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Casino Royale - Spelavdelningen => Rollspel => Guild Wars => Ämnet startat av: DeadHead skrivet 2005-09-29, 20:40:04

Titel: GW1 - Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-09-29, 20:40:04
Intervju om kommande chapter II:

http://www.gamespot.com/pc/rpg/guildwars/preview_6134551.html
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2005-09-30, 10:17:39
Så var det dax igen för en "större" patch. Både gott och ont i denna patch - läs nogrant vilka skills som har förändrats.



Update - Thursday, September 29

Balance Changes

Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
 
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.

Mesmer
Epidemic Â? Decreased casting time to .25 seconds.
 
Guilt Â? Decreased Energy cost to 5.
 
Hex Breaker Â? Increased recharge time to 15 seconds.
 
Soothing Images Â? Increased Energy cost to 15.
 
Energy Drain Â? Skill reworked. New description: Â?Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.Â? Also increased recharge to 30 seconds.
 
Energy Tap - Skill reworked. New description: Â?Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.Â? Also increased recharge to 30 seconds.
 
Diversion Â? Increased casting time to 3; Increased recharge to 10 seconds.
 
Ether Feast Â? Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
 
Signet of Weariness Â? Increased casting time to 2.
 
Fragility Â? Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
 
Mantra of Persistence Â? Decreased duration to 30 seconds. Decreased recharge to 15 seconds.

Necromancer
Necrotic Traversal Â? Removed delay before teleport.
 
Order of Pain Â? Only affects party members within radar.
 
Order of the Vampire Â? Only affects party members within radar.
Dark Fury Â? Only affects party members within radar.
 
Unholy Feast Â? Now steals 5..50 Health from up to 1..5 foes.
 
Insidious Parasite Â? Decreased casting time to 1 second.
 
Dark Bond Â? Decreased Energy cost to 5, decreased recharge to 20.
 
Infuse Condition Â? Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch Â? Increased damage to 20..65.
 
Desecrate Enchantments Â? Decreased Energy to 10.
 
Aura of the Lich Â? Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed Â?half healingÂ? from description.
 
Rend Enchantments Â? Now removes 5..9 Enchantments and you lose 55..25 Health for each.
 
Grenth's Balance Â? Decreased recharge to 10 seconds.
 
Vampiric Touch Â? Decreased recharge to 2 seconds.
 
Blood Renewal Â? Decreased sacrifice cost to 25%.
 
Plague Signet Â? Decreased casting time to 1 second.
 
Faintheartedness Â? Increased recharge to 8 seconds.

Elementalist
Ether Renewal Â? Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
 
Ward Against Foes Â? Increased Energy cost to 15.
 
Whirlwind Â? Decreased recharge to 10 seconds.
 
Kinetic Armor Â? Increased armor gained to 20..80.
 
Magnetic Aura Â? Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
 
Ether Prodigy Â? Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
 
Incendiary Bonds Â? Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
 
Glyph of Sacrifice Â? Increased duration to 15 seconds.
 
Glyph of Renewal Â? Now instantly recharges next spell.
 
Rust Â? Decreased recharge time to 30 seconds.
 
Mind Freeze Â? Increased slow to 90%.
 
Frozen Burst Â? Increased damage to 20..110.
 
Ice Spear Â? Increased damage to 5..65.
 
Lightning Touch Â? Increased damage to 10..60.
 
Deep Freeze Â? Increased slow to 66% and increased radius to all foes in the location.
 
Windborne Speed Â? Increased duration to 5..11.
 
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison Â? Fixed a bug that prevented these spells from slowing more than 50%.

Monk
Smite Â? Increased conditional damage to 5..35.
 
Divine Intervention Â? Decreased Energy cost to 5.
 
Shield of Deflection Â? Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
 
Pacifism Â? Decreased casting time to 2 seconds.
 
Amity Â? Decreased recharge time to 45 seconds.
 
Mark of Protection Â? Decreased Energy to 10.
 
Divine Healing Â? Decreased recharge to 30 seconds.
 
Vital Blessing Â? Decreased casting time to .75 seconds; increased recharge to 2.
 
Live Vicariously Â? Decreased Energy cost to 5.
 
Divine Spirit Â? Increased duration to 1..14 seconds.
 
Holy Strike - Increased conditional damage to 10..55.
 
Draw Conditions Â? Increased recharge to 2 seconds.
 
Aegis Â? Increased casting time to 2 seconds.
 
Holy Veil Â? Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
 
Balthazar's Aura Â? Increased casting time to 2 seconds; increased recharge to 25.
 
Zealot's Fire Â? Decreased damage to 5..35.

Warrior
Cleave Â? Increased damage to 10..30.
 
Endure Pain Â? Increased duration to 7..18 seconds.
 
Belly Smash Â? Decreased swing time to 1 second.
 
Earth Shaker Â? Lowered adrenaline to 8 strikes.
 
Dolyak Signet Â? Increased armor to 10..40.
 
Shield Bash Â? Decreased recharge to 20 seconds.
 
Warrior's Endurance Â? Increased Energy maximum to 5..25.
 
Riposte Â? Increased damage to 15..60.
 
Deadly Riposte Â? Increased damage to 5..50.
 
Defy Pain Â? Increased duration to 12 seconds.
 
Skull Crack Â? Lowered adrenaline to 9 strikes.
 
Fear Me Â? Decreased area of effect to all nearby foes.

Ranger
Pet Attacks - Each attack functions just like a Shout.
 
Debilitating Shot Â? Increased recharge to 10 seconds.
 
Called Shot Â? Decreased Energy to 5 and recharge to 3 seconds.
 
Point Blank Shot Â? Increased damage to 10..25.
 
Read the Wind Â? Increased duration to 24 seconds.
 
Escape Â? Decreased recharge to 30 seconds.
 
Lightning Reflex Â? Decreased recharge to 45 seconds.
 
Dust Trap Â? Decreased damage to 10..25; now pulses 5 times.
 
Dodge Â? Duration now scales 5..11 seconds.
 
Distracting Shot Â? Added a delay after skill is used before another can be used.
 
Savage Shot Â? Added a delay after skill is used before another can be used.
 
Concussion Shot Â? Added a delay after skill is used before another can be used.
 
Punishing Shot Â? Added a delay after skill is used before another can be used.

Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
 
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
 
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.

Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
 
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
 
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
 
When you select a new character, you now immediately see which skill that character is currently casting.
 
You can now control+click on the skill monitor to announce the skill being cast to your team.

Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
 
When your pet damages another character, you can now see floating numbers showing that damage.
 
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
 
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
 
The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
 
The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.

Miscellaneous
You can now remove your pet's name by typing "/petname" and not providing a name.
 
Shift now disables click-to-walk, making it easier to select targets without accidentally running.
 
Clicking on the ground while auto-running now works properly.
 
Removed old-style chests from Riverside Province and Gates of Kryta.
 
Healer henchmen now prioritize healing party allies whose death would result in mission failure.
 
Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
 
Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
 
Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
 
Fixed display glitch in Score window that appeared when first opening the window.
 
Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
 
Updated skill descriptions to more accurately describe their effects.
 
Expanded in-game music.
 
Fixed miscellaneous rare crash bugs.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-09-30, 11:28:55
Mina tankar kring dessa förändringar:

Ether Renewal Â? Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment. - kanske bra för pvp att de nerfar denna då den var extremt kraftfull i just pvp, mindre lyckat för pve.

Incendiary Bonds Â? Increased damage to 20..80 - bra!

Searing Heat - Removed Exhaustion - mycket bra, nu börjar jag använda denna igen!

Deep Freeze Â? Increased slow to 66% and increased radius to all foes in the location - nice!

Divine Intervention Â? Decreased Energy cost to 5 - tack för det

Divine Healing Â? Decreased recharge to 30 seconds - kanske man kan börja använda denna också

Zealot's Fire Â? Decreased damage to 5..35 - som de flesta andra nerfs, kanske bra för pvp, dåligt för pve

Pet Attacks - Each attack functions just like a Shout - bra, nu väntar man bara på att de kombinerar charm animal med comfort animal, alternativt att det går att ressa med vanliga ressurect spells. Ferocious strike är en alldeles för bra elit skill för att inte användas pga det klumpiga systemet med pets.

Escape Â? Decreased recharge to 30 seconds - bra!

Dust Trap Â? Decreased damage to 10..25; now pulses 5 times - hmm, menas det att den aktiveras fem ggr, eller vad?

Distracting Shot, Savage Shot, Concussion Shot, Punishing Shot Â? Added a delay after skill is used before another can be used - pvp nerfning igen, dåligt för pve

Skill Monitor Improvements, Display Improvements, Miscellaneous - samtliga mycket intressanta och trevliga förbättringar, framförallt att man nu kan se skadan som pet gör och att "Healer henchmen now prioritize healing party allies whose death would result in mission failure", hur välkommen hade inte denna förbättring varit alla ggr på Thunderhead Keep?

Det som är lite trist är att de nerfar saker och ting så fort någon kommit på en bra build för pvp, men eftersom pvp är prio 1 i GW så får man väl räkna med att detta kommer att fortgå.

Att de förändrade Spirit spamming var ju ganska logiskt, då detta aldrig var tanken med användade av spirits, övriga nerfs känner jag mig lite frågande kring.

Tydligen så gillar Arena Net Fire Nukers, det tackar jag för!
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-10-28, 20:20:03
Nu kan man välja om vill visa sin cape och/eller sin huvudbonad! Nice! :D

Klippt o klistrat från GWOnline:

*  Added options to toggle the display of helmets and guild capes.
* Added the ability for players to bind the Escape key to in-game actions.
* Added "Heal Signet" to the Priests of Balthazar.
 * Corrected text description for skill "Order of Pain."
* Fixed skills "Battle Rage," "Edge of Extinction," "Illusion of Weakness," "Martyr," "Plague Signet," "Plague Touch," "Predatory Season," "Spinal Shivers," and "Thunderclap," which had portions of their functionality broken in last week's update.
* Fixed the order of removal for Condition, Enchantment, and Hex removal skills, which was broken in last week's update.
* Fixed collectors in The Catacombs, Skyward Reach, and Whitman's Folly.
* Fixed miscellaneous rare crash bugs.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-11, 07:38:23
Från gwonline.net:

- Improved the character name and guild name entry dialogs.

- Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells (cool!).
 
- Improved AI so that monsters will eventually stop chasing fleeing players.
 
- Slightly reduced the power of the Doppelganger creature.

- Fixed a bug which could cause certain animated ground cover to not be animated.

- Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon. (Lol! Hello Sunbane!)

- Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.

- Fixed an exploit which could allow players to create PvP characters with invalid armor.
Titel: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2005-11-11, 08:24:48
Bye bye Fire Storm, Searing Heat, Meteor Storm, Maelstrom, Chaos Storm, Lava Font och Eruption :cry Helt meningslöst att spela nuker numera alltså.

Hello Mark of Rodgort, Fire Wand, Immolate, Incediary Bonds, Rodgorts Invocation. (som ändå var mina favoritskills. )

Vad jag verkligen kommer att sörja är att Maelstrom drabbas av detta. Det fuckar ju upp mitt "Interrupting Hydromancer-bygge" helt och hållet.

EDIT:Vad jag glömde säga: Det är ju egentligen bra, och ökar utmaningen i spelet. Klart att monstren inte skall stå kvar som idioter och dö, men lite trist är det allt. Man kanske får tänka om nu, och se AoE mer som ett sätt att skingra motståndarna, än ett sätt att döda många på en gång. Skingra kan ju också vara bra. . .
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-11, 08:35:10
Läs: Deep Freeze, Ward against foes, Barbed Trap osv osv. :)
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2005-11-11, 08:57:24
Citat från: DeadHead
Läs: Deep Freeze, Ward against foes, Barbed Trap osv osv. :)


Barbed Trap? Den är ju momentan!  :hm
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-11, 09:08:01
"When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage and become crippled and begin bleeding for 3-21 seconds."

Lägg den offensivt, dvs mitt i gröten. Hur fort springer du ut från en AOE spell när du är crippled?
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2005-11-11, 09:30:33
Mmm ... missuppfattade din tidigare post, trodde du adderade dessa till DLL lista på skills som var "kokta" när fi blivit listigare!  :cartman
Titel: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2005-11-11, 13:45:39
PS till alla som postat builds i trådarna. Skrota samtliga builds som bygger på AoE. Detta gäller tex Geomancern, det gäller min Interrupting Hydro, och naturligtvis, alla munkar som använder Zealots.

Många tårar på GWOnline nu om att "Farming just got nerfed" etc. Jaja, jag tror faktiskt att det kommer att bli roligare att spela nu, när buset är lite smartare. MYCKET svårare, men också roligare. Tänk er till exempel Thirsty River nu, när munkarna kutar iväg så fort dom blir nukade. . . Eller tänk er ThK/DoD/Abbadons,Markis m.fl. nu när man inte längre kan nuka bort motståndare innan man går in i borgarna. :scared

Det kommer att bli tufft, sannerligen!
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-11, 15:44:27
Geomancer bygget funkar lika bra som tidigare, då den (i alla fall i mitt fall) bygger på "instant" AOE, det springer de inte ifrån (har ju bytt ut Lava Font mot flare).

Tycker det kan vara rätt skönt, snacka om att AOE har blivit bra försvarsspells! Har du en bunt krigare som står och bankar på ex. din elementalist? Dra iväg en Lava Font, Fire Storm el. liknande, och håll dem på avstånd! Sen bombar man dem med Rodgorts Invocation, Fireball osv.

För att Farming munken ska vara effektiv, skrota Balthazars Aura, in med Shield of Judgement! Zealots Fire fungerar lika bra som vanligt (även den en sk "instant AOE" spell).

Sen funderar jag på om monstren uppfattar Mark of Pain som AOE? Shadow Damage är inte fel!
Titel: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2005-11-11, 19:39:58
Har du testat Zealots? Det är många som skriver om att det inte fungerar alls längre, att monstren springer iväg så fort Zealots Triggar.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-14, 08:10:57
Har inte kollat hur det är med Zealots Fire än. Vilken bra försvarsskill den har blivit om det är så att monstren springer iväg så fort den triggar!

Mark of Pain räknas som AOE, monstren springer omkring som yra höns om den är igång.

Ö.h.t. så är jag nog ganska förtjust i förändringarna, AOE spells har blivit mer av försvarsåtgärder numera, plus att jag för min del gillar att AI:n blir bättre och mer verklighetstrogen.
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2005-11-14, 14:48:32
Vet inte riktigt VAD jag tycker än ... kanske man ska utrusta sin skillbar med Symbol of Wrath för att hålla närstridsbuset på avstånd, man behöver ju inte lägga några poäng i Smite alls då ändamålet ändå bara är att få dem att springa iväg!  :smoke
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-11-17, 11:57:16
Lite smått o gott, plockat från gwonline.net:

- Ny, bekräftad klass på gång - Assassin! Fler är på gång. Dags att släppa fram fler character slots, Arena Net?

- Ändringarna i monstrens/henchmen AI är för att få pvp och pve närmare besläktade med varandra

Mer finns att läsa på www.gwonline.net
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-12-16, 16:22:55
Uppdatering 15/12:

 * Added new artwork for the Necromancer's ascended Tormentor's Armor.

* Improved automatic Guild Matchmaking to better match guilds with those of nearby rating levels.

* Fixed sacrifice skills so that a player who sacrifices all of his remaining Health will die. Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.

* Fixed Whirling Defense so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not.

* Fixed Spiteful Spirit so that it correctly triggers on any skill use, as specified in the skill description. Previously it was failing to trigger on Stances, Shouts, and other instant-cast skills.

* Fixed Scourge Sacrifice so that it affects the target foe and his adjacent foes, as specified in the skill description. Previously it was incorrectly affecting foes adjacent to the caster.

* Fixed the text displayed when you hold down the Ctrl key to announce the use of Cyclone Axe or Crude Swing.

* Added a new player status choice in the Friends window, "Do Not Disturb," which blocks all incoming whispers.

* Added mouse wheel zooming to the Map Overlay screen.

* Added the ability to review the previous game's PvP Score Chart while in an outpost.

* Improved the Chat window so that it remembers its previous state when switching maps.

* Fixed the Skill Monitor's mouse tooltips so that they don't disappear while the skill is executing.

* Improved the Skill Bar so that it displays warnings of skills that are not compatible with your currently equipped weapon.

* Added an error message that is displayed when an attack skill is used on an invalid target.

* Changed the Customize Control dialog so that it ignores problematic keys such as Scroll Lock.

* Improved the organization of the Start Menu.

* Relocated the Customize Layout function to the Options window (F11).

* Added support for players with non-Korean accounts typing Hangul in the International Districts.

* Updated translations.

Källa: http://www.gwonline.net/
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-12-21, 12:48:49
Några bugg-fixar:

* Fixed a battle axe that was incorrectly allowing two axe grips to be attached (oh, den hade varit sweet!)
       
* Fixed Incendiary Bonds so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2005-12-22, 13:00:52
Det är tätt mellan uppdateringarna för tillfället!

Här kommer den senaste:

Update - Wednesday, December 21
Season's Greetings

(Please sing along to the tune of The Twelve Days of Christmas.)

On the twelfth moon of Wintersday ArenaNet gave to me...
Blessings from Dwayna
Festive decorations
One mighty snowman
Weapons made of candy
Gifts that might kill you
Snow-covered henchmen
New winter monsters
Some really long quests


Lots of drinking Dwarves
Gingerbread shields
Curses from Grenth
And a new way to watch PvP!

That's right, Observer Mode!

Now you can watch as top-ranked guilds battle it out in the Tombs and in rated guild matches. The upcoming Guild Wars Regional Playoffs and World Championship will also be available for viewing as they happen. The details are as follows:

Whenever a top 100 ranked guild plays in the Tombs or in a rated guild challenge, the game is automatically available for everyone to see. Other "special event" games will also be available for viewing.
 
Everything that observers see is delayed 15 minutes from the original game, to prevent cheating. Games become available for observation approximately 15 minutes after they start, and remain available until approximately 15 minutes after they finish.
 
While you are watching a game, you can chat with your fellow observers. There is no limit to the number of people who can simultaneously observe a game, but for purposes of chatting, observers are randomly assigned into groups of about 100 people.
 
In Observer Mode, the Map Area window displays the positions of all characters on the map. You can click on any character to jump there. Alternately, you can use Auto Camera mode to let the game pick the most interesting targets for you.
 
A new heads-up display automatically shows you the Health of teams that you are currently watching. If you prefer to use the Party window to view party status details and to select players to watch, you can easily switch the Party window back and forth between teams, or you may choose to view multiple Party windows and watch different teams in each window.


Så, nu finns äntligen Observer Mode för pvp-matcher i Guild Wars, ett utmärkt tillfälle för många som aldrig intresserat sig för denna del i spelet att få en inblick i vad pvp är för något, och hur de bästa spelarna lägger upp sin taktik.

Som jag tidigare sagt, PvP i Guild Wars står i en klass för sig! :)
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2005-12-24, 05:11:03
Update - Thursday, December 22

Improvements to Observer Mode:

    * You can now click on a player's name in the heads-up display to center the camera on that player.
       
    * The Map window now automatically repositions and centers itself on the selected character if that character moves outside of the visible area.
       
    * The list of observable games has better map thumbnails and sorts games by start time.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-01-07, 20:03:47
Guild Wars: Factions (den kommande expansionen) på omslaget till "Computer Gaming" med en illustration på en av de nya klasserna, Assassin!

Kolla här:
http://cgw-ryan.1up.com/
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-01-07, 20:16:43
Mer om kommande expansionen, hittat i forum på gwonline.net:

Copyright (c) 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Computer Gaming World.

The corrupt dragon Kuunavang guards an ancient sunken temple - and you're on his lunch menu.

Hands-on with the next Guild Wars campaign

One million copies sold.

Not many PC games hit that landmark sweet spot. Hell, even most music CDs don't see those kinds of numbers. Yet in the space of just eight short months, the ArenaNet-developed Guild Wars - an innovative, PVP-friendly MMORPG that took the online world by storm thanks to its lack of a monthly subscription fee - has achieved the kind of success that most game companies only dream about. Then again, when you cram a bunch of ex-Blizzard developers in a room and tell them to go nuts, perhaps runaway success is the only logical result.

After leaving their one-time home at Blizzard Entertainment, ArenaNet cofounders Mike O'Brien (creator of Blizzard's Battle.net service), Jeff Strain (formerly World of WarCraft's team lead), and Patrick Wyatt (formerly Battle.net's lead programmer) spent over three years developing and fine-tuning Guild Wars.

"We ran a three-year alpha test and a six-month beta test before releasing Guild Wars, so we were confident that it was a fun and polished game," says O'Brien. "[But] the experience of having hundreds of thousands of players playing through [it] month after month and providing feedback has shown us other areas where we need to keep evolving the game to keep it interesting."

For those of you who aren't on the bandwagon just yet, Guild Wars players can create role-playing characters to progress through the game's lengthy story line or PVP characters to partake exclusively in player-versus-player arenas and guild combat. O'Brien explains, "The original intent of Guild Wars was that people who built up role-playing characters and played through all the content would eventually want to start using those characters in PVP. We've [now] seen that many players want to continue to focus exclusively on role-playing content." The solution: Guild Wars: Factions, an all-new stand-alone campaign that features two new professions, a huge Eastern-themed continent to explore, and a much more seamless marriage between PVE and PVP gameplay mechanics.

Welcome to Cantha

The original Guild Wars introduced the world of Tyria - and, more specifically, the continent of Ascalon. Though Ascalon's design arguably breaks the fantasy mold by bearing more of a resemblance to Conan than Lord of the Rings, ArenaNet felt the need for something different with Factions. Instead of presenting more Western-style fantasy, the three-nation continent of Cantha exhibits an Asian-inspired motif.

"We saw this campaign as a great opportunity to explore Asian art styles and cultural sensibilities and to bring to life the great Canthan Empire that was hinted at in [the original] Guild Wars," says Factions designer James Phinney. "As we looked at the core ideas and concept art for some of the new locations - such as a sea of solid jade designed to evoke the look of ocean waves and an overcrowded city so densely populated that buildings are stacked on buildings - we felt confident that these would be cool and unique places."

We get our first glimpse of Cantha in the opening cinematic, which reveals the emperor's murder at the hands of his bodyguard, Shiro Tagachi. Tagachi is captured and killed for his sin - though his death cry has the unpleasant effect of turning vast seas and forests to jade, making life a little more miserable for the good people of Cantha. Now, some 200 years later, Tagachi returns - and the burden of stopping him rests squarely on players' shoulders as they explore this exotic new land.

The differences between Ascalon and Cantha become apparent as soon as you step into the Shing Jea Monastery, which acts as Factions' tutorial area. Newly created Canthan characters (check out the sidebars for details on the new assassin and ritualist professions) must brave the challenges of this lush valley area in order to earn the respect of Master Togo and his staff, who prepare the monastery's students for the outside world. The tutorial quests provide a much more comprehensive summary of the Guild Wars experience, even going so far as to include strategic scenarios that pop up in high-level play. One such quest partners up teams of players with an NPC instructor who gives advice on calling targets, avoiding monster patrols, and using other advanced group tactics.

Looking for Group

Group dynamics aren't anything new to Guild Wars stalwarts, though; the tutorial merely offers a taste of what's to come. Factions encourages group-oriented gameplay even more than the original game did by offering story-based missions that match groups for cooperative and competitive objectives. In one of the early missions, Courthouse Square, Canthan characters must accompany their mentor to Lion's Arch, which current players should recognize as Ascalon's bustling port city. These players meet up with Brother Mhenlo - one of many familiar NPCs returning from the original campaign - and his party of midlevel player characters from Ascalon; the two groups team up to combat a common threat, and victory opens the gateway between the two campaigns for both parties. Another cooperative mission that we managed to get our hands on, The Unwaking Waters, teams two eight-player groups for a multistage battle against a corrupt dragon lord who guards an ancient temple beneath a whirlpool of pure jade.

For players with more competitive spirit in their blood, some of Factions' story missions involve direct conflict between players, putting two groups at odds over a single objective. Players now have the option of joining either the Luxons or the Kurzicks - two warring factions that figure heavily into the game's story line. These two groups collide throughout the game in missions such as The Jade Quarry, in which two teams of players and NPCs battle for territorial supremacy over a trio of jade mines. Though the victory conditions allow for only one winner, this mission - and each of Factions' 14 other campaign missions - features a three-tier ranking system (and cumulative rewards) to measure success. "In this way," says designer Eric Flannum, "we hope to encourage players to replay the story missions while maintaining and reinforcing shared goals."

The Assassin

Not-so-silent, but oh-so-deadly, the assassin combines speed, magic, and dagger expertise to form one hell of a living killing machine. Essentially mystical ninjas, players with this profession focus on single-target attacks using twin daggers. Critical strikes are the assassin's forte; her dagger skills bring with them a lethal series of chained combination moves divided into primary, off-hand, and dual-strike attacks. The assassin delivers these blows in sequence for massive damage - and she looks good doing it, exhibiting an impressive assortment of acrobatic animations that chain together along with her dagger thrusts. She can also teleport around the battlefield, foil her foes with painful caltrops, and hex troublesome targets, rendering them unable to block her attacks. Don't expect any kind of warrior-caliber armor - but with this kind of speed and power, who needs it?

Attributes

Critical Strikes (Primary Attribute): Increases the chance of scoring critical hits and awards the assassin with energy upon a successful crit.

Dagger Mastery: Powerful dual-dagger strikes that combo for big damage.

Deadly Arts: Hex spells and other offensive magic.

Shadow Arts: Teleportation techniques and defensive magic.

Skills

Jagged Strike: A primary attack that causes the target to bleed.

Viper Strike: An unblockable, nonevadable, offhand attack.

Razor Wing: A dual strike that knocks down an opponent who has no allies near him.

Moebius Strike: When used on an opponent with less than half health, this elite skill recharges all of your attacks.

Death's Charge: Teleports you to your target - and heals you if he has more health.

Shadow Refuge: This evasion enhancer also boosts your health.

Critical Eye: Increases your chances of scoring a critical hit.

"One obvious [new] combination is the assassin/elementalist, who can use teleportation skills to make point-blank area-of-effect skills that much more potent." - Factions designer James Phinney

The Ritualist

This guy may be blindfolded, but hey - he doesn't need to be able to see you in order to kill you. The ritualist, who resembles something of a dark, savage priest, can see into the ethereal realm and commune with its spiritual inhabitants. In game terms, he's something of an odd mixture of ranger, necromancer, and monk: He summons spirits, whose life forces can be used to power offensive magic, healing, and even resurrection spells. He might bind a spirit that absorbs a percentage of damage dealt to party members within its radius of effect, or perhaps sacrifice a spirit's health in order to mend an ally's wounds. From a design standpoint, the ritualist provides a handy - albeit micromanagement-intensive - alternative to the monk, making for an excellent support character that can fill a wide variety of needs.

Attributes

Spawning Power (Primary Attribute): Increases the durability of the ritualist's spirits and other creatures, such as ranger pets.

Channeling Magic: The ritualist's direct-damage spell line.

Communing Magic: Creates immobile spirit creatures that the ritualist can use to power various spells and effects.

Restoration Magic: Healing spells and other defensive magic.

Skills

Essence Strike: If you're standing near a summoned spirit, this gives you a quick energy boost.

Spirit Burn: Causes direct damage to the target, magnified depending on how close you are to a spirit.

Spirit Rift: High-damage area of effect spell.

Channeled Strike: Causes damage, which is magnified if you are holding an item through which to channel it.

Shelter: A summoned spirit that protects all allies within its radius from high-damage attacks.

Pain: A spirit that attacks enemies.

Flesh of My Flesh: Quickly resurrects a fallen ally at the cost of half your health.

"It's true that one of the goals with the ritualist is to provide an alternative to monks, but primarily, we're looking for these professions to find a unique role in Guild Wars."

- Factions designer James Phinney

Mad Skills

Each of Guild Wars' six core professions gets 25 additional skills and half a dozen new sets of armor. No word yet on new dance animations - but check out a few of the things your character can look forward to in Factions.

The Elementalist

Many of the elementalist's new skills put pressure on her target's maneuverability and strength, and are designed to make multiattribute elementalists more viable.

Arc Lightning: A direct damage spell that bounces to a second foe if the initial target happens to be hexed with water magic.

Churning Earth: Deals prolonged area of effect damage and knocks down foes who are equipped with speed-enhancing buffs.

Ride the Lightning: An elite skill that damages your target and teleports you directly to him.

The Mesmer

The mesmer maintains his role of layering powerful hexes on foes, removing enchantments, and disrupting his enemies' skills.

Overload: An incantation that deals extra damage if its target is in the middle of casting a spell.

Illusion of Pain: This hex causes massive health degeneration but heals your opponent when it ends - making it well suited as a finishing move.

Signet of Disruption: This signet can interrupt spells, or, if you cast it on a foe that's already hexed, it can interrupt other types of skills as well.

The Monk

The monk gets - you guessed it - more heals, protection spells, and ways to smite his heathen foes.

Empathic Removal: Removes one hex and one status condition from both you and a single foe.

Word of Censure: A powerful smiting spell, with a recharge rate dependent upon your target's health level.

Gift of Health: A powerful health-replenishing spell that disables the rest of your healing skills - and can't be used on yourself.

The Necromancer

Guild Wars' bone daddy gets some new undead minions and enjoys more ways to steal health and remove enchantments.

Gaze of Contempt: Removes all of your target's enchantments - provided he has more than half his health.

Jaundiced Gaze: Sacrifice your own health either to deal damage to or steal health from your opponent, depending on whether he has more health than you.

Flesh Golem: This elite skill conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.

The Ranger

As you might expect, everybody's favorite tree hugger employs some new archery skills, pets, traps, and nature rituals.

Heal as One: A healing skill that affects both you and your pet.

Brambles: A nature ritual that causes extra damage and bleeding to an opponent who's already knocked down.

Broad Head Arrow: This elite skill dazes your target upon a successful hit.

The Warrior

Guild Wars' melee master now has more ways to protect allies and strike down her enemies.

Sun and Moon Slash: The first blow of this two-hit sword skill is completely unblockable.

Protector's Stance: As long as you don't move, you can block damage for your allies.

"Coward!": This attack sends a fleeing enemy for a dirt nap.

Yes - apparently, it's possible to reach the level cap before you even leave Guild Wars' tutorial area. For the truly hardcore (or masochistic) among you, here's how:

Create a new character and do the first couple of introductory quests (War Preparations, Message From a Friend, and the test for your profession).

Start killing random monsters - but make sure you don't complete any of the other quests. While you're doing this, you might want to take a secondary profession and track down as many of the introductory skills as you can at this point. Once you start hitting the midrange levels (7 and up), it's time to head north of the wall in Lakeside County (find a friend to help you open the gate) to battle some higher-level monsters. You can get to about level 12 or 13 this way.

Go ahead and finish all of the tutorial quests, which should push you up into the mid-to-high teens.

Finally, go back across the wall and let the high-level monsters kill you. Repeatedly. Monsters gain experience, too - and eventually level up accordingly. Once you've got a supply of buffed-up monsters waiting in the wings, start hacking away - and keep repeating the process until you hit level 20. Now go back to town, type "/dance", and offer to sell your secret for exorbitant amounts of gold.

Faction War

The Luxon and Kurzick factions also provide a handy means for ArenaNet to rope more players into Guild Wars' PVP community, as players can now take part in a tense faction war that encompasses the vast majority of Cantha's 55 maps. Player guilds may band together to form massive alliances within their chosen faction; these alliances fight with players from the opposing faction for control of various maps.

"These tend to be longer matches that encourage multiple objectives, with smaller units within each team working together toward a common goal," Phinney explains. "At the end of each of these PVP sessions, control of the map shifts, depending on which side won more of its matches."

Players can also earn faction points by succeeding in the aforementioned competitive story missions and fighting in PVP arenas. Successful alliances enjoy added benefits that include discounted merchant prices in controlled areas, special areas that no one else may travel to, and the prominent display of the alliance's banner in occupied cities.

But will non-PVP players embrace these faction mechanics? Flannum thinks so: "We believe that the vast majority of players will want to participate in the faction warfare. We've purposely designed this system to take into account as many play styles as we

possibly can - and since there are so many ways to earn faction points for your alliance, we believe it will appeal to a very broad player base."

Faction warfare isn't the be-all, end-all of Guild Wars PVP, though; existing guild halls get their own tweaks and upgrades in Factions. Player guildmasters can finally add NPCs like merchants and storage agents to their headquarters, and much-requested features, such as additional guild storage and scrimmage play, are on the way as well. For guilds that are thinking of renovating, some new guild halls are available for purchase, including a ritzy Canthan palace and a giant Luxon fortress that towers above the landscape.

A Whole New World

PVP arenas, on the other hand, get a complete change of scenery: Ascalon Arena, the Tomb of the Primeval Kings, and all of Guild Wars' other competitive areas will soon be transplanted to their own continent, aptly named the Battle Isles. With PVP arenas no longer tied specifically to Ascalon or Cantha, all arenas become available to anyone who purchases either of the two Guild Wars campaigns; upon reaching Lion's Arch (or Factions' equivalent port city), characters gain immediate access to the PVP continent.

And in an effort to ease new players into the PVP experience, this continent also features a practice area where players can experiment, try out new character builds, and train against computer opponents. "We're arranging PVP content in a natural progression," says O'Brien. "New players learn the ropes by playing against computer opponents and later playing in competition arenas before going on to compete in [PVP] tournaments."

Created Equal

Since Factions is a stand-alone product in a franchise that encourages fierce competition between players, will those who are jumping into Guild Wars for the first time be at a disadvantage due to owning only one product? Phinney doesn't think so. "We're working very hard to make sure people can compete on equal footing - whether they [purchase] one campaign, two campaigns, or even more. We've set aside a subset of skills that we consider the 'core skills,' which are available in every campaign in order to guarantee balance." Phinney is also quick to point out that players with established characters get just as much bang for their buck: "All of the most unique and exciting additions to the game, such as alliances, multiparty maps, competitive missions, territory wars, and new [items] will be accessible and balanced for existing level-20 characters, and existing characters can come over to Cantha and change their secondary profession to ritualist or assassin if they so desire."

And Factions just gets things started - if things go according to plan, Guild Wars fanatics can look forward to two new campaigns per year. "Our philosophy is to try to make the game rewarding for everyone, however they like to play," Phinney muses. "Really, Factions was a matter of looking at what kinds of things we wish our Guild Wars characters could do next. We knew it wouldn't be enough to just have another set of missions to go through - we wanted to give players a chance to leave their mark on the world."

The Guild Wars World Championship

The first-ever Guild Wars World Championship is well underway, with regional play-offs wrapping up in North America, Europe, and Korea on January 14, 2006. The championship match - featuring the top two guilds from each region - will occur at Taiwan's Taipei Game Show from February 16 to February 20, 2006. These six guilds cross swords in a titanic battle for a huge cash prize, and the entire event will be televised overseas. No word yet on whether the GWWC is slated to be televised in North America, but don't worry - with Guild Wars' new PVP observer mode, you can watch the action unfold without ever leaving your PC.
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-01-09, 13:17:52
Låter fin fint det där.... :thumb
Titel: Nyheter och patchar
Skrivet av: guest1327 skrivet 2006-01-11, 14:03:47
Guild Wars blir mer
2006-01-11 13:42
World Of Warcraft-konkurenten Guild Wars får under året en rejäl expansion.

Av Susanne Möller Player1
Expansioner på MMORPGer tycks ligga i tiden, nästan varje vecka utannonseras ett nytt tillägg för något spel. Denna gången har turen kommit till spelet du spelar gratis, Guild Wars. Guild Wars: Factions är namnet på tillägget som vi kan förvänta oss dyka upp någon gång under den senare delen av 2006. Det som bjuds är som vanligt när det gäller tillägg i MMORPG nya regioner, yrken, skills, uppdrag, monster och fler val om man spelar med andra eller PvP.
Även om man nu spelar Guild Wars utan att betala månadsavgift kommer Guild Wars: Factions kräva att du plockar fram plånboken. Fast du har en chans att nosa lite på det som erbjuds innan du hostar upp stålarna, mellan den 20 och 22 januari bjuder Arena Net på ett test. Då finns Assassin och Ritualist yrkena, regionen Battle Isles och ett nytt PvP-läge att känna sig för på. Det fina i den kråksången är att du inte ens behöver ha ett exemplar av Guild Wars till att börja med, utan du får testspela helt gratis under dom tre dagarna.
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-01-15, 16:34:26
Gamespy har intervjuat Jeff Strain ang. GW: Factions.

Finns att läsa här:

http://pc.gamespy.com/pc/guild-wars-campaign-2/680914p1.html
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-01-19, 20:32:59
Nu har provsmakningen börjat verkar det som:

(http://www.joghans.se/images/GW/gw081.jpg)

(http://www.joghans.se/images/GW/gw087.jpg)

De verkar ha lagt ner en del energi på små tweaks också, som t.ex. små symboler på regenererande skills, och förklarande texter och annat:

(http://www.joghans.se/images/GW/Clipboard01.jpg)

(http://www.joghans.se/images/GW/Clipboard02.jpg)
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-01-20, 01:39:28
En annan förändring som jag har noterat, är att henchisarna inte lämnar ens party om man "hoppar" till ett annat ställe. Välkommet! =)

Fler screens:

(http://www.joghans.se/images/GW/gw096.jpg)

(http://www.joghans.se/images/GW/gw094.jpg)

(http://www.joghans.se/images/GW/gw093.jpg)

(http://www.joghans.se/images/GW/gw095.jpg)
Titel: Nyheter och patchar
Skrivet av: guest311 skrivet 2006-01-20, 10:01:02
Det ser fräsigt ut. Har fyra karaktärer och har inte kunnat testa om något nytt "yrke" finns i test moden... nån annan som provat? Testen är ju också enbart PvP vilket jag är lite för feg för att spela...
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-01-20, 11:07:25
De två nya yrkena ska gå att prova nu under helgen om jag förstått det rätt. Men som sagt, endast pvp. Men det är ju jättekul med pvp, så kör!!
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-01-20, 15:14:50
Har testat Assasin lite.. är en massa kombo-skills där... att man måste tex attackera med offhand weapon för att kunna köra nästa skill så att säga...

finns även en del teleport liknande skills.... finns en som gör att man kan springa i 10 sekunder tror jag och sen blir man teleporterad tillbaka dit man startade skillen...
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-02-12, 20:37:59
Citera
Press Release - February 09, 2006

GUILD WARS FACTIONS TO BE UNVEILED IN MASSIVE BETA TESTING EVENT AVAILABLE TO MORE THAN 3 MILLION GAMERS

ArenaNet Opens Up Highly Anticipated Game to Global Beta Test and Announces Pre-Order Availability

BELLEVUE, WA (February 9, 2006) � ArenaNet®, creators of the #1 selling online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today plans for a landmark event to preview Guild Wars Factions�, the highly anticipated follow up to 2005's critically acclaimed game Guild Wars. On March 24, 2006, game players around the globe are invited to participate in the Guild Wars Factions Preview Event, an exclusive and one-time opportunity unlike any offered before.

All current Guild Wars players can join the event, and will be able to invite up to three of their friends using an in-game invitation interface. Entry into the beta event will also be available through the Guild Wars Factions pre-order package, which will include the Guild Wars Factions (GWF) pre-order CD, a GWF beta access key, a "friend" key that allows access to the beta event, a 14-day, 10-hour trial key for the original Guild Wars game, a tactical guide, and a quick-reference card. The Guild Wars Factions pre-order key also adds one unique item for each of the game's two new professions, the Ritualist and the Assassin, and authorizes the user to play Guild Wars Factions 24 hours before the game's street date in spring 2006. The Guild Wars Factions pre-order package will be available in retail stores nationwide beginning February 28.

A game beta test of this size and scope has never been offered before and is a unique event for both fans and the ArenaNet team alike. With current Guild Wars players, their invited friends, and players around the world who purchase the GWF pre-order converging on the game for the Guild Wars Factions Preview Event, ArenaNet is preparing capacity in all its data centers to handle record-breaking numbers of new players.

"To be able to open up Guild Wars Factions and share this one-time experience with so many people is truly a thrill," said Mike O'Brien, ArenaNet co-founder. "Guild Wars players will get the opportunity to play Factions before the game's release while sharing the game with up to three of their friends. We can't wait for the feedback from the seasoned players, as well as those who join us for the first time on March 24."

Guild Wars is an online roleplaying game where players explore a rich fantasy world, acquire skills, build personalized characters, and compete in head-to-head guild battles with players from around the world. In addition to the compelling game design and innovative technology that make playing Guild Wars a unique experience, Guild Wars' success is due in part to a revolutionary business model in which no monthly subscription fee is charged to its users.

Please visit www.guildwars.com for more information.
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-02-28, 22:02:27
Film om factions finns här...

http://www.guildwars.com/gallery/video/default.php
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-03-03, 18:06:58
Citera
Update - Thursday March 2

    General

        * Updated Adrenaline behavior so that death removes all Adrenaline.
           
        * Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
           
        * Fixed a bug that allowed attack speeds to stack past 33%.
           
        * Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
           
        * Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
           
        * You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
           
        * Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
           
        * Clarified various skill descriptions

    Equipment

        * Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
           
        * Shields on the PvP character creation screen with the ?while Hexed? bonus now have +60 Health and -3 damage reduction.
           
        * Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
           
        * Increased the Monk?s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
           
        * Increased the PvP hammer with additional damage while hexed to 20%.

    Mesmer

        * Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
           
        * Distortion: increased Energy cost to 4..1 when you "evade" attacks.
           
        * Signet of Weariness: reduced area-of-effect to nearby foes.
           
        * Mantra of Recovery: reduced Energy cost to 10.
           
        * Ignorance: decreased casting time to 1 second.
           
        * Chaos Storm: decreased casting time to 1 second.
           
        * Epidemic: decreased Energy cost to 10.
           
        * Ineptitude: increased damage to 30..135.
           
        * Fevered Dreams: increased duration to 10..25 seconds.
           
        * Energy Drain: decreased recharge time to 25 seconds.
           
        * Energy Tap: decreased recharge time to 25 seconds.
           
        * Blackout: increased recharge time to 12 seconds.

    Necromancer

        * Offering of Blood: increased sacrifice to 20%.
           
        * Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
           
        * Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
           
        * Chilblains: Poison now only lasts 10 seconds.
           
        * Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
           
        * Shadow of Fear: reduced recharge time to 5 seconds.
           
        * Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
           
        * Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
           
        * Insidious Parasite: fixed a bug that prevented the numbers from displaying.
           
        * Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
           
        * Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
           

    Elementalist

        * Gale: increased Energy cost to 10.
           
        * Conjure Flame: no longer removes Enchantments.
           
        * Inferno: increased damage to 30..135.
           
        * Fire Storm: decreased cast time to 2 seconds.
           
        * Rust: decreased recharge time to 15 seconds.
           
        * Conjure Frost: no longer removes Enchantments.
           
        * Conjure Lightning: no longer removes Enchantments.
           
        * Whirlwind: decreased recharge time to 8 seconds.
           
        * Flame Burst: increased damage to 15..120.
           
        * Rodgort's Invocation: increased damage to 15..120.
           
        * Mark of Rodgort: decreased recharge time to 5 seconds.
           
        * Lava Font: increased damage to 5..35 per second.
           
        * Searing Heat: increased damage to 5..35 per second.
           
        * Lightning Javelin: decreased recharge time to 2 seconds.
           
        * Mist Form: decreased cast time to 1 second.
           
        * Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.

    Monk

        * Mend Ailment: increased recharge time to 5 seconds.
           
        * Holy Veil: increased recharge time to 12 seconds.
           
        * Shield of Regeneration: increased duration to 5..13 seconds.
           
        * Purge Signet: reduced recharge time to 20 seconds.
           
        * Shielding Hands: reduced cast time to .25 seconds.
           
        * Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
           
        * Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
           
        * Scourge Sacrifice: decreased cast time to 1 second.
           
        * Watchful Spirit: decreased cast time to 1 second.
           
        * Shield of Deflection: increased armor bonus to 15..30.
           
        * Aura of Faith: decreased recharge time to 15 seconds.
           
        * Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
           
        * Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
           
        * Mark of Protection: now only disables your skills for 5 seconds.
           
        * Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
           
        * Live Vicariously: increased amount healed per swing to 2..17.
           
        * Light of Dwayna: decreased recharge time to 20 seconds.
           
        * Martyr: increased cast time to 1 second.
           
        * Heal Party: increased recharge time to 2 seconds.
           
        * Balthazar's Aura: fixed a stacking bug.

    Warrior

        * Eviscerate: increased adrenaline cost to 8 swings.
           
        * "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
           
        * Thrill of Victory: decreased recharge time to 8 seconds.
           
        * Bull's Strike: now triggers on moving instead of fleeing.
           
        * Defensive Stance: increased duration to 5..20 seconds.
           
        * Crude Swing: increased damage to 1..20.
           
        * Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
           
        * "Shields up!": now blocks 50% of the time.
           
        * Defy Pain: decreased adrenaline cost to 6 swings.
           
        * Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
           
        * Griffon's Sweep: increased damage to 5..20.
           
        * Deflect Arrows: now ends only when you successfully hit with an attack.
           
        * Warrior's Endurance: increased duration to 10..23 seconds.
           
        * Dwarven Battle Stance: now also increases attack speed by 10%.
           
        * Disciplined Stance: reduced recharge time to 45 seconds.
           
        * Wary Stance: reduced recharge time to 45 seconds.
           
        * Riposte: increased damage to 20..80.
           
        * Deadly Riposte: increased damage to 15..75.
           
        * Shield Stance: decreased recharge time to 45 seconds.
           
        * Flurry: fixed a bug that reduced your damage more than 25%.
           
        * Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
           
        * Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
           
        * Bull's Charge: now triggers on moving foes instead of fleeing foes.

    Ranger

        * Dust Trap: reduced Blindness duration to 3..8 seconds.
           
        * Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
           
        * Power Shot: increased damage to 10..25.
           
        * Precision Shot: increased damage to 10..25.
           
        * Determined Shot: increased damage to 5..20.
           
        * Maiming Strike: decreased recharge time to 5 seconds.
           
        * Scavenger Strike: increased damage to 10..25.
           
        * Symbiotic Bond: increased Health regeneration to 1..3 pips.
           
        * Bestial Pounce: decreased recharge time to 10 seconds.
           
        * Feral Lunge: increased damage to 5..35.
           
        * Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
           
        * Predator's Pounce: increased damage to 5..35.
           
        * Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
           
        * Practiced Stance: increased bonus duration to 30..150%.
           
        * Melandru's Resilience: increased Health regeneration to 3 pips.
           
        * Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
           
        * Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.

    Guild Battle Updates

        * Added silver and gold trims for the guild capes of tournament season winners and runners-up.
           
        * Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.

    Map and Quest Updates

        * Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!
           
        * Removed chests from Dreadnought?s Drift and Ice Floe.
           
        * Fixed a non-aggressive Charr group located in Regent Valley.
           
        * Fixed a problem in the "Army Life" quest where Old Mac talked to Joe even if he was dead.
           
        * Moved the spirits in the Underworld to help them avoid blocking enemy pathing.
           
        * Fixed the entrance to Beacon's Perch from Lornar's Pass so you can't sneak around the edge of the zone portal.
           
        * Fixed a bug with the "Slaves of Menzies" quest where players had to kill more enemies than the Shadow Overlords to complete each step of the quest.
           
        * Fixed a signpost pointing the wrong direction in Divinity Coast.
           
        * Fixed a bug in the "Khobay the Betrayer" that required the players to kill all his guards to complete the quest instead of just Khobay as the Quest Log indicates.
           
        * Fixed a bug that prevented anyone but Necromancers from getting the "Recruits for Hollis" quest after completing first mission, "The Great Northern Wall."
           
        * Fixed a number of locations where Aidan, Cynn, Devona, and Mhenlo were not appropriately displaying as Henchmen.
           
        * Fixed a zone portal in Bergen Hot Springs that was zoning players to various parts of the outpost other than the zone portal.
           
        * Removed an NPC who had no functionality from Stingray Strand.
           
        * Fixed a bug that prevented you from having to click on the gravestone to complete the "Husband's Epitaph" quest.
           
        * Removed a potential chest exploit from the "Deserters" quest.
           
        * Fixed a crafter in Deldrimor Bowl so he could no longer be killed by monsters.
           
        * Fixed a bug in the "Hungry Devourer" quest that allowed the Junipers to be killed before the players arrived, preventing the players from getting food for Joe.
           
        * Fixed a bug in the "Elementalist Path" quest where the target NPC was not at its quest marker.
           
        * Fixed some maps where the same bosses were spawning multiple times: Ice Caves of Sorrow, Kessex Peak, and Deldrimor Bowl.
           
        * Fixed miscellaneous bugs with the wurm monster AI.

    User Interface Updates

        * Expanded availability of Japanese language support to include non-Japanese accounts.
           
        * Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
           
        * Fixed several bugs that caused the incorrect display of Energy.
           
        * Changed the color of GM chat text from green to purple.



Slut på farm-runs på griffons nu....det är mucho mucho scarabs där nu... :cartman
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-03-03, 20:40:44
Jahapp! Intressanta förändringar, speciellt för en beast master speccad Ranger, intressant! Dust Trap, minskad tid på blindness suger dock.
Titel: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2006-03-22, 10:51:32
Jag installerade GW idag på morgonen. :quiet  Tusan vad mycket som ändrats sen jag spelade sist. Knappt en enda skill är densamma som tidigare.

Och rackarns så konstigt det var med bara 8 skills att använda. :cartman
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-03-23, 16:20:39
Jahapp, nu är patchandet inför preview-helgen i full gång.

Det har dykt upp lite nyheter. De här killarna hittade jag ståendes i våran Guild Hall:

(http://web.telia.com/~u65102548/images/gw/43%20Kadya%20and%20the%20Kurzick.jpg)

(http://web.telia.com/~u65102548/images/gw/44%20Kadya%20and%20the%20Kurzick.jpg)

(http://web.telia.com/~u65102548/images/gw/45%20Kadya%20and%20the%20Luxon.jpg)

(http://web.telia.com/~u65102548/images/gw/46%20Kadya%20and%20the%20Luxon.jpg)

(http://web.telia.com/~u65102548/images/gw/47%20Kadya%20and%20the%20Kurzick.jpg)

(http://web.telia.com/~u65102548/images/gw/48%20Kadya%20Guildhall.jpg)

Allt om patchen och lite bakgrund om faktionerna hittade jag på GW's hemsida:
http://www.guildwars.com/aboutgw/gameupdates/default.php

Sedan har jag en fråga:
Sedan när var Tomb of the Primeval Kings en nedgång till UW? Har den alltid varit det? Jag har nämligen för mig att jag varit där förut, och att det då bara var en PvP-arena? Icke så nu iaf...blev ganska överraskad när jag av en händelse ramlade in där. Inte kostade det något att komma ned dit heller...

(http://web.telia.com/~u65102548/images/gw/49%20Kadya%20in%20TotPK.jpg)

(http://web.telia.com/~u65102548/images/gw/50%20Kadya%20in%20TotPK.jpg)

(http://web.telia.com/~u65102548/images/gw/51%20Kadya%20in%20TotPK.jpg)

(http://web.telia.com/~u65102548/images/gw/52%20Kadya%20in%20UW.jpg)

(http://web.telia.com/~u65102548/images/gw/53%20Kadya%20in%20UW.jpg)

(http://web.telia.com/~u65102548/images/gw/54%20Kadya%20slain%20in%20UW.jpg)
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-03-23, 17:35:51
Intressant!

Men det där är inte Underworld i klassisk bemärkelse, det är ju helt klart!
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-03-24, 00:05:00
Till en annan (oväntad) nyhet, hör att man numera ser alla andra spelares yrken och level, oavsett om man är i en co-op outpost eller inte. Tycker personligen att det är lite jobbigt, eftersom skärmen blir fullkluttrad med text.
Titel: Nyheter och patchar
Skrivet av: guest324 skrivet 2006-03-24, 11:38:37
Jo, för att komma åt antingen Kurzick's eller Luxons olika handlare måste man anmäla sitt guild som trogen Kurzick eller Luxon. Kan nån guildledare fixa det?
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-03-24, 11:51:27
Citat från: [SV]Blammo!
Jo, för att komma åt antingen Kurzick's eller Luxons olika handlare måste man anmäla sitt guild som trogen Kurzick eller Luxon. Kan nån guildledare fixa det?


Vilken sida ska vi vara trogen då?  :hm Kan INTE säga att jag är insatt i spörsmålet!
Titel: Nyheter och patchar
Skrivet av: guest324 skrivet 2006-03-24, 17:05:50
Ingen aning. Känns som det kvittar, åtminstone just nu. Har bara besökt Kurzick-sidan än så länge...
Titel: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-03-24, 17:07:32
Fråhan är om man kan byta när man väl har valt ... och vad innebär valet ..  :hm
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-03-24, 18:05:24
Det innebär nog ingenting i dagsläget, då detta bara är en preview. När fullständiga spelet släppts blir det nog en annan sak...
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-04-26, 13:25:43
whee enligt Gaile Gray (en GW spelande utvecklare) så ska det vara en campaign 3 på väg också :banana

vet inte mer än att de håller på att utveckla den :D
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-04-26, 13:34:10
:ancient











;)
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-04-27, 11:26:17
Fet patch idag!
Det är så mycket nyheter att det vore poänglöst att rabbla upp dem här, men i korthet rör det sig om:

* Lassvis med uppdateringar i user interfacet.
* Uppdaterade skills.
* Uppdaterade armors och vapen.
* Nytt event för folk med Factions preorder key.

Se till att gå in på GW-hemsidan och kolla i detalj:
http://www.guildwars.com/support/gameupdates/
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-04-27, 11:54:49
Men sweeeeeeeet as hell!! Nu vill jag ha mitt Factions också!! :D
Titel: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-04-27, 14:31:45
Gött att kunna lira factions :)
Titel: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-04-27, 15:37:27
Minion Master necros har blivit nerfade ganska rejält - det är rätt upprörda känslor kring det.

Rangerns Dual Shot har fått längre recharge, men de flesta andra ändringar verkar vara till det bättre.

Det är lite coolt att man kan välja en titel till sin karaktär, baserat på vad man har gjort i spelet. Ex-vis "Tyrian Explorer". =)
Titel: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-04-27, 18:34:59
"Guild Scrimmages

Guilds now have the ability to fight scrimmage battles. Scrimmage battles occur between two groups in the same guild hall and do not count toward ladder standing. To initiate a scrimmage, a group of one or more players must initiate a guild battle and choose "initiate a scrimmage match." Any other group of one or more players in that guild hall may then choose to join the scrimmage battle, which will initiate after a short countdown."

Men fett! Nu kan vi äntligen testa olika byggen mot varandra i interna pvp strider! MUMS!!
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-07-14, 08:52:45
Ny rejäl patch idag. En hel del skills är ändrade.
http://www.guildwars.com/support/gameupdates/ (http://www.guildwars.com/support/gameupdates/)
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-07-14, 10:23:05
 :banana

Härligt!

"Oath Shot: increased recharge time to 25 seconds." Buuuuuuuh!

"Added a crafting material storage upgrade for the Xunlai Agent storage vault." Yes!!

Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-07-19, 16:01:36
Dags att börja spara inför ep. 3....

http://uk.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6154159
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-07-26, 01:58:04
Apropå episod 3 - Nightfall:

Guild Wars Nightfall is the roleplaying game gamers have been waiting for – an intimate, heroic experience where your decisions shape your personal game experience and your customizable party becomes an extension of your character. In this third campaign in the award-winning Guild Wars® universe, this is Guild Wars® like you've never seen before.

    * Customizable Heroes (party NPCs) that level up with the player, follow player instructions in combat, and use armor, weapons, and skills of the player’s choice.
    * A new game type, Hero vs. Hero Battles will allow a single player to participate in PvP with hero NPCs.
    * Two new professions: The Dervish, a scythe-wielding holy warrior and The Paragon, the guardian angels of the Elonian people.
    * 4 new guild halls.
    * 300 new skills.
    * 250 Quests, 55 explorable areas, 20 new Story Missions, and three new Challenge Missions.

Note: This is info posted on a retailer's site so some of the info may be inaccurate and change before release.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-07-26, 11:22:12
Vi kan ju alltid hoppas!  :D

...men Gaile på ArenaNet har redan börjat dementera, tyvärr:



Hey, all,

I was reading the forums this evening and started to get that déjà vu feeling. Back in 2004, when we announced Guild Wars Prophecies, we saw a lot of retailers pick up on the news and post about the game on their sites. That was good – we appreciated them getting the word out that our game was coming, and they, of course, profited from sharing the info by lining up sales of the preorder and the game.

However, there were some problems with what they posted: Some of it just wasn't factual. For instance, how many veterans remember the "cloth map" that was allegedly going to be part of the Prophecies Collector's Edition? Or how about the supposed "Special Edition" that at least one retailer offered, with a contents list like the CE contents but a price that was $20 lower? Does anyone remember about 412 "release dates," too? ;)

The problem with all these things is: The information did not come from ArenaNet. The information was wrong.

We love to share information. We're excited about Nightfall and can't wait to tell you about it: facts, figures, dates, the whole nine yards! So if we had things nailed down, we would announce details from the rooftops! But things are not locked down yet and neither the box contents nor the game content is finalized. Therefore, we're not making any announcements.

Bottom line: Wait to hear it from ArenaNet. We'll give you the straight info, and as soon as we can.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com
Titel: SV: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-07-26, 13:21:14
För mig känns det som att jag vill ha en expansion som tar oss vidare i nivå. Jag vill inte ha nya karaktärer, jag vill utveckla mina redan befintliga. Factions var en besvikelse för mig och lockade inte alls tillbaka mig till GW. Rörigt och med en otydlig storyline och inte alls lika engagerande som den första. Jag vill INTE ha nya klasser, utan nya uppdrag och en tydlig och stark story.

Tills dess så lär iaf inte jag köpa fler expansioner.
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-07-27, 06:51:55
Kan ju bara säga så här... De som gjorde Factions var inte dom som gjorde Prophecies utan det var ett helt nytt gäng. Men nu är det så att det tydligen är de som gjorde Proph. som håller på med det Nightfall så det kan bli bra... Kommer boka det iaf :thumb
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-08-18, 07:16:09
17/8: "Modified Edge of Extinction so that creatures must have less than 90% Health remaining in order to be affected."  :ripped :rythm :rythm :rythm

Vad kommer härnäst? 5 sekunders rechargetid på Barrage?
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2006-08-18, 10:29:19
För mig känns det som att jag vill ha en expansion som tar oss vidare i nivå. Jag vill inte ha nya karaktärer, jag vill utveckla mina redan befintliga.

:stupid

Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-08-24, 21:04:47
August 24, 2006 (BELLEVUE, WA) — ArenaNet® and NCsoft® today announced that Guild Wars Nightfall, the next game in the award-winning and critically-acclaimed Guild Wars® franchise, will be available in stores worldwide October 27, 2006. The news was announced today from the Guild Wars FactionsTM World Championship in Leipzig, Germany.

In this third Guild Wars campaign, players must fight to hold back the night as a mad ruler attempts to free an outcast god and bring darkness to the continent of Elona. But players won't fight alone. Guild Wars Nightfall introduces new customizable Heroes who level up, follow player instructions in combat, and use skills and equipment of the player's choosing. These Heroes will follow the player through savage coasts, ancient monuments, and poisonous deserts during an epic story that spans twenty missions and hundreds of quests. And for the ultimate one-on-one challenge, competitive players can choose to enter the new Hero vs. Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes.

Guild Wars Nightfall will be available in both Standard and Collector's Editions. The highly-coveted, limited run, Collector's Edition will include the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD, a collector's art book, collectible skill pins, a character mini-standee, a poster-sized map of Elona, the Guild Wars Nightfall soundtrack CD, and more.

Guild Wars, an instant bestseller worldwide upon its release in April 2005, and Guild Wars Factions, the number one game in both North America and Europe earlier this year, are global online roleplaying games. Guild Wars Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting. Eager fans can get the Guild Wars Nightfall Prerelease Bonus Pack in stores on September 15, and the Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector's Edition on October 27, 2006.

***

Mums! :D

(Källa: www.guildwars.com)
Titel: SV: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-08-24, 22:29:26
Men ingen ny level cap va´?  :smoke
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-08-24, 23:55:21
Det lär nog aldrig komma... Vad jag läst så är det inga planer på att höja lvl:n mer...
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-08-25, 00:32:15
Men ingen ny level cap va´?  :smoke

Är lite kluven med att höja level cap. På ett sätt är det ju roligt att utveckla sin gubbe så att den blir bättre och bättre, samtidigt som jag vet vilken fantastisk tid man fick lägga ned i WoW för att nå lvl 60.

Jag tycker att det system som GW använder sig av idag är riktigt bra. Nya skills får man ju ändå vid varje expansion vilket öppnar för nya intressanta byggen, nya yrken tillkommer som också öppnar upp för helt nytt spelande, och eftersom de inte höjer cappen så får man istället förbättra sig själv och sina spelfärdigheter på ett lite annat sätt jämfört med andra spel kanske.

Spelmässigt i PVE biten så utvecklas vi hela tiden inom CG, avklarandet av ex. Titanuppdragen kändes riktigt nice, likaså när man lyckas få Master på uppdragen i Factions. UW och FoW skrämmer inte så mycket längre, det jobbiga med dessa ställen är den enorma tid de tar att spela igenom. Motsvarande finns även i Factions, men dessa har jag inte provat ännu.

Nightfall ser mycket intressant ut, speciellt de nya "customizable Heroes" som man kan fixa med. DET ska bli riktigt skoj!

Det jag saknar mest i Guild Wars är inte mer innehåll/roligare spel, utan fler spelare att spela med! :)
Titel: SV: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-08-25, 00:55:54
Då lär nog iaf inte jag lira nån mera GW ... vill ju inte ha fler gubbar (o gummor) utan utveckla dem jag redan har. Nåja, Neverwinter Nights 2 kommer ju snart.

Föresten kan ni plocka bort mig som officer, om ni inte redan gjort det, för en officer ska ju banne mig spela spelet och inte bära titeln för titeln skull.
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-08-30, 22:21:52
Nightfall lägger tyngdpunkten på PVE som det verkar. Förutom de Heroes som man kan ta med sig, så ser det ut att bjuda på en hel del andra nyheter rent spelmässigt:

Citera
The massively multiplayer online game genre has grown hugely in the last couple of years, and so, it seems, has our willingness to pay monthly subscription fees. But Guild Wars, released in April 2005, went against that particular trend and has been highly successful ever since. The Factions expansion followed in April of this year, and the third campaign is due for release in October. It's called Nightfall, and we got to take a look at it in a behind-closed-doors demo at Leipzig's Game Convention.

The first thing to note about Nightfall is that--like the other Guild Wars titles--it can stand alone or be combined with its predecessors. In other words, you don't have to own the original Guild Wars to be able to play Nightfall, but if you do you'll be adding a good chunk of new content to your collection.

The first headline additions to the game are undoubtedly the two new professions that you can choose to undertake. They are the dervish and the paragon, and more details can be found in previous GameSpot coverage.

What's more, you will be tasked with the exploration of a whole new continent, called Elona, which, in terms of environment, will have a North African feel to it. Sure enough, our look at one of the tutorial quests for the game was set in a sandy yet temperate zone, in which the player needed to complete a series of trials set in a massive stone temple.

The trials themselves consisted mainly of recovering stone tablets and placing them on pedestals to open a door to the next phase of the quest. However, something new to Guild Wars is an increased sense of adventure-based immersion, and you will face several new challenges.

These include traps, and we saw both crushing pillars and sideways spurts of flame, which meant that timing of movement was essential. There will also be various riddles to solve throughout the game, particularly in the 20 main story quests (although there will be plenty of other side missions to complete as well). One example of this new puzzle content involved four stone tablets that needed to be placed on four different pedestals. Each tablet could be recovered by killing certain ghosts within the temple, but given that you can carry only one tablet at a time, any tablet placed on a pedestal for any length of time would be stolen away by a respawning ghost. Therefore, you'll need to think of a way around that particular situation before you can proceed.

The tutorial level culminated in a boss fight with a particularly nasty-looking creature. Here again, new ideas have been added to give existing Guild Wars players a new challenge. In this case, the boss itself changes form throughout the fight. Each time the boss changes, it alters not only its appearance, but also its profession, meaning that standard profession tactics won't work for very long. In this way, ArenaNet hope to force players, and groups of players, to think more tactically, thus providing a more interesting and varied challenge.

The story missions will each take between 40 minutes and a couple of hours to complete in theory and will pose a challenge to both beginners and veterans of the game. The level cap won't be increased, so if you're already sporting a level-20 avatar, you'll be pleased to know there will still be plenty to keep you occupied.

The other big addition to the Guild Wars series in Nightfall is the use of heroes. These are companions to your main character that will accompany you in your adventures and follow basic commands. You may have up to three in total, and you can assign them instructions such as attack, defend, and stay back.

Heroes will be fully customisable, down to the equipment they use and the professions they follow. What this means is that the top-end dungeons can now be attempted by just two players, each with a main character and three heroes, totalling up to the maximum of eight characters. This will hopefully make it easier not just to assemble groups for the dungeons, but also to take the pressure away from some of the more role-playing-minded gamers who would prefer to dally a little more and take in the story.

But whilst Nightfall's storyline will have a distinctly player-versus-environment (PVE) feel to it, the heroes will make for some interesting changes to the player-versus-player (PVP) side of things.

For a start, it will now be possible to take on other players with your heroes fighting alongside you, meaning that in effect one-on-one combat will become four-on-four, and battles will have a slight real-time-strategy flavour to them. It should also bring a whole load of additional options in this area, when you consider that instead of thinking about equipping just your own character suitably, you'll need to do the same for three others too, and that should give you plenty to think about.

What's even more interesting is that your initial choice of hero will inform your following choices so that some potential companions may become available--or unavailable--depending on who's already in the team. This should add a degree of replayability to the game as well.

We've come to expect a pretty high standard of visuals from the Guild Wars series to date, and Nightfall will contain further visual enhancements. Tweaks have been made to add more-realistic water and lighting, although system requirements for the game will remain identical to those of the previous titles, which is great news for players with older machines.

The game will ship in standard and collectors' editions, the latter of which will include not just the game itself, but also a making-of DVD and a soundtrack CD featuring additional music by composer Jeremy Soule. Both versions are due for release in late October, although it's possible to buy a prerelease package from September 15 that will give you a few extra goodies once the game's out. These bonuses include an extra character slot, a strategy guide, and in-game surprises for the two new character classes.

(Källa: Gamespot)

Ser verkligen lovande ut, och ett rejält kliv i rätt riktning i förhållande till Factions.

Det som redan är bra ser mao ut att bli bättre! :D  :thumb
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-08-31, 01:03:24
The other big addition to the Guild Wars series in Nightfall is the use of heroes. These are companions to your main character that will accompany you in your adventures and follow basic commands. You may have up to three in total, and you can assign them instructions such as attack, defend, and stay back.

Det där låter som nåt jag vill ha till mitt pet också...Men blir det inte så med pet:en så kan man ju undra varför...
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-08-31, 12:45:17
Citera
...although system requirements for the game will remain identical to those of the previous titles, which is great news for players with older machines.

 Jihoo! :clap

(Jag är såååå trött på laggandet så jag måste verkligen bli klar med min avhandling så jag kan skaffa mig ett jobb med riktig lön så jag kan skaffa en ny dator...)
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-08-31, 12:58:42
The other big addition to the Guild Wars series in Nightfall is the use of heroes. These are companions to your main character that will accompany you in your adventures and follow basic commands. You may have up to three in total, and you can assign them instructions such as attack, defend, and stay back.

Jag och mina 3 BM ranger polare kanske? :)
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-09-14, 14:30:47
Stor update idag, med justeringar av en massa skills, sannolikt inför Nightfall-helgen om någon vecka.

Och aaah, äntligen! Kartor för Catacombs, Underworld och Fissure of Woe!  :D


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Update - Wednesday September 14

    * Updated the art used for bone fiend projectile attacks.
    * Adjusted balance of some monster groups in the Ring of Fire mission and the Ice Floe Explorable area.
    * Adjusted the attributes of Tin Dao Kaineng in Haiju Lagoon.
    * Improved the Mission Map (the window accessed by using the "U" key) so that it works properly in the Catacombs, the Underworld, and Fissure of Woe, where previously it showed only black.



GUILD BATTLE UPDATES

    * Removed one of the Bodyguards and one of the Archers near the Guild Lords.
    * Added two Knights near the Guild Lord. Knights are Warriors with the following skills: Server Artery, Gash, Healing Signet, and Power Attack.
    * Adjusted the positions of Guild Hall NPCs.
    * Shortened the time until "Victory or Death!" to 20 minutes.
    * Modified the "Victory or Death!" effect so that it applies to all players, regardless of where they are on the map.



SKILL UPDATES

    Assassin

        * Black Lotus Strike: reduced recharge time to 20 seconds.
        * Blades of Steel: reduced recharge time to 8 seconds.
        * Blinding Powder: Blindness now affects target and all adjacent foes.
        * Crippling Dagger: increased damage to 15..60.
        * Critical Strike: decreased Energy cost to 5.
        * Dark Prison: decreased recharge time to 45 seconds.
        * Dash: decreased recharge time to 8 seconds.
        * Death Blossom: increased damage to 20..45
        * Desperate Strike: increased damage to 15..60.
        * Fox Fangs: increased damage to 5..30.
        * Golden Lotus Strike: increased Energy gained to 5..12
        * Jungle Strike: increased damage to 10..25
        * Locust's Fury: increased chance to double strike to 33%.
        * Nine Tail Strike: decreased recharge time to 8 seconds.
        * Repeating Strike: increased damage to 10..30.
        * Scorpion Wire: decreased cast time to 1 second.
        * Shadow of Haste: decreased Energy cost to 5, increased the duration to 30..60, and decreased the movement speed by 15%.
        * Shadowy Burden: decreased duration to 3..15 seconds.
        * Shroud of Distress: decreased recharge time to 15 seconds.
        * Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds.
        * Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
        * Siphon Strength: increased duration to 5..20 seconds.
        * Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1..10 seconds.
        * Unsuspecting Strike: increased conditional damage to 15..75.
        * Way of Perfection: increased Health gained from critical hit to 10..40.
        * Wild Strike: increased damage to 10..35.



    Elementalist

        * Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
        * Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
        * Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
        * Ether Prodigy: increased damage per Energy to 3.



    Mesmer

        * Images of Remorse: decreased Health degeneration to 1..3.
        * Leech Signet: decreased recharge time to 30 seconds.
        * Signet of Disruption: decreased recharge time to 20 seconds.



    Monk

        * Balthazar's Aura: decreased duration to 8 seconds.
        * Bane Signet: decreased recharge time to 20 seconds.
        * Banish: this skill now does double damage vs. summoned creatures.
        * Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.
        * Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
        * Purge Signet: decreased cast time to 2 seconds.
        * Signet of Judgment: decreased recharge time to 20 seconds.
        * Zealot's Fire: increased recharge time to 45 seconds.



    Necromancer

        * Plague Signet: decreased recharge time to 8 seconds.



    Ranger

        * Broad Head Arrow: decreased Energy cost to 15.
        * Equinox: decreased recharge time to 30 seconds.
        * Famine: decreased recharge time to 30 seconds.
        * Greater Conflagration: decreased recharge time to 30 seconds.
        * Lacerate: decreased recharge time to 30 seconds.
        * Savage Pounce: decreased recharge time to 10 seconds.
        * Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.



    Ritualist

        * Ancestors' Rage: decreased recharge time to 8 seconds.
        * Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3..8.
        * Bloodsong: decreased recharge time to 45 seconds, increased damage to 5..25.
        * Boon of Creation: reduced Energy gained to 1..6.
        * Channeled Strike: decreased recharge time to 6 seconds.
        * Defiant Was Xinrae: decreased Energy cost to 15.
        * Disenchantment: decreased recharge time to 45 seconds, increased damage to 5..20.
        * Displacement: decreased recharge time to 45 seconds.
        * Dissonance: decreased recharge time to 45 seconds, increased damage to 5..20.
        * Dulled Weapon: decreased recharge time to 12 seconds.
        * Essence Strike: increased damage to 15..60, increased Energy return to 1..9.
        * Gaze from Beyond: decreased recharge time to 10 seconds.
        * Ghostly Haste: increased spell recharge reduction to 25% faster.
        * Grasping Was Kuurong: increaed damage to 15..75.
        * Guided Weapon: decreased recharge time to 20 seconds.
        * Life: decreased recharge time to 30 seconds.
        * Mend Body and Soul: increased heal amount to 20..115.
        * Pain: decreased recharge time to 30 seconds, increased damage to 5..30.
        * Painful Bond: decreased recharge time to 12 seconds.
        * Preservation: decreased recharge time to 30 seconds.
        * Protective Was Kaolai: increased duration to 15..60 seconds.
        * Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
        * Ritual Lord: decreased Spirit recharge to 15..60%.
        * Shadowsong: increased Energy cost to 15.
        * Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds.
        * Soothing: increased Energy to 25, decreased level to 1..8.
        * Spirit Burn: increased damage to 15..60, increased conditional damage to 15..45.
        * Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
        * Spirit Light Weapon: Changed the way this skill worked to always heal for 1..10 Health per second, and an addition 1..10 Health if you are near a Spirit.
        * Spirit Rift: increased damage to 25..135.
        * Spirit Transfer: decreased recharge time to 5 seconds.
        * Splinter Weapon: decreased recharge time to 5 seconds.
        * Tranquil Was Tanasen: increased duration to 5..20.
        * Union: decreased recharge time to 45 seconds.
        * Vital Weapon: decreased recharge time to 12 seconds.
        * Wailing Weapon: decreased recharge time to 25 seconds.
        * Wanderlust: decreased recharge time to 45 seconds.
        * Weapon of Quickening: increased duration to 5..25.
        * Wielder's Boon: increased amount healed to 15..75.



    Warrior

        * Bull's Strike: increased recharge time to 10 seconds.
        * Dismember: decreased adrenaline to 5.
        * Eviscerate: decreased damage to 1..31.
        * Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5..20.
        * Wary Stance: decreased recharge time to 30 seconds.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-09-14, 15:11:06
Agh! De har nerfat Balthazar's Aura, en av färdigheterna i mitt smiting-bygge! :o
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2006-09-14, 17:39:14
Leech Signet! 30s cooldown! Det är bra! :winner
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-09-14, 17:47:49
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Agh! De har nerfat Balthazar's Aura, en av färdigheterna i mitt smiting-bygge! :o

Såja. I forumen på gwonline.net finns säkert en handfull trådar där du kan utgjuta din frustration över detta precis hur mycket du vill.   :poke ;)

Nej, men om man ser till helheten så verkar det förvånansvärt nog vara övervägande positiva förändringar - vilket väl i och för sig bara vittnar om att paragonerna och dervisherna är i antågande... *hukar sig*
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-09-14, 19:01:05
Update - Wednesday September 14

* Improved the Mission Map (the window accessed by using the "U" key) so that it works properly in the Catacombs, the Underworld, and Fissure of Woe, where previously it showed only black.  :thumb


Elementalist

* Mind Burn, Mind Freeze och Mind Shock: decreased Energy cost to 5, decreased recharge time to 5 seconds.  :thumb Äntligen värdiga sina elitstatus? Fortfarande rena pvp skills i mitt tycke.

* Ether Prodigy: increased damage per Energy to 3.  :cry PVP-nerf


Mesmer

* Leech Signet: decreased recharge time to 30 seconds.  :thumb

* Signet of Disruption: decreased recharge time to 20 seconds.  :thumb

Signet-byggen har fått sig en liten boost.



Monk

* Balthazar's Aura: decreased duration to 8 seconds.  :cry Än mer nerfad, snart obrukbar...

* Bane Signet: decreased recharge time to 20 seconds.  :thumb Gött för Holy Wrath Smiters!

* Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.  :doubt Ok, kan förstå att de ändrat recharge tiden, men varför har de dragit ner på amount healed? *suck*

* Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds. Synd, men fortfarande en bra skill...

* Purge Signet: decreased cast time to 2 seconds.  :thumb Nice! Ytterligare boost för signetbyggen!

* Signet of Judgment: decreased recharge time to 20 seconds.  :thumb (som ovan)

* Zealot's Fire: increased recharge time to 45 seconds.  :doubt Känns som det kvittar...

Ranger

* Broad Head Arrow: decreased Energy cost to 15.  :thumb Mycket nice!

* Equinox: decreased recharge time to 30 seconds.
* Famine: decreased recharge time to 30 seconds.
* Greater Conflagration: decreased recharge time to 30 seconds.
* Lacerate: decreased recharge time to 30 seconds.  :thumb Till samtliga dessa elit-spirits. Behöver kapas på recharge ytterligare dock, så att man kan nyttja dem bättre i PVE

* Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.  :cry :cry :cry Skit...
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-09-14, 19:01:07
Såja. I forumen på gwonline.net finns säkert en handfull trådar där du kan utgjuta din frustration över detta precis hur mycket du vill.   :poke ;)

Mjo, jag har noterat det. :) Och vilken storlek (filmässigt) på uppdateringen sedan! Först 2000+ filer för att komma till login, och sedan 4000+ för att ladda första outposten! Vi håller på att få hela Nightfall installerat?!? :D Nå, jag får väl helt enkelt lämna datorn på medan jag utför mer mundana sysslor under tiden. ;)

* Improved the Mission Map (the window accessed by using the "U" key) so that it works properly in the Catacombs, the Underworld, and Fissure of Woe, where previously it showed only black.  :thumb
Jupp! Det där har man saknat mången gång! :)

Citera
* Balthazar's Aura: decreased duration to 8 seconds.  :cry Än mer nerfad, snart obrukbar...
Ja, det var tråkigt! Förvisso tror jag inte det skadar mitt bygge särskilt mycket, men det kommer att gå långsammare att hacka sig fram - och man får nog bli försiktigare med hur mycket melee-bus man drar på sig. Den är säkert fortfarande effektiv mot mininons (som inte har vett att fly), men allt annat jox kommer att springa iväg och återvända lagom tills den har tagit slut.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-09-14, 20:04:45
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Och vilken storlek (filmässigt) på uppdateringen sedan! Först 2000+ filer för att komma till login, och sedan 4000+ för att ladda första outposten! Vi håller på att få hela Nightfall installerat?!? :D

Hahaha - du borde ha släppt på snällheten och kontrat med :poke här, för jag kommer att få sitta halva natten och vänta, jag...  ;)
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-09-21, 10:39:42
Mera filer idag...

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Update - Wednesday September 20

    * Added new trophies to the Great Temple of Balthazar for the Guild Wars Factions Championship and the Guild Wars (Prophecies) World Championship.
    * Added an Observer Mode option to automatically observe random games.
    * Added an option to hide the user interface while observing a game.
    * Added an option to mute sound while Guild Wars is running in the background
    * Modified all windows and panels accessible from the Menu so that they remember whether they were previously open when entering a new map.
    * Fixed a bug that prevented some Prophecies and Factions monsters from using their Ranger skills.
    * Fixed a bug in the skill Plague Signet that caused Conditions to transfer with incorrect durations.


Preparation for the World Preview Event

The following Guild Wars Nightfall updates and balance changes are being published in beta form, in preparation for this weekend’s World Preview Event. After the conclusion of the weekend event, they will be removed from the game again until the release of Guild Wars Nightfall.

    * Updated the artificial intelligence of all henchmen.
    * Added new armor foley sound effects.
    * Capped adrenaline gain so that no player ever receives more than double adrenaline from adrenaline-boosting skills.
    * Increased earshot range to the radius of the Danger Zone (the inner white circle on the mini-map Compass).
    * Modified the skill Contemplation of Purity so that the number of removed Hexes and Conditions is determined by your Divine Favor attribute.

Källa: www.guildwars.com
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-09-21, 10:44:55
"Updated the artificial intelligence of all henchmen"

Låter intressant!
Titel: SV: Nyheter och patchar
Skrivet av: Johnny Hazard skrivet 2006-09-21, 12:12:21
"Updated the artificial intelligence of all henchmen"

Låter intressant!

Kan ju inte vara sååå svårt att höja IQ på healerna så dem slutar att rusa in mitt i smeten och börja fightas! :cartman

Edit: Ja visst jag - nu snackar vi om henchisar ... ;)
Titel: SV: Nyheter och patchar
Skrivet av: Baal skrivet 2006-09-21, 23:31:38
Tja, vad ska man säga om AI:n... Antingen var vi som lirade ikväll djävulskt trötta, eller så har henchisarna blivit tokiga. Har aldrig sett dem dö i den här takten, och då har jag ändå dött rätt många hundra gånger själv. The "AAAAAAARRRRR!" sure is back in "AAAAAAARRRRRtificial intelligence".
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-09-22, 12:36:49
Ja, det sög verkligen igår (fast det hjälpte ju inte att jag laggade något horriblelt). Henchisarna har fått värsta Leeroy-streaket inbyggda i sina personligheter.

De är mycket mer stridssugna (!) och har mer utav eget initiativ. Så fort någonting kommer in i aggrobubblan så ger de sig på det. Hamnar de i strid prioriterar de sina egna mål istället för att ge sig på det target man som spelare anfaller, vilket oftast leder till att fler fiender lever längre och har gott om tid på sig att döda munkarna. Om man så bara gör en attack eller ett target call så drar de järnet dit för att boxa på det, och att få dem att avbryta striden verkar inte vara det lättaste. Fullständigt horribelt.

Å andra sidan är det lite kul att de numera reagerar på emotes.  :cartman
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-09-22, 13:18:14
Jag var in en snabb (nåja...) runda i natt, vette tusan om jag faktiskt märkte så stor skillnad? En sak som jag tyckte mig märka var att det gick att skicka dem på anfall på längre avstånd än tidigare, vilket är bra! (ctrl+shift+T). Kanske att det kändes lite segt att få dem att attackera angivet mål ibland dock, i stridens hetta. De vill väl att de ska efterlikna den typiske PUGen mer antar jag...  :puke
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2006-09-22, 14:01:20
En hel del intressanta nya munk skills som folk snappat upp:

http://forums.gwonline.net/showthread.php?t=421976

En del är så über, så det är inte utan att man börjar fundera på hur svårt Nightfall verkligen kommer att vara?  :drool

Tex. Gust of Healing - Snacka om ett grymt elitatlernativ till Heal Party!  :thumb

Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-10-26, 07:33:37
Nya tag inför Nightfall nu tydligen...

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Update - Wednesday October 25
New Features of Guild Wars Nightfall

Today we are publishing the new features of Guild Wars Nightfall in anticipation of the campaign’s release this Friday, October 27 at 12:01 am PDT. Players won’t be able to acquire Heroes or participate in Hero Battles until they can play through the Nightfall campaign, but many of the other features of Nightfall are available today as free updates.

Skills and Attributes

    * Skill selection, attribute adjustment, and secondary profession selection are now centralized on the new Skills and Attributes panel.
    * Your characters can now change their secondary professions whenever they are standing in a town or outpost. PvP characters can change to any secondary profession, while Roleplaying characters can change to any profession that character has previously learned.
    * You can now save and load templates containing Skill Bar setup, attributes, and professions. This allows you to switch a character between different roles quickly, and to share your strategies with your friends.
    * To save a Skill Template, click the disk icon inside the Skills and Attributes panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Skills folder below the Guild Wars installation directory. You can copy this file to other computers, share it with your friends, or post it on the Internet.
    * To load a Skill Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession.
    * If your character doesn’t have as many attribute points as the character who saved the template, the attribute levels will automatically be adjusted down for you.
    * If your character doesn’t have access to skills that were saved in the template, those skills will appear grayed out.


Equipment Templates

    * PvP characters can now save and load Equipment Templates containing a complete set of armor and weapon selections.
    * To save an Equipment Template, click the disk icon inside the Inventory panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Equipment folder below the Guild Wars installation directory.
    * To load an Equipment Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession.
    * Loading a template will replace your character’s current weapons and armor, unless your character is using weapons or armor that were acquired through roleplaying.
    * If you load a template that uses item upgrades that are not currently available on your account, the items that require those upgrades will not be created.


Equipment Builder

    * Equipment can be made for any PvP character, including PvP Heroes, using the new PvP Equipment panel.
    * You can open the PvP Equipment panel whenever your PvP character is standing in a town or outpost by clicking on the PvP Equipment button within the Inventory panel or by pressing “J” on your keyboard.
    * To create an item, click on the portrait of the character you would like to build the item for, then select the tab for the type of item you would like to create. Choose the item, upgrade components, and color from the list of available selections.
    * If you would like the item to be equipped immediately, select the “Equip Immediately” option before clicking “Create.” The new item will be placed onto your character, and the old item that your character was previously wearing will be destroyed. If you choose not to equip immediately, the new item will be placed into your character’s inventory instead.
    * Items created with the PvP Equipment panel cannot be upgraded or salvaged.


Armor Insignias

    * New armor crafted in Elona or through the PvP Equipment panel can contain swappable insignias, which provide the same types of bonuses that previously were permanent parts of the armor, plus new bonuses that are being introduced with Nightfall.
    * With the use of armor insignias, you can now mix and match different armor bonuses with different armor appearances. Additionally, the use of insignias simplifies the process of creating armor with the PvP Equipment panel because you can choose the armor appearance and bonus separately.
    * Outside of the PvP Equipment panel, you can only place an insignia on a piece of armor if that armor has a blank insignia slot. Certain types of armor crafted in Elona include blank insignia slots.
    * Like other types of armor upgrades, insignias must be unlocked on your account before you can use them in the PvP Equipment panel. Because some insignias are replacements for bonuses that used to be inherent properties of PvP armor, those insignias are already unlocked on your account.
    * Because insignias allow you to place bonuses on certain types of headgear that could not receive bonuses in the past, some existing high-end headgear from Tyria and Cantha is being updated with this build to include new bonuses.


Weapon Inscriptions

    * New weapons found in Elona or created through the PvP Equipment panel can contain swappable inscriptions, which provide a variety of weapon bonuses and enhancements.
    * Like armor insignias, weapon inscriptions allow you to swap bonuses between different items you acquire by playing through the roleplaying content, and they simplify the process of creating items with the PvP Equipment panel by enabling you to choose the base weapon and the weapon bonuses separately.
    * You can only place an inscription in a weapon if that weapon has a blank inscription slot. Inscriptions and inscription slots are sometimes found on rare weapons dropped by monsters in Elona.
    * Inscriptions must be unlocked on your account before you can use them in the PvP Equipment panel. Inscriptions that provide bonuses that were previously inherent bonuses of PvP weapons are already unlocked on your account.


New Item Upgrades

    * Shields, wands, and focus items created through the PvP Equipment panel or found in Elona can now have upgrades applied to them.
    * Shields can have a Shield Handle upgrade plus one inscription.
    * Wands can have a Wand Wrapping upgrade plus one inscription.
    * Focus items can have a Focus Core upgrade plus one inscription.
    * These new upgrades are equivalent in power to inherent item bonuses that were found in previous campaigns.


New Salvage/Upgrade System

    * Salvaging an item with upgrade components now gives you the ability to pick which item you would like to salvage.
    * If you salvage an item to extract a magical component, there is now a 50 percent chance that the base item will not be destroyed.
    * When you upgrade an item with an upgrade component, you now see a preview of what that item will look like after the upgrade.


New Dye System

    * The new dye system improves the appearance of base dye colors and mixed dye colors. The new system is used when you newly apply dye to an item. Existing item colors are not affected.
    * Newly crafted armor now starts out gray. If you dye it to another color and then later want to restore it to its original appearance, just dye it gray. Vendors now sell gray dye instead of dye remover.
    * White and brown dye colors are now available as loot drops.
    * Silver is now an equipment color option during character creation.
    * A new Dye Preview panel lets you preview the effect of dye color combinations on your items before applying the dye.


New Damage Interface

    * The new Damage Monitor panel shows all skills that your opponents have recently used against you. You can hover the mouse over any skill icon to get a tooltip explaining that skill.
    * The numbers that float above characters’ heads are now bigger, and use different animations to help distinguish between damage, healing, and experience.
    * When an enemy uses a skill against you, the skill icon will display next to the damage number. The Options panel allows you to switch from displaying skill icons to displaying skill names.


PvP-Only Character Creation

    * The PvP character creation process has been simplified. During character creation, you now choose only the character’s primary profession, character appearance, and name.
    * Newly created PvP characters start off with a set of equipment and six basic skills for their primary profession, so you can start playing immediately.
    * To outfit your PvP character with other skills and equipment, you can use the new Skill and Equipment Templates systems.
    * So that your PvP characters have immediate access to skill and equipment swapping, new PvP characters you create now start in the Great Temple of Balthazar once you have unlocked Random Arenas on your account.
    * You can still access Zaishen Basic Training by walking from the Great Temple back into the Isle of the Nameless and talking with the Master of Paths.
    * First-time PvP players must complete Zaishen Basic Training to gain access to the Random Arenas and to gain the ability to purchase unlocks from the Priest of Balthazar.


Balthazar’s Faction

    * The rate of Balthazar’s faction has been doubled for all types of PvP!
    * In high-level arenas, players now earn 40 faction per unique kill, 50 faction for winning, 50 faction for a flawless victory, and 50 faction for a five-game winning streak.
    * In Heroes’ Ascent, players now earn 40 faction per unique kill, 200–800 faction for winning (depending on the map), and 200 faction for a flawless victory.
    * In Guild Combat, players now earn 40 faction per unique kill, 1,000–4,000 faction for winning (depending on their guild rating), and 200–800 faction for a flawless victory (depending on their guild rating).
    * In Alliance Battles and Competitive Missions, players now earn 6 faction per kill.


Henchmen Controls

    * Henchmen controls are now available on the Compass. To direct your henchmen, click the Henchmen button on the Compass, then click anywhere on the Compass or in the world to select where you’d like your henchmen to go.


Improved Hero/Henchmen AI

    * Heroes and Henchmen now take into account Conditions and Exhaustion when choosing which skills to cast. They also consider attribute levels for stolen skills, and combo states for Assassin skills.
    * They have improved combo awareness for some important skill combinations.
    * They have improved knowledge of skills, so that they make smarter decisions about which skills to cast.
    * They manage their Energy better.
    * They are better at kiting opponents.
    * They are better at getting out and staying out of AoE damage spells.
    * They move in formation around their leader, with melee characters in front and ranged or casting characters in back.
    * They follow their leader whenever they haven’t been specifically directed to move to a point. The leader for Heroes is the player who owns the Hero, and the leader for henchmen is the party leader.
    * They also know how to have fun.


Improved Monster AI

    * Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
    * Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.


Gameplay Changes

    * The rarity of items within locked chests is now properly randomized.
    * Armor swapping is now disabled during PvP games.
    * Certain situations that caused players to get stuck and not be able to move have been fixed, and a new command “/stuck” has been introduced to help players free their characters if they become stuck.


Title System Changes

    * The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent.
    * The Hero, Gladiator, and Champion titles now confer a benefit to players who earn them. Gaining ranks in these titles increases the maximum cap of unspent Balthazar’s faction. The cap increases by 2,000 faction points for each of the first five ranks of the Hero title and 5,000 faction points for each subsequent rank, and the cap increases by 5,000 faction points for each rank of the Gladiator and Champion titles earned.


Materials Storage

    * The Materials Storage panel, which was previously a feature of Guild Wars Factions, is now available to all players.


User Interface Improvements

    * While forming a party, you can now control+click on your Skill Bar to announce your skill setup to your party members.
    * Called targets now remain active for up to 30 seconds after being attacked by their caller, and do not go away when the caller changes targets.
    * During Guild Combat, a countdown timer now displays the amount of time remaining until the team that holds the shrine will gain a morale boost.
    * In all types of PvP, the new score screen option “Team Status” shows a summary of the Health and morale of your entire team, including allied NPCs.
    * A new option “Hide UI” on the login screen allows you to use the login screen as a screensaver. The client continues to download game assets in the background while in screensaver mode.
    * The text and audio languages can now be independently selected in the Options panel.
    * Other new options enable you to keep windows open when pressing escape, to disable tooltips on Skill Bars, and to disable tooltips on effect monitors.


Equipment Balance Changes

    * Reduced the cost of all armor sets found on Shing Jea Island.
    * Updated the Henge of Denravi Axe to have +5 inherent Energy instead of +25 inherent Health.
    * Updated the Henge of Denravi Bow to have +5 inherent Energy instead of +10 inherent armor.
    * Updated some Fiery Flame Spitters that had a 15% recharge chance instead of the normal 10% chance.

    * Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously.

    * Updated a sword received from a quest in pre-Searing Ascalon to remove the inherent +5 armor while enchanted bonus. It now deals an additional 15% damage while Health is above 50.
    * Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system.
    * Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system.
    * Updated the Necromancer’s Tormentor armor suit to add 6 holy damage on the chest, 4 on the leggings, and 2 on all other pieces. It was previously 5 damage for all pieces.
    * Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system.
    * Updated all instances of Stonefist Gauntlets to remove the -5 armor penalty to match how the bonus works under the new insignia system.
    * Updated all instances of the Lieutenant's Helm to remove the -10 armor vs. physical penalty to match how the bonus works under the new insignia system.
    * Updated maximum level headgear found in Prophecies and Factions with a +1 Energy bonus to equalize it with possibilities found in Nightfall and at the new PvP Equipment panel. Warrior headgear that already had built-in armor bonuses will remain unaffected.



Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-10-26, 07:34:00
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Skill Balance Changes

Assassin

    * Black Lotus Strike: reduced recharge time 12 seconds.
    * Enduring Toxin: increased duration to 5 seconds.
    * Expose Defenses: increased duration to 5..20 seconds.
    * Impale: increased damage to 25..100. This skill must now follow a dual attack.
    * Mirrored Stance: decreased casting time to .25seconds.
    * Moebius Strike: reduced recharge time to 2 seconds.
    * Shameful Fear: reduced recharge time to 10 seconds.
    * Siphon Strength: removed touch requirement.
    * Way of the Lotus: changed this skill so that it is now an Enchantment.


Elementalist

    * Armor of Frost: this skill no longer reduces your armor against fire.
    * Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds.
    * Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21.
    * Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21
    * Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21
    * Double Dragon: this spell no longer causes Exhaustion.
    * Eruption: decreased casting time to 2 seconds.
    * Fire, Water, Air, Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost.
    * Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
    * Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds.
    * Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
    * Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
    * Glyph of Energy: increased Energy reduction to 25.
    * Grasping Earth: decreased recharge time to 12 seconds.
    * Gust: decreased casting time to 1 second.
    * Inferno: decreased recharge time to 10 seconds.
    * Lava Arrows: increased damage to 10..40.
    * Lava Font: increased damage to 5..50.
    * Lightning Javelin: decreased Energy cost to 5.
    * Lightning Surge: no longer causes Exhaustion, increased Energy cost to 15.
    * Lightning Touch: decreased Energy cost to 5.
    * Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.
    * Phoenix: decreased recharge time to 10 seconds.
    * Searing Heat: decreased casting time to 2 seconds.
    * Shatterstone: increased damage to 25..100, increased conditional damage to 25..100.
    * Shock Arrow: increased damage to 5..45.
    * Smoldering Embers: increased damage to 15..75.
    * Swirling Aura: decreased recharge time to 45 seconds.
    * Teinai's Heat: decreased casting time to 2 seconds.
    * Vapor Blade: increased damage to 15..135.


Mesmer

    * Arcane Languor: increased duration to 1..10 seconds.
    * Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers.
    * Drain Enchantment: increased recharge time to 30 seconds, decreased Energy gained to 5..20.
    * Echo: increased duration to 30 seconds.
    * Empathy: decreased duration to 5..15 seconds, increased damage to 15..45.
    * Energy Drain: decreased Energy stolen to 2..9.
    * Epidemic: decreased Energy cost to 5 Energy.
    * Ether Signet: decreased recharge time to 60 seconds.
    * Ethereal Burden / Kitah’s Burden: decreased casting time to 1 second.
    * Illusion of Pain: decreased casting time to 1 second.
    * Inspired Hex / Revealed Hex: decreased Energy gained to 4..10.
    * Keystone Signet: decreased casting time to 1 second.
    * Mantra of Recall: decreased Energy gained to 10..25.
    * Overload: decreased recharge time to 3 seconds.
    * Panic: decreased casting time to .25 seconds.
    * Power Return: decreased recharge time to 5 seconds.
    * Psychic Instability: decreased recharge time to 10 seconds.


Monk

    * Bane Signet: decreased casting time to 1 second.
    * Peace and Harmony: decreased recharge time to 10 seconds.
    * Ray of Judgment: decreased casting time to 1 second.
    * Smite: this skill is now a spell instead of an attack.
    * Spirit Bond: expires after 10 attacks or Spells.
    * Succor: decreased Energy cost to 5.
    * Watchful Spirit: decreased recharge time to 5 seconds.
    * Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.


Necromancer

    * Barbs: decreased recharge time to 5 seconds.
    * Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1..6 pips of Health regeneration.
    * Icy Veins: decreased recharge time to 5 seconds.
    * Insidious Parasite: increased life steal to 15..45.
    * Life Transfer: decreased Energy cost to 5 Energy, increased casting time to 1 second.
    * Lingering Curse: decreased casting time to 2 seconds.
    * Malign Intervention: decreased recharge time to 12 seconds.
    * Mark of Pain: decreased casting time to 1 second.
    * Rising Bile: decreased recharge time to 20 seconds.
    * Spoil Victor: increased damage to 25..100.
    * Suffering: decreased recharge time to 5 seconds.
    * Unholy Feast: decreased recharge time to 12 seconds.
    * Vile Miasma: now falls under the Death Magic attribute.


Ranger

    * Archer's Signet: increased number of bow attacks affected to 1..7.
    * Call of Protection: increased damage reduction to 5..20.
    * Concussion Shot: decreased recharge time to 5 seconds.
    * Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute.
    * Dual Shot: increased recharge time to 10 seconds.
    * Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.
    * Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.
    * Marksman's Wager: increased duration to 18 seconds.
    * Run as One: decreased recharge time to 25 seconds.


Warrior

    * Berserker Stance: increased adrenaline gain to 50%.
    * Deadly Riposte: increased damage to 15..90.
    * Disciplined Stance: decreased Energy cost to 5.
    * Dwarven Battle Stance: increased attack speed to 25%.
    * Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds.
    * Lacerating Chop: reduced adrenaline cost to 5 swings.
    * Protectors Defense: decreased recharge time to 30 seconds.
    * Skull Crack: this skill now interrupts the target’s action but only causes the Dazed Condition if it interrupts a spell.
    * Victory is Mine: this skill is now a targeted Shout that returns 3..7 Energy per Condition.
    * "You Will Die": decreased recharge time to 15 seconds.



Start of Halloween Event

    When the moon shines down on the Elon
    Like the eye of a ravenous drake

    Keep a lantern close by and the darkness at bay
    For on this holiday night, they say

    A spirit returns, pumpkin on head
    Wicked deeds (and bad jokes) will abound
    He’ll bluster and shout
    Spread chaos about
    ’till a banishment for his mischief be found

    Heed my tale, ye brave heroes
    From lands north and south
    Listen wherefore I say:
    Bind your sanity close, lest you lose what you love most
    When the monarch of madness appears.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2006-10-26, 12:49:48
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    * Your characters can now change their secondary professions whenever they are standing in a town or outpost.
DET är ju händigt! :)

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* You can now save and load templates containing Skill Bar setup, attributes, and professions. This allows you to switch a character between different roles quickly, and to share your strategies with your friends.
:D :D :D AWESOME!!!

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* Salvaging an item with upgrade components now gives you the ability to pick which item you would like to salvage.
:D Nästan lika awesome!  :D

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    * White and brown dye colors are now available as loot drops.
    * A new Dye Preview panel lets you preview the effect of dye color combinations on your items before applying the dye.
:banana

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Henchmen Controls
Improved Hero/Henchmen AI
Detta lär det säkert ta ett tag innan man lär sig använda på bra sätt, men första reaktionen är att allt som ger en mer kontroll över kålhuvudena är bra. ;)

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...and a new command “/stuck” has been introduced to help players free their characters if they become stuck.
:thumb

Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2006-10-26, 13:32:05
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Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.

Den är också rätt najs men det är fortfarande en elite tyvärr....
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2006-10-26, 16:02:51
Däremot lär busets uppdaterade AI ha orsakat mycket gnäll, eftersom det har resulterat i att många populära farmingbuilds har blivit "nerfade". De står helt enkelt inte korkat kvar och tar hur mycket stryk som helst, utan springer nu undan för till exempel Spiteful Spirit (jag kan ha fel, men jag tror inte att förändringen ligger i själva skillen). Nyss i Lion's Arch var det också någon som med ett snett leende rapporterade att "Droks is now purged of monks."  ;)

Ny och gammal färg stackar ännu inte, och går inte heller att blanda med varandra. Men det lär det ju komma update på inom kort.  :)
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-02-09, 10:29:57
Vänligen välkomna E-doT som ny moderator till Guild Wars avdelningen!  :thumb
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-02-09, 11:13:25
Vänligen välkomna E-doT som ny moderator till Guild Wars avdelningen!  :thumb
:supporter :supporter :supporter
Titel: SV: Nyheter och patchar
Skrivet av: guest311 skrivet 2007-02-09, 18:39:40
 :thumb
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-02-15, 09:42:50
Äntligen!

Log out to Character Select screen!  :supporter


Saxat från http://www.guildwars.com/support/gameupdates/
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Skills and Attributes Panel
* The Skill Bar displayed in the Skills and Attributes panel now allows the player to change the order of equipped skills while in a mission or explorable area.
* The Skill Bar displayed in the Skills and Attributes panel can be expanded into a set of full descriptions by a new button on the bar itself.
* The "Sort by:" drop list has been removed and replaced by the following iconic drop menus:
          o Sorting Method, which offers all the options the "Sort by:" drop list used to offer.
          o Display Mode, which offers "Display as a list," "Display as a small grid," and "Display as a large grid.”

Other
* Added an option to the Hero Control panel that forces Heroes to drop the currently carried bundle. This option is mainly useful for forcing Ritualist Heroes to drop urns created by skills.
* Added Skill and Equipment Template Summaries to all template-related panels.
* The Performance Monitor is now customizable so that you can change its position and visibility.
* You can now log out to the Character Select screen by hitting the “Character Select” button on the logout dialog.
* Challenge missions now track high scores differently and show the top 50 scores. They now track quarterly best scores instead of all-time best scores. They also track scores internationally across all game territories.
* Added a trophy to the Great Temple of Balthazar for the Wintersday Tournament Championship.
* Replaced the “Gain Olias” and “Gain Zenmai” Hero quests. The new quests "All for One, and One for Justice" and "Chasing Zenmai" are now received in the Consulate Docks in Guild Wars Nightfall. Those who have already completed these quests will be unable to take the new versions.
* The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
* Fixed a bug in the “Capture Points” objective in the Hall of Heroes, which was sometimes causing the wrong team to be awarded victory.
* Changed Mallyx the Unyielding’s “Summoning Shadows” skill to work through doors, and changed its casting requirements.
* You can now use miniatures in towns and outposts. Only 20 miniatures can be used at a time per district.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-05, 12:05:14
Här är en post som Gaile Gray har gjort på gwonline.net och som behandlar denna månads kommande skillbalances, inklusive ArenaNets motiveringar för förändringarna.  :thumb

Störst ramaskri lär det bli över förändringarna i hur Soul Reaping fungerar, eftersom SR ändå är necrons primära attribut.


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Hello, there,

Here is a note from the Guild Wars Development Team about the upcoming game update:

Following our continued observation of the Guild Wars ladder and tournament play, we intend our April skill balance updates to resolve current game issues and increase the usefulness of some underpowered skills. These changes will remain in place for the week, and if they are successful, they will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed. In our next update, we hope to add additional PvE-only skills to allow more attractive options for cooperative play, as well as begin adjusting some skills to make them more viable in cooperative play.

The skills below will be changed with this week's game update.

Assassin:

    * Assassin's Remedy: now works on the next 1..10 attack skills.
    * Black Mantis Thrust: decreased Energy cost to 5.
    * Dancing Daggers: increased damage to 5..35.
    * Golden Lotus Strike: decreased recharge time to 10 seconds.
    * Jagged Strike: increased Bleeding duration to 1..15 seconds, decreased recharge time to 1 second.
    * Malicious Strike: increased damage to 10..30.
    * Recall: changed functionality to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally
       you targeted when you activated this skill."
    * Sharpen Daggers: now works on the next 1..10 attack skills.
    * Signet of Toxic Shock: decreased recharge time to 15 seconds.

These changes are part of larger movement to make the Assassin's lead-to-off-hand attack combination a more attractive option. If these changes are successful, future balance updates will continue to improve upon these types of skills. Recall was a balance concern because it was difficult to recognize (there was no actual Enchantment on the teleporting player), and because those facing Recall could do nothing to prevent it. Now it can be removed in order to send the Assassin back prematurely to where he started.

Dervish:

    * Avatar of Balthazar: increased duration to 10..90.
    * Avatar of Dwayna: increased duration to 10..75.
    * Avatar of Grenth: increased duration to 10..45.
    * Avatar of Lyssa: increased duration to 10..90.
    * Avatar of Melandru: decreased Health bonus to 100.
    * Grenth's Grasp: decreased recharge time to 10 seconds.
    * Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
    * Onslaught: Decreased Energy cost to 5.
    * Pious Haste: increased duration to 5..12 seconds.
    * Rending Sweep: increased recharge time to 10 seconds.
    * Vow of Silence: decreased casting time to .25 second.
    * Vow of Strength: increased duration to 20 seconds.
    * Zealous Vow: increased duration to 20 seconds.

We're attempting to further equalize elite power in the Dervish line, starting with longer durations on the lesser-used avatars. Avatar of Melandru has become a bit harder to kill than we'd like while transformed. To counter this, we've decreased the amount of its Health bonus slightly. Onslaught and the Vow series of skills were underpowered elites in comparison, so we've boosted its power slightly to see if that makes them more viable. Rending Sweep proved an extremely powerful, non-elite alternative to Avatar of Grenth and received a significant increase to its recharge time. Natural Healing was improved to add a self-sufficiency option into Wind Prayers, Pious Haste received a slight duration increase to make it more manageable, and Grenth's Grasp was changed to bring it up to something more worthy of an elite skill.

Elementalist:

    * Armor of Mist: decreased casting time to 1 second.
    * Conjure Flame/Frost/Lightning: increased damage to 10..25.
    * Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18 Energy, based on the Energy Storage attribute.
    * Mind Blast: increased damage to 15..75.

While Glyph of Lesser Energy has been very successful in diversifying elite selection on Elementalists and bringing more high-cost skills into play, it has also enabled a few overpowered skill combinations for secondary Elementalists. We believe this change will address these overpowered combinations without removing Glyph of Lesser Energy as a viable option. Mind Blast was adjusted to bring it line with other low-recharging damage skills. We felt that damage-addition skills didn't add enough to be a viable option, so we raised their damage amounts. Finally, Armor of Mist should now give a good speed boost to Water Magic characters, particularly flag runners.

Mesmer:

    * Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and
       you gain 110..200% of that spell's Energy cost."
    * Diversion: increased recharge time to 12 seconds.
    * Ether Signet: decreased recharge time to 45 seconds.
    * Keystone Signet: decreased recharge time to 20 seconds.
    * Guilt: duration changed to 6 seconds, decreased recharge time to 25 seconds.
    * Mistrust: duration changed to 6 seconds.
    * Shame: duration changed to 6 seconds.
    * Shared Burden: decreased Energy cost to 10.
    * Signet of Clumsiness: increased damage to 15..60.
    * Spirit of Failure: Decreased Energy gain to 1..3, increased recharge time to 20.

The Diversion/Mantra of Recovery combination was proving to be slightly overpowered, so we changed Diversion's recharge time to compensate. One-time effect Hexes such as Shame, Mistrust, and Guilt have similar issues, so their duration has been changed to a flat 6 seconds. We simplified the description for Auspicious Incantation, and Signet of Clumsiness received a small damage boost to improve viability of the anti-melee and PvE varieties of Mesmer. Spirit of Failure received an increase to its recharge time and a decrease to its Energy gain, making it a little more difficult and less rewarding to spread this Hex everywhere. Keystone and Ether Signet's recharge time have been reduced to encourage the use of these lesser-used Signets, and Shared Burden has been reduced in cost to make a more attractive, elite alternative to Imagined Burden.

Monk:

    * Zealous Benediction: decreased Energy gained to 7.
    * Convert Hexes: decreased casting time to 1 second.
    * Deny Hexes: attribute changed to divine favor.
    * Reverse Hex: decreased casting time to .25 second.
    * Reversal of Damage: decreased recharge time to 6 seconds.
    * Signet of Rejuvenation: increased the amount of unconditional healing to 15..75.
    * Smite Hex: decreased recharge time to 12 seconds.

Zealous Benediction is simply too powerful, so we've reduced the amount of Energy gain it supplies. This, combined with the change to Glyph of Lesser Energy, should help to diversify Monk elites. We wanted to improve a few of the less attractive Hex-removal options without increasing the pacing of Hex removal overall. Reverse Hex adds a quick-casting 10 Energy option, and the improved casting time for Convert Hexes makes it more usable for multiple removals. Smite Hex was improved to match the pacing of Holy Veil, and Deny Hexes was moved to the Divine Favor attribute to give it a guaranteed removal and better synergy. We added additional healing to Signet of Rejuvenation, making it a better zero-Energy option for Healing Prayers. In a similar vein, Reversal of Damage received an improved recharge time to give Smiting Prayers a more usable, low-recast skill.

Necromancer:

    * Animate Bone Horror: decreased Energy cost to 10.
    * Animate Vampiric Horror: decreased Energy cost to 15.
    * Enfeebling Touch: decreased recharge time to 5 seconds.
    * Mark of Fury: decreased Energy cost to 5.
    * Mark of Subversion: changed duration to 6 seconds.
    * Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
    * Price of Failure: increased recharge time to 20 seconds.
    * Reckless Haste: increased Energy cost to 15.
    * Soul Reaping: now only provides Energy at a maximum rate of once every 5 seconds.

Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function. Mark of Fury was strictly inferior to Dark Fury, so we reduced the cost of Mark of Fury in hopes that this improves its playability. Mark of Subversion was changed to match the duration of Diversion, Shame, Mistrust, and Guilt, which keeps these one-time Hexes consistent with one another. Reckless Haste had its cost increased, and Price of Failure received a duration decrease to make it more difficult to keep these powerful Hexes on a large number of people. Poisoned Heart became cheaper and now recharges faster for some fun, creative play, and Enfeebling Touch has been improved so that it's more in line with other applications of Weakness.

Paragon:

    * "They're on Fire!": now only affects party members.
    * Anthem of Envy: damage bonus increased to 10..25.
    * Anthem of Fury: decreased recharge time to 10 seconds, now only affects party members.
    * Anthem of Flame: now only affects party members.
    * Anthem of Guidance: now only affects party members.
    * Crippling Anthem: now only affects party members.

This small adjustment to the Paragon was made primarily to deal with Spirit/Chant issues. Since all Spirit attacks count as attack skills, these Chants were making offensive Spirits more powerful than they were intended. Anthem of Fury also received a slight recharge decrease to allow it to fuel Echoes more effectively, and Anthem of Envy's damage bonus was increased to reflect the difficulty of meeting the skill's condition.

Ranger:

    * Antidote Signet: decreased recharge time to 4 seconds.
    * Archer's Signet: decreased casting time to 2 seconds, skill disable time improved to 15..5.
    * Bestial Mauling: decreased Dazed duration to 4..10 seconds.
    * Disrupting Lunge: increased recharge time to 10 seconds.
    * Heal as One: decreased recharge time to 8 seconds.
    * Lightning Reflexes: decreased recharge time to 30 seconds.
    * Needling Shot: damage bonus increased to 10..30.
    * Otyugh's Cry: changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
    * Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature
       spread to any creature in the area already suffering from a Condition This Spirit dies after 30..90 second(s)."
    * Spike Trap: increased damage to 10..40.
    * Trapper's Focus: increased duration to 10..25 seconds.
    * Tripwire: increased damage to 5..20.
    * Viper's Nest: increased damage to 5..35.

While we've been pleased to find the Ranger seeing more play, we felt the skill diversity for this class was limited. The addition of the new pet controls caused us to scale back the interrupting pet skills, and allowed us to rework Otyugh's Cry into a much more useful skill. Antidote Signet was strictly inferior to the Paragon's Remedy Signet, so we reduced its recharge time to match. The trapper role is something we're looking to improve, so in this update we've improved the Condition duration or the damage of the least-used Trap skills. Heal as One now has an improved recharge time to put it more in line with other self-heals and add some additional options for the Beast Mastery line. Needling Shot's damage bonus was not quite good enough for its conditional effect, so we improved that to give Bow Rangers another damage option.

Ritualist:

    * Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
    * Consume Soul: decreased recharge time to 2 seconds.
    * Spirit's Strength: increased damage to 5..35.

We wanted to improve a few niche skills in the Ritualist line, and we think we've accomplished that with these changes. Consume Soul is very specific skill, so we reduced its recharge time to make it more effective at removing Spirits from play. The fact that Brutal Weapon cannot stack with Enchantments is a bigger drawback than we'd originally thought, so we gave this skill a slight damage boost and a significant duration increase. Spirit's Strength is a fun, niche skill for some builds, and we wanted to make it more rewarding for players who choose to try something creative and different.

Warrior:

    * "Shields Up!": decreased duration to 5..11 seconds, and reduced armor bonus to +24.
    * Barbarous Slice: increased damage to 5..30.
    * Crippling Slash: now also inflicts Bleeding.
    * Dwarven Battle Stance: increased attack speed boost to 33%.
    * Heavy Blow: decreased adrenaline cost to 5 strikes.
    * Mighty Blow: increased damage bonus to 10..40.
    * Savage Slash: decreased recharge time to 15 seconds.

"Shields Up!" was proving to be a frustrating form of passive defense, and since one of our overall goals has been to reduce passive defense and support active defense, we felt it important to reduce the raw power of this Shout. Barbarous Slice was an inferior sword attack that we wanted to improve, and we felt that increasing its damage was a way to make it a more likely option for causing Bleeding. Crippling Slash also now causes Bleeding in order to improve its versatility and to make it more likely for players to equip it. We decreased Savage Slash's recharge time to put it more in-line with other melee interrupts, and Dwarven Battle Stance was given a full 33% attack speed bonus both to take more advantage of the interrupt quality and so that it acts as a full-fledged attack speed increase skill. Because of Heavy Blow's conditional nature, we reduced its adrenaline cost slightly, and lastly, Mighty Blow was given improved damage to put it on par with the recently improved Strength attack skills.

We hope you find this information of value and we'll look forward to reading your thoughts on this over the coming weeks, as you play with the newly revised skills.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com
070405    http://guildwars.incgamers.com/forums/showthread.php?t=447749
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-04-05, 12:19:25
Men, är pet controls i spelet nu eller inte?  :hm
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-04-05, 12:24:16
Men, är pet controls i spelet nu eller inte?  :hm

Inte än, och jag - liksom du - väntar och väntar och väntar... :tired

Men...däremot; fler kommande nyheter som ännu inte implementerats (hot off the presses):

http://www.guildwars.com/community/thescribe/scribe-070404.php (http://www.guildwars.com/community/thescribe/scribe-070404.php)

"April 4, 2007

Xunlai Storage Expands

The Xunlai Agents have exciting news! They plan to grant everyone additional storage. Veteran travelers who venture into every corner of the world will receive the greatest rewards, however, because storage capacity will increase with each region—Tyria, Cantha, and Elona—that you frequent."

About farkin' time I say!  :D
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-04-05, 14:00:23
 :gert  :toot
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-05, 23:25:20
@ Deadhead: PEEEETCONTROOOOOOL!  :)

Ny stor update, som också innehåller det aviserade utökade storaget och mycket annat. Saxat från www.guildwars.com:

Citera
Update - Wednesday April 4
PvP Changes

    Account Naming

        * You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked
         Hero Battles.
        * To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles
         outpost, and all guild halls.
        * You may select as your account name the name of any one of your characters.
        * As long as your account name exists, no one else may use it as a character or account name.
        * If you delete the character after which your account was named, your account name will remain unchanged.
        * You may change your account name no more than once every 30 days.

    Hero Battles

        * The Hero Battle panel now offers two options: rated and unrated Hero Battles.
        * Players may participate in Hero Battles once they name their accounts.
        * The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle
        rating and your standing on the Hero Battle ladder.
        * The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
        * Players are matched according to their Hero Battle ratings.
        * The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of
        reducing maximum Health by 10%).

    Guild Battles

        * The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of
        the Hero Battle panel.


    Preparations for Automated Tournaments

        * Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament
        system.
        * For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.


Account Storage

    * Account storage has been expanded to include a Storage Box for each Guild Wars campaign you own.


Pet Controls

    * The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
    * The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
    * Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.


Obtaining the Hero Razah

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish.
Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.

    * Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of
    Abaddon. The original version of the "Finding a Purpose" quest has been removed.
    * Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be
    able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon’s Gate outpost. Completing this quest will
    reward them with one of each type of gemstone.
    * Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Milzesh will be able
     to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
    * Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to
    Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their
    Quest Log will be updated with the new information.
    * Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak
    to Chaplain Phyratyss in the Gate of Anguish.
    * If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should
    NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will
    prevent a player from being offered the "Money Back Guarantee" quest.


Mission Updates

    * Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in
    combat.
    * Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
    * D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.


User Interface Improvements

    Skills Interface

        * Added collapsible groups to all skill lists.
        * "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute
        points.
        * Added a "Sort by Elite Status" option to all skill lists.


    Skills Template Interface

        * Added an interface to allow players to link template codes into chat. This interface can be accessed through the new
        Template Codes option in the template menu.
        * Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and
       its template code. They can then choose to save or apply this template directly through the interface window.


    Recent Teammates

        * Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs
        out.


    Miscellaneous Interface Updates

        * Updated all Prophecies NPC interactions so that they use buttons instead of text links.
        * Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by
        profession.
        * Improved the Target Display to show the target’s team color.
        * Weapon Bar hotkeys now work while the Weapon Bar is hidden.
        * The match countdown timer is now part of the Score Box control, so its position can be customized.
        * Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other
        timed effects.
        * A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
        * Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the
        Control options panel (Menu> Options> Control).


AI Updates

    * Improved Hero and henchman response to called targets.
    * Skills can now be prioritized while Heroes and henchmen are en route to a flag.
    * Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is
    unwalkable terrain or if it is occupied by an enemy.


Audio Updates

    * Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System,
    copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
    * EAX occlusion is now calculated for all sounds at better-than-default quality settings.


Skill Updates

    Assassin

        * Assassin's Remedy: Now works on your next 1..10 attack skills.
        * Black Mantis Thrust: decreased Energy cost to 5.
        * Dancing Daggers: increased damage to 5..35.
        * Golden Lotus Strike: decreased recharge time to 10 seconds.
        * Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
        * Malicious Strike: increased damage to 10..30.
        * Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you
        targeted when you activated this skill."
        * Sharpen Daggers: now works on your next 1..10 attack skills.
        * Signet of Toxic Shock: decreased recharge time to 15 seconds.


    Dervish

        * Avatar of Balthazar: increased duration to 10..90 seconds.
        * Avatar of Dwayna: increased duration to 10..75 seconds.
        * Avatar of Grenth: increased duration to 10..45 seconds.
        * Avatar of Lyssa: increased duration to 10..90 seconds.
        * Avatar of Melandru: decreased Health bonus to 100.
        * Grenth's Grasp: decreased recharge time to 10 seconds.
        * Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
        * Onslaught: decreased Energy cost to 5.
        * Pious Haste: increased duration to 5..12 seconds.
        * Rending Sweep: increased recharge time to 10 seconds.
        * Vow of Silence: decreased casting time to .25 seconds.
        * Vow of Strength: increased duration to 20 seconds.
        * Zealous Vow: increased duration to 20 seconds.


    Elementalist

        * Armor of Mist: decreased casting time to 1 second.
        * Conjure Lightning/Frost/Flame: increased damage to 10..25.
        * Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18, based on the Energy Storage attribute.
        * Mind Blast: increased damage to 15..75.


    Mesmer

        * Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and
        you gain 110..200% of that spell's Energy cost."
        * Diversion: increased recharge time to 12 seconds.
        * Ether Signet: decreased recharge time to 45 seconds.
        * Guilt: changed duration to 6 seconds, decreased recharge time to 25 seconds.
        * Keystone Signet: decreased recharge time to 20 seconds.
        * Mistrust: changed duration to 6 seconds.
        * Mirror of Disenchantment: decreased Energy cost to 15.
        * Shame: changed duration to 6 seconds.
        * Shared Burden: decreased Energy cost to 10.
        * Spirit of Failure: decreased Energy gain to 1..3, increased recharge time to 20 seconds.
        * Signet of Clumsiness: increased damage to 15..60.


    Monk

        * Convert Hexes: decreased casting time to 1 second.
        * Deny Hexes: now attributed to Divine Favor.
        * Reverse Hex: decreased casting time to .25 seconds, increased recharge time to 10 seconds.
        * Reversal of Damage: decreased recharge time to 6 seconds.
        * Signet of Rejuvenation: increased unconditional healing to 15..75.
        * Smite Hex: decreased recharge time to 12 seconds.
        * Zealous Benediction: decreased Energy gain to 7.


    Necromancer

        * Animate Bone Horror: decreased Energy cost to 10.
        * Animate Vampiric Horror: decreased Energy cost to 15.
        * Enfeebling Touch: decreased recharge time to 5 seconds.
        * Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill
        description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe
        gains only half Health from healing."
        * Mark of Fury: decreased Energy cost to 5.
        * Mark of Subversion: changed duration to 6 seconds.
        * Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
        * Price of Failure: increased recharge time to 20 seconds.
        * Reckless Haste: increased Energy cost to 15.
        * Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
        * Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was
        used with Dark Aura.


    Paragon

        * "They're on Fire!": now only effects party members.
        * Anthem of Envy: increased damage to 10..25.
        * Anthem of Fury: decreased recharge time to 10 seconds.
        * Anthem of Flame: now only effects party members.
        * Anthem of Guidance: now only effects party members.
        * Crippling Anthem: now only effects party members.


    Ranger

        * Antidote Signet: decreased recharge time to 4 seconds.
        * Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
        * Bestial Mauling: decreased Daze duration to 4..10 seconds.
        * Disrupting Lunge: increased recharge time to 10 seconds.
        * Heal as One: decreased recharge time to 8 seconds.
        * Lightning Reflexes: decreased recharge time to 30 seconds.
        * Needling Shot: increased damage to 10..30.
        * Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be
        blocked."
        * Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature
        spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
        * Spike Trap: increased damage to 10..40.
        * Trapper's Focus: increased duration to 5..25 seconds.
        * Tripwire: increased damage to 5..20.
        * Viper's Nest: increased damage to 5..35.


    Ritualist

        * Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
        * Consume Soul: decreased recharge time to 2 seconds.
        * Spirit's Strength: increased damage to 5..35.


    Warrior

        * "Shields Up!": decreased duration to 5..11 seconds, decreased armor bonus to 24.
        * Barbarous Slice: increased damage to 5..30.
        * Crippling Slash: now inflicts Bleeding.
        * Dwarven Battle Stance: increased attack speed bonus to 33%.
        * Heavy Blow: decreased adrenaline cost to 5 strikes.
        * Mighty Blow: increased damage to 10..40.
        * Savage Slash: decreased recharge time to 15 seconds.


Miscellaneous Updates

    * Added support for the upcoming Russian language closed beta test.
    * Updated the textures used on Charr creatures to improve their visual quality.
    * Improved effects displayed on various creatures across all campaigns.
    * Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
    * Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage
    instead of cold damage.
    * Added improvements to Hero and Henchman AI.
    * Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these
    regions would preclude human vendors. Players may interact with these chests to access their account storage.
    * Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and
    Kamadan, the Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial
    Tournament.


Bug Fixes

    * Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before
    turning it in for a reward.
    * Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
    * Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
    * Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
    * Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
    * Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
    * Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
    * Fixed a bug that caused various game timers to drift out of sync with real time.
070404  http://www.guildwars.com/support/gameupdates/
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-04-05, 23:44:53
Tjohoo! Här ska testas! Nu startar jag GW för första gången på flera månader!  :banana :banana :banana
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-05, 23:51:19
Hahaha, lycka till!  :)

Själv var jag in som hastigast och tittade på mitt nya storage som har vuxit från en sketen ruta till fyra (plus material storage).   :eager

Nu ska jag sova!  :sleep
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-04-07, 15:36:31
Tjohoo! Här ska testas! Nu startar jag GW för första gången på flera månader!  :banana :banana :banana

En sak jag tyckte var lite dum med petkontrollerna när jag testade, var att man var tvungen att gå så nära buset för att djuret skulle fatta att det var dags att slåss...men det har visst sin förklaring:

Citat från: Gaile Gray
Pet Controls do have a few bugs. One of those is the range. There has been a flurry of internal emails this morning, and we want you to know that we'll be working on making corrections to the shouts and a few other controls very soon.

Thanks for your reports and your patience.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com

Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-04-07, 17:50:07
Mmm! Märkte nog det. Det kändes som om de har krånglat till dem i onödan, för att man som ranger inte ska kunna stå på säkert avstånd och styra sitt pet. Men fixar de till detta så kan det bli riktigt bra! :)
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-04-09, 15:21:36
Åter till en speldator på tisdagkväll, så då blir det fram med björnen igen! Fortsätt skriv och säg hur det är :)
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2007-04-09, 15:40:28
Jag försökte mig på att sola lite utanför sorrows idag... ICKE sa buset... Petten vill inte springa fram om inte jag skjuter och när jag skjuter springer allt bus mot mig... Fick till slut pettet att dra allt aggro men när nästa grupp kom in i aggro zonen för pettet så sprang alla mot mig?!?
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-12, 18:17:57
For your information - 1 maj kommer guildwikin att tömma sin buildsektion för gott. http://gw.gamewikis.org/wiki/Build:Main_Page

Den som är intresserad bör därför se över om det finns några intressanta builds att spara på, innan det är försent.  :)
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-04-12, 21:53:39
varför inte slänga upp dem kortfattat här?
kanske inte just alla med de man tycker verkar bra?!
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-13, 11:24:39
Det är mååååånga builds...  ;)

Däremot skulle ju den som hittade något spännande kunna leta fram de gamla trådarna för olika professions och uppliva dessa genom att slänga upp dem där för diskussion och input?  :)

Fördelen med buildsamlingen på guildwiki har ju varit att de systematiskt har rensat bort alla builds som har blivit "förstörda" genom olika skill balances och ändringar. När man söker annorstädes vet man ju aldrig riktigt för vilket skede av GW som bygget är gjort. I bästa fall har man ett datum att gå på så man kan gissa ungefär.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-04-19, 08:59:22
Det verkar som om ArenaNet håller på att se över Soul Reapingen för necros igen. De vill gärna ha kvar effekten av den förra förändringen de gjorde (att Soul Reaping går på ett slags timer och bara kan ge energi var femte sekund), eftersom de menar att necrosarna innan detta hade alltför stora fördelar av byggen med "oändlig" tillgång på energi, och att detta skulle ha blivit alldeles för obalanserat när hard mode införs. Däremot verkar de leta efter något smidigare sätt att åstadkomma samma begränsande effekt, det vill säga utan fem-sekundersmodellen.

Också mesmers verkar ha lite förändringar att vänta. ArenaNet har undersökt de klagorop som kommit från deras läger om att det är svårt för mesmers att komma med i grupper i PvE, och har konstaterat att det ligger något i det. Mesmerna blir förbisedda på grund av att deras bidrag i ett team ofta är "osynliga", och de är dessutom en klass som kräver skicklighet för att kunna spelas bra (en okänd mesmer är ett osäkert kort). ArenaNet kommer därför att försöka göra dem mer attraktiva genom möjligheter till större damageoutput, dock utan att förändra det som i grunden är mesmerns roll.

Här är Gail Grays ursprungliga post:
http://guildwars.incgamers.com/forums/showthread.php?t=449461




...och så ryktas det att hard mode kommer att införas nu till helgen!!!  :D
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-04-19, 10:15:51
 :thumb :D
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-04-19, 22:56:38
Wee dax att damma av min Phormylina då  :D
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-04-19, 23:05:16
Också mesmers verkar ha lite förändringar att vänta. ArenaNet har undersökt de klagorop som kommit från deras läger om att det är svårt för mesmers att komma med i grupper i PvE, och har konstaterat att det ligger något i det. Mesmerna blir förbisedda på grund av att deras bidrag i ett team ofta är "osynliga", och de är dessutom en klass som kräver skicklighet för att kunna spelas bra (en okänd mesmer är ett osäkert kort). ArenaNet kommer därför att försöka göra dem mer attraktiva genom möjligheter till större damageoutput, dock utan att förändra det som i grunden är mesmerns roll.

Det är för mig en gåta att mesmers inte finner grupper att spela i. När jag själv spelade som mest så stog mesmers mycket högt på listan efter spelare som jag ville ha med i gruppen. En duktig mesmer som vet hur han/hon ska spela sin klass är kanske den bästa "boosten" som ens grupp kan få, speciellt i svårare områden.

Det är dock en klass som kräver mer skicklighet än någon annan i spelet för att komma till sin rätt, därav antar jag att mesmers fått oförtjänt dåligt rykte. Jämfört med att spela mesmer så är ex. ranger (min favoritklass, tillsammans med munk) rena barnleken! :)

Folk borde köra mer pvp så skulle de nog verkligen få upp ögonen för vad en duktig mesmer är kapabel till!  :respect
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-04-20, 11:20:17
Japp Mesmer RULES!!
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2007-04-30, 16:51:48
Japp Mesmer RULES!!

:amen

Zaida Longshanks for president!

Testar för övrigt en ny build nu med migraine. Väldigt trevlig faktiskt :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-05-25, 07:34:10
Lite nytt smått o gott har hänt i natt.  :banana
Nya funktionen F10 gillar jag, nu kan man söka på guildwiki inne i GW ^^ Även att insignias nu funkar på alla armors  :supporter



Update - Thursday, May 24, 2007
[edit] Automated Tournaments

    * Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
    * The Automated Tournament clock now changes appearance when it is time to join the current round.

[edit] Item Updates

Armor Insignias and Bonuses

    * Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
    * Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
          o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
          o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
          o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
          o Numerous armor sets have been renamed to avoid redundancy with insignia names.
    * Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

[edit] Ascended Armor Changes and Additions

    * The following changes were made to Ascended armor sets:
          o The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
          o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
          o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
    * In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
    * Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.

[edit] Miscellaneous Item Changes

    * The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
    * To help prevent trade scams, The Heart of Ice Prophecies quest item no longer shares icon art with sapphires.

[edit] Elite Mission Updates

    * Urgoz's Warren
          o Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
          o Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
          o Urgoz no longer drops his unique items himself.

    * The Deep
          o Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
          o Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
          o Kanaxai no longer drops his unique items himself.

    * The Underworld and Fissure of Woe
          o Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.

[edit] Help Panel

Players can now access a Help panel by pressing F10 on their keyboard or by typing /help
. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.

    * The /help emote has changed to /helpme. /help is now used to open the Help panel.
    * Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)

[edit] Bug Fixes

    * Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
    * Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
    * Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.

[edit] Miscellaneous

    * Made preparations for the GvG Double Reward Weekend event.
    * Bow descriptions have been updated to include bow type.
    * The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.

[edit] GuildWiki Notes

    * Enemies who die from Suicide Health and Suicide Energy no longer grant experience or loot.
    * "Pinging" your build will now cause it to display as non-clickable code. This appears to begin to happen on your second "ping". The first "ping" functions properly. "Pings" that were incorrectly displayed when first displayed also appear correctly if you look at your chat history after re-zoning.
    * All Ascended Factions armor has gained the "Elite" prefix.
    * The following Prophecies armor sets were renamed:
          o Warrior:
                + Ascalon → Charr Hide
                + Ascalon (Ascended) → Elite Charr Hide
                + Chainmail (collector) → Krytan
                + Chainmail (crafted) → Tyrian
                + Dragon → Elite Dragon
                + Gladiator's → Gladiator
                + Gladiator's (Ascended) → Elite Gladiator
                + Knight's → Templar
                + Knight's (Ascended) → Elite Templar
                + Platemail (Ascended) → Elite Platemail
          o Ranger:
                + Hunter's Mask → Hunter Mask
                + Tamer's Mask → Tamer Mask
                + Traveler's Mask → Traveler Mask
                + Drakescale (Ascended) → Elite Drakescale
                + Druid's → Druid
                + Druid's (Ascended) → Elite Druid
                + Frostbound → Elite Fur-Lined
                + Ranger's (collector) → Krytan
                + Ranger's (crafted) → Tyrian
                + Studded Leather (Ascended) → Elite Studded Leather
          o Monk:
                + Ascetic's (Dragon pattern) → Dragon
                + Ascetic's (Star pattern) → Star
                + Ascetic's (Ascended) → Flowing
                + Censor's → Monk Censor Armor
                + Judge's → Elite Judge
                + Monk's (collector) → Krytan
                + Monk's (crafted) → Tyrian
                + Saintly → Elite Saintly
                + Wanderer's → Woven
                + Wanderer's (Ascended) → Elite Woven
          o Necromancer:
                + Bonelace → Cabal
                + Bonelace (Ascended) → Elite Cabal
                + Cultist's → Cultist
                + Fanatic's → Fanatic
                + Necromancer's (collector) → Krytan
                + Necromancer's (crafted) → Tyrian
                + Scar Pattern (Ascended) → Elite Scar Pattern
                + Tormentor's → Profane
                + Tormentor's (Ascended) → Elite Profane
                + Scar Pattern (headgear) → Devilish Scar Pattern and Ragged Scar Pattern
          o Mesmer:
                + Enchanter's → Enchanter
                + Enchanter's (Ascended) → Elite Enchanter
                + Mesmer's (crafted) → Tyrian
                + Noble → Elite Noble
                + Performer's → Performer
                + Rogue's → Rogue
                + Rogue's (Ascended) → Elite Rogue
                + Stylish → Krytan
                + Virtuoso's → Elite Elegant
          o Elementalist:
                + Aeromancer's → Stormforged
                + Aeromancer's (Ascended) → Elite Stormforged
                + Elementalist's (collector) → Krytan
                + Elementalist's (crafted) → Tyrian
                + Geomancer's → Stoneforged
                + Geomancer's (Ascended) → Elite Stoneforged
                + Hydromancer's → Iceforged
                + Hydromancer's (Ascended) → Elite Iceforged
                + Pyromancer's → Flameforged
                + Pyromancer's (Ascended) → Elite Flameforged
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-08, 07:32:17
Dagens små meck A-net gjort :) inget spännande direkt, men postar infon ändå.


Update 2 - Thursday June 7

[edit] Bug Fixes

    * Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
    * Removed inaccurate changes to several skill and attribute descriptions.

[edit] Miscellaneous

    * To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.

[edit] Update - Thursday, June 07, 2007

[edit] Bug Fixes

    * Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.

[edit] Miscellaneous

    * Made additional preparations for the Alliance Battle weekend event.
    * Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.

[edit] GuildWiki notes

    * Players can no longer enter Hard Mode from Challenge Mission outposts.
    * All "health/energy degeneration of x" skills now state "-x health/energy degeneration."
    * A few changes were made to in-game text, but actual game mechanics were not been changed. These text changes were reverted by a subsequent update. These text changes were:
          o Fast Casting states that it now reduces signet activation time by 3% per rank.
          o Mesmer spell-interrupt skills state that they also interrupt chants.
          o Soul Reaping states it will only trigger three times per fifteen seconds and that only spirits you control will trigger Soul Reaping.
          o Spawning Power states that it increases weapon spell duration by 2% per rank.
          o Arcane Conundrum states it affects the target foe and adjacent foes.
          o Lyssa's Balance states it will remove an enchantment as long as you do not have more enchantments than the target.
          o Malaise correctly states that the caster suffers -1 health degeneration rather than the previously listed -2.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-06-08, 10:30:29
Vad f-n...nerfade de Soul Reaping så jäkla hårt?!? Jag trodde den bara fick en 3 sekunders cooldown. Jaja, det är ju bara att konstatera att både MM och cursesbyggena fortfarande funkar...
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-06-08, 10:59:46
Nej, fem sekunders cool down var det väl? Och då blir det tre gånger på 15 sekunder...
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-16, 10:57:11
Äntligen!!! -->> * Fast Casting: each rank now decreases Signet activation time by 3%.  :banana
Hoppas det blir en permanent ändring bara.


Update 2 - Friday, June 15, 2007

[edit] Skill Updates
[edit] Elementalist

    * Blurred Vision: increased casting time to 2 seconds.

[edit] Mesmer

    * Signet of Humility: increased casting time to 3 seconds.

[edit] Warrior

    * Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds.
    * Applied the casting time to the proper skill, Agonizing Chop.

[edit] Bug Fixes

    * Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.

[edit] GuildWiki Notes

    * This update lowered the damage for the skill Necrosis.

Update - Friday, June 15, 2007

[edit] Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
[edit] Assassin

    * Beguiling Haze: increased the Dazed duration to 3..9 seconds.
    * Expose Defenses: increased recharge time to 15 seconds.
    * Expunge Enchantments: now removes an additional Enchantment.
    * Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
    * Recall: now ends if the target moves out of Compass range.
    * Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
    * Siphon Strength: decreased Energy cost to 10.

[edit] Elementalist

    * Ash Blast: increased damage to 20..65.
    * Ebon Hawk: increased damage to 10..100.
    * Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
    * Shockwave: decreased recharge time to 15 seconds.
    * Stoneflesh Aura: decreased duration to 5..15 seconds.

[edit] Mesmer

    * Arcane Conundrum: now affects adjacent allies.
    * Clumsiness: reduced recharge time to 4 seconds.
    * Conjure Nightmare: increased duration to 2..17 seconds.
    * Conjure Phantasm: increased duration to 2..17 seconds.
    * Ether Feast: reduced casting time to 1 second.
    * Fast Casting: each rank now decreases Signet activation time by 3%.
    * Imagined Burden: increased duration to 10..30 seconds.
    * Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
    * Mantra of Persistence: decreased duration bonus to 20..50%.
    * Power Block: now affects Chants as well as Spells.
    * Power Drain: now affects Chants as well as Spells.
    * Power Flux: now affects Chants as well as Spells.
    * Power Leak: now affects Chants as well as Spells.
    * Power Leech: now affects Chants as well as Spells.
    * Power Return: now affects Chants as well as Spells.
    * Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
    * Shared Burden: increased duration to 5..25 seconds.

[edit] Monk

    * Balthazar's Pendulum: decreased casting time to .25 seconds.
    * Empathic Removal: decreased recharge time to 7 seconds.
    * Shield Guardian: decreased casting time to .25 seconds.
    * Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
    * Strength of Honor: increased damage to 3..15.

[edit] Necromancer

    * Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
    * Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
    * Spiteful Spirit: increased Energy cost to 15.
    * Well of Blood: decreased casting time to 1 second.
    * Well of Darkness: decreased casting time to 1 second.
    * Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
    * Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
    * Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
    * Well of Weariness: decreased Energy cost to 5.

[edit] Paragon

    * Defensive Anthem: increased casting time to 2 seconds.
    * "Never Surrender!": increased duration to 15 seconds.

[edit] Ranger

    * Barrage: fixed a bug that caused it to remove Glyphs.
    * Crippling Shot: decreased Energy cost to 10.
    * Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
    * Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

[edit] Ritualist

    * Spawning Power: each rank now adds 2% to weapon spell duration.
    * Weapon of Warding: decreased duration to 3..8 seconds.

[edit] Warrior

    * Agonizing Chop: decreased activation time to .5 seconds.
    * Battle Rage: increased movement speed to 33%.
    * Dwarven Battle Stance: decreased recharge time to 20 seconds.
    * Warrior's Endurance: increased duration to 5..35 seconds.
    * Yeti Smash: decreased adrenaline cost to 6 strikes.

[edit] PvE Skills

We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

    * To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
    * Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
    * To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

[edit] Title Updates

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:

    * The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
    * The Faction Transfer and Faction Rewards NPCs have been combined.
    * Exchanging faction points for amber or jade now gives progress toward these titles.
    * The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
    * Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

[edit] Targeting Refinements

    * Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
    * Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
    * The Target Display now has a button that clears your target.

[edit] Miscellaneous

    * Victory or Death is now a Skill instead of a Shout.
    * Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
    * The Jade Isle map has been updated.
    * Heroes now receive the Victory or Death buff.
    * Reduced the rate in which the shrines increase the morale meter in Hero battles.
    * The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
    * Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
    * Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
    * Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
    * Additional Storage Vaults have been added to several outposts.

[edit] Bug Fixes

    * Heroes can no longer walk through pets in PvP.
    * Heroes' skills now correctly disable when their pet dies.
    * The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.

[edit] GuildWiki notes

    * The Sunspear skills are as follows:
          o Warrior Whirlwind Attack Whirlwind Attack
          o Ranger Never Rampage Alone Never Rampage Alone
          o Monk Seed of Life Seed of Life
          o Necromancer Necrosis Necrosis
          o Mesmer Cry of Pain Cry of Pain
          o Elementalist Intensity Intensity
          o Assassin Critical Agility Critical Agility
          o Ritualist Vampirism Vampirism
          o Paragon "There's Nothing to Fear!" "There's Nothing to Fear!"
          o Dervish Eternal Aura Eternal Aura
    * The Kurzick/Luxon skills are as follows:
          o Warrior Image:"Save Yourselves!".jpg "Save Yourselves!"
          o Ranger Image:Triple Shot.jpg Triple Shot
          o Monk Selfless Spirit Selfless Spirit
          o Necromancer Signet of Corruption Signet of Corruption
          o Mesmer Image:Ether Nightmare.jpg Ether Nightmare
          o Elementalist Elemental Lord Elemental Lord
          o Assassin Shadow Sanctuary Shadow Sanctuary
          o Ritualist Summon Spirits Summon Spirits
          o Paragon Image:Spear of Fury.jpg Spear of Fury
          o Dervish Image:Aura of Holy Might.jpg Aura of Holy Might
    * The green numbers for the Sunspear rank skills correspond to a rank range of 0...8. It is currently not known which title rank range the green numbers for the Kurzick / Luxon skills correspond to.

* The NPCs Minister of Maintenance Raiugyon in Kaineng Center and Bendah in Kamadan, Jewel of Istan were added. They currently serve no known purpose, and offer no dialog.

* Auto-targeting will target nearest loot if no foes are in radar range. i.e. if players hit spacebar with no foes on radar, they will head towards the nearest loot and attempt to pick it up.
   
* Power Block: The skill description has been corrected to "If target foe is casting a Spell or a Chant, that Skill is interrupted. The interrupted Skills and all Skills of the same attribute are disabled for 3...13 seconds for that foe."
   
* The Kurzick Bureaucrat and Luxon Scavenger now offer the option to purchase the maximum amount of Amber or Jadeite at once.
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-06-16, 20:51:15
Coolt!  :thumb

Ranger

* Crippling Shot: decreased Energy cost to 10.

Mums! Kan man ju börja köra crippling shot i pvp igen då, var liite dyr innan...


* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Whoho! Det här är en superbuff för den här skillen! Ett klart vettigt alternativ för speciellt munkar att ha, då man nu kan kasta om den innan den går ut. För munkar i pvp så misstänker jag att denna elit kan komma att bli väldigt använd efter detta, med tanke på hur mycket conditions/hexes som munkarna råkar ut för. En riktig superskill i pvp mao! :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-19, 11:02:13
Där rök min speedranger spec,, jaja det var väntat  :cry



Update - Monday June 18

Skill Updates

As a part of this playbalance test week, we’ve made the following skill changes:
Assassin

    * Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.

Elementalist

    * Elemental Lord: decreased the bonus to Elemental attributes to 1.
    * Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer

    * Cry of Pain: decreased recharge time to 15 seconds.
    * Ether Nightmare: decreased recharge time to 15 seconds.

Paragon

    * "There's Nothing to Fear!": decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.

Ritualist

    * Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs

    * Characters must now be level 20 to learn Kurzick or Luxon skills.
    * Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous

    * Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
    * Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
    * Updated the Korean game ratings icons.

GuildWiki notes

    * Critical Agility is currently bugged, and the bonus seconds provided by Critical Strikes do not apply when the skill reapplies itself.
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-20, 09:39:56
Easy come...easy go


Update - Tuesday June 19

[edit] Skill Updates
[edit] Assassin

    * Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

[edit] Elementalist

    * Frozen Burst: decreased duration to 3..8 seconds.
    * Mark of Rodgort: increased recharge time to 15 seconds.
    * Searing Flames: decreased damage to 10..100.

[edit] Mesmer

    * Conjure Nightmare: decreased duration to 2..16 seconds.
    * Conjure Phantasm: decreased duration to 2..16 seconds.
    * Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.

[edit] Monk

    * Convert Hexes: decreased recharge time to 12 seconds.

[edit] Necromancer

    * Faintheartedness: decreased duration to 3..28 seconds.
    * Reaper's Mark: increased recharge time to 12 seconds.

[edit] Ranger

    * Nature's Renewal: increased Spirit level to 1..13.

[edit] Warrior

    * Crippling Slash: increased adrenaline cost to 6 strikes.
    * Enraging Charge: decreased adrenaline gained to 0..4 strikes.
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-23, 10:01:01
Update - Friday, June 22, 2007

[edit] Alliance Battles

To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

    * During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
    * After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.

[edit] Competitive Missions

To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
[edit] The Jade Quarry

    * After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.

[edit] Fort Aspenwood

After the mission, players will now receive the following rewards:

    * Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
    * Luxon players will receive 40 faction points for each unique gate destroyed during the mission.

Players on the winning team will be awarded a further bonus of 600 faction points.
[edit] Auto Targeting

Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11). Auto Targeting will no longer select an item that is reserved for another player.
[edit] Miscellaneous

Made preparations for the Monthly Automated Tournament Playoff Event.
[edit] GuildWiki Notes

    * The Assassin's Critical Agility's French name and skill description have been changed to be more accurate. Its previous name : "Hâte de l'aube" has now been replaced by the much more accurate "Agilité Critique". The description now reflects the additional seconds given by attribute levels in the Critical Strikes attribute.
    * Charr Salvage Kit was added to Presearing in Prophecies. Charr Salvage Kit is a rare drop and has five uses.
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-06-29, 10:37:49
Update - Thursday June 28, 2007

[edit] Miscellaneous

    * Updated the map rotation for GvG and HvH tournaments.
    * Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.

[edit] Bug Fixes

    * Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.

[edit] GuildWiki notes

    * The exploit in question involved killing the enemy guards at the nearest caravan guard point and then using Consume Corpse or Necrotic Traversal. The exploit was fixed by giving the Kurzicks initial control of the southern Caravan Guard point and giving the Luxons initial control of the eastern Caravan Guard point
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-07-06, 11:21:36
Men va fan!  :rythm

Citera
Guild Wars Bonus Mission Pack Promotion

For a limited time, when you spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!

The Guild Wars Bonus Mission Pack will allow you to play through four pivotal moments in Guild Wars history. Earn unique rewards as you go face-to-face with Palawa Joko and his undead army as one of the key figures in the Battle of Jahai. Experience part of Cantha's turbulent past as you witness the violent Tengu Wars. Learn firsthand how the White Mantle rose to power in Kryta. And, finally, discover what became of Gwen after the Charr invaded her home and the Searing destroyed everything she'd ever known.
 
The Guild Wars Mission Pack will be released sometime between November 1 and November 30, 2007. The contents will then be permanently available to the accounts of those who spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store between 12 p.m. (Noon) PST July 5, 2007 and 12 p.m. (Noon) PST October 31, 2007. This promotion is limited to one per account. The Guild Wars Mission Pack is not transferable and will only be available to the exact account that fulfills this promotion.
http://www.guildwars.com/press/missionpack/default.php


Typ tre nya characterslots à €8.99 eller nåt...
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-07-18, 10:22:24
Update 2 - Tuesday July 17, 2007

[edit] Bug Fixes

    * Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
    * Fixed a Party Search issue that caused some players to crash.
    * Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
    * Fixed a map error in D'Alessio Seaboard.

[edit] Miscellaneous

    * English districts are now referred to as Common districts.

[edit] GuildWiki notes

    * As of this update, the Male Paragon's /bowhead emote is bugged. Their right arm will continuously "fall" then reset when using the emote.
    * The bug preventing the Siege Turtle's casting of Siege Turtle Attack has been fixed.
    * The drop-down list no longer displays empty (but available) districts. As such, it is impossible to move to a different language district deliberately if it isn't already created by a different traveling player. The game will use your Guild Wars or Windows language settings to try and guess your intended destination.

Update - Tuesday July 17, 2007

[edit] Party Search

    * Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets “glf monk” as the party’s description in the Party Search panel, “Flamingo Avenger: Party Search – glf monk” will appear in the Chat panel of players in the same district as Flamingo Avenger.

    * Whenever a party leader broadcasts “glf,” “lfg,” lfp,” “wtb,” “wts,” or “wtt” in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.

[edit] User Interface

    * The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
    * The Party panel now automatically resizes vertically to match the contents of the panel.
    * The Party panel now maintains the same position it was placed in while in outposts and missions.
    * The Party panel join frame has been moved to the bottom of the panel.
    * Allies and pets are now listed in collapsible groups in the Party panel while in a mission.

[edit] Domain of Anguish

To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.

    * In Normal mode only, all world effects outside of the final battle have been removed.
    * In Normal mode only, damage output has been reduced for a variety of monsters.
    * The size of several monster groups found in the beginning areas of the City of Torc'qua and the The Foundry of Failed Creations have been reduced.
    * The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
    * Fixed a bug that occasionally caused Mallyx to stop reacting in combat.

[edit] Bug Fixes

    * Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
    * Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.

[edit] Miscellaneous

    * The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars Eye of the North.
    * Improved the system for throttling chat spam.
    * The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
    * The Lightbringer's Gaze and the Lightbringer’s Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
    * Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
    * Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.

[edit] GuildWiki notes

    * The update is very big in size at 569.1 MB and almost 25,000 files. The vast majority of that content are files that will be used in the upcoming expansion, The Eye of the North. It is common for ArenaNet to do so before the release of new campaigns, most likely to limit server load upon the game release.
    * Russian and Polish districts have been added.
    * On the title and character selection screens, the sky in the background is a bit darker. This update also fixed a bug which caused the ocean to appear with a random color on the title and character selection screens.
    * On the character selection screen, the PvP/RP filter now again shows PvP characters to the left of the RP characters instead of on the right.
    * The skill icon for Whirlwind Attack has been changed.
    * When sending a skill template to chat, the words "Skill Template:" will appear in bright green, followed by the name of the template in white. Previously, the link was yellow and showed only the template name.
    * Skill description when hovering over a skill now have the linked attribute listed in dark red.
    * When a character levels up, the level-up message now includes how many attribute points that character has gained.
    * The fog on the Tyria map has been visually changed and some graphical errors were added on the map (for example south of d'Alessio Seaboard).
    * Since the update, many players have reported a graphical problem that causes characters to appear with stretched or missing body parts. Aside from appearance, gameplay does not appear to be at all hindered by this glitch.
    * A "use best texture filtering" option has been added in the graphics tab in the options.
    * In the Fort Aspenwood mission, Siege Turtles do not cast Siege Turtle Attack in some matches.
    * Monk Elite Woven armor no longer shares an inventory icon with normal Monk Woven armor.

    * All ranged weapons that are upgraded with elemental mods now make the same sound as a wand with the same elemental damge
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2007-07-19, 09:51:43
Enklare i DoA, är det bra eller dåligt? Troligtvis bra för oss i CG, eller? :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2007-07-19, 10:09:43
Allt som blir enklare är bra för CG, då vi är så få aktiva spelare =)
Då kan man kanske kasta in en Hero o köra :banana
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-07-19, 12:24:02
...och det finns ju alltid HM om vi skulle bli alltför blasé.
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-08-12, 11:37:20
Någon som kort kan sammanfatta vad som har hänt de senaste 2 månaderna?  :banana
Titel: SV: Nyheter och patchar
Skrivet av: Baal skrivet 2007-08-13, 02:07:36
Någon som kort kan sammanfatta vad som har hänt de senaste 2 månaderna?  :banana

Visst! Ingmar Bergman har dött. Robyn har fått en listetta i England. Anders Borg vill skära ner på försvaret. Och den globala uppvärmningen fortsätter. ;)
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2007-08-13, 16:07:45
Och jag har fått blåskärm flera gånger i GW efter den nya patchen. :)
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-08-13, 20:06:59
Jahapp, då är allt som vanligt fast ändå inte.  :cartman
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-08-22, 13:05:02
News from NCSoft today is that the GW series has so far sold more than 4 million copies. Congrats to ArenaNet on reaching this milestone.


The Guild Wars® franchise of online roleplaying games has broken the four million units sold mark in just over two years. Published by NCsoft® and developed by ArenaNet®, the Guild Wars series (consisting of Guild Wars, Guild Wars Factions™, and Guild Wars Nightfall™) has set the standard for online co-operative and competitive play with award-winning content and a subscription-free business model. Since the first campaign launched in 2005, Guild Wars has developed legions of loyal fans who are hotly anticipating the August 31 release of the game’s first true expansion, Guild Wars: Eye of the North™.

Källa: http://guildwars.incgamers.com/
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2007-09-02, 08:03:22
Recension av den nya expansionen finns här! (http://www.nzgamer.com/hub-pc-reviews-526)

Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-09-02, 15:34:19
Det är ju himla märkligt att de pressar fram en recension av en produkt som varit "live" i knappt mer än ett dygn när de publicerar artikeln. Jag betvivlar starkt att de haft tillgång till EotN innan preview-helgen, och det faktum att de kommenterar slutet på storyn innebär att de har rusat igenom spelet. Men så är ju inte recensionen särskilt djuplodande heller. Det känns som om det har varit viktigast för dem att vara de första som recenserar EotN, istället för att få ut en bra recension.
:joystick
Titel: SV: Nyheter och patchar
Skrivet av: guest1327 skrivet 2007-09-02, 22:16:08
Nyhet är väl att Ragge vaknade till.. DLL ville spela GW och jag installerade snällt, men när det var klart (tog väl en timma med patchandet) så spelade DLL ett annat spel ..  Nå Ragge grymtade till i Aegis, så vem vet,, han kanske hoppar in :)
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-09-02, 22:54:36
Nyhet är väl att Ragge vaknade till.. DLL ville spela GW och jag installerade snällt, men när det var klart (tog väl en timma med patchandet) så spelade DLL ett annat spel ..  Nå Ragge grymtade till i Aegis, så vem vet,, han kanske hoppar in :)


Häng gärna med på tisdag!

Då borde du nog vara i skick för att kunna lira igen ;)
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-10-15, 13:34:27
Underworld and Fissure of Woe Updates


Player testimony (GWO):

When you complete all ten quests in the Underworld an "Underworld Chest" spawns by the Labyrinth Reaper. Each player receives from the chest:

    * One Glob of Ectoplasm
    * One Phantom Key
    * One diamond
    * One inscrabable gold item (can also be a second diamond)


Vi har ju kört en del Tombs, men det var ett tag sedan vi körde UW... ;)


Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-10-15, 13:59:39
Eye of the North Hard Mode

Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.


Hard Mode Rewards in Eye of the North


Hall of Monuments


Report Command

After reviewing the usage of the report command during last weekend’s test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.


We will continue to monitor this feature and make further adjustments as necessary.

Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-10-15, 14:20:15
Nerf-dags!
(It's that time of the year again...)

Skill Balances, October 12, 2007:

In this update, we addressed the melee-overload-versus-block-overload struggle we're seeing in Guild Battles right now. Some of our goals were to increase the viability of split tactics, reduce the effectiveness of a defensive "block web," decrease the effectiveness of some spike-oriented melee skills, and reestablish caster pressure and area-of-effect damage, while not overpowering pure spike builds.

All

The existing specific counters to Spirits were too narrow. This change allows area-of-effects to more effectively neutralize Spirits. It also means Spirit-users may have to place Spirits more strategically.

Assassin

The Assassin's ability to strike, retreat, heal up, and move back in for the kill was limited by the lack of solid basic healing. Shadow Refuge played second fiddle to Feigned Neutrality or non-Assassin self-heals for some time, so we increased the unconditional heal portion of this staple skill. Death's Charge has a very conditional heal that yielded too little Health for its situational nature; the healing has been raised accordingly.

Dervish

As part of our effort to decrease melee damage slightly, we made Wearying Strike less powerful to adjust the ever-popular Avatar of Melandru/Wearying Strike combination.

Elementalist


As part of our movement to augment caster pressure damage, many Elementalist Skills obtained raw damage boosts. The Conjure Skills have been changed so they hit as part of the attack, rather than a separate damage packet. This reduces their power versus Reversal of Fortune. Searing Flames received a boost with longer Burning duration, which we hope will empower the choice to bring one copy of it without creating teams consisting of nothing but Searing Flames Elementalists.

Mesmer

Mantra of Recovery has dominated Mesmer Skill Bars in Guild Battles. We reduced its raw effectiveness to remove the complete reliance on it, then we adjusted the recharge times of a few skills to compensate and make them more attractive without Mantra of Recovery. To further encourage diverse Skill Bars, we increased the effectiveness of most Mesmer elites. Hex Eater Vortex was proving to be too powerful at dealing with Hexes, so we lengthened the recharge time to favor more precise Hex removal. Power Spike is a staple Mesmer interrupt that was inferior to its bigger brothers, so we lowered its Energy cost to 5, making it a more readily available choice. The Drain Enchantment change creates a second Mesmer Skill for self healing, while Illusion of Haste seeks to increase Mesmer split potential.

Monk

The 1/4 second cast time of both Shield of Deflection and Shield of Regeneration made these skills too easy to maintain on a constant basis. We countered this by increasing their recharge times. Enchantment removal should now be a more viable counter to these popular elite skills.

Necromancer

We enhanced Necromancer Enchantment-removal options so they wouldn't be so overshadowed by Mesmers. Chilblains, in particular, received a powerful increase to better fit its hefty 25 Energy price tag (hur uppdateringarna av Chilblains kan kallas en 'powerful increase' är dock enligt mig ett mysterium), while Strip Enchantment, Rend Enchantments, Rip Enchantment, and Gaze of Contempt all received more conservative power increases. Rigor Mortis was improved as another counter to the blocking metagame, while Angorodon's Gaze had its Energy return component reduced to halt the infinite Energy engine.

Ranger

Nature's Renewal was a lot tougher than other Spirits and was getting far too large an armor bonus for its additional levels. We've reduced the level to bring it down to size.

Paragon

We increased the recharge time for "Go for the Eyes!" because it was generating near-limitless Energy, especially when combined with "Watch Yourself!", for Paragons from the Leadership attribute. Aggressive Refrain's tradeoff of 25 Energy had very little consequence, as it was rarely activated more than once per battle. The addition of self-inflicting Cracked Armor should create more interesting choices for this skill.

Warrior

Critical Chop and Agonizing Chop now have longer activation times to reduce their raw spike potential. Without a recharge time, "Watch Yourself!" was like an Energy buffet for Paragons, so we limited its rate while making it last longer so that it is still useful. Finally, "Charge!" was improved to keep up with the newer speed boosts and increase the viability of split tactics.
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-10-15, 18:51:17
Woho Rangern klarade sig bra! :)

Warriorn sådär, stackars er andra med andra karaktärer ! :D
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-10-15, 19:10:08
Va? Rangern fick ju enbart nerfs; 100%! ...och warriorn 75% nerfs!

Jämför med necrons 37,5% och mesmerns 12,5%. För att inte tala om Assassin; bara buffs!

 
 
 


 
:moose



Jag tror inte något av mina standardbyggen har drabbats nämnvärt av denna update. Det skulle möjligen vara ritualisten då, eftersom alla spirits fått sig en omgång med nerf-klubban.

Jag lade först märke till updateringen i morse när jag tog ut Kadya för att plåta Glint-statyn i Salt Flats. Jag är van att se dubbla skadenummer när jag har Conjure Flame på, men nu var de ihopadderade istället. Det tog mig en stund att fundera ut vad som hade hänt. :)
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-10-17, 13:34:47
Skill Updates, October 16, 2007:

Assassin

Monk

Mesmer
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-11-09, 10:16:09
Okej, en större uppdatering, inkluderandes en tillfällig skillbalansering rullar ut igen:

Update - Thursday, November 08, 2007

Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

Dervish

Elementalist

Mesmer

Monk

Necromancer

Ranger

Ritualist

Warrior

PvE-only Skills

Miscallaneous


Guild Wars Wiki notes


 
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2007-11-09, 11:43:55
*lättad*

Alltid lika skönt när de inte är inne och tafsar för mycket på nekron. Nerfen på Soul Reaping måste ju ha fyllt den kvoten för all överskådlig framtid.  :)
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2007-11-12, 08:28:06
Kul att de gjort "Weaken Armour" användbar! Det skall bli intressant att testa detta :eager

Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2007-12-07, 09:36:01
Update - Thursday December 6

Lowered Level Access for Entry into Eye of the North


Updated PvP Rewards


Guild Hall
Three new NPC upgrades are available for guild halls. Members may speak to the Guild Lord in their hall to purchase these upgrades for their guild.


Bug Fixes


Miscellaneous

Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2007-12-07, 17:06:37
  • Flasks of Firewater now provide 3 minutes of drunk effect upon a single consumption.

Yiiihaaa!!! :D
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-01-18, 11:09:53
Så var det dags igen!

Update - Thursday, January 17, 2008

Open Travel: Territory and District UI Changes

Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Guild versus Guild


These changes are primarily intended to adjust the impact of the block mechanic during Victory or Death and restore the importance of aggressive play throughout the match. Heavily defensive teams were too successful at consistently stalling games until Victory or Death, then using defensive skills to negate the impact of enemy NPCs while taking advantage of the damage bonus to compensate for their lack of offensive skills.
 

Assassin


Viper's Defense and Heart of Shadow were far too unreliable and could, for example, cause the caster to Shadow Step away while in the middle of using a skill. This change is meant to give more control to the caster, and make these skills more active and fun to use. Scorpion Wire, an underused skill overall, became less attractive with the addition of Augury of Death, warranting a recharge reduction to improve it. Caltrops needed to be more readily available to compete with other Cripple applications, so we brought the recharge down there as well.
 

Dervish


Aside from the Avatar of Melandru/Wearying Strike combination, options for inflicting Deep Wound were extremely limited for Dervishes. This rework of Pious Assault aims to grant that option to other Dervish builds.
 

Elementalist


We took this opportunity to increase some underpowered Elementalist skills. Elemental Flame gets much more attractive at low attribute levels, Glyph of Essence receives a nice recharge reduction to find room on crowded skill bars, and Chilling Winds gets a duration increase to allow it to spread to multiple targets.
 

Mesmer


Hex Eater Vortex was too prevalent in spikes on a single target, wiping off important protection spells while inflicting solid damage. The damage reduction and recharge increase should put more emphasis on the double-removal aspect. Kitah's Burden and Ethereal Burden had overly long recharges for movement reduction Hexes, so we knocked a third of that time off the top on both. Wastrel's Worry is intended as a staple-yet-conditional Mesmer damage spell, but its low, unguaranteed damage made it unattractive. Upping the damage here should more appropriately reward the times when it does succeed. Finally, many of the skills that could cause problems with Mind Wrack have received power decreases over the last several months, which makes us comfortable inching this skill back up a notch.
 

Monk


Touch-range, repeatable-use resurrection skills still proved too unwieldy for common use in PvP, so we'd decided to give them a generous casting time reduction to make the payoff more in-line with the difficulty of use. Patient Spirit is intended to be a slow but efficient maintenance-style heal, but was far too weak to perform that function previously. Divine Healing and Heaven's Delight received an aggressive range change to serve as an alternate heal for an entire group within the Divine Favor line, while Aura of Stability received a duration decrease to stop endless chains of it to invalidate knock-down.
 

Necromancer


Wail of Doom had a high price even before casting: it's both an elite and in a primary-only attribute line. We wanted to make the skill more usable for those who did decide to make those investments by reducing the Energy cost. Signet of Agony's damage was far too low to warrant any use, so we increased that to add some raw power to this overlooked skill.
 

Paragon


Spear of Fury gets a boost to its adrenaline to help out Paragons, especially in PvE. "We Shall Return!" fits our goal of improving resurrection as a whole, while the lower Energy cost for "Fall Back!" will make it a more viable choice for split tactics in GvG.
 

Ranger


Power Shot, Penetrating Attack, Sundering Attack, and Precision Shot were a bit lackluster in their effects. The intent of a faster speed is to increase overall bow damage output. Magebane Shot has become the clear elite choice for Rangers in GvG due to its low cost ad high effect. At 10 Energy, this skill should now be more appropriately priced.
 

Ritualist


Rejuvenation's low Health made its lifespan too short to take advantage of its effect, so we increased the level to compensate. Sundering Weapon gets additional attacks for more chances to spread Cracked Armor on different foes. Sight Beyond Sight's duration came up slightly, further rewarding this skill choice on Ritualist builds that include melee attacks. Warmonger's Weapon was an endless, unremovable, powerful enhancement that could lock players down for a whole game in 4v4 PvP formats; the recharge increase means it will not be a permanent factor.
 

Warrior


"Coward!" and "You're All Alone!" are primarily split-friendly skills that enable Warriors to engage in skirmish tactics, so improving them should help Warriors perform better when away from the main group in GvG.
 

Bug Fixes



Miscellaneous


 
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-01-18, 11:15:03
Låt mig förtydliga:
"Added the option to bind keys that activate Hero Skills."

 :D :D :D
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-01-18, 11:35:11
 :supporter
Titel: SV: Nyheter och patchar
Skrivet av: guest628 skrivet 2008-01-21, 22:05:23
Nice de
 :thumb
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-01-24, 12:09:00
Update - Wednesday January 23

Skill Updates

Victory or Death


Monk


Dervish



Warrior


Ritualist


 
 
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-03-07, 11:43:39
Update - Thursday March 6, 2008

Skill Updates


Guild vs. Guild

 
Assassin:



Mesmer

 
 
Necromancer


 
Elementalist


 
Monk
 

 
Warrior

 
Ranger


 
Dervish


 
Paragon


 
Ritualist

 
General
 
Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.
 
 
Hero AI


 
Bug Fixes

Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-03-07, 15:01:24
Citera
Fixed a rare bug that would crash the game server.


Ah, så tryggt det känns nu!  :)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-03-20, 11:12:40
http://wiki.guildwars.com/wiki/Game_updates:March_2008 :)
Det senaste är att det nu ska bli stopp för guldförsäljning. Vilket tyvärr medför ett stopp för publika proxys. Något som jag har tänkt koppla min router till bara för att visa hur meningslöst det är att jaga IP-nummer från laglydigt folk. Men men, sån't är livet.

Har någon här råkat ut för detta egentligen? Jag har sett en spammare i Droknar en gång, men inte mer. Och vem köper guld till GW? Det kan väl inte vara en så lukrativ bransch?
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-03-20, 11:40:58
Tja, i en anonym undersökning på GWO (http://guildwars.incgamers.com/forums/showthread.php?t=473988) svarade ~12% att de någon gång hade köpt GW-guld. Det är fantastiskt vad vissa gör för att kunna skaffa status-prylar utan att anstränga sig, och jag tror att skulden till stor del ligger på många av titlarna, och några superdyra items/armordelar.

Jag har sett guldsäljare spamma i bl.a. Lions Arch och Kamadan, och ibland får man även spam från dessa i privata PM. Det var förvisso ett tag sedan jag såg någon nu, men å andra sidan har jag trade-kanalen permanent avstängd, så jag ser inte all spam.
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-03-20, 11:42:55
Och vem köper guld till GW? Det kan väl inte vara en så lukrativ bransch?

Haha! Definitivt dagens sanning! Det finns i princip ingenting i GW som är värt att ödsla pengar på, mer än ren fåfänga (vilket i sig känns som fjanteri av episka proportioner)! Det finns ingen "loot" som gör dig über på något sätt i GW, tack och lov! :)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-03-20, 17:23:04
Det enda jag kan tänka är om man vill ha riktigt fina runor alternativt de absolut dyraste dräkterna. Men till skillnad från vov så har ju de dyraste dräkterna budgetalternativ med precis samma prestanda.

Detta är utan tvekan min favoritsak med GW, att jag som sporadisk spelare har samma möjligheter att dra runt som 24/7-typerna. Jag slipper dessutom vara social om jag inte känner för det, vilket jag sällan gör. :)

Och ungefär 12 procent på en fansite är ingenting. För det första är det inte normal-spelarna som besöker sådana forum och sidor, för det andra är 12 procent en rätt så liten grupp spelare... Och nej, detta är inte starten till ett flamewar. :)

De som köper och spelar spel är oftast inte gamers om man ska vara rent krass. Se på Sims och de där karaokespelen som alltid toppar listorna, med risk för att verka fördumsfull, men de flesta som spelar dem kommer aldrig gå in i ett forum...
http://forums.galciv2.com/303512 - Denna texten behandlar detta ämne väldigt bra. :) :offtopic
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-03-20, 17:57:33
Mycket intressant artikel Felladin, och väldigt sann! F.ö., spelet som han nämner, "Sins of a Solar Empire", har jag funderingar på att köpa då det verkar mycket bra!

Så, hur många kände till den titeln? ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-03-20, 19:20:06
Kanske ska flytta detta från tråden. :)
Jag kände till spelen som Stardock gör. Dock var det en annan sida som tipsade om denna artikel.
Men men, Stardock utvecklar ett annat spel som kommer heta Society. Det har varit knäpptyst om det i evigheter, men OM det blir färdigt kommer det bli riktigt mäktigt...
http://www.societygame.com/

Bl.a. så kommer man kunna avla sina kungligheter för att få fram avkomma med speciella egenskaper. Det blir en hel del resursmicklande. Man kommer kunna kontrollera vissa saker via terminal och mobil. Samt, det kommer vara gratis (med reservationer).
Om det kommer? Vem vet...
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-04-03, 18:04:17
Miscellaneous

    * Increased the effectiveness of the Lucky Aura.
    * Loremaster Ermenred in Lion's Arch will now allow characters to travel back to Pre-Searing Ascalon after they've successfully performed a number of tasks.  :supporter
    * Tanned Hide Squares are now Tanned Hide Polygons.
    * Increased Paragon base armor to 100.
    * Scythes now hit a single target.

Okej, så det faktum att detta stod som uppdateringar den första april, kan ha med saker och ting att göra, men visst hade det varit kul? :)
Det kom en liten bunke skill-updates också, men de var inte lika skoj (aka, inget skedde med Elementalists, så jag bryr mig inte :) ).
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-04-03, 23:33:33
Hahaha! När jag läste den där updaten tidigare idag började jag garva redan vid "Diversion: increased duration 120 seconds...  :cartman

Och "Ursan Blessing: reduced recharge to 5 seconds; this skill is no longer PvE-only." är ju pretty hilarious också! Förstå vad sura folk ska ha blivit innan de kollade datumet! :rotflmao
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-04-03, 23:54:22
Släppa Ursan som pvp skill hade nog inte gjort nått iofs ^^
24 personer..alla springer runt o viftar med björnlabbar,,då slåss man ju på lika vilkor iaf ^^
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-04-04, 07:21:30
Update - Thursday April 3

Farewell Party for Gaile and The Frog

    * Made preparations for the farewell party for Gaile and The Frog.
    * Beginning at Noon Pacific (-7 GMT) on Friday, April 4, 2008, special event collectors will show up in Lion's Arch, Kamadan, and Shing Jea Monastery.
    * Beginning at Noon Pacific (-7 GMT) on Saturday, April 5, 2008, The Frog will show up every three hours until his final appearance at Noon Pacific (-7 GMT) on Monday, April 7, 2008.
    * The special collectors for this event will remain until the end of the farewell party at Noon Pacific (-7 GMT) on Monday, April 7, 2008.
    * For more information on the event, see the Gaile farewell event page.


General

    * Added the second set of winning weapons and items from the 2007 Guild Wars Design-A-Weapon Contest.


Guild vs. Guild

    * Updated Automated Tournament map rotations.
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-04-18, 09:09:07
Blerk..mer Nerfs  :doh


Update - Thursday April 17
Guild vs. Guild

    * Warrior's Isle: Adjusted the location of NPCs in red base.
    * Druid's Isle: Removed two archers from both bases.
    * Burning Isle: Removed two archers from both bases.
    * Updated Automated Tournament map rotations.


Skill Updates

    Assassin

        * Assassin's Remedy: increased Energy cost to 10.


    Mesmer

        * Hex Breaker: changed skill type back to stance.
        * Fragility: decreased Energy cost to 5.
        * Fevered Dreams: decreased recharge to 8 seconds.
        * Chaos Storm: decreased Energy cost to 5.
        * Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
        * Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.


    Necromancer:

        * Dark Pact: increased damage to 10..70.


    Elementalist:

        * Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
        * Ward Against Melee: decreased duration to 1..18 seconds; no longer protects Guild Battle NPCs.
        * Lightning Orb: this skill no longer applies Cracked Armor.
        * Glyph of Concentration: decreased number of spells affected to 1.
        * Shockwave: increased casting time to 1 second.
        * Ward Against Harm: no longer protects Guild Battle NPCs.
        * Ward Against Elements: no longer protects Guild Battle NPCs.


    Monk:

        * Aegis: increased Energy cost to 15.


    Warrior:

        * Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.


    Ritualist:

        * Flesh of My Flesh: increased recharge to 10 seconds.
        * Death Pact Signet: increased activation time to 4 seconds.
        * Ancestors' Rage: increased casting time to 1 second.
        * Splinter Weapon: increased recharge to 8 seconds.
        * Recuperation: no longer affects Guild Battle NPCs.
        * Life: no longer affects Guild Battle NPCs.
        * Pure Was Li Ming: no longer affects Guild Battle NPCs.
        * Displacement: no longer protects Guild Battle NPCs.
        * Shelter: no longer protects Guild Battle NPCs.


    Dervish:

        * Mystic Sweep: increased activation time to 1 second.
        * Eremite's Attack: increased activation time to 1 second.


    Paragon:

        * Song of Restoration: increased recharge to 30 seconds.
        * Ballad of Restoration: increased recharge to 30 seconds.
        * Harrier's Toss: increased activation time to 1 second.


Bug Fixes

    * Fixed a bug that caused Ritualist Spirits to stop attacking if their caster has moved outside of compass range.
    * Fixed lighting issues with the Demonic Aegis, Draconic Aegis, Draconic Scythe, Dryad Bow, and the Eaglecrest Axe.
    * Fixed a bug that caused the Paragon skill "Never Surrender!" to affect non-party allies.
    * Fixed a bug that caused the Monk skill Healer's Boon to improperly affect skills on occasion.


Miscellaneous

    * Implemented UI for trial accounts which displays the time remaining on the trial.

Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-04-18, 11:08:02
Temporär nerf.

Citat från: GW Game Devs
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.

http://wiki.guildwars.com/wiki/Developer_Updates (http://wiki.guildwars.com/wiki/Developer_Updates)
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-04-28, 09:54:30
Hur är det möjligt?!  :eek

I FYRA DAGAR har Prophecies haft ett slut, utan att jag har vetat om det! Eftertexter, fyrverkerier, vapen - hela rubbet tydligen! :D  :supporter

Nu känns ju plötsligt Hell's Precipice som ett riktigt relevant projekt... Jag menar, vem vill inte uppleva nedanstående first hand? :D

(http://img.photobucket.com/albums/v235/lazzaro306/endgame.gif)


Citera
Update - Friday April 25
Bug Fixes

* Fixed a bug that prevented some Deldrimor crafted items from accepting appropriate upgrade components.
* Fixed a bug that would cause the entire party to zone when one player left the original campaign end game area.


Update - Thursday April 24
Bug Fixes

* Fixed a bug that prevented players from gaining access to the original Guild Wars end run (following the Hell's Precipice mission).
* Fixed a bug that prevented the Priest of Balthazar from working correctly with PvP characters.


Update - Thursday April 24
Guild Wars Third Anniversary Celebration

* Made preparations for the Guild Wars Third Anniversary event.
* New end-game area: Players who complete Hell's Precipice (the final mission of the first campaign) will receive a Deldrimor Talisman. This trophy can be exchanged for one of the new Deldrimor weapons. The end-game area is permanent and will remain in place after the anniversary event finishes.
* Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Rollerbeetle Racing and Dragon Arena outposts by speaking with special event NPCs located in the Great Temple of Balthazar, Lion's Arch, Kamadan, and Shing Jea Monastery.
* Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Boardwalk in Shing Jea Monastery.
* The event will conclude and all special event NPCs will leave at Noon Pacific (-7 GMT) on Tuesday, April 29, 2008.
* For more information, see the Guild Wars Third Anniversary event page.


Skill Update

Necromancer
* Dark Pact: reverted back to 10..48 damage.


Bug Fixes

* Fixed a bug that could cause Heroes to occasionally ignore placed flags.
* Improved Hero/Henchmen responses to effects that cause skills to fail, such as Spell Breaker. If the target is immune to a skill, Heroes will now stop activating that skill after a small number of failures.
* Improved Hero AI for the Monk skill Pacifism; Heroes will no longer use the skill on spellcasters unless specifically ordered to.
* Fixed a bug that caused the Monk skill Spirit Bond to heal an incorrect number of times when recast on a target already enchanted with Spirit Bond.
* Fixed a bug that prevented some players from unlocking the Hero Battles outpost.
* Fixed a bug that allowed characters to equip skills from multiple secondary professions.
* Fixed Monk Obsidian Armor to make it appear correctly from the back.
* Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off.
* Fixed a bug that caused the Paragon primary attribute Leadership to not give Energy to characters when the skills "The Power Is Yours!" and "Never Give Up!" were used.


Miscellaneous

* Updated the selection of Wayward Wands and Straw Effigies at the end of the Factions campaign to include attributes that could not be found on rods and focus items when that campaign was released.
* Updated the selection of Staffs of the Forgotten and Golden Boar Scepters at the end of the Nightfall campaign to include Energy Storage versions.
http://www.guildwars.com/support/gameupdates/
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-04-28, 10:28:22
Jag sprang faktisk igenom den med Elen i Fredags  :supporter
Kändes mer motiverat nu + att man får se en ny plats i Drocknar's ;)
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-04-28, 10:38:25
Ah! Förstås! ;)

Jag läste någonstans att man hamnar i det som brukade vara Shiverpeaks Arena, och som har varit stängd längelängelänge?

Och jag läste vidare att man inte bara kunde byta till sig ett vapen "första" gången man gjorde missionet, utan att ANet också har placerat en vapensmed där som - naturligtvis mot en kostnad - kan tillverka vad vapen man vill där när man passerar fortsättningsvis?
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-04-28, 13:19:02
Man hamnar i gamla arenan antar jag,,porten till höger bakom "glint" där man får Titan questarna.

Vad vapen gäller så..?? uh.
Jag fick mig allt en Droknar's staf till Atroxa,,men det fanns även en WS som gjorde gold weaps..
vanliga utan stats,,inget speciellt, mer än möjligen ett unikt skin.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-05-13, 10:57:40
Citera
Update - Monday, May 12, 2008

Undocumented update.
[edit] Guild Wars Wiki notes

    * This update removed the Henchmen Eve, Devona, and Aidan from the Central Transfer Chamber. Some of the removed henchmen are appearing and disappearing repeatedly in some districts.
Någon som är smartare än mig som kan förklara varför de ska ta bort dem? Eller de har bytt ut dem mot andra? Inte för att jag använder ngn av dem, men hade varit kul med en förklaring... :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-05-13, 11:26:24
Ingen aning =/..GW Lore kanske inte tillåter dom att vara där eg. =P
Eller oxå kanske det finns nån teknisk förklaring..
Får se om jag hittar info om det under dagen :hm
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-05-23, 08:10:28
Guild Wars Game Update Notes

Update - Thursday May 22
Restoration of Skill Effectiveness in PvE
With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update. In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:

    Assassin

        * Shadow Form: increased duration to 5..30 seconds.

    Elementalist

        * Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

    Mesmer

        * Energy Drain: decreased recharge to 20 seconds.
        * Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

    Monk

        * Light of Deliverance: decreased recharge to 6 seconds.

    Necromancer

        * Discord: decreased casting time to 1 second.

    Paragon

        * "Incoming!": increased duration to 1..5 seconds.
        * Defensive Anthem: decreased activation time to 1 second.

    Ranger

        * Penetrating Attack: increased damage to 5..25.
        * Sundering Attack: increased damage to 5..25.

    Ritualist

        * Ritual Lord: increased Spirit recharge reduction to 15..75%.

    Warrior

        * "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Restoration of April Balance Changes (PvP)
We are also reintroducing the PvP balance changes that we tested from April 17 - May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

    Assassin

        * Assassin's Remedy (PvP): increased Energy cost to 10.
        * Shadow Form (PvP): decreased duration to 5..15 seconds.

    Dervish

        * Eremite's Attack (PvP): increased activation time to 1 second.
        * Mystic Sweep (PvP): increased activation time to 1 second.

    Elementalist

        * Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
        * Lightning Orb (PvP): this skill no longer causes Cracked Armor.
        * Ward Against Melee (PvP): decreased duration to 1..18 seconds.

    Monk

        * Aegis (PvP): increased Energy cost to 15.

    Necromancer

        * Enfeeble (PvP): increased recharge to 10 seconds.

    Paragon

        * "Never Surrender!" (PvP): decreased duration to 10 seconds.
        * Ballad of Restoration (PvP): increased recharge time to 30 seconds.
        * Harrier's Toss (PvP): increased activation time to 1 second.
        * Song of Restoration (PvP): increased recharge time to 30 seconds.

    Ritualist

        * Ancestors' Rage (PvP): increased casting time to 1 second.
        * Death Pact Signet (PvP): increased casting time to 4 seconds.
        * Flesh of My Flesh (PvP): increased recharge to 10 seconds.
        * Splinter Weapon (PvP): increased recharge to 8 seconds.

Restoration of April Balance Changes (PvE and PvP)
These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

    Elementalist

        * Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
        * Shockwave: increased casting time to 1 second.

    Mesmer

        * Chaos Storm: decreased Energy cost to 5.
        * Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.
        * Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
        * Fevered Dreams: decreased recharge to 8.
        * Fragility: decreased Energy cost to 5.
        * Hex Breaker: this skill now counts as a Stance.

    Warrior

        * Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
        * Steelfang Slash: increased recharge to 1 second.

Bug Fixes

    * Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
    * Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
    * Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
    * Heroes will now use the Necromancer skill Blood is Power more often.
    * Fixed a bug that allowed some players to exceed party size limits with Heroes.
    * Fixed a bug that caused the Necromancer skill Grenth's Balance to occasionally deal an incorrect amount of damage/healing.
    * Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
    * Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
    * Fixed minor clipping issues occurring on Ranger masks when they're worn by some Factions or Nightfall characters.

Miscellaneous

    * A Ranger's fur-lined mask can now be crafted by armorer Seifred in Droknar's Forge, or purchased using Tournament Reward Points from Tolkano in the Great Temple of Balthazar.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-05-23, 09:29:02
 :eek

Det var ju lite oväntat, fast eftersom vi har haft PVE-onlyskills rätt länge är det kanske inte så konstigt.  :)

Frågan är ju hur det blir nu - i hur hög grad PvE-skillsen alls kommer att ändras framledes? Jag hör ju till dem som envist hävdar att det ständiga skillbalanserandet (som ju vanligen har haft sin grund i PvP) också har varit bra för PvE (hur surt det än har känts för stunden), eftersom det hela tiden har tvingat fram ett experimenterande med byggen också i PvE.  :)

Är vi nu övergivna i en värld överfylld av ursans?  ;)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-05-23, 10:32:23
Även om det egentligen inte stör mig för 5 sekunder,,
,,då jag hellre sätter mig på ett glödgat järn än att spelar pug med obstinata 12 åringar som alla tror att just de är bäst i hela spelet.

Så hade jag ju gärna sett en nerf av URSAN bara för sakens skull...
GW har alltid varit ett skill baserat spel i dubbel bemärkelse,,välj rätt skill & ha "the skill" att nyttja dem.
Med URSAN kan ju vilken flappetiflapp som helst rusa in o vifta..me dislike.  :smoke
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-05-26, 19:19:07
Håller med att Ursan är en mes-skill.
Men om de nu delat upp PvP och PvE mer eller mindre helt och hållet. Hur skulle det vara med att göra så ens hjältar kan lägga PvE-skillsen som är art-specifika? Jag vill kunna ge Jora lite Norn-skills (och var i helv*te finns hennes björnhamn), Livia lite Asura-skills osv.
Och ja, jag vet att Jora blev av med sin björn, men hon hamnade ju på god fot sedan. Kunde man inte fått den då? *hmpf* Ripoff! :p
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2008-06-02, 08:18:54
Detta var verkligen oväntat! Jag har fått för mig att detta med PvP/PvE-skills varit lite av en helig ko för Anet-teamet. Och jäsicken var krångligt det blir nu :cartman

Ursan blessing? Är det nya FOTM-skillen?
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-06-02, 09:37:52
Lite så. Men den är också i behov av lite nerf. En skill som gör att casters can rusha en boss i närstrid är kanske inte jättekul att ha med i ett spel...  :cartman

Det är dock helt ok för min del att de skiljer på PvP/PvE-versioner av skills. Det är viss skillnad att bli anfallen av 30 ice imps lvl 26 (Mineral Springs) eller 8 PvPspelare. Även om ice imps inte är så intelligenta, så har de ju antalet på sin sida.
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-06-02, 19:17:30
Det är dock helt ok för min del att de skiljer på PvP/PvE-versioner av skills. Det är viss skillnad att bli anfallen av 30 ice imps lvl 26 (Mineral Springs) eller 8 PvPspelare. Även om ice imps inte är så intelligenta, så har de ju antalet på sin sida.

Jepp, man möter hellre 30 st. lvl 26 ice imps än 8 st. duktiga pvp spelare! :)
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2008-06-03, 07:20:07
 :stupid
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-06-13, 07:12:14
Guild Wars Game Update Notes

Update - Thursday June 12
Skill Updates

In this update, we are again changing a few key skills for PvP only or for PvE only. However, most of the skill balances are the same for both the PvP and PvE aspects of the game.
PvE and PvP

Most of these changes improve upon existing skills. A few are power reductions that are not expected to be detrimental to PvE play. Three skills (Soul Bind, Rust, and Lightning Touch) are having their core function changed to make them more useful outside of niche circumstances. The following skills will change in both PvE and PvP:

    Elementalist

        * Rust: increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10..70 cold damage. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets."
        * Lightning Touch: functionality changed to: "Target touched foe and all adjacent foes are struck for 10..60 lightning damage. Foes suffering from a Water Magic hex are Blinded for 3..8 seconds. This skill has 25% armor penetration."
        * Arc Lightning: increased conditional damage to 15..75.

    Mesmer

        * Drain Enchantment: increased Energy gained to 8..17.
        * Drain Delusions: increased multiplier for Energy gained to 4; increased recharge to 12 seconds.
        * Wastrel's Worry: increased damage to 20..100.

    Monk

        * Strength of Honor: increased recharge to 15 seconds.
        * Holy Wrath: increased recharge to 10 seconds.
        * Aura of Stability: decreased duration to 3..8 seconds.
        * Balthazar’s Pendulum: decreased duration to 5..10 seconds.

    Necromancer

        * Fetid Ground: decreased Energy cost to 5.
        * Suffering: increased Health degeneration to -1..3.
        * Vile Miasma: increased Health degeneration to -1..5.
        * Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

    Paragon

        * "Can't Touch This!": decreased Energy cost to 5.
        * Barbed Spear: increased Bleeding duration to 5..20 seconds.

    Ranger

        * Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
        * Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.

    Warrior

        * Bull's Charge: increased movement speed to +33%.
        * "Charge!": increased duration to 5..13 seconds.
        * Symbolic Strike: increased conditional damage to 12.

PvE Changes

The improvements here are appropriate for PvE but would not benefit PvP play balance. The following skills will change in PvE:

    Dervish

        * Mystic Regeneration: decreased recharge to 5 seconds; increased the maximum number of enchantments counted to 8.

    Mesmer

        * Energy Drain: increased multiplier for Energy gained to 3.

PvP Changes

The significant power reductions here are important to address current PvP play balance but are not necessary for PvE. The following skills will change in PvP:

    Mesmer

        * Mantra of Inscriptions: decreased the recharge of signets to 5..35% faster.

    Ritualist

        * Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
        * Splinter Weapon: decreased damage to 5..30.

    Warrior

        * "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."

Bug Fixes

    * Rift Wardens in the Underworld now only teleport the player speaking to them if the Underworld Chest has appeared.
    * Fixed a missing player name in Norgu’s dialog in the Throne of Secrets.
    * Fixed a bug that caused Heroes and henchmen to occasionally respond improperly to placed flags when fighting enemy Spirits.
    * Fixed a bug that caused some catapults to hit the area around themselves with their attack.
    * Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-06-30, 10:45:35
Hall of Monuments kommer att bli account based istället för character based!  :supporter

...det vill säga, framför allt i relation till det framtida GW2. Och det innebär att man kan göra saker med olika karaktärer och ändå få tillgång till dem i GW2 istället för att behöva slita ihop allt man till äventyrs vill ha med en karaktär.

http://wiki.guildwars.com/wiki/Developer_Updates (http://wiki.guildwars.com/wiki/Developer_Updates)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-06-30, 22:53:13
Ohå,,nice  :thumb
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2008-07-01, 09:07:55
:winner

Men blir det från och med patchen, eller sker det något retroaktivt?
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-07-01, 10:36:00
Så vitt jag förstår är det inte sagt exakt när det hela kommer att implementeras, bara att det med säkerhet kommer att ske. Anledningen till att ArenaNet talar om det redan nu är förstås för att folk omgående ska kunna börja lägga tid på alla sina stackars gamla förbigågna karaktärer igen, om de vill. :)

Casual ftw!  :supporter
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2008-07-01, 13:50:25
Jag gissar iofs att rewarden i GW2 kommer att bli tämligen värdelös. Det går ju inte att ge fördelar som rubbar "balansen" i ett spel. Men det kan ju bli kul ändå, tex en fyverkeripjäs, en rolig pumpa-hatt, eller varför inte, ett häftigt (meningslöst) husdjur? :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-07-01, 14:54:50
Det finns väl inga meningslösa husdjur  :eek

Gotta catch em all jueee  :D
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-07-01, 15:41:36
Tror inte det kommer bli ngt som rubbar balansen, men t.ex. en hero som man bara kan få om man har dennes förfader i sin Hall of monuments, en rustning som du bara kan få genom att ha den i HoM och så vidare. Handlar alltså antagligen om rena kosmetiska variationer mot de som GW2-köparna kommer att få.

Sedan kan ju en "gåva" ha rätt stor inverkan på en individs ekonomi, som t.ex. AoC drinking cape och LotrO's Light of Galadriel (eller vad den nu hette) som var en gåva i vissa tidningar. För att inte tala om andrahandsvärdet på Asura minipet och liknande som ju satte ett pris på GW-guld, eftersom en tidning kostar ca 60 kr, och sedan säljer man sin minipet för x antal tusentals guld.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-08-05, 17:12:42
Det ryktas om en stor update den här veckan. Dels har det inte hänt något på ett tag, och sedan har man hittat följande lilla godbit på Linsey Murdock's wiki-journal, skrivet den 31'a Juli:

Citat från: Linsey Murdock
Work has been crazy for me this week. Trying to get everything ready for the next build, which barring complications, should be out next week. Plus working on getting things rolling on the stuff planned for next month. Right now I'm working on writing up the Dev Update for all the changes incoming. I don't know if I can actually explain all the thoughts behind the stuff we are doing, but we'll see. If people have questions, which I'm sure they will, I would be happy to answer them here once it's Live. Man, it's going to be one monster of an update. Should be interesting. Heh.

 :eager :eager :eager
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-08-05, 18:19:37
Undrar om man kan göra backup på sitt konto?
*minns skräckfyllda exempel på patchar som lett till undergång och avlidna katter*
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-08-05, 18:33:14
  :eager

Jag tror inte att vi behöver vara så oroliga - det är ju ändå ArenaNet vi talar om, och de brukar ju inte ställa till saker allt för mycket! :) (peppar, peppar)
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-08-08, 18:42:45
Jahapp, patchen är ute, men den är så omfattande att jag inte tänker klistra in den här.  :p

Besök ANet's Dev-update sida och spana in vad som har hänt:

http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates#.5BDev_Update.5D_August_Balance_Changes_-_7_August_2008 (http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates#.5BDev_Update.5D_August_Balance_Changes_-_7_August_2008)

Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-08-08, 21:19:06
För rangers så var denna patch för en gångs skull helt fantastisk! Det blir  :thumb x 5 i betyg där!

Incendiary arrows är nu fastsmetad på min samt mina ranger heroes skill bars!
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-08-08, 23:05:52
Spännande förändringar. Helt rätt att blessings inte ska vara beroende av Energy. En vanlig runda har jag 84 points, det gav en väldigt lång runda med Blessings. :)
I övrigt har man väl hittat en del nya elites att leta upp och testa. Undrar om de fixat till minion-grejen så Olias kan använda den utan att skämma ut sig...
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-08-08, 23:46:30
Minion-grejen? Har inte Olias skött MM-andet med den äran? ;)

Det är klart...han kan vara lite seg ur startgroparna emellanåt...
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-08-09, 14:11:11
Det var nog mest en allmän fundering om de har hunnit fixa till så att inte heroes klantar till de nya eliterna. Om man ska vänta med att ge dem till heroes alltså.

Och jo, Olias är en mycket bra MM, det är alltid lika trevligt att sitta och titta när en intet ont anande fiende vandrar rakt in i ett hav av minions. Mwahahaha!!! :)
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-08-09, 14:21:46
Jupp! :) Det enda som jag irriterar mig på, är att han hellre ömt vårdar sina minions istället för att följa med gruppen. Finns få saker som är så spännande som att hamna i en rejäl strid med sin presumtiva survivor, och samtidigt inse; "eh, hallå, var är Olias?". Ibland måste jag sätta en flagga för att han ens ska orka sticka fram nyllet.  :nono
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-09-02, 12:44:37
http://wiki.guildwars.com/wiki/M.O.X._the_Golem
Ja, jag vet att jag nämnt honom innan och att han inte är släppt än. Men på torsdag är det meningen att MOX ska dyka upp. En hero som inte får vara med i PvP för att han är så stor att han skulle glitcha broar och störa bilden under strid. :D  :pistols
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-09-19, 08:44:36
Anet firar the international "Talk like a pirate day", genom att göra om NPCs till corsairs, och låta monstren droppa "grog"!  :D

Edit: försökte bifoga en bild, men det gick inte. :/
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-09-19, 08:53:17
 :bow ArenaNet!
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-10-30, 10:27:54
Treasurehunter- och Wisdomtitlarna blir snart accountwide. :)

http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal (http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-10-30, 12:35:57
Låter som en bra grej för de som har tid att köra flera karaktärer... Påbörjade en Dervish, men allt jag kunde tänka på var att varje minut med henne så förlorade jag tid att dra Windlore genom NF... :doubt
Unlucky-titeln nämns i wikin och jag måste fråga, är det någon här som vet om den påverkar något? För min unlucky överstiger vida min lucky-titel (go figure), så hade varit kul att veta om det innebär att min karaktär verkligen är doomed eller om det bara är en förfulning av titel-listan?
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-10-30, 14:00:45
Har de un-nerfat Incendiary arrows än då?  :headbang
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-11-14, 05:22:33
Monster-update!!!

Har inte haft tid att kolla in den ordentligt, men jag hittade den nya lore NPC'n i Lion's Arch. :)

Edit: Blev tvungen att korta ned inlägget, eftersom det överskred maxgränsen för antal tecken. Den fullständiga listan hittar ni här (http://www.guildwars.com/support/gameupdates/).

Update - Thursday November 13
Title Rebalance

Luxon/Kurzick Titles

All of the methods for gaining Luxon and Kurzick faction which can be used to progress the Friend of the Luxons and Friend of the Kurzicks titles have been significantly rebalanced, and several new methods have been added. Players should now have many interesting options for gaining faction that are similar to the pace of the quests that had been efficient ways to earn these titles. Missions

There are now a few new ways to earn the Luxon/Kurzick titles by playing through missions.

* It is now possible to use the "Shiro's Return" storybook to record your progress through the Guild Wars Factions storyline. You can turn this book in to the Kurzick Poet or Luxon Bard for a significant title point reward. See the "Storybooks" section below for more details.
* Arborstone and Eternal Grove now give 1000 Kurzick faction for each level of completion. This is a one time only reward.
* Boreas Seabed and Gyala Hatchery now give 1000 Luxon faction for each level of completion. This is a one time only reward.
* Unwaking Waters now gives 1000 Luxon or Kurzick faction for each level of completion depending on which side was entered from. This is a one time only reward, regardless of which type of faction was given.
* Faction will automatically be added to your account the next time you log in on each character that has achieved any levels of completion in these missions prior to these new rewards. If your faction is already full or your cap is too low to accept the amount owed to you, this crediting will be delayed until the next time you zone into an outpost or instance and your account has the room to accept the faction you are owed.

Vanquishing

This is a new way to earn faction.

* Added Luxon or Kurzick faction bonuses for Vanquishing zones in the Jade Sea and Echovald Forest. Faction amount is equal to 50 times the number of monsters killed.

Alliance Battles

* Increased Luxon/Kurzick faction per kill in Alliance Battles to +10.

Challenge Missions

[snip]

Competitive Missions

[snip]

Elite Missions

[snip]

Maximum Faction Limits

There are now a number of ways to increase the maximum amount of Luxon/Kurzick Faction that you can hold at once. Speak to any [Faction Rewards] NPC to see what you have left to do to increase your faction cap.

[snip]

Other Changes

* Increased the cost of Jade and Amber from Faction Rewards NPCs to 5000 faction.
* Added Luxon Scavenger [Faction Rewards] NPCs to the following outposts: Leviathan Pits, Eredon Terrace, Kaanai Canyon, Etnaran Keys, Saltspray Beach, Grenz Frontier, and The Ancestral Lands.
* Added Kurzick Bureaucrat [Faction Rewards] NPCs to the following outposts: Vasburg Armory, Lutgardis Conservatory, Kaanai Canyon, Etnaran Keys, Saltspray Beach, Grenz Frontier, and The Ancestral Lands.
* The quest Securing Echovald Forest in the Echovald Forest now requires players to kill groups of Luxons at each checkpoint.
* The quest Scout the Coast in the Jade Sea now requires players to kill groups of Kurzicks at each checkpoint.

Sunspear/Lightbringer Titles

A number of new ways have been added to earn the Sunspear and Lightbringer titles. Additionally, a number of existing rewards related to these titles have been increased.
Missions

* It is now possible to use the "Night Falls" storybook to record your progress through the Guild Wars Nightfall storyline. You can turn this book in to the Sunspear Signalman or Lightbringer Scrivener for a significant Sunspear or Lightbringer point reward. See the "Storybooks" section below for more details.

[snip]

Vanquishing

* Added Sunspear title point bonuses for Vanquishing zones in Istan and Kourna. Point amount is equal to 5 times the number of monsters killed.
* Added Lightbringer title point bonuses for Vanquishing zones in Vabbi and The Desolation. Point amount is equal to 5 times the number of monsters killed.

Challenge Missions

[snip]

Quests

[snip]

Eye of the North Titles

Vanquishing

* Added Vanguard title point rewards for Vanquishing zones in The Charr Homelands. Point amount is equal to 5 times the number of monsters killed.
* Added Norn title point rewards for Vanquishing zones in The Far Shiverpeaks. Point amount is equal to 5 times the number of monsters killed.
* Added Asura title point rewards for Vanquishing zones in The Tarnished Coast. Point amount is equal to 5 times the number of monsters killed.

Dungeons

* Increased the repeatable Dwarven, Vanguard, Norn, and Asuran title point rewards for completing a dungeon to half of the first time reward.

Bounties

* The Boss Bounty effect now gives a bonus for each Boss killed within the time period.

Challenge Mission

* Added a Dwarven title point reward for getting the Daily, Monthly, or Quarterly best in Glint's Challenge. Getting the Daily best gives +1500 points, the Monthly best gives +3000 points, and the Quarterly gives +6000 points.
* Increased the amount of Dwarven title points given for completing wave 2 in Glint's Challenge to 50.
* Increased the amount of Dwarven title points given for completing wave 3 in Glint's Challenge to 75.
* Increased the amount of Dwarven title points given for completing wave 4 in Glint's Challenge to 100.
* Increased the amount of Dwarven title points given for completing wave 5 in Glint's Challenge to 125.
* Increased the amount of Dwarven title points given for completing wave 6 in Glint's Challenge to 150.

Charr Battle Plans Missions

* Increased the Vanguard title point rewards for completing a Charr Battle Plans mission to 1000.

Quests

* Increased the Vanguard title point reward for the quest The Assassin's Revenge in the Charr Homelands to 150.
* Increased the Dwarven title point reward for the quest Attack on Jalis's Camp in The Far Shiverpeaks to 200.
* Increased the Dwarven title point reward for the quest In the Service of Revenge in The Far Shiverpeaks to 300.
* Increased the Dwarven title point reward for the quest Krak's Cavalry in The Far Shiverpeaks to 200.
* Increased the Dwarven title point reward for the quest The Destroyer Challenge in The Far Shiverpeaks to 150.
* Increased the Dwarven title point reward for the quest Destructive Research in The Far Shiverpeaks to 150.
* Title points will automatically be added to your title tracks if you completed any of these quests prior to the increased rewards.

Wisdom/Treasure Hunter Titles

* The Wisdom and Treasure Hunter titles are now account-based. To credit previously accumulated points to the new account total, you must log in to each character that has points. Once these points have been credited to the total, the transfer is permanent even if the character is later deleted. All points received after today will go to the account total.

Unlucky Title

* Unlucky points given each time you break a lockpick now increase as your chance to retain a lockpick upon use goes up.

Storybooks

Storybooks have been added to all three campaigns. Storybooks are a way of recording your progress and earning rewards for playing through missions.

* If you are holding a Storybook in your inventory when completing one of the missions in that story, it will record your progress by filling in the corresponding page.
* Once you have filled in half the pages of a Storybook you can take it to an NPC who collects copies of that particular book in exchange for rewards such as gold, experience, and title points. The more complete your storybook is, the better the reward you will get.
* Most storybooks have both Normal Mode and Hard Mode versions. Rewards are better for turning in a Hard Mode version.
* You can fill out and turn in as many copies of a book as you like but some NPCs will stop accepting Normal Mode books when you reach a certain title rank.
* If you forget to bring a book with you on a mission, the corresponding NPC can fill in the missed page for you for a small fee. Missions don't have to be done in chronological order for you to get credit.

Guild Wars

* "The Flameseeker Prophecies" picks up your story in Lion's Arch and stays with you all the way to the Ring of Fire Island Chain. There are Normal and Hard Mode versions of this book.
* You can get a copy of this book from Gordon Ecker [Tyrian Loremaster] in Lion's Arch.
* Gordon Ecker [Tyrian Loremaster] rewards gold and experience for copies of "The Flameseeker Prophecies."

Guild Wars Factions

* "Shiro's Return" picks up your story in Kaineng Center and stays with you all the way to the Imperial Palace. There are Normal and Hard Mode versions of this book.
* This book is available from Anja [Luxon Bard] or Gorani [Kurzick Poet] in Kaineng Center.
* Anja [Luxon Bard] gives Luxon title points, gold, and experience for copies of "Shiro's Return."
* Gorani [Kurzick Poet] gives Kurzick title points, gold, and experience for copies of "Shiro's Return."

Guild Wars Nightfall

* "Night Falls" picks up your story in Consulate Docks and stays with you all the way into Torment. There are Normal and Hard Mode versions of this book.
* This book is available from Captain Ahkenchu [Sunspear Signalman] in the Sunspear Greathall or Source of Whispers [lightbringer Scrivener] in the Chantry of Secrets.
* Captain Ahkenchu [Sunspear Signalman] gives Sunspear title points, gold, and experience for copies of "Night Falls." Captain Ahkenchu will accept only Hard Mode books once you have reached rank 8 in the Sunspear title track.
* Source of Whispers [lightbringer Scrivener] gives Lightbringer title points, gold, and experience for copies of "Night Falls." Source of Whispers will accept only Hard Mode books once you have reached rank 5 in the Lightbringer title track.

All Campaigns

For players who own all three campaigns, there is an additional book available.

* "Young Heroes of Tyria" tells three stories. First is the story of a young Ascalonian hero fighting a Charr invasion and eventually fleeing with Prince Rurik over the Shiverpeaks to Lion's Arch. Then there is the story of a young Canthan hero under the tutelage of Master Togo at the Shing Jea Monastery as together they discover a plague spreading throughout the land and travel to Kaineng Center in search of answers. Lastly, there is a young hero from Elona training to become a member of the elite military order, the Sunspears, while a storm begins to brew with Spearmarshal Kormir and Warmarshal Varesh of Kourna at the center. There is only a Hard Mode version of this book.
* "Young Heroes of Tyria" is given out and collected by all Storybook NPCs located in the original Guild Wars, Factions, and Nightfall campaigns.

Consumables

* Armor of Salvation now gives a 50% immunity to critical hits.
* Arctic Summoning Stones can now be crafted by Eyja [Consumables] in Gunnar's Hold.
* Chitinous Summoning Stones can now be crafted by Edwin [Consumables] in Eye of the North.
* Gelatinous Summoning Stones can now be crafted by Alcus Nailbiter [Consumables] in the Central Transfer Chamber.
* Fossilized Summoning Stones can now be crafted by Kwat [Consumables] in Rata Sum.
* Aiiane [Consumables] has arrived in the Urgoz's Warren outpost and crafts Amber Summoning Stones.
* Alaris [Consumables] has arrived in The Deep outpost and crafts Jadeite Summoning Stones.

Favor of the Gods

* The Sunspear and Lightbringer titles no longer count towards achieving The Favor of the Gods.
* The Wisdom and Treasure Hunter titles will temporarily not count towards The Favor of the Gods until after players have been switched to the account-based versions of these title tracks.
* Achieving the max rank of Party Animal and God Walking Amongst Mere Mortals will now contribute to gaining The Favor of the Gods.

Miscellaneous

* Xunlai Tournament Agents now offer prizes for the October tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Tolkano [Tournament] has arrived in the following Alliance Battle outposts: Kaanai Canyon, Etnaran Keys, Saltspray Beach, Grenz Frontier, and The Ancestral Lands.
* The standard skill description for Scorpion Wire now states Shadow Step instead of Teleport.
* The standard skill description for Return now states Shadow Step instead of Teleport.
* Adjusted the skill description for Heart of Shadow to better reflect the skill's range.
* The skill description for for Mantra of Concentration has been updated to reflect that it triggers on any interrupt.
* Adjusted skill description for Power Block to clarify functionality.
* The monster skills Snaring Web and Corsair's Net are now hexes.
* Players who have lost their copy of Zho's Journal can speak with Zho [Interrupt Henchman] in Gunnar's Hold to get a new copy.
* Aidan [Archer Henchman] now has Practiced Stance at level 20 in Nightfall.
* Odurra [Illusion Henchman] now has Visions of Regret at level 20 in Nightfall.
* Gehraz [Holy Henchman] now has Reaper's Sweep at level 20 in Nightfall.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-11-14, 08:27:03
Den var inte nådig... Då har man alltså en massa points att samla in när man loggar på. :)
Eeeexcellent...
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-11-14, 09:25:52
 Spännande! :supporter

Men jag gissar på en hel del  :cry bland compulsatory repgrinders på diverse forum... ;) Hehehe.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-11-14, 11:09:05
Särskilt eftersom den där snabbgrinding grejen är körd nu när man faktiskt måste döda grupperna vid varje station...
I gengäld har det blivit roligare att grinda elite-skills eftersom man faktiskt får något för att dra om missions.

Hade de nu bara kunnat fixa en rolig titel till Prophecies. Att bara få guld och exp känns lite feset... Man kan väl inte lämna in en bok som en annan karaktär har gjort, eller?
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-11-14, 18:16:26
Håller på att starta och kom på en trist grej. Nu ska man släpa runt på 10 böcker om man vill vara säker på att alltid ha en bok med sig. Måtte de bara släppa nytt lagerutrymme eller öka på en väska....
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-12-12, 20:27:43
Game Update igår och GW gillar sina elar...
Double Dragon: Energy cost reduced to 5, recharge time reduced to 15 seconds. Functionality changed to: "All nearby foes are struck for 7..112 fire damage. For 10..25 seconds, your Fire Magic attribute is increased by +0..2."

Energy Boon: recharge time increased to 40 seconds, casting time removed. Functionality changed to: "For 20 seconds, you have +0..40 maximum Energy, and 5 Health regeneration. When Energy Boon ends you gain 0..20 Energy and 0..100 Health."

Ether Prism: Energy cost reduced to 5, casting time removed. Functionality changed to: "For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 5..20 Energy."

Okej, så de gillar er andra också...

Boon Signet: recharge time increased to 8 seconds. Functionality changed to: "Heal Target ally for 20..80 Health. Your next Healing Prayers or Protection Prayers spell that targets an ally heals for an additional 20..80 Health.

Life Sheath: recharge reduced to 2 seconds, casting time reduced to .25 seconds. Functionality changed to: "Remove 0..2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 20..100)."

Aura of the Lich: recharge time increased to 45 seconds. Functionality changed to: "All corpses within earshot are exploited and you animate a level 1..17 bone horror plus one for each corpse exploited in this way. For 5..45 seconds, your Death Magic attribute is increased by +1."

Weaken Knees: recharge time increased to 10 seconds. Functionality changed to: "For 5..20 seconds, target foe suffers -5 Health degeneration, and takes 5..15 damage while moving."

Trapper's Focus: recharge time reduced to 12 seconds. Functionality changed to: "For 12..24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +0..2."

PvE - Avatar of Grenth: functionality changed to: "For 5..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage and steal 5..20 life. This skill is disabled for 120 seconds."

Lite smått och mumsigt. Resten får ni leta upp själva.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-12-12, 21:01:42
Ehh?!? Vilken jädrans skum uppdatering av Aura of the Lich?!?
Den är ju helt annorlunda...har blivit en helt annan skill, skulle jag vilja hävda.

Vad händer härnäst?

"Orison of Healing: For 3..40 seconds, you will heal a random party member when performing an emote. Also, for every foe within earshot, 1..4 midgets will follow you around, singing 'We Are the Champions'."
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2008-12-12, 21:09:23
 :lolabove

Jag måste säga att det var en hel massa buffar där annars! Boon Signet ser ju användbar ut numera.

Life Sheath, en elitvariant av RoF med condition removal? Tja, varför inte! Spamma den + rof, borde stå emot ganska bra!

Tunt med uppdateringar för rangers som vanligt. Den minimala boosten för Trappers Focus var ju inte mycket att hänga i julgranen... Skulle gärna se att Beastmasters fick sig en rejäl boostning. Kanske införa ett system med möjlighet att ge skills till pets på något sätt? Jaja, drömma går ju... :)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-12-13, 08:49:29
De senaste större uppdateringarna har inneburit att vissa skills blivit helt omdanade. Bara se till när de ändrade Order of Undeath från att skapa en super-minion till att ge alla dina minions extra slagkraft istället. Tror det var i oktober eller något, det var i alla fall precis efter jag läst om den och tänkt att den vill jag ha.

Samtidigt som jag gillar att ele-skills blir helt sjukt starka så är det lite fördummande av spelet om man kan ha spells som är så bra. Hela grejen med GW var ju tidigare att man skulle göra strategiska val som verkligen påverkade hur man spelade på olika platser. Snart kan man lägga upp en strategi och alltid köra den i PvE.

@DH: Jag håller helt med, så apkasst med beastmaster skills som är riktigt eftertraktade. Jag vill ju skapa en Beastmaster, men känner väl att det finns ingen poäng med det. Den lilla skada en pet gör uppväger inte riktigt det faktum att den kräver så stort hälsounderhåll. Kanske bra som köttvägg, men en pet ger samma skada som en minion och jag kan ha 10 minions.

Från Wikin:
Pet damage range     15-35     17-41     20-46
Level 18 Bone Horrors deal 17-49 damage, including both critical and non-critical hits, against an 60 AL target, with a mean damage of 27.5, and a damage per second of 8.7.


Nu är en lvl 18 Bone Horror kanske inte det enklaste att få tag i om man ser till nivå på Death Magic som krävs, men de borde göra något åt det där, och då menar jag inte nerfa minions. :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2008-12-19, 09:24:36
Update - Thursday December 18
Wintersday


 Länk till info om Eventet HÄR (http://www.guildwars.com/events/ingame/wintersday2008/) (http://web.comhem.se/~u32013839/icon_banana2.gif)

    Wintersday has come
    The Eye of the North opens
    Let the merriment begin!

    Decorations shine
    Glittering like gemstone ice
    A surge of warmth and color.

    Candysmiths and quests
    Among grentches and snowmen.
    Thackeray knows a good time.

    Grenth and Dwayna vie
    For the power to control
    The span of cold and darkness.

    Make their contest yours
    Choose a side: Grenth, or Dwayna
    Snowballs as weapons of war.

    Revel for rewards:
    Tonics, bears, summoning stones.
    Grow rich and fat on good cheer.

    All are most welcome
    At this year-end festival
    Join with us, and celebrate.


Wintersday Event

Wintersday is here! Kamadan, Lion's Arch, Droknar's Forge, Ascalon City, and Eye of the North are decorated for the occasion. Over the coming days, holiday activities will begin as special guests arrive to join the festivities. Everything leads up to the big Wintersday celebration on January 1, which will take place every three hours in Lion's Arch and Kamadan (on the hour in Lion's Arch and 15 minutes past the hour in Kamadan). Be sure to collect candy cane shards for the big celebration!

More information on Wintersday 2008 can be found here.

Bug Fixes

    * Fixed a bug that prevented Wastrel's Collapse from knocking down the target during aftercast delay.
    * Fixed a bug that prevented Fevered Dreams from spreading Dazed to foes. Miscellaneous
    * Item mods will no longer work in the Snowball Arena.
    * The description for Strike as One has been updated to clarify that the instant pet movement isn't connected to hitting with an attack.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2008-12-19, 11:20:57
 :supporter
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2008-12-20, 09:44:56
Sweeeet!  :D
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2008-12-20, 18:07:20
Must...visit...Gwens secret garden!
Varför lät det där helt plötsligt perverst... Hmmm...
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-09, 08:23:47
Update - Thursday January 8
Updated Zaishen Rewards

    * Updated the Zaishen Chest drops to replace the Abominable Tonic with a new tonic for the month of January. More information on Zaishen Rewards can be found here.

Automated Tournaments

    * Updated Automated Tournament map rotations.

Skill Updates

PvE and PvP

    Assassin

        * Palm Strike: decreased Crippled duration to 1..5 seconds; decreased damage to 10..65.

Bug Fixes

    * Fixed a bug that prevented some Item Spells from executing their drop effect at the end of their held duration.

Miscellaneous

    * Xunlai Tournament Agents now offer prizes for the December tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-01-09, 20:36:21
Alla dessa skilluppdateringar. Hur ska jag hinna läsa dem?!
Får utnyttja tiden Formy jagar hero-armor...
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-09, 20:48:15
 :lil klar jue... Olias står numera i Hall of skryt  :tease
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-14, 13:06:34
Jag vet inte om fler är rep grinders som en annan..
Om så är fallet, så är det dubbla Lightbringer + Sunspear pts i helgen..
Både hardmode & normalmode...
Sååå dax att uppa sina Sunspear spells på alla chars  :pistols
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-01-14, 16:08:20
Mmmm... Inte för att jag kan påstå att jag grindar rep, för jag låter det bara komma som det kommer, men det kan ju vara intressant att ha i beaktande om man till exempel får tid över att vanquisha en karta eller så... ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-01-14, 19:51:06
Jag vill ha mer Lightbringer rep.
Får försöka dra mig ut och sniffa upp någon annan av er. Någon som kan assistera mig genom Nightfalls slutskede t.ex. :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-14, 21:48:56
Jorå jag kan nog haka på med nån under helgen  :drink
Btw,, kunde inte hålla mig, utan köpte Million bonus upgrade..(hade ju ingen imp)  :rythm
lol hela väskan fylls med vapen nu med /bonus ^^ iom att jag har det gamla paketet oxå =P
Bra skit till sina heroes  :banana
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-20, 08:38:27
Game Server Maintenance.
Tuesday, January 20, 2009


Ifall nån missat denna info och försöker logga på efter shutdown...

Guild Wars will be down for scheduled security maintenance on Tuesday 01/20/2009 from 12:00 am PST (8:00 am GMT) to 4:00 am PST (12:00 pm GMT). During the maintenance period, the game servers will be taken offline and players will be unable to login to the game and play.

Since Guild Wars is a truly global game, we need to perform maintenance on all of our global data centers simultaneously. There's never an ideal time for worldwide maintenance but we've carefully scheduled this maintenance period to minimize the number of players who are impacted.

We apologize for the inconvenience, and hope that you'll find something fun to do during the patch; the game will be back up as quickly as we can get everything ready.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-01-20, 10:49:44
Nu är det väl redan till hälften överståndet, men det torde alltså innebära mellan kl. 9 och 13 idag. :)

Så vi ses ikväll! :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-20, 13:27:22
Mm.. jag förväxlade GMT med PST & var mitt i en VQ när servern dog,,,med guldloot & Tome på marken  :cry
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-01-20, 14:02:36
Usch då. Stackare.

...men känner jag dig rätt har du snart tagit igen vad du förlorade. Gogogo! :)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-01-29, 07:40:58
För de som eventuellt aldrig läser news vid inloggning eller annat...

Så just nu så finns det fejkade sajter som erbjuder GW2 Beta spel.
Dessa är packade med Trojaner och keyloggers,,
så om ni smurfar runt efter Guildwars 2 på nätet och
ser ordet Betatest på annan sajt är Guildwars.com eller möjligen guildwars.wikia.com
så kan det nog vara en ide att vara misstänksam och försiktig. :poke
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-02-03, 22:11:55
 :supporter   :supporter   :supporter

Se vad jag saxade på www.guildwars.com:

Citera
Coming Attractions

The Live Team is now designing the first big content update of 2009, which we expect to release in April. We had many discussions towards the end of last year and ended up with a major wish list and a plan for what it would take to make that list a reality. At this point, we have a clear idea of what is ahead of us and we hope everyone will be as excited about these prospects as we are.

Here are a few features we are currently developing for April:

    * Increases to account-based storage
    * Improvements to character-based storage
    * Account-based changes to the Hall of Monuments
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-02-04, 06:26:44
 :banana :supporter :supporter:banana

Måste älska detta spelet! Utan att avkräva några löpande kostnader och trots att planerna på en fortsättning är väldigt aktiva så släpper de fläskiga uppdateringar och håller events och grejer.
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-02-04, 14:01:46
 :stupid Ja i MMO världen finns det nog inget företag som är så mån om sina spelare..


   :kiss ANET :kiss

Alltså,,detta är ju en update jag lätt hade betalat 500:- för  :banana :banana
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-02-04, 14:24:56
Nu får du bara stå ut tills i april... ;)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-02-04, 18:22:11
Hehe har jag klarat mig sen 2003 så är 2 mån till no probbs ^^
Meeen man är ju suuugen nu  :banana
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2009-02-04, 18:31:05
Hehe har jag klarat mig sen 2003 så är 2 mån till no probbs ^^
Meeen man är ju suuugen nu  :banana

Menar du att de släppte betan redan 2003, eller?
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2009-02-04, 20:32:11
Betan på GW var väl ute redan 1903 väl? Eller är det jag som...hmm...
...det känns alltid som om man lirat spelet längre än vad man egentligen gjort...  :old
 
 
;) ;) ;)
Titel: SV: Nyheter och patchar
Skrivet av: Formy_C skrivet 2009-02-04, 23:41:37
Om jag inte minns fel så Betatestade jag GW från September -03...
Men det kan ju ha varit -04....hmm nae...ja...emh.. där omkring..iaf  :D
Betan rullade länge iaf,,och med ett fint slutresultat.. Go Anet  :drink
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-03-10, 09:37:07
Lite skill updates:

Assassin
    * Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
    * Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

Elementalist
    * Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."

Mesmer
    * Ether Feast Ether Feast: increased Health per Energy drained to 20...56...65.
    * Illusion of Haste Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

Necromancer
    * Gaze of Contempt Gaze of Contempt: increased casting time to 2 seconds.
    * Rend Enchantments Rend Enchantments: increased casting time to 2 seconds.
    * Wail of Doom Wail of Doom: increased recharge to 15 seconds.

Warrior
    * Defensive Stance Defensive Stance: decreased duration to 1...4...5 seconds;   decreased armor gain to +10.
    * Disciplined Stance Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
    * Distracting Strike Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
    * Flail Flail: decreased duration to 1...12...15 seconds.
    * Healing Signet Healing Signet: increased healing to 82...154...172.
    * Primal Rage Primal Rage: increased recharge to 15 seconds.
    * Shield Stance Shield Stance: decreased duration to 1...5...6 seconds.
    * Soldier's Defense Soldier's Defense: decreased duration to 1...4...5 seconds.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-03-10, 09:42:46
Okej för att Aura of Restoration inte var den mest effektiva helningen innan, men nu är den helt ok... :)
Som exempel börjar den med 200% helning mot energin på din spell. Så om man kastar en Flare i sekunden har man 10 hp+ i sekunden.
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-03-10, 09:46:05
Jag undrar ofta vad nekrosarna där ute kör med för konstiga byggen, eftersom de alltid bara balanserar skills som jag aldrig använder... Eller säger det något om mina? ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-03-10, 09:58:12
 :stupid
Men det brukar vara skills man lägger på sina necro-heroes som de balanserar. Vet inte om det kan vara ngt sådant... De skills jag tog med är ju både PvE och PvP, tog inte med de som bara var PvP, är lite lat. :)
Kör man hero battles med en necro med Rend Enchantments så var det kanske svårt för motståndaren att kunna microstyra sin mesmer att stoppa just den spellen så de ökade tiden att lägga den för den var inte proportionell mot den tid det tog att bygga upp en ny omgång enchantments. Jag vet inte... Bara spekulerar...
Feber... Blä... Förvirrad...
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2009-03-10, 10:19:51
Okej för att Aura of Restoration inte var den mest effektiva helningen innan, men nu är den helt ok... :)
Som exempel börjar den med 200% helning mot energin på din spell. Så om man kastar en Flare i sekunden har man 10 hp+ i sekunden.

Jag anser det vara en nerf pga recharge. Inte lika enkelt att hålla kinetic armor igång längre, plus svårare att använda som cover enchant. Energin man får kan man ju både ha och mista känns det som, det är ändå för lite för en elementalist. Helningen har väl inte boostats avsevärt, de flesta brukar väl ändå ligga på mellan 350-400 % helningsgrad som ele?
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-04-11, 20:10:46
Något för E-dot?
ArenaNet added Professor Yakkingtong.
http://wiki.guildwars.com/wiki/Professor_Yakkington
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-04-11, 21:49:53
Oh yes my good sir! I was indeed there myself earlier this morning, and was, I dare say, most fortunate in that I had the chance to actually pet him. I did not, however, bring him any of the skeleton bones he so desired, and I shall forever regret this faux de pas on my behalf.

Fast nu loggar jag på, Jane Austen var igår. ;)
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2009-04-15, 10:21:02
Det här är alltså vad vi har att vänta oss i (andra halvan av) april: :)

http://wiki.guildwars.com/wiki/Fourth_Anniversary_content_update (http://wiki.guildwars.com/wiki/Fourth_Anniversary_content_update)


Och officiella länkar:

http://www.guildwars.com/events/ingame/four_year_anniversary/default.php (http://www.guildwars.com/events/ingame/four_year_anniversary/default.php)

http://www.guildwars.com/community/events/contentupdates/4thanniversary/ (http://www.guildwars.com/community/events/contentupdates/4thanniversary/)

Födelsedagsfirandet pågår från den 23 till den 28 april. Nu vill jag bara veta hur jag ska lägga vantarna på lite gratisstorage!  :eager
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-04-15, 20:00:18
Storage är helt klart eftertraktat, men det andra var defintivt positivt!
Äntligen har man något nytt när man går in och känner sig rådvill, iom Zaishen challenges.
Och menageri lär ju bli ngt man vill fylla.
 :thumb :drool
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2009-08-09, 02:04:29
Det var en rebalance update den 6:e, vari man kan hitta denna godbit:

* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."

 :banana :banana :banana
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2009-08-09, 02:46:46
 :thumb
Titel: SV: Nyheter och patchar
Skrivet av: Ceder skrivet 2009-08-09, 04:51:38
OJ!! Det var inte en dag för tidigt! :banana Nu kan man ju ha ännu mer skoj med en BM-ranger
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2009-08-09, 20:26:26
Det var en rebalance update den 6:e, vari man kan hitta denna godbit:

* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."

 :banana :banana :banana

Men woooooot!?!  :eek :eek :eek

Edit: Var precis in och kollade på wikin, det är ju en hel massa skills som ändrats till det bättre för beastmasters, plus att pets numera gör mer skada. Får nog banne mig ta och dunka igång liret igen! :)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2010-01-29, 01:56:00
http://www.guildwars.com/support/gameupdates/default.php - Okej, så det är ingen smart länkning, stäm mig. Klockan är 2 på natten.

I kort, det är enklare att köra Guildbattles (räcker med 2 guildisar) och Rangers har fått lite skills justerade så de faktiskt är användbara.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2010-05-22, 08:05:56
http://www.guildwars.com/gameplay/developer_updates/may_2010_skill_balances.php (http://www.guildwars.com/gameplay/developer_updates/may_2010_skill_balances.php)

En av de större updates jag sett ANet rulla ut - och den påverkar endast Mesmern! De har meckat om mesmern från grunden verkar det som.

Uppdateringskommentarerna är en veritabel essä - och då skojar jag inte.  :cartman
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2010-05-22, 08:25:42
Oj!  :coffee

Uppdateringen förefaller alltför massiv för att man på allvar ska kunna uttala sig om den som helhet innan man dammat av sin mesmer och låtit henne få lite speltid.

Själv blir jag mest nyfiken på om det här verkligen är en fråga som, i enlighet textens utsago, bara har med PvE (och PvP) i dagens GW att göra, eller om det är en förändring som bygger på idéer/hänger samman med arbetet med att ta fram professions för GW2... Alltså ett sätt att testa, eller kanske ännu hellre ett sätt att brygga över till en annan typ av mesmer i GW2. I guess we will know in due time. :)

Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2010-05-22, 18:12:02
Själv blir jag mest nyfiken på om det här verkligen är en fråga som, i enlighet textens utsago, bara har med PvE (och PvP) i dagens GW att göra, eller om det är en förändring som bygger på idéer/hänger samman med arbetet med att ta fram professions för GW2... Alltså ett sätt att testa, eller kanske ännu hellre ett sätt att brygga över till en annan typ av mesmer i GW2. I guess we will know in due time. :)
Får läsa igenom deras kommentarer senare, det var väldigt tl;dr. :)

Angående test av GW2-funktionalitet så tror jag du är ngt på spåren. Pratade med syrran om GW2 igår, och spekulerade lite kring vilka yrken vi kan se. Såg i ngn intervju att det ska bli 2 warrior-yrken, 3 casters och 3 rangers. Och om man ser till de 3 casters, så har vi elementalist färdig och vi kommer inte se ngn munk. Och med tanke på Gwens roll i grunderna inför tvåan, bör vi ju se hennes ättlingar (mer än pojkvaskern i trailern) och ngn av dem borde ju vara mesmer.
 :offtopic

I övrigt, älskar att de lägger sådan tid på ettan trots allt. Med skillbalansering och liknande. :)
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2010-05-22, 21:38:24
Otroligt intressant! Kom att tänka på Mesmer hero bygget som baserades på protection, med dessa förändringar så kommer ju det bli ännu mer asgrymt än det var redan då!

För övrigt så pockade "Panic" på uppmärksamhet - ser helt enkelt sagolikt bra ut nu - snacka om chain-interrupting mayhem!  :banana
Titel: SV: Nyheter och patchar
Skrivet av: E-doT skrivet 2010-05-22, 22:43:12
Hahaha! Det är för roligt - du spelar verkligen Guild Wars som i teorin snarare än i praktiken! ;) Imponerande faktiskt. :)
Titel: SV: Nyheter och patchar
Skrivet av: DeadHead skrivet 2010-05-22, 23:17:38
Tackar! ;)

Jo, "praktiken" i Guild Wars lär få vänta tills GW2 kommer, jag har ju som bekant haft min beskärda del av detta eminenta spel. :)

I dagsläget så finns det dock ingenting som lockar tillbaka till GW, utöver att hoppa in och testa lite teorier i praktiken.

Fast jag lär väl hoppa in och testa några byggen så smått - uppgraderingarna för Beastmaster som de släppte för ett tag sen var ju rätt kul! Kanske dags att testa THK heroes igen, fast en hero mindre denna gång, eller nåt? ;)

Redigerat för upprepning!
Titel: SV: Nyheter och patchar
Skrivet av: DaddyLongLeg skrivet 2010-05-23, 07:37:29
Ojdå, det var inte lite på en gång. Med tanke på vilken buff detta är så måste A-net verkligen ha ansett att mesmers var mer eller mindre värdelösa i PvE. Jag har iofs efter min senaste lilla come-back också insett detta. Eller, inte värdelösa, men det har varit uppenbart för mig att allting blir svårare och tar längre tid med min Mesmer istället för min Ranger eller Ele.

Det har snarare varit så att det är mina heroes som gör jobbet, och jag som är bagage...

Skall bli intressant att testa lite :)

Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2010-05-23, 08:52:19
Jag måste säga att jag har känt mig ganska effektiv som mesmer, även om jag (generallt sett) inte påverkar mer än en fiende i taget. Men jag tycker Fast Casting har varit ganska dåligt, och att man (nästan) lika gärna har kunnat "spela mesmer" med de andra caster-yrkena.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-02-11, 07:50:21
Så var det dags för nästa klass att få en nyrenovering av det lyxigare slaget.
Och det är lite lustigt att nyheten kom i natt, eftersom vi pratade om detta på TS igår. :D

I alla fall, John Stumme - Live Team Lead Designer, har lagt upp en väldigt ingående text på wikin om den kommande dervish-förändringen. Svårt att kalla det en uppdatering, eftersom de kommer förändra allt; detta är en större förändring än den för mesmers! Läs hans text här:
http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20110210

I kort:
Flera enchantments kommer bli Flash Enchantments, vilket innebär att de kan läggas direkt och samtidigt som man rör på sig. Detta för att en dervish inte ska tappa sitt mål när de stannar upp för att fylla på sina enchantments.

Pious-skills kommer inte ha "You lose X enchantment/s", utan "You lose X dervish enchantment/s". På så vis har man själv bättre koll på sitt bygge; och det är lättare för munkarna att upprätthålla prot och healing enchantments.
Alla enchantments kommer dock fortfarande vara möjliga att ta bort med olika skills.

Dervisher kommer börja använda adrenalin-funktionen för flera skills. Man hade problem i främst PvP med att dervisher kunde anfalla väldigt hårt direkt, med adrenalin måste man börja slå innan man kan panga på, samtidigt tog energin slut väldigt fort för dervisher, och de hade inget att luta sig tillbaka på.

Vilket för oss över på Mysticism som nu istället för att ge energi efter en enchantment slutar, kommer göra dervish skills billigare (om jag förstått det hela rätt), så att man mer kan bestämma sin energiåtgång själv.

Och så har de fipplat med liarna, förändringar i skadesättning och omfång.

Finns mycket mer i texten, och efter de släppt uppdateringen så kommer vi antagligen se 2-3 månader med nerfar och tweakningar. ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-02-18, 10:10:32
Så kom då dervish uppdateringen och OMFG den är stor. Även en del PvE only skills har fått lite fipplande. Eller vad sägs om nya Asuran Scan, eller DP Remover-skill som den kommer kallas:
Citera
Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
Måste testas mot charmables!

By Urals Hammer har blivit en mega-Vengeance:
Citera
"By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."
Frågan är dock om det är ngt man vill offra en PvE-plats för.

Tänker inte lägga in något större om själva dervish-skillsen dock, de har gjort om 90% av dem, så är man intresserad kolla sidan:
http://www.guildwars.com/gameplay/developer_updates/february_2011_skill_balances.php
Denna ska dock testas på en hero känner jag:
Citera
Avatar of Grenth: changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds."
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-03-03, 09:44:34
Nu när det är bekräftat i en video med John Stumme (som inte alls såg ut som jag trodde att han skulle göra) kan vi sätta detta under Nyheter och Patchar.
Video: http://www.youtube.com/watch?v=cO5xAGxfCKU&hd=1

Idag (!) kommer de att släppa:
Embark Beach - En plats som har kopplingar till alla spelets mission outposts via agenter man talar med. Att man inte satte agenter i alla outposts var för att mängden hade varit ganska galen... Och genom att hoppa till en mission nära en stad man vill till, kan man komma undan 4-party gränsen i Lions Arch t.ex.

7 manna hero team - Nu kan man gå ner i UW och FoW med fullt team. Platser som innan inte tog henchmen. Dock kommer man bara kunna separat-flagga de tre första, de fyra andra styrs med all-flaggan.

Minion-hanteringen kommer bli uppgraderad med en minion-UIpanel för att man enklare ska kunna köra minionmaster på sin egen karaktär. Något jag är sugen på att testa på min necro.

Dagliga quester i Pre-Searing för den som vill bli Legendary Defender of Ascalon. Det kommer ta en stund att levla ändå, men man behöver inte dö hur många tusen gånger som helst för att få titeln. Lite roligare sätt att levla helt enkelt.
Man kommer även lägga in en NPC som kan bära med sig dina titlar och poäng från Pre-Searing om du vill stanna kvar där, men ändå kunna påverka din HoM.

Mercenary heroes - En microtransaction (grrr) tjänst som gör att du kan förvandla en av dina lvl 20 karaktärer till en hero på ditt konto. På så vis får du en hero med det yrke och utseende du verkligen vill ha.



Sedan pratar han väldigt kort om att detta ska ses som en avspegling av vad Live teamet vill göra med ettan. Att man faktiskt har planer på att förändra och förbättra.

Man arbetar på Winds of Change, Guild Wars Beyond i Cantha.

Det kommer en stor, magnifik sak i april som han inte tänker avslöja någonting om. Så troligtvis något i samband med födelsedagen?

Och så håller de på att titta på hur de kan göra ngt så man får uppleva "the foe fire" när Adelbern förvandlar Ascalon till en spökstad. Detta sker dock en bra tid efter GW1, så de är osäkra på hur de ska göra.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-03-04, 11:25:28
Fick inte chans att testa det nya igår, eftersom de släppte det ungefär en halvtimme efter jag gått och lagt mig..... :(

Men, här kommer lite om våra nya "mercenary heroes":
http://guildwars.com/products/extras/mercenary_heroes/

Och här är allt nytt:
http://guildwars.com/gameplay/developer_updates/destination_embark_beach.php

Ja, det är en fin liten lista med mums som kom till oss lagom till dubbla EotN poäng-helg.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2011-03-05, 08:14:34
Jag tycker den bästa nya grejen är "ready"-rutan. :)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-03-05, 09:10:08
Det är de små sakerna som gör det. ;)
Jag gillar att det äntligen blivit ordning på hero-listan. Nu är de uppradade yrkesvis.
Titel: SV: Nyheter och patchar
Skrivet av: guest590 skrivet 2011-03-05, 17:25:54
 :stupid

... er båda två faktiskt,
och att drunkard titeln är poäng baserad gör att jag orkar
göra ett försök.

Funderade innan på att ge bort all alkohol, då jag inte såg
framför mig att lyckas med 7 dagars fylla ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-03-06, 13:16:00
Något jag tror våra kära ritualister (och jag) missat att testa är att minion-UI även gäller för Spirit handlers!
Nästa gång ni vandrar ut med en sådan, testa att trycka "Y" för att få fram listan.

Och den som vill höra/läsa den trevliga intervjun med John Stumme om Embark beach och konstiga titlar:
http://www.relicsoforr.com/?p=1310
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-03-06, 13:25:07
Någon har forskat kring Mercenary heroes och hittat lite kul genvägar:
A few more things that caught my special attention are:

Nudity Hurrah!
If you don't equip armor while making a mercenary they look "naked" but still get the AL bonus.
Time Saver Galore!
PvP-Only Chars can become Mercenaries, which is a short cut to funny names and multiplying professions.
Me, Myself and I!
Multiplying professions up to seven is now possible. Three Mercenary slots is in most cases good enough to bring you up to six Heroes of one profession (including the regular ones).
Vanity affairs!
You are short on time but still wanna look good? Costumes and PvP-Rewards can be used to pimp the appearance of your PvP-Only Chars. All you need is money (Costumes), Tournament Reward Points or Zaishen Silver Coins (PvP Armor).
WTF am I on about?!
Check out the wiki if you are not sure which personality to choose. There is a list of quotes for each personality type.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-05-06, 08:14:28
Två små uppdateringar som kan vara värda att kommentera:
Razah kan nu ändra huvudyrke (om man känner att 2 är för många rit-heroes). Detta görs genom att plocka bort honom från partylistan (efter man plockat honom på alla runor!) och sedan gå ut i Command Post, Isle of the Nameless eller precis utanför Heart of Abaddon.

Summoning Sickness från att använda en summoning stone har sänkts från 60 till 10 minuter, vilket jag uppskattar eftersom det innebär att jag kan plocka fram en merchant innan VQ är slut.
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2011-05-07, 14:49:26
Två små uppdateringar som kan vara värda att kommentera:
Razah kan nu ändra huvudyrke (om man känner att 2 är för många rit-heroes). Detta görs genom att plocka bort honom från partylistan (efter man plockat honom på alla runor!) och sedan gå ut i Command Post, Isle of the Nameless eller precis utanför Heart of Abaddon.

Märkligt drag.  :hm

Summoning Sickness från att använda en summoning stone har sänkts från 60 till 10 minuter, vilket jag uppskattar eftersom det innebär att jag kan plocka fram en merchant innan VQ är slut.

Och framför allt så får man kanske möjlighet att göra slut på alla jädrans summoning stones som man prackas på i tid och otid...  :pistols
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-05-07, 16:04:52
Planen var faktiskt redan från början att Razah skulle kunna byta huvudyrke. Varför vet jag inte, men sån var planen. Dock hade ANet inte tekniken för det när Nightfall släpptes, så man skrotade den idéen.

På wikin verkar orsaken till att kunna byta just Razahs yrke vara för att han har ett Faction-yrke, och har man bara Nightfall har man väldigt begränsat med rit-skills, man kan inte heller aktivera någon av hans skills manuellt.
Finns ingen ren Nightfall assassin-hero heller.
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2011-06-03, 09:26:12
Jätte-PvP-uppdatering igår. Tänker inte ta upp allt och den finns inte på wikin än, så kolla här:
http://guildwars.com/support/gameupdates/default.php

En lite kul grej är att man nu kan få "Envoy"-vapen. De kostar 100 Gold Zaishen coins och 15 skill points :eek . Inget sagt om de kommer vara tillgängliga i HoM, men känns som ett pris enbart för de väldigt aktiva. ;)
Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2012-01-06, 01:50:58
Jag säger bara :gert
Äntligen har i alla fall Anet förstått hur svårt vi elar har det i hard mode och hur utsatta vi varit.
Senaste uppdateringen innehåller en massa ele-kärlek med ändrade funktioner, sänkning av viss Exhaustion samt sänkning av HM fienders armor mot en höjning av deras HP. I approve!


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Titel: SV: Nyheter och patchar
Skrivet av: guest1645 skrivet 2012-01-06, 10:40:58
Den snygga texten här:
http://guildwars.com/gameplay/developer_updates/january_2012_skill_balances.php

Den matiga texten här:
http://wiki.guildwars.com/wiki/Game_updates:January_2012



Citera
Hard Mode
Reduced the armor level for Hard Mode enemies.
Raised the maximum Health of Hard Mode enemies.
Exhaustion
The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

I uppdateringen så nerfades rittarna lite dock. Signet of Spirits har fått sänkt skadeverkan t.ex.
Citera
Ancestor's Rage: lightning damage from this skill no longer ignores armor.
Ancestor's Rage (PvP): increased damage to 1...41; lightning damage from this skill no longer ignores armor.
Cruel was Daoshen: reduced damage to 15...85.
Destructive was Glaive: reduced damage to 15...85.
Destructive was Glaive (PvP): reduced damage to 15...85.
Signet of Spirits: reduced spirit damage to 5...20.
Spirit Rift: reduced damage to 25...125.

Jag tänker inte lägga upp allt som hänt elementalisterna. ;)
Titel: SV: Nyheter och patchar
Skrivet av: Crimson skrivet 2012-01-06, 22:04:08
Det ser ut som om elarna på det hela har fått en liten output-boost över hela registret, med minskad cooldown och exhaustion på många skills. Dock så är det ganska få av de skills jag ofta använder som berörs (Glyph of Energy har fått en makeover iofs). Har en känsla av att vi som inte spelar ele så ofta inte kommer märka så stor skillnad. :)