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Författare Ämne: BF4 Client Patch  (läst 15470 gånger)

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SV: BF4 Client Patch
« Svar #15 skrivet: 2013-12-09, 15:09:28 »
EDIT:
Inserted mention of the "Shot behind cover when changing stance" fix. This was missing in the original post.

Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.

We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)

-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.


Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2955065670201033581/
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SV: BF4 Client Patch
« Svar #16 skrivet: 2013-12-10, 10:56:58 »
"-Fixed one of the most frequently occurring client crashes "

Då har jag inte den mest vanliga typen då..

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SV: BF4 Client Patch
« Svar #17 skrivet: 2013-12-10, 11:42:34 »
"-Fixed one of the most frequently occurring client crashes "

Då har jag inte den mest vanliga typen då..

Har du öppnat portarna och kollat brandväggen i routern?

//Snow

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SV: BF4 Client Patch
« Svar #18 skrivet: 2013-12-10, 12:06:49 »
Håller på med portarna som bäst just nu. Det lustiga i sammanhanget är att det fungerade samma dag som patchen med de nya kartorna kom, dagen efter skedde ingen uppdatering men sedan dess så är det kört förutom en kväll..

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SV: BF4 Client Patch
« Svar #19 skrivet: 2013-12-10, 12:58:01 »
Den där fick jag femtioelva gånger igår

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SV: BF4 Client Patch
« Svar #20 skrivet: 2013-12-10, 13:11:59 »
Har nu testat med dessa portar men det hjälper inte: 3659,25200. Fler bud?

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SV: BF4 Client Patch
« Svar #21 skrivet: 2013-12-10, 21:53:37 »
Det där är inte BF utan orgin som bråkar.

Logga ur orgin och battelogen
Starta om web läsaren
Start BF genom någon av iconerna på skrivbordet ( om du har dem)
Logga in

Bör fungera

Har varit så för mig till och från sedan tidernas begynnels dvs sedan BF3 Beta :P

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« Svar #22 skrivet: 2014-01-13, 10:38:21 »
Today we are rolling out a new PC update for Battlefield 4. This patch will address several stability and balancing issues, graphical glitches, the speed of repair rates, and more. You will find the full patch notes below, and as always, in the Control Room.

Jan 13 PC Game Update Notes

-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

http://battlelog.battlefield.com/bf4/news/view/bf4-pc-patch-jan13/

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« Svar #23 skrivet: 2014-01-14, 14:09:42 »
Zero-downtime Update, Jan 14 2014
 
ANNOUNCEMENTS:
- The Battlelog plugin will now automatically update whenever a new version of it is released, which should make it a lot faster, smoother and less error prone to keep the plugin up-to-date.
- The Premium calendar has now been removed from the Battlefield 3 sections, as no new events will occur for BF3 Premium
- We will be rolling out Live Scoreboard on Battlelog for console servers during the week

FEATURES/IMPROVEMENTS:
- Added a Facebook friend finder, so you can find other users on Battlelog via your list of Facebook friends
- You can now remove friends directly from the profile page (click the icon with an exclamation mark)
- Improvements to game queue handling on PC
- Implemented an anti-spam prevention mechanic, so you can only post once pr. 30 seconds in forums
- Adjusted the zoom sensitivity in Geo Leaderboards when switching from City to Country, and Country to World

FIXES:
- Fixed an issue where a user could try to report or block theirself in Battle Reports
- Assignment requirement and criteria completion is now shown correctly in the in-game Battlelog on PC, PS4 and Xbox One
- We no longer automatically link to the Store on the BF4 section if you already own BF4
- Fixed an issue where some assignments didn't correctly track requirements and criteria
- Fixed an issue where avatars sometimes failed to load in the in-game Battlelog on Xbox One
- Fixed an issue where the server info page didn't display the correct expansions
- Fixed an issue where BattleScreen would also automatically launch when starting to play singleplayer
- Fixed an issue where the Custom Region filter in Server Browser would get unchecked (more fixes/improvements coming for this!)
- Fixed an issue where game servers running expansion maps/modes wouldn't show the platform correctly
- Fixed issues where your tracked items and suggestions would sometimes be reset when using the mobile app
- Various fixes for the Leaderboards tab in the in-game Battlelog on PC, PS4 and Xbox One
- Various tweaks and fixes for the Tablet Commander menu
- Various tweaks and fixes for our Facebook integration
- Various fixes for Live Scoreboard
- Various minor fixes


http://battlelog.battlefield.com/bf4/forum/threadview/2955065223267419318/

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SV: BF4 Client Patch
« Svar #24 skrivet: 2014-01-21, 14:42:57 »
Zero-downtime Update, Jan 21 2014

ANNOUNCEMENTS:
- We are currently investigating an issue with the in-game Battlelog not always loading on Playstation 4. Please try to close and re-open it a few times if you experience this, as this sometimes solves the issue. We will keep you posted.
- We are currently investigating an issue with chat messages on Battlelog.com disappearing (they re-appear on a page refresh)

FEATURES & IMPROVEMENTS:
- Selecting expansion packs in the Server Browser will now properly filter servers that contain content of the selected expansion pack(s)
- Improved how the Chrome approval of the plugin is handled, so it doesn't require a page refresh to be detected
- In Loadout, the "Set active kit" buttons are no longer shown when viewing others' soldiers
- Added a "Apply to all" button for knives, grenades, vehicle/weapon paints, and pistols in Loadout
- Many items in Loadout now properly display if they require Premium or certain expansion packs to acquire (support for all items coming soon)
- Added the ability to hide images in Loadout
- Various other minor tweaks to Loadout
- Various minor improvements and tweaks

FIXES:
- Fixed an issue with Suggestions, which could cause new Suggestions to randomly appear
- More tweaks and fixes for Custom Region in the Server Browser filter
- Fixed an issue with the Air Mail assignment, effectively replacing it with a new and fixed assignment in the backend
- Fixed an issue where every in Battle Report comments were named "Player" and had the default avatar, when using pagination
- Fixed an issue that caused date-based BF3 Premium content, such as videos and strategy guides, to disappear
- Fixed an issue with Loadout, where the active slot wasn't displayed properly when viewing others' soldiers
- Fixed an issue with Loadout, where the comparison stats bar didn't update correctly when switching weapons
- Fixed the issue where the paint for QBS-09 in Loadout would always reset to default
- Fixed an issue where the details bar on Stats and Unlocks pages could collide with the footer
- Various minor issues fixed

Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2979150493803629920/
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« Svar #25 skrivet: 2014-01-28, 11:23:43 »
Zero-downtime Update, Jan 28 2014

ANNOUNCEMENTS:
- We are still aware that custom emblems are not always showing for console players. We have likely identified the issue and are working on a fix we hope to enable within a few weeks.

FEATURES & IMPROVEMENTS:
- You can now see the amount of unopened Battlepacks you have on the Home page
- Improved flow for installing and enabling the Battlelog plugin for Firefox 26 users
- Various minor tweaks and improvements

FIXES:
- Fixed an issue that could cause the in-game Battlelog on PlayStation 4 to not always load (may still occur; further investigations on-going)
- Fixed an issue with Chats, where messages would sometimes disappear until the page had been refreshed
- Fixed an issue where the local setting for video background and auto-showing BattleScreen was reset to off
- Fixed an issue where the progression calculation for upcoming Battlepacks on the Battlepacks page was incorrect
- Fixed an issue where incorrect Ribbon images were sometimes showed on the Awards page
- Fixed an issue where blocked users could continue to send friend requests
- BF3 Premium content that was date-based, e.g. strategy guides and videos, are now showing again
- Various minor fixes


Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2955064773221226649/last/post_2955064773221361817
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SV: BF4 Client Patch
« Svar #26 skrivet: 2014-01-30, 11:37:50 »
Jan 30 PC Game Update Notes

Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes

Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2979150493815503479/
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SV: BF4 Client Patch
« Svar #27 skrivet: 2014-02-13, 11:52:59 »
PC Game Update Feb 13

We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

Feb 13 PC Game Update Notes
-General stability improvements
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain

Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs

Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2979150493838365687/
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SV: BF4 Client Patch
« Svar #28 skrivet: 2014-02-25, 21:20:23 »
We've started rolling out a new game update for the PC version of Battlefield 4. Among other items, this update addresses the so called "sound loop crash" that caused the game to freeze. You may experience some downtime while this update is rolling out.

Feb 25 PC Game update notes
-Fix for the so called “sound loop crash” issue that caused the game to freeze
-Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
-Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
-General stability improvements

Mantle
-General stability and performance improvements
-Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used
-Added on-screen video memory utilization statistics with “Render.DrawScreenInfo”
Man skall icke stöta till muggen med kaffet när den är full. Då är den inte full längre

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SV: BF4 Client Patch
« Svar #29 skrivet: 2014-03-06, 18:29:42 »

March 6 PC Game Update Notes


-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com].

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Källa: http://battlelog.battlefield.com/bf4/forum/threadview/2955065226155386316/
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