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Författare Ämne: GW1 - Nyheter och patchar  (läst 68635 gånger)

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« Svar #30 skrivet: 2006-02-12, 20:37:59 »
Citera
Press Release - February 09, 2006

GUILD WARS FACTIONS TO BE UNVEILED IN MASSIVE BETA TESTING EVENT AVAILABLE TO MORE THAN 3 MILLION GAMERS

ArenaNet Opens Up Highly Anticipated Game to Global Beta Test and Announces Pre-Order Availability

BELLEVUE, WA (February 9, 2006) � ArenaNet®, creators of the #1 selling online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today plans for a landmark event to preview Guild Wars Factions�, the highly anticipated follow up to 2005's critically acclaimed game Guild Wars. On March 24, 2006, game players around the globe are invited to participate in the Guild Wars Factions Preview Event, an exclusive and one-time opportunity unlike any offered before.

All current Guild Wars players can join the event, and will be able to invite up to three of their friends using an in-game invitation interface. Entry into the beta event will also be available through the Guild Wars Factions pre-order package, which will include the Guild Wars Factions (GWF) pre-order CD, a GWF beta access key, a "friend" key that allows access to the beta event, a 14-day, 10-hour trial key for the original Guild Wars game, a tactical guide, and a quick-reference card. The Guild Wars Factions pre-order key also adds one unique item for each of the game's two new professions, the Ritualist and the Assassin, and authorizes the user to play Guild Wars Factions 24 hours before the game's street date in spring 2006. The Guild Wars Factions pre-order package will be available in retail stores nationwide beginning February 28.

A game beta test of this size and scope has never been offered before and is a unique event for both fans and the ArenaNet team alike. With current Guild Wars players, their invited friends, and players around the world who purchase the GWF pre-order converging on the game for the Guild Wars Factions Preview Event, ArenaNet is preparing capacity in all its data centers to handle record-breaking numbers of new players.

"To be able to open up Guild Wars Factions and share this one-time experience with so many people is truly a thrill," said Mike O'Brien, ArenaNet co-founder. "Guild Wars players will get the opportunity to play Factions before the game's release while sharing the game with up to three of their friends. We can't wait for the feedback from the seasoned players, as well as those who join us for the first time on March 24."

Guild Wars is an online roleplaying game where players explore a rich fantasy world, acquire skills, build personalized characters, and compete in head-to-head guild battles with players from around the world. In addition to the compelling game design and innovative technology that make playing Guild Wars a unique experience, Guild Wars' success is due in part to a revolutionary business model in which no monthly subscription fee is charged to its users.

Please visit www.guildwars.com for more information.

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« Svar #31 skrivet: 2006-02-28, 22:02:27 »

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« Svar #32 skrivet: 2006-03-03, 18:06:58 »
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Update - Thursday March 2

    General

        * Updated Adrenaline behavior so that death removes all Adrenaline.
           
        * Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
           
        * Fixed a bug that allowed attack speeds to stack past 33%.
           
        * Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
           
        * Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
           
        * You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
           
        * Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
           
        * Clarified various skill descriptions

    Equipment

        * Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
           
        * Shields on the PvP character creation screen with the ?while Hexed? bonus now have +60 Health and -3 damage reduction.
           
        * Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
           
        * Increased the Monk?s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
           
        * Increased the PvP hammer with additional damage while hexed to 20%.

    Mesmer

        * Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
           
        * Distortion: increased Energy cost to 4..1 when you "evade" attacks.
           
        * Signet of Weariness: reduced area-of-effect to nearby foes.
           
        * Mantra of Recovery: reduced Energy cost to 10.
           
        * Ignorance: decreased casting time to 1 second.
           
        * Chaos Storm: decreased casting time to 1 second.
           
        * Epidemic: decreased Energy cost to 10.
           
        * Ineptitude: increased damage to 30..135.
           
        * Fevered Dreams: increased duration to 10..25 seconds.
           
        * Energy Drain: decreased recharge time to 25 seconds.
           
        * Energy Tap: decreased recharge time to 25 seconds.
           
        * Blackout: increased recharge time to 12 seconds.

    Necromancer

        * Offering of Blood: increased sacrifice to 20%.
           
        * Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
           
        * Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
           
        * Chilblains: Poison now only lasts 10 seconds.
           
        * Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
           
        * Shadow of Fear: reduced recharge time to 5 seconds.
           
        * Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
           
        * Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
           
        * Insidious Parasite: fixed a bug that prevented the numbers from displaying.
           
        * Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
           
        * Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
           

    Elementalist

        * Gale: increased Energy cost to 10.
           
        * Conjure Flame: no longer removes Enchantments.
           
        * Inferno: increased damage to 30..135.
           
        * Fire Storm: decreased cast time to 2 seconds.
           
        * Rust: decreased recharge time to 15 seconds.
           
        * Conjure Frost: no longer removes Enchantments.
           
        * Conjure Lightning: no longer removes Enchantments.
           
        * Whirlwind: decreased recharge time to 8 seconds.
           
        * Flame Burst: increased damage to 15..120.
           
        * Rodgort's Invocation: increased damage to 15..120.
           
        * Mark of Rodgort: decreased recharge time to 5 seconds.
           
        * Lava Font: increased damage to 5..35 per second.
           
        * Searing Heat: increased damage to 5..35 per second.
           
        * Lightning Javelin: decreased recharge time to 2 seconds.
           
        * Mist Form: decreased cast time to 1 second.
           
        * Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.

    Monk

        * Mend Ailment: increased recharge time to 5 seconds.
           
        * Holy Veil: increased recharge time to 12 seconds.
           
        * Shield of Regeneration: increased duration to 5..13 seconds.
           
        * Purge Signet: reduced recharge time to 20 seconds.
           
        * Shielding Hands: reduced cast time to .25 seconds.
           
        * Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
           
        * Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
           
        * Scourge Sacrifice: decreased cast time to 1 second.
           
        * Watchful Spirit: decreased cast time to 1 second.
           
        * Shield of Deflection: increased armor bonus to 15..30.
           
        * Aura of Faith: decreased recharge time to 15 seconds.
           
        * Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
           
        * Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
           
        * Mark of Protection: now only disables your skills for 5 seconds.
           
        * Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
           
        * Live Vicariously: increased amount healed per swing to 2..17.
           
        * Light of Dwayna: decreased recharge time to 20 seconds.
           
        * Martyr: increased cast time to 1 second.
           
        * Heal Party: increased recharge time to 2 seconds.
           
        * Balthazar's Aura: fixed a stacking bug.

    Warrior

        * Eviscerate: increased adrenaline cost to 8 swings.
           
        * "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
           
        * Thrill of Victory: decreased recharge time to 8 seconds.
           
        * Bull's Strike: now triggers on moving instead of fleeing.
           
        * Defensive Stance: increased duration to 5..20 seconds.
           
        * Crude Swing: increased damage to 1..20.
           
        * Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
           
        * "Shields up!": now blocks 50% of the time.
           
        * Defy Pain: decreased adrenaline cost to 6 swings.
           
        * Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
           
        * Griffon's Sweep: increased damage to 5..20.
           
        * Deflect Arrows: now ends only when you successfully hit with an attack.
           
        * Warrior's Endurance: increased duration to 10..23 seconds.
           
        * Dwarven Battle Stance: now also increases attack speed by 10%.
           
        * Disciplined Stance: reduced recharge time to 45 seconds.
           
        * Wary Stance: reduced recharge time to 45 seconds.
           
        * Riposte: increased damage to 20..80.
           
        * Deadly Riposte: increased damage to 15..75.
           
        * Shield Stance: decreased recharge time to 45 seconds.
           
        * Flurry: fixed a bug that reduced your damage more than 25%.
           
        * Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
           
        * Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
           
        * Bull's Charge: now triggers on moving foes instead of fleeing foes.

    Ranger

        * Dust Trap: reduced Blindness duration to 3..8 seconds.
           
        * Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
           
        * Power Shot: increased damage to 10..25.
           
        * Precision Shot: increased damage to 10..25.
           
        * Determined Shot: increased damage to 5..20.
           
        * Maiming Strike: decreased recharge time to 5 seconds.
           
        * Scavenger Strike: increased damage to 10..25.
           
        * Symbiotic Bond: increased Health regeneration to 1..3 pips.
           
        * Bestial Pounce: decreased recharge time to 10 seconds.
           
        * Feral Lunge: increased damage to 5..35.
           
        * Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
           
        * Predator's Pounce: increased damage to 5..35.
           
        * Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
           
        * Practiced Stance: increased bonus duration to 30..150%.
           
        * Melandru's Resilience: increased Health regeneration to 3 pips.
           
        * Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
           
        * Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.

    Guild Battle Updates

        * Added silver and gold trims for the guild capes of tournament season winners and runners-up.
           
        * Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.

    Map and Quest Updates

        * Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!
           
        * Removed chests from Dreadnought?s Drift and Ice Floe.
           
        * Fixed a non-aggressive Charr group located in Regent Valley.
           
        * Fixed a problem in the "Army Life" quest where Old Mac talked to Joe even if he was dead.
           
        * Moved the spirits in the Underworld to help them avoid blocking enemy pathing.
           
        * Fixed the entrance to Beacon's Perch from Lornar's Pass so you can't sneak around the edge of the zone portal.
           
        * Fixed a bug with the "Slaves of Menzies" quest where players had to kill more enemies than the Shadow Overlords to complete each step of the quest.
           
        * Fixed a signpost pointing the wrong direction in Divinity Coast.
           
        * Fixed a bug in the "Khobay the Betrayer" that required the players to kill all his guards to complete the quest instead of just Khobay as the Quest Log indicates.
           
        * Fixed a bug that prevented anyone but Necromancers from getting the "Recruits for Hollis" quest after completing first mission, "The Great Northern Wall."
           
        * Fixed a number of locations where Aidan, Cynn, Devona, and Mhenlo were not appropriately displaying as Henchmen.
           
        * Fixed a zone portal in Bergen Hot Springs that was zoning players to various parts of the outpost other than the zone portal.
           
        * Removed an NPC who had no functionality from Stingray Strand.
           
        * Fixed a bug that prevented you from having to click on the gravestone to complete the "Husband's Epitaph" quest.
           
        * Removed a potential chest exploit from the "Deserters" quest.
           
        * Fixed a crafter in Deldrimor Bowl so he could no longer be killed by monsters.
           
        * Fixed a bug in the "Hungry Devourer" quest that allowed the Junipers to be killed before the players arrived, preventing the players from getting food for Joe.
           
        * Fixed a bug in the "Elementalist Path" quest where the target NPC was not at its quest marker.
           
        * Fixed some maps where the same bosses were spawning multiple times: Ice Caves of Sorrow, Kessex Peak, and Deldrimor Bowl.
           
        * Fixed miscellaneous bugs with the wurm monster AI.

    User Interface Updates

        * Expanded availability of Japanese language support to include non-Japanese accounts.
           
        * Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
           
        * Fixed several bugs that caused the incorrect display of Energy.
           
        * Changed the color of GM chat text from green to purple.



Slut på farm-runs på griffons nu....det är mucho mucho scarabs där nu... :cartman

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« Svar #33 skrivet: 2006-03-03, 20:40:44 »
Jahapp! Intressanta förändringar, speciellt för en beast master speccad Ranger, intressant! Dust Trap, minskad tid på blindness suger dock.

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« Svar #34 skrivet: 2006-03-22, 10:51:32 »
Jag installerade GW idag på morgonen. :quiet  Tusan vad mycket som ändrats sen jag spelade sist. Knappt en enda skill är densamma som tidigare.

Och rackarns så konstigt det var med bara 8 skills att använda. :cartman

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« Svar #35 skrivet: 2006-03-23, 16:20:39 »
Jahapp, nu är patchandet inför preview-helgen i full gång.

Det har dykt upp lite nyheter. De här killarna hittade jag ståendes i våran Guild Hall:













Allt om patchen och lite bakgrund om faktionerna hittade jag på GW's hemsida:
http://www.guildwars.com/aboutgw/gameupdates/default.php

Sedan har jag en fråga:
Sedan när var Tomb of the Primeval Kings en nedgång till UW? Har den alltid varit det? Jag har nämligen för mig att jag varit där förut, och att det då bara var en PvP-arena? Icke så nu iaf...blev ganska överraskad när jag av en händelse ramlade in där. Inte kostade det något att komma ned dit heller...













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« Svar #36 skrivet: 2006-03-23, 17:35:51 »
Intressant!

Men det där är inte Underworld i klassisk bemärkelse, det är ju helt klart!

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« Svar #37 skrivet: 2006-03-24, 00:05:00 »
Till en annan (oväntad) nyhet, hör att man numera ser alla andra spelares yrken och level, oavsett om man är i en co-op outpost eller inte. Tycker personligen att det är lite jobbigt, eftersom skärmen blir fullkluttrad med text.


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« Svar #38 skrivet: 2006-03-24, 11:38:37 »
Jo, för att komma åt antingen Kurzick's eller Luxons olika handlare måste man anmäla sitt guild som trogen Kurzick eller Luxon. Kan nån guildledare fixa det?

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« Svar #39 skrivet: 2006-03-24, 11:51:27 »
Citat från: [SV]Blammo!
Jo, för att komma åt antingen Kurzick's eller Luxons olika handlare måste man anmäla sitt guild som trogen Kurzick eller Luxon. Kan nån guildledare fixa det?


Vilken sida ska vi vara trogen då?  :hm Kan INTE säga att jag är insatt i spörsmålet!


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« Svar #40 skrivet: 2006-03-24, 17:05:50 »
Ingen aning. Känns som det kvittar, åtminstone just nu. Har bara besökt Kurzick-sidan än så länge...

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« Svar #41 skrivet: 2006-03-24, 17:07:32 »
Fråhan är om man kan byta när man väl har valt ... och vad innebär valet ..  :hm


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« Svar #42 skrivet: 2006-03-24, 18:05:24 »
Det innebär nog ingenting i dagsläget, då detta bara är en preview. När fullständiga spelet släppts blir det nog en annan sak...

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« Svar #43 skrivet: 2006-04-26, 13:25:43 »
whee enligt Gaile Gray (en GW spelande utvecklare) så ska det vara en campaign 3 på väg också :banana

vet inte mer än att de håller på att utveckla den :D

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« Svar #44 skrivet: 2006-04-26, 13:34:10 »
:ancient











;)

 

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