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Författare Ämne: Racial respecs GU53 EQ2  (läst 2543 gånger)

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Racial respecs GU53 EQ2
« skrivet: 2009-08-28, 15:17:43 »
Igår rullade tydligen Game Update 53 ut på testservern. En av de stora förändringarna är att "Racial Traditions" får en ansiktslyftning, med nya förmågor och färdiga grundförmågor - "versioner" för de olika raserna.

Dessa versioner verkar vara 4 till antalet och ger plus på förutsättnigarna att vara Tank, scout, caster eller diversearbetare.

Vidare är versionerna låsta till raser - Vilket gör att olika raser är bättre på olika klasser. En gnom har till exempel version 3 på sin racial bonus, vilket gör honom bra som scout. En sarnak däremot har version 1, vilket lämpar honom för att bli tank...

Här under är en sammanställning gjord av en av testarna - Subject to change, off course...

---------------------------------------------------------------

Barbarians
Inate:
* Immunity to Stun, casting Instant, Recast 5min, Duration 10s
* Sprint into Battle (+10 sprint Speed 30% less initial power)
* +5% Run Speeed

USES VERSION 1

 

Dwarves
Inate:
* Ultravision
* Reduced Mining Speed by 1s
* Grants Skill: Disarm Trap
* +5% Run Speeed

USES VERSION 1

 

High Elves
Inate:
* Infravision
* 10% power reduction in Transmuting.
* Reduced Falling Speed
* Teleports caster to group member in zone (recast 12hours, none combat)

USES VERSION 2

 

Frogloks
* Unknown, locked on test

 

Fae
Inate:
* Infravision
* increases speed by 50%, casting 1s, recast 5min
* Reduced Falling Speed
* Glide

USES VERSION 3

 

Wood Elves
Inate:
* Infravision
* Reduces Time to gather/forest by 1s
* +5% Speed
* Traking

USES VERSION 3

 

Halflings
Inate:
* Infravision
* Improves Duration of all food by 25%
* Pick Pocket casting 1s recast 5min
* Traking

USES VERSION 3

 

Erudite
Inate:
* Aura Vision
* Reduces Max Falling Speed
* Waterbreathing
* Teleports caster to group member in zone (recast 12hours, none combat)

USES VERSION 2

 

Gnomes
Inate:
* Ultravision
* Reduces power cost of tinkering by 25%, Increases Tinkering by 10
* Repairs all equipment, 12hour recast
* Grants Skill: Disarm Traps

USES VERSION 3

 

Half Elves
Inate:
* Infravision
* Reduces time to gather or forest by 1s
* Tracking
* Increases duration of drinks by 16.67%

USES VERSION 4

 

Human
Inate:
* All harvesting reduced by 0.5s
* Reduces Awarenes of Enemies, Casting 3s Recast 3min
* Reduces recast time on city call spells by 10min

USES VERSION 4

 

Kerra
Inate:
* Sonicvision
* Grants Ability: Safefall
* increases speed by 50%, casting 1s, recast 5min
* Tracking

USES VERSION 4

 

Arasai
Inate:
* Ultravision
* Reduces Max Falling Speed
* increases speed by 50%, casting 1s, recast 5min
* Glide

USES VERSION 3

 

Dark Elf
Inate:
* Ultravision
* +5% Speed
* Reduces Max Falling Speed
* Teleports caster to group member in zone (recast 12hours, none combat)
* +100% Melee crit bonus, +100% Double attack, +50 Base CA, increases all back attacks by 100%, Increase poison trigger by 350%, increases poison damage by 100%

USES VERSION 3

 

Iksar
Inate:
* Aquavision
* Out of Combat health regernation of caster by 5 (persume this scales)
* Water Breathing
* Grants Ability: Safefall

USES VERSION 1

 

Ogre
Inate:
* Immunity to Stun, casting Instant, Recast 5min Duration 10s
* Ultravision
* Reduces Mining Time by 1s
* Enlarge Caster by 20%

USES VERSION 1

 

Ratonga
Inate:
* Pick Pocket, casting 1s recast 5min
* Sonicvision
* Grants SKill, Disarm Trap
* +5% Speed

USES VERSION 3

 

Sarnak
Inate:
* Aquavision
* 50% Speed casting 2s recast 5min
* Reduces all harvesting by 0.5s if not on a mount.
* 5% Speed

USES VERSION 1

 

Troll
Inate:
* Ultravision
* Out of Combat health regernation of caster by 5 (persume this scales)
* Immune to Fear, Casting 1s recast 5min, Duration 20s
* Increases duration of tradeskill food by 25%

USES VERSION 1

 

Version 1 ~ This seems to be tank skill based; reguardless of class picked

Attributes (These Scale)
* STA & WIS

Combat (Unsure if these scale)
* +5 Ministration or +5 Disruption/Subjugation
* Casting Speed of Beneficial OR Hostile Speed increased by 2%
* +5 Defernce, +5 Parry, +5 Deflection,
* +2 Deflection, +2 Shield Effectiveness

None Combat
* Increased drink duration by 10%
* Out of Combat power regen increased by 6 (this scales with level)
* Reduced Falling Damage by 15%
* Heal: 2% of max health, recast 1s casting 2s (out of combat only)

Pools
* Increase Power by 3%
* Increase Health by 3%

Resists
* Increased Physcial (mitigation)
* Increased Arcane

 

Version 2 ~ This seems to be caster skill based; reguardless of class picked
Attributes (These Scale)
* INT & WIS

Combat (Unsure if these scale)
* +5 Ministration, +5 Defence
* +5 Subjugation, +5 Disruption
* Increases +heal and +Spell (this *does* scale with level)
* 2% Casting Speed increase

None Combat
* Mount Speed +5%
* +20% duration of tradeskileld drinks
* +20% duration of all potions
* Out of Combat power regen increased by 9 (this scales with level)
* Reduced Falling Damage by 15%

Pools
* Increase Power by 3%
* Increase Incombat Power Regeneration by 5 (persume this scales)

Resists
* Increased Elemental
* Increased Arcane

 

Version 3 ~ This seems to be scout skill based; reguardless of class picked
Attributes (These Scale)
* STR & WIS

Combat (Unsure if these scale)
* +5 ranged, +5 piercing
* +2 Double Attack, +2 Ranged Double Attack
* +5 Ministration
* 2% Beneficial/hostile casting Speed increase

None Combat
* 15% increase in stealth movement
* Increases trigger count of poisons by 25%
* +10% duration of tradeskilled drinks
* Out of Combat power regen increased by 6 (this scales with level)

Pools
* Increase Power by 3%
* Increase Power by 1% Increase Health by 2%

Resists
* Increased Noixous
* Increased Arcane

 

Version 4 ~ This seems to be a mixture of abilities (crusader, bard?)
Attributes (These Scale)
* STR & INT

Combat (Unsure if these scale)
* +5 Defence, +5 Disruption
* +1 MC, +1 RC, +1HC, +1SC, +1SE, +1 Deflection
* +5 Crushing, +5 Slashing
* +1% Casting Speed, +1 RDA, +1DA

None Combat
* Duration of Food +15%
* Out of Combat power regeneration increased by 9 (Scales will level)
* Increases Sprint Speed by 10, reduces initial power cost by 33%
* +5% Speed

Pools
* Increase Power by 3%
* Increase Health by 3%


Resists
* Increased Physcial
* Increased Elemental

« Senast ändrad: 2009-08-28, 15:20:50 by Pruneboy »

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SV: Racial respecs GU53 EQ2
« Svar #1 skrivet: 2009-08-28, 15:21:42 »
Störigt... Då blir det ju tyvärr så att alla kommer vara samma ras beroende på vilken klass man spelar.. Lite trist..

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SV: Racial respecs GU53 EQ2
« Svar #2 skrivet: 2009-08-28, 15:38:53 »
Mer ändringar som formy kanske blir glad för. ;)

----------------------------------------------------------------------------

Heirloom Tag in EQ2
Posted by stargrace in EverQuest II
There is a fairly big debate (and a few of them at that) going on in EQ2 about the new Heirloom tag that’s being tried out on the test server. You can read the 7 pages (and counting) of comments over on the official site here.

Basically this allows players to trade items tagged as heirloom between their accounts to their alts. A fine example of this (and the one in question) is the void shards that people can currently quest for. These items are no trade – and can be seen as completely useless if you’re a hard core raider. There’s no reason for you to collect void shards, the gear is of no use to you.

Allowing you to trade them between your own account, lets you have a purpose for those shards. You can trade them to alts and gear them up while your main does the instances.

I’m actually for this change (for now at least). I think giving people a purpose to do those instances is a good idea. I think that if people get any more bored with running them (lack of reason to go etc) then it could prove disastrous for those of us who NEED that gear upgrade.

Just my two thoughts for now. I’m sure I’ll have more to say about it as it gets tested and changes. It’ll be interesting to see what else is given the heirloom tag.

(As a note – these items can be placed in your shared bank)

 

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