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Författare Ämne: GW2 Patch  (läst 16170 gånger)

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guest3469

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GW2 Patch
« skrivet: 2012-09-25, 12:54:15 »
http://wiki.guildwars2.com/wiki/Game_updates

Update - 25 September 2012
[edit] General

Fixes to LOD on numerous objects in the world.
Fixes to maps to prevent players from moving outside of the playable area.
Fixed a bug that made pet footsteps excessively loud, especially in water.
Fixed a bug with assists not working in keg brawl.
Fixed numerous blocked events.
Updated text and functionality when purchasing bank slots.
Fixed loud sounds on portals to the Underworld in Godslost Swamp.
Fixed several bugs that were preventing some skill challenges from resetting properly.
All recipe items are now account bound. Many were previously soulbound.
Updated Superior Rune of the Ogre Rock Dog so that it doesn't summon when the player is underwater.
Updated Sigil of Demon Summoning so that it doesn't summon when the player is underwater.
Summoned rock dogs and fleshreavers die when they enter water.
Removed the lone 1 copper from city map completion rewards.
Removed Mystic Forge recipes that were being used to reduce surplus supplies.
Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
Obsidian Shards are now account bound.
Box of Berserker's Draconian Armor and Box of Rampager's Draconian Armor now reward the proper items.
Fixed various crash bugs.
Added the rank 30-39 wolf finishing move.
Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
Fixed visible map completion percentage errors and the achievement not completing.
Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.
[edit] Black Lion Trading Company

Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express or a Mystic Forge Conduit.
Black Lion Salvage Kits now properly display the correct percentages for rare materials.
[edit] Story

Adjusted difficulty for the following story steps: "A Fragile Peace," "Breaking the Bone Ship," "Killing Fields," "Political Homicide," "Sabotage," "Set to Blow," "Stand By Your Krewe," "The Ringmaster," "The Stone Sheath," "Track the Seraph," "Unscheduled Delay," "Unwelcome Visitors," and "Welcome Home."
Fixed bugs in the following story steps: "A Fragile Peace," "Against the Corruption," "Bad Blood," "Forging the Pact," "Stand By Your Krewe," and "Tower Down."
Fixed exploits in "The Sound of Psi-Lance."
End of Story Loot Bags:
These have been improved to only give green or better gear of level 78 or higher.
The number of bags received has been reduced from 5 to 3.
More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.
[edit] Dungeons

[edit] General

Updated vendors in the Ascalonian Catacombs and Caudecus's Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
[edit] Citadel of Flame

Fixed an exploit in Magg's chain that was allowing players to skip the entire dungeon and still be rewarded.
In Magg's chain, if Magg happens to die in the lava field, he'll teleport himself to the start of the area just outside it.
In Magg's chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
[edit] Caudecus's Manor

Fixed an exploit that was allowing players to skip content.
[edit] Honor of the Waves

Fixed a bug in the Butcher's chain that prevented a boss from spawning.
[edit] Arah

Fixed a blocking issue.
[edit] Ascalonian Catacombs

Fixed blocking bugs in Detha's chain.
[edit] Dungeon Rewards

We've made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they'll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
[edit] Professions

[edit] General

Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch's Leap hit more reliably.
[edit] Elementalist

Fixed bugs with Flamestrike and Ice Shards so they can't be fired behind the player.
Quick Glyphs
 Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.
[edit] Engineer


 Grenade Barrage: This Grenade Kit skill should now be usable underwater.
Short Fuse
 Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
Speedy Kits
 Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
Invigorating Speed
 Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
[edit] Guardian


 Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
Elusive Power
 Elusive Power: This trait has been updated to not grant might when aegis was blocked.
[edit] Mesmer

Fixed text on "readied" mantra buffs.

 Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.
[edit] Necromancer


 Taste of Death: This skill's healing fact has been updated.

 Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
Vampiric
 Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
Close to Death
 Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
Banshee's Wail
 Banshee's Wail: This Curses trait has been updated to apply extra swiftness.

 Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
Minion Master
 Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.

 Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
Mark of Evasion
 Mark of Evasion: This trait can now trigger the Soul Marks trait.
Reaper's Protection
 Reaper's Protection: This trait has been updated to properly work with a variety of crowd-control effects.
[edit] Thief

Bountiful Theft
 Bountiful Theft: This strait[sic] has been fixed so that it doesn't apply 15 seconds of vigor twice.
[edit] Races

[edit] Norn


 Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.
[edit] Player versus Player

Legacy of the Foefire
 Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.
[edit] World versus World

Experimental Rifle
 Experimental Rifle: This item is no longer usable in World versus World.

//Snow

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« Svar #1 skrivet: 2012-09-26, 09:05:37 »
*wall of text smacks me over the head and calls me stupid for 3600 dmg*  :D

Det var ju lite smått o gott i denna  :thumb
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« Svar #2 skrivet: 2012-09-26, 10:46:17 »
Fixed a bug that made pet footsteps excessively loud, especially in water.

 :banana :banana

guest1645

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« Svar #3 skrivet: 2012-09-26, 12:26:06 »
Jo, hoppades på att den skulle lösa fire elementals vingslag också. Nej, det är inte löst... :help :(

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« Svar #4 skrivet: 2012-09-26, 14:31:41 »
Jo, hoppades på att den skulle lösa fire elementals vingslag också. Nej, det är inte löst...

 :cry :cry

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« Svar #5 skrivet: 2012-09-26, 15:40:47 »
Då hoppas man slippa höra det "nätta" trippandet av jagged horrors små tassar nu då  :cartman
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« Svar #6 skrivet: 2012-10-02, 08:02:44 »
Lite mer wall of text från 1 oktober..




General

    Fixed bugs for various stuck events and skill challenges.
    Fixed bugs for various map areas that allowed players to get outside of the playable space.
    Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
    Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
    Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
    Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
    Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
    Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
    Fixed a bug that was preventing certain music from playing.
    Fixed an issue with the loot table for undead grubs.
    Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
    Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
    Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
    Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
    Added an appropriate error message for players when trying to accept too many guild invites.
    Armor that is currently equipped can no longer be transmuted.
    Keg Brawl has received some updates:
        Lob: This skill is now ground-targeted.
        Throw: This skill now has the range of the old Lob but with a casting time.
    Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
    Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
    Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
    The Trading Post will properly refresh when using item context menus from your inventory.
    Transmuted cultural armor now prevents opposing races from equipping it.
    Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.

Story

    Fixed bugs in the story step “Ships of the Line.”
    Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
    Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”

Events

    Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
    Added catapults and scaling veterans to the bridge repair event in Kessex Hills.

Dungeons
Crucible of Eternity

    Reduced the difficulty of creatures and bosses, particularly health and armor.

Citadel of Flame

    Fixed exploits that allowing players to speed clear paths of this dungeon.
    Reduced difficulty of the Searing Effigy.

Arah

    Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
    Fixed a blocking bug in story mode.

Player versus Player

    Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
    Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
    Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.

World versus World

    Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
    Fixed a bug with Keep Lords in World versus World where they could become immune to damage.

Professions
General

    Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
    The following profession skills now hit 3 targets instead of 1:
        Elementalist Dagger: Lightning Whip, Lightning Touch
        Mesmer Spear: Stab, Jab, Evasive Strike
        Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
        Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
        Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry

Elementalist

    Flame Burst: This skill will no longer fire if the target is behind the player.
    Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.

Engineer

    Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
    Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
    Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
    Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
    Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.

Guardian

    Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
    Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
    Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
    Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
    Shield of Absorption: This skill will now appear correctly for all races.
    Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.

Mesmer

    Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
    Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
    Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
    Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.

Necromancer

    Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
    Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
    Epidemic: This skill no longer has infinite range.
    Haunt: This Shadow Fiend skill now triggers instantly.
    Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
    Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
    Life Siphon: This skill now properly applies damage at its intended range of 600.
    Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
    Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
    Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.

Ranger

    Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
    Lick Wounds: This skill now functions only with ranger pets.

Mac Beta Client Update:

    Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
    Fixed a bug that prevented gem purchases.
Just because YOU're offended, doesn't mean you're right.
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« Svar #7 skrivet: 2012-10-02, 09:45:27 »
Uselt med ranger fixar som vanligt, ANet fortsätter sin tradition från ettan ser jag :cry

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« Svar #8 skrivet: 2012-10-02, 10:40:19 »
Rangers är so OP det är därför,,nån drawback skall de ju ha ;)
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« Svar #9 skrivet: 2012-10-02, 15:09:25 »
Rangern och warriorn fick båda spear-damages-3-instead-of-1 som enda ändring. Bra att det ändrades för jag (som Warrior) brukade undvika undervattenstrid mot många.

Rättvist och bra att Elementalisten fick en likadan mini-AE med Dagger/Air. Tycker att Ele's Dagger/Water "Vapor Blade" har spelets snyggaste effekt, men den gör tyvärr ganska klen skada (speciellt nu när Dagger/Air gör AE med nästan dubbla skadan).
« Senast ändrad: 2012-10-02, 15:14:09 by Tiny »
/Tiny  :lolright
Varning för vaktgrodan! Ett välriktat bett kan fälla en fullvuxen elefant.

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« Svar #10 skrivet: 2012-10-08, 11:22:31 »
Update - 7 October 2012

General

Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
Fixed a bug with human female sword and pistol animations.
Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
Removed laughing audio from crafting stations in Divinity’s Reach.
Raised the maximum karma limit.
Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
The character select screen now reflects hidden armor choices.
Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
We’ve relaxed our anti-exploiting system for loot and events.

Camera

We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.

Events

Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.
[edit]Caudecus’s Manor

Closed map exploits.
Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.

Citadel of Flame

Closed map exploits.

Twilight Arbor

Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.

Story

Reduced the health of the final boss in “The Source of Orr.”
Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
Battle of Fort Trinity: * You cannot pick up the water orb until you defeat all of the saboteurs.
It’s no longer possible to trap players by closing the fortress doors on them.
Fixed a stall during “Retake the docks” objective.
Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
Lines of Communication: Batanga will now help you fight the Arcane Eye.
Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.

World versus World

The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
Fixed WvW Orb of Power duplication on player disconnect.

Profession

Attributes gained from traits now apply to the downed state.

Elementalist

Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
Signet of Fire: This skill is now able to hit targets at its indicated range.
Signet of Air: This skill now displays a hovering signet effect over the user when activated.
Whirlpool: This skill’s damage has been decreased by 33%.
[edit]Engineer

Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
Big Ol’ Bomb: This skill has been updated to be a blast finisher.

Guardian

We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following: * Skill 2: Whirling Wrath (10 second recharge)
Skill 3: Leap of Faith (15 second recharge)
Skill 4: Symbol of Wrath (20 second recharge)
Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
Decreased the activation time of Signet of Judgment.

Mesmer

Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.

Necromancer

Updated Chillblains to properly function with the Greater Marks trait.
Signet of Spite can now be cast while on the move.

Ranger

Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
Removed the broken audio that played with Natural Healing whenever pets were in combat.
[edit]Thief

Pistol Whip: Reduced damage by 15%
Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.

Guild Wars 2 Wiki Notes

Skill activation time is now shown in tooltips.
Mesmer clones no longer leave floating weapons when they shatter.
Guilds with leader with no access to guild functions have been fixed.

http://wiki.guildwars2.com/wiki/Game_updates

//Snow

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« Svar #11 skrivet: 2012-10-08, 11:59:51 »
Rangers fick ett slag av stora smällsmockan enligt forumen - då blir ni väl glada va? ;) :D

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« Svar #12 skrivet: 2012-10-08, 18:34:52 »
Rangers fick ett slag av stora smällsmockan enligt forumen - då blir ni väl glada va? ;) :D

What??? För att de ökade casting time på Crossfire med 0,04 sekunder?
En del QQ-ungar på forumena ja?


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« Svar #13 skrivet: 2012-10-08, 19:29:40 »
 :lolabove

Jo, det kan ju låta löjligt med en ökad castingtime på 0,04 sekunder, men det är framförallt skillnaden i firerate under quickness som märks. Som någon skrev, från 4,66 ner till 3,5 pilar/sekund - från 18,64 pilar ner till 14 under Quickening Zephyr, det är en ganska markant skillnad/nerf om det nu stämmer.

Får väl se vad de säger om det så småningom! :)

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« Svar #14 skrivet: 2012-10-09, 07:58:34 »
Twitter-folket skrattade rätt gott åt QQ-videorna på Youtube. Ska bli intressant att höra om de tar upp det på Guildcast eller om de fortsätter håna Scott Hawkes guardians.

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« Svar #15 skrivet: 2012-10-23, 15:53:54 »
https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-22-2012

Stora Halloween-patchen. Kanske inte oväntat en hel del om Halloween-grejerna, men även lite andra saker, som att man gjort dungor lite svårare. :cartman

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The maximum range of Nightmare Vines has been increased.

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SV: GW2 Patch
« Svar #16 skrivet: 2012-10-24, 19:57:17 »
Perfekt då kan vi köra Azura dungan igen,,den var lite för lätt innan,,vi wipade ju bara 25x  :D
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« Svar #17 skrivet: 2012-10-25, 16:56:54 »
Update idag. Främst ett recept på en Halloween-kista.
https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-24-2012


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« Svar #18 skrivet: 2012-10-26, 15:22:07 »
När kommer patchen som förvandlar alla huntards till polkagrisar?


Skickat från mobilen...

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« Svar #19 skrivet: 2012-10-31, 06:57:01 »
Fick inte skriva detta i MadKing-tråden eftersom jag själv skapat den tråden tidigare... I alla fall:
Kl 16 GMT så startar sista dygnet av Mad King i.o.m att man stänger dungan och startar festen.

Till varför man inte drar ut på det längre:
We heard your questions about extending the Halloween event for those of you affected by Sandy. Unfortunately we cannot do that, but the reason why we can’t is exciting: We are preparing for our big November update, which will start on November 15, and there will be content that will be in the game prior to that, leading up to the event. But we also want to use this moment to remind you all that your personal safety is much more important than any computer game. If you could be affected by the storm, please listen to the authorities and take every precaution to ensure you and your loved ones are safe. Tyria will still be there once the storm is over.


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« Svar #20 skrivet: 2012-11-02, 07:51:28 »
Mad King är över, men för att vi inte ska bli uttråkade (och för att jag inte ska hinna levla upp mina altar) så kommer nu detta:
https://www.guildwars2.com/en/the-game/releases/november-2012/

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Something stirs in the Sea of Sorrows…

Unravel a mystery of monstrous proportions in The Lost Shores, a massive one-time world event that will change Tyria forever!

Körde själv igång i morse för att se om det kommit nya filer (inte startat spelet, bara uppdatering) och den började plocka ner 1500 filer eller så.
Mer här:
http://wiki.guildwars2.com/wiki/Game_updates
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Mount Maelstrom - A jumping puzzle has been added.
Fireheart Rise - A minidungeon has been added.
Dredgehaunt Cliffs - A minidungeon has been added.
Various Maps - Modus Sceleris events now appear in several maps.
There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.


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SV: GW2 Patch
« Svar #21 skrivet: 2012-11-02, 08:05:15 »
En skritt burglar klubbade jag ihjäl redan i förrgår, mitt i allt mitt lagg. Men det kanske har funnits flera?

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« Svar #22 skrivet: 2012-11-02, 10:31:05 »
Skritt burglarn kom med första Halloween-patchen tror jag. :)

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« Svar #23 skrivet: 2012-11-02, 12:49:04 »
I see! Den hoppade fram ur en kista och sprang som fan i alla fall. :)

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« Svar #24 skrivet: 2012-11-06, 07:08:39 »
Säg upp allt vad socialt umgänge heter i helgen...
20:00 GMT (inte den blekaste just nu vad detta innebär CET) varje kväll fredag, lördag och söndag kommer det vara one-time events med det på söndag allra viktigast.

https://forum-en.guildwars2.com/forum/info/news/Lost-Shores-Heads-Up


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« Svar #25 skrivet: 2012-11-06, 12:28:18 »

Warning: Dangerous Sea Monsters!
Lion's Arch authorities kindly remind all visitors that sea monsters have rendered our beaches unsafe for the general public. Should you choose to ignore this warning then upon your inevitable, grisly demise members of our local pirate population will ensure the fair division of your remaining, worldly possessions. Despite your potential horrible end, find comfort in the knowledge that you will soon no longer care and that you will have made a generous contribution to those who, ironically, have more respect of the rules than you do.

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« Svar #26 skrivet: 2012-11-06, 20:16:09 »
Hmm... var har jag sett det motivet förut?  :hm
 
 
 
 
 
 
 
 


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« Svar #27 skrivet: 2012-11-07, 17:51:06 »
By the way; Rätt datum är nästa helg. 16-18. ;)


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« Svar #28 skrivet: 2012-11-20, 07:46:04 »
Har inte läst patchnotes för senaste stora patchen förrän i morse, och finns en del intressant, det mesta gamla nyheter nu, men detta gillade jag:
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The amount of loot that drops for downscaled players has been increased. You should now be able to receive level-equivalent loot until you are fighting at a downscaled level that is less than 2/3 of your actual level. You should also receive loot a greater percentage of the time as well as receiving a greater percentage of experience, gold, and karma. For level 80 characters, this means level 55+ areas will be able to drop level 80 gear and give about 75% or so of the other rewards. Previously, these areas would give level 77 gear at best and closer to 60% or so of your rewards.

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« Svar #29 skrivet: 2012-11-20, 08:11:19 »
Det där ser mycket bra ut :-)

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« Svar #30 skrivet: 2013-01-04, 09:36:39 »
Inte så mycket patchnote som statusuppdatering:
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Hey guys,

Just to help provide some clarity on this, we’ll be releasing within the next couple of weeks a high level summary of our big plans for the first half of 2013 to help provide more transparency into our plans with the game going forward. This will include providing more details about our goals for the game, information about the stories and features that you’ll see in the Jan/Feb/March releases.

To set expectations accordingly, the January release will be a relatively small release that sets the table for the stories and features we plan to roll out with the Feb/March releases and beyond. Also, there will be no new race, profession, or new region with these larger Feb/March releases. One of our major goals with these releases is making our existing world as strong as possible, ensuring there are reasons to go to all the locations in the world we’ve already built, and strengthening the core game we’ve provided. In saying this will be an expansions worth of stuff in these releases, we’re talking about the number of new features that will be rolled out across PvE, WvW, and PvP in early 2013, which usually you’d only find in an expansion for a traditional MMORPG.

More details and specifics to come in the next couple of weeks, but I hope that helps provide some more insight into what to expect at a very high level.

https://forum-en.guildwars2.com/forum/game/gw2/January-updates-Any-sources/first#post1136181

Ja, samma länk som i Ryktet går, men kändes som en intressant uppdatering för statusen av spelet. Särskilt att de kommer bli mer tydliga med vad de håller på med. De har ju fått lite problem efter att ha kommit ut med halv information.

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SV: GW2 Patch
« Svar #31 skrivet: 2013-01-28, 22:23:13 »

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« Svar #32 skrivet: 2013-03-01, 05:51:05 »
Ännu större patch i onsdags. ;)
http://wiki.guildwars2.com/wiki/Game_updates/2013-02-26

Uppdateringen såhär långt som jag ser det:
  • Daily's har blivit grymt enkla att genomföra. Man har en lista på 9 där man måste klara 5. Den räknar dock på alla nio, så när 5 är klara, oavsett vilka, har du din daily.
  • De nya guild-eventen är igång. Det första vi kan aktivera är dock under Art of War, så vi i CG håller på att forska fram rätt nivå för att kunna starta Guild bounty. Under tiden ni väntar så plocka så många way points som möjligt i världen.
  • Världs-event-kistor går bara att öppna en gång om dagen, så går inte att farma drak-löjtnanter eller The Maw.
  • Det har kommit lite mer saker kring Fire and Frost. Portaler i Diessa och Wayfarer spawnar fiender.
Säkert en massa mer jag inte testat, så kom in och kör lite. :)

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« Svar #33 skrivet: 2013-07-11, 09:38:44 »
Förutom Living Story uppdateringen så fick vi en massa nytt i tisdags.
En av de större förändringarna var av achievement-upplägget med ett nytt interface och nya presenter.
Har man redan samlat ihop en bunke achievement-poäng så kommer man få en ny kista var dag tills man kommer upp i samma nivå som man ligger på. Nej, jag är inte duktig på att förklara, logga in och upplev istället. Se till att ha plats i väskorna också.
Var inte orolig dock, alla nya PvP-skins kan skickas till en egen storage som inte påverkar din vanliga storage utrymme.

För mer om vad som kom så är det såklart patchnotes som gäller:
http://wiki.guildwars2.com/wiki/Game_updates

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« Svar #34 skrivet: 2013-09-04, 14:28:20 »
Storpatch igår igen.
  • Crafting av vapen ökat till 500 och möjlighet att skapa ascended nivå.
  • Magic find numera en kontoövergripande passiv buff som kan ökas både permanent och via temporära buffar. Kommer inte finnas som en rustnings eller vapen-stat dock, så inga fler magic find speccade leechers i dungorna. ;)
  • Karma-potions och liknande kommer inte påverkas av karmabuffar, men ha en högre grundmängd.
  • Super Adventure Box är tillbaka!
http://wiki.guildwars2.com/wiki/Game_updates

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« Svar #35 skrivet: 2013-09-11, 07:57:44 »
Den 17e är det dags igen. Super Adventure Box kommer vara igång resten av månaden, så uppdateringen den 17e känns mer som en fix-patch än en content-patch.
Och den största fixen? Vi kommer få ett looking for group-verktyg! :supporter
Bara ett år efter release. ;)

Förutom det så har man justerat merparten av världsbossarna och detta firas genom att sätta lite achievements och ge en ny backpack för att ta ner Tequatl.
https://www.guildwars2.com/en/the-game/releases/september-17-2013/

 

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