaneous

    * Made preparations for the GvG Double Reward Weekend event.
    * Bow descriptions have been updated to include bow type.
    * The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.

[edit] GuildWiki Notes

    * Enemies who die from Suicide Health and Suicide Energy no longer grant experience or loot.
    * "Pinging" your build will now cause it to display as non-clickable code. This appears to begin to happen on your second "ping". The first "ping" functions properly. "Pings" that were incorrectly displayed when first displayed also appear correctly if you look at your chat history after re-zoning.
    * All Ascended Factions armor has gained the "Elite" prefix.
    * The following Prophecies armor sets were renamed:
          o Warrior:
                + Ascalon → Charr Hide
                + Ascalon (Ascended) → Elite Charr Hide
                + Chainmail (collector) → Krytan
                + Chainmail (crafted) → Tyrian
                + Dragon → Elite Dragon
                + Gladiator's → Gladiator
                + Gladiator's (Ascended) → Elite Gladiator
                + Knight's → Templar
                + Knight's (Ascended) → Elite Templar
                + Platemail (Ascended) → Elite Platemail
          o Ranger:
                + Hunter's Mask → Hunter Mask
                + Tamer's Mask → Tamer Mask
                + Traveler's Mask → Traveler Mask
                + Drakescale (Ascended) → Elite Drakescale
                + Druid's → Druid
                + Druid's (Ascended) → Elite Druid
                + Frostbound → Elite Fur-Lined
                + Ranger's (collector) → Krytan
                + Ranger's (crafted) → Tyrian
                + Studded Leather (Ascended) → Elite Studded Leather
          o Monk:
                + Ascetic's (Dragon pattern) → Dragon
                + Ascetic's (Star pattern) → Star
                + Ascetic's (Ascended) → Flowing
                + Censor's → Monk Censor Armor
                + Judge's → Elite Judge
                + Monk's (collector) → Krytan
                + Monk's (crafted) → Tyrian
                + Saintly → Elite Saintly
                + Wanderer's → Woven
                + Wanderer's (Ascended) → Elite Woven
          o Necromancer:
                + Bonelace → Cabal
                + Bonelace (Ascended) → Elite Cabal
                + Cultist's → Cultist
                + Fanatic's → Fanatic
                + Necromancer's (collector) → Krytan
                + Necromancer's (crafted) → Tyrian
                + Scar Pattern (Ascended) → Elite Scar Pattern
                + Tormentor's → Profane
                + Tormentor's (Ascended) → Elite Profane
                + Scar Pattern (headgear) → Devilish Scar Pattern and Ragged Scar Pattern
          o Mesmer:
                + Enchanter's → Enchanter
                + Enchanter's (Ascended) → Elite Enchanter
                + Mesmer's (crafted) → Tyrian
                + Noble → Elite Noble
                + Performer's → Performer
                + Rogue's → Rogue
                + Rogue's (Ascended) → Elite Rogue
                + Stylish → Krytan
                + Virtuoso's → Elite Elegant
          o Elementalist:
                + Aeromancer's → Stormforged
                + Aeromancer's (Ascended) → Elite Stormforged
                + Elementalist's (collector) → Krytan
                + Elementalist's (crafted) → Tyrian
                + Geomancer's → Stoneforged
                + Geomancer's (Ascended) → Elite Stoneforged
                + Hydromancer's → Iceforged
                + Hydromancer's (Ascended) → Elite Iceforged
                + Pyromancer's → Flameforged
                + Pyromancer's (Ascended) → Elite Flameforged
« Senast ändrad: 2007-05-25, 07:52:31 by Formy_C »
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« Svar #112 skrivet: 2007-06-08, 07:32:17 »
Dagens små meck A-net gjort :) inget spännande direkt, men postar infon ändå.


Update 2 - Thursday June 7

[edit] Bug Fixes

    * Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
    * Removed inaccurate changes to several skill and attribute descriptions.

[edit] Miscellaneous

    * To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.

[edit] Update - Thursday, June 07, 2007

[edit] Bug Fixes

    * Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.

[edit] Miscellaneous

    * Made additional preparations for the Alliance Battle weekend event.
    * Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.

[edit] GuildWiki notes

    * Players can no longer enter Hard Mode from Challenge Mission outposts.
    * All "health/energy degeneration of x" skills now state "-x health/energy degeneration."
    * A few changes were made to in-game text, but actual game mechanics were not been changed. These text changes were reverted by a subsequent update. These text changes were:
          o Fast Casting states that it now reduces signet activation time by 3% per rank.
          o Mesmer spell-interrupt skills state that they also interrupt chants.
          o Soul Reaping states it will only trigger three times per fifteen seconds and that only spirits you control will trigger Soul Reaping.
          o Spawning Power states that it increases weapon spell duration by 2% per rank.
          o Arcane Conundrum states it affects the target foe and adjacent foes.
          o Lyssa's Balance states it will remove an enchantment as long as you do not have more enchantments than the target.
          o Malaise correctly states that the caster suffers -1 health degeneration rather than the previously listed -2.
Just because YOU're offended, doesn't mean you're right.
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« Svar #113 skrivet: 2007-06-08, 10:30:29 »
Vad f-n...nerfade de Soul Reaping så jäkla hårt?!? Jag trodde den bara fick en 3 sekunders cooldown. Jaja, det är ju bara att konstatera att både MM och cursesbyggena fortfarande funkar...


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« Svar #114 skrivet: 2007-06-08, 10:59:46 »
Nej, fem sekunders cool down var det väl? Och då blir det tre gånger på 15 sekunder...

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« Svar #115 skrivet: 2007-06-16, 10:57:11 »
Äntligen!!! -->> * Fast Casting: each rank now decreases Signet activation time by 3%.  :banana
Hoppas det blir en permanent ändring bara.


Update 2 - Friday, June 15, 2007

[edit] Skill Updates
[edit] Elementalist

    * Blurred Vision: increased casting time to 2 seconds.

[edit] Mesmer

    * Signet of Humility: increased casting time to 3 seconds.

[edit] Warrior

    * Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds.
    * Applied the casting time to the proper skill, Agonizing Chop.

[edit] Bug Fixes

    * Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.

[edit] GuildWiki Notes

    * This update lowered the damage for the skill Necrosis.

Update - Friday, June 15, 2007

[edit] Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit] Assassin

    * Beguiling Haze: increased the Dazed duration to 3..9 seconds.
    * Expose Defenses: increased recharge time to 15 seconds.
    * Expunge Enchantments: now removes an additional Enchantment.
    * Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
    * Recall: now ends if the target moves out of Compass range.
    * Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
    * Siphon Strength: decreased Energy cost to 10.

[edit] Elementalist

    * Ash Blast: increased damage to 20..65.
    * Ebon Hawk: increased damage to 10..100.
    * Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
    * Shockwave: decreased recharge time to 15 seconds.
    * Stoneflesh Aura: decreased duration to 5..15 seconds.

[edit] Mesmer

    * Arcane Conundrum: now affects adjacent allies.
    * Clumsiness: reduced recharge time to 4 seconds.
    * Conjure Nightmare: increased duration to 2..17 seconds.
    * Conjure Phantasm: increased duration to 2..17 seconds.
    * Ether Feast: reduced casting time to 1 second.
    * Fast Casting: each rank now decreases Signet activation time by 3%.
    * Imagined Burden: increased duration to 10..30 seconds.
    * Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
    * Mantra of Persistence: decreased duration bonus to 20..50%.
    * Power Block: now affects Chants as well as Spells.
    * Power Drain: now affects Chants as well as Spells.
    * Power Flux: now affects Chants as well as Spells.
    * Power Leak: now affects Chants as well as Spells.
    * Power Leech: now affects Chants as well as Spells.
    * Power Return: now affects Chants as well as Spells.
    * Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
    * Shared Burden: increased duration to 5..25 seconds.

[edit] Monk

    * Balthazar's Pendulum: decreased casting time to .25 seconds.
    * Empathic Removal: decreased recharge time to 7 seconds.
    * Shield Guardian: decreased casting time to .25 seconds.
    * Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
    * Strength of Honor: increased damage to 3..15.

[edit] Necromancer

    * Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
    * Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
    * Spiteful Spirit: increased Energy cost to 15.
    * Well of Blood: decreased casting time to 1 second.
    * Well of Darkness: decreased casting time to 1 second.
    * Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
    * Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
    * Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
    * Well of Weariness: decreased Energy cost to 5.

[edit] Paragon

    * Defensive Anthem: increased casting time to 2 seconds.
    * "Never Surrender!": increased duration to 15 seconds.

[edit] Ranger

    * Barrage: fixed a bug that caused it to remove Glyphs.
    * Crippling Shot: decreased Energy cost to 10.
    * Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
    * Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

[edit] Ritualist

    * Spawning Power: each rank now adds 2% to weapon spell duration.
    * Weapon of Warding: decreased duration to 3..8 seconds.

[edit] Warrior

    * Agonizing Chop: decreased activation time to .5 seconds.
    * Battle Rage: increased movement speed to 33%.
    * Dwarven Battle Stance: decreased recharge time to 20 seconds.
    * Warrior's Endurance: increased duration to 5..35 seconds.
    * Yeti Smash: decreased adrenaline cost to 6 strikes.

[edit] PvE Skills

We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

    * To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
    * Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
    * To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

[edit] Title Updates

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:

    * The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
    * The Faction Transfer and Faction Rewards NPCs have been combined.
    * Exchanging faction points for amber or jade now gives progress toward these titles.
    * The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
    * Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

[edit] Targeting Refinements

    * Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
    * Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
    * The Target Display now has a button that clears your target.

[edit] Miscellaneous

    * Victory or Death is now a Skill instead of a Shout.
    * Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
    * The Jade Isle map has been updated.
    * Heroes now receive the Victory or Death buff.
    * Reduced the rate in which the shrines increase the morale meter in Hero battles.
    * The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
    * Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
    * Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
    * Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
    * Additional Storage Vaults have been added to several outposts.

[edit] Bug Fixes

    * Heroes can no longer walk through pets in PvP.
    * Heroes' skills now correctly disable when their pet dies.
    * The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.

[edit] GuildWiki notes

    * The Sunspear skills are as follows:
          o Warrior Whirlwind Attack Whirlwind Attack
          o Ranger Never Rampage Alone Never Rampage Alone
          o Monk Seed of Life Seed of Life
          o Necromancer Necrosis Necrosis
          o Mesmer Cry of Pain Cry of Pain
          o Elementalist Intensity Intensity
          o Assassin Critical Agility Critical Agility
          o Ritualist Vampirism Vampirism
          o Paragon "There's Nothing to Fear!" "There's Nothing to Fear!"
          o Dervish Eternal Aura Eternal Aura
    * The Kurzick/Luxon skills are as follows:
          o Warrior Image:"Save Yourselves!".jpg "Save Yourselves!"
          o Ranger Image:Triple Shot.jpg Triple Shot
          o Monk Selfless Spirit Selfless Spirit
          o Necromancer Signet of Corruption Signet of Corruption
          o Mesmer Image:Ether Nightmare.jpg Ether Nightmare
          o Elementalist Elemental Lord Elemental Lord
          o Assassin Shadow Sanctuary Shadow Sanctuary
          o Ritualist Summon Spirits Summon Spirits
          o Paragon Image:Spear of Fury.jpg Spear of Fury
          o Dervish Image:Aura of Holy Might.jpg Aura of Holy Might
    * The green numbers for the Sunspear rank skills correspond to a rank range of 0...8. It is currently not known which title rank range the green numbers for the Kurzick / Luxon skills correspond to.

* The NPCs Minister of Maintenance Raiugyon in Kaineng Center and Bendah in Kamadan, Jewel of Istan were added. They currently serve no known purpose, and offer no dialog.

* Auto-targeting will target nearest loot if no foes are in radar range. i.e. if players hit spacebar with no foes on radar, they will head towards the nearest loot and attempt to pick it up.
   
* Power Block: The skill description has been corrected to "If target foe is casting a Spell or a Chant, that Skill is interrupted. The interrupted Skills and all Skills of the same attribute are disabled for 3...13 seconds for that foe."
   
* The Kurzick Bureaucrat and Luxon Scavenger now offer the option to purchase the maximum amount of Amber or Jadeite at once.
« Senast ändrad: 2007-06-16, 11:02:27 by Formy_C »
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« Svar #116 skrivet: 2007-06-16, 20:51:15 »
Coolt!  :thumb

Ranger

* Crippling Shot: decreased Energy cost to 10.

Mums! Kan man ju börja köra crippling shot i pvp igen då, var liite dyr innan...


* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Whoho! Det här är en superbuff för den här skillen! Ett klart vettigt alternativ för speciellt munkar att ha, då man nu kan kasta om den innan den går ut. För munkar i pvp så misstänker jag att denna elit kan komma att bli väldigt använd efter detta, med tanke på hur mycket conditions/hexes som munkarna råkar ut för. En riktig superskill i pvp mao! :)

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« Svar #117 skrivet: 2007-06-19, 11:02:13 »
Där rök min speedranger spec,, jaja det var väntat  :cry



Update - Monday June 18

Skill Updates

As a part of this playbalance test week, we’ve made the following skill changes:
Assassin

    * Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.

Elementalist

    * Elemental Lord: decreased the bonus to Elemental attributes to 1.
    * Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer

    * Cry of Pain: decreased recharge time to 15 seconds.
    * Ether Nightmare: decreased recharge time to 15 seconds.

Paragon

    * "There's Nothing to Fear!": decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.

Ritualist

    * Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs

    * Characters must now be level 20 to learn Kurzick or Luxon skills.
    * Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous

    * Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
    * Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
    * Updated the Korean game ratings icons.

GuildWiki notes

    * Critical Agility is currently bugged, and the bonus seconds provided by Critical Strikes do not apply when the skill reapplies itself.
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« Svar #118 skrivet: 2007-06-20, 09:39:56 »
Easy come...easy go


Update - Tuesday June 19

[edit] Skill Updates
[edit] Assassin

    * Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

[edit] Elementalist

    * Frozen Burst: decreased duration to 3..8 seconds.
    * Mark of Rodgort: increased recharge time to 15 seconds.
    * Searing Flames: decreased damage to 10..100.

[edit] Mesmer

    * Conjure Nightmare: decreased duration to 2..16 seconds.
    * Conjure Phantasm: decreased duration to 2..16 seconds.
    * Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.

[edit] Monk

    * Convert Hexes: decreased recharge time to 12 seconds.

[edit] Necromancer

    * Faintheartedness: decreased duration to 3..28 seconds.
    * Reaper's Mark: increased recharge time to 12 seconds.

[edit] Ranger

    * Nature's Renewal: increased Spirit level to 1..13.

[edit] Warrior

    * Crippling Slash: increased adrenaline cost to 6 strikes.
    * Enraging Charge: decreased adrenaline gained to 0..4 strikes.
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« Svar #119 skrivet: 2007-06-23, 10:01:01 »
Update - Friday, June 22, 2007

[edit] Alliance Battles

To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

    * During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
    * After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.

[edit] Competitive Missions

To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
[edit] The Jade Quarry

    * After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.

[edit] Fort Aspenwood

After the mission, players will now receive the following rewards:

    * Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
    * Luxon players will receive 40 faction points for each unique gate destroyed during the mission.

Players on the winning team will be awarded a further bonus of 600 faction points.
[edit] Auto Targeting

Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11). Auto Targeting will no longer select an item that is reserved for another player.
[edit] Miscellaneous

Made preparations for the Monthly Automated Tournament Playoff Event.
[edit] GuildWiki Notes

    * The Assassin's Critical Agility's French name and skill description have been changed to be more accurate. Its previous name : "Hâte de l'aube" has now been replaced by the much more accurate "Agilité Critique". The description now reflects the additional seconds given by attribute levels in the Critical Strikes attribute.
    * Charr Salvage Kit was added to Presearing in Prophecies. Charr Salvage Kit is a rare drop and has five uses.
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