Senaste patchen Blood Orchid innehöll en hel del ändringar, värt att spana in!https://rainbow6.ubisoft.com/siege/en-us/updates/bloodorchid/index.aspx
Plockar ett par saker:Enemy ID only triggers on successful scans
The “enemy ID” event will now only trigger from scanning successfully with drones, cameras, Valkyrie Black Eyes or Jackal footsteps scanning.Jackal’s Hunter’s Mark pings location more frequently
Jackal’s Hunter’s Mark now marks a target’s position every 5 seconds (down from 10) for 20 seconds (down from 30), for 5 position pings (up from 4).Barbed Wire easier to walk through and one less hit
The Game Design team considers Barbed Wire to be a problem in the current meta-game. Barbed Wire is a great standard gadget, but it has gotten to a point where any solid defense needs to pick at the very least four of them, often six or eight.
This seems problematic for two reasons. For most defense operators that can pick barbwires, they are a must-pick. Must-picks is something we try to limit, as they do not provide real choices for players. Secondly, Barbed Wires are so efficient at what they do that they need to be hard countered (i.e. broken from a distance) by attackers. That also contributes to reducing choices on the attacker’s side, as it gives too much importance to frag grenades and operators like Ash.
Barbed Wires still prevent sprinting, but they now slow down walk speed by 45% down from 50% and they are destroyed with two melee hits down from three.Hit Registration, and High Ping Over Season 3
We will be testing fixes and improvements that will aim to address Hit Registration issues and poor network conditions. We are currently testing something we’re calling Latency Alignment, which will make 1v1 encounters feel more consistent. The result should be that the server will more accurately mirror the reaction time of players with unstable connections, giving a fairer reaction time to their opponents.
We are also working on adjustments to our shot validation to further favor players with more stable connections. This will be a lot more punishing on shots that happen far away. There are other improvements for hit registration, headshot registration, and ping that we will be trickling into deployment.