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Författare Ämne: GW1 - Nyheter och patchar  (läst 69122 gånger)

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« Svar #90 skrivet: 2007-02-15, 09:42:50 »
Äntligen!

Log out to Character Select screen!  :supporter


Saxat från http://www.guildwars.com/support/gameupdates/
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Skills and Attributes Panel
* The Skill Bar displayed in the Skills and Attributes panel now allows the player to change the order of equipped skills while in a mission or explorable area.
* The Skill Bar displayed in the Skills and Attributes panel can be expanded into a set of full descriptions by a new button on the bar itself.
* The "Sort by:" drop list has been removed and replaced by the following iconic drop menus:
          o Sorting Method, which offers all the options the "Sort by:" drop list used to offer.
          o Display Mode, which offers "Display as a list," "Display as a small grid," and "Display as a large grid.”

Other
* Added an option to the Hero Control panel that forces Heroes to drop the currently carried bundle. This option is mainly useful for forcing Ritualist Heroes to drop urns created by skills.
* Added Skill and Equipment Template Summaries to all template-related panels.
* The Performance Monitor is now customizable so that you can change its position and visibility.
* You can now log out to the Character Select screen by hitting the “Character Select” button on the logout dialog.
* Challenge missions now track high scores differently and show the top 50 scores. They now track quarterly best scores instead of all-time best scores. They also track scores internationally across all game territories.
* Added a trophy to the Great Temple of Balthazar for the Wintersday Tournament Championship.
* Replaced the “Gain Olias” and “Gain Zenmai” Hero quests. The new quests "All for One, and One for Justice" and "Chasing Zenmai" are now received in the Consulate Docks in Guild Wars Nightfall. Those who have already completed these quests will be unable to take the new versions.
* The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
* Fixed a bug in the “Capture Points” objective in the Hall of Heroes, which was sometimes causing the wrong team to be awarded victory.
* Changed Mallyx the Unyielding’s “Summoning Shadows” skill to work through doors, and changed its casting requirements.
* You can now use miniatures in towns and outposts. Only 20 miniatures can be used at a time per district.
« Senast ändrad: 2007-02-15, 09:47:32 by E-doT »

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« Svar #91 skrivet: 2007-04-05, 12:05:14 »
Här är en post som Gaile Gray har gjort på gwonline.net och som behandlar denna månads kommande skillbalances, inklusive ArenaNets motiveringar för förändringarna.  :thumb

Störst ramaskri lär det bli över förändringarna i hur Soul Reaping fungerar, eftersom SR ändå är necrons primära attribut.


Citera
Hello, there,

Here is a note from the Guild Wars Development Team about the upcoming game update:

Following our continued observation of the Guild Wars ladder and tournament play, we intend our April skill balance updates to resolve current game issues and increase the usefulness of some underpowered skills. These changes will remain in place for the week, and if they are successful, they will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed. In our next update, we hope to add additional PvE-only skills to allow more attractive options for cooperative play, as well as begin adjusting some skills to make them more viable in cooperative play.

The skills below will be changed with this week's game update.

Assassin:

    * Assassin's Remedy: now works on the next 1..10 attack skills.
    * Black Mantis Thrust: decreased Energy cost to 5.
    * Dancing Daggers: increased damage to 5..35.
    * Golden Lotus Strike: decreased recharge time to 10 seconds.
    * Jagged Strike: increased Bleeding duration to 1..15 seconds, decreased recharge time to 1 second.
    * Malicious Strike: increased damage to 10..30.
    * Recall: changed functionality to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally
       you targeted when you activated this skill."
    * Sharpen Daggers: now works on the next 1..10 attack skills.
    * Signet of Toxic Shock: decreased recharge time to 15 seconds.

These changes are part of larger movement to make the Assassin's lead-to-off-hand attack combination a more attractive option. If these changes are successful, future balance updates will continue to improve upon these types of skills. Recall was a balance concern because it was difficult to recognize (there was no actual Enchantment on the teleporting player), and because those facing Recall could do nothing to prevent it. Now it can be removed in order to send the Assassin back prematurely to where he started.

Dervish:

    * Avatar of Balthazar: increased duration to 10..90.
    * Avatar of Dwayna: increased duration to 10..75.
    * Avatar of Grenth: increased duration to 10..45.
    * Avatar of Lyssa: increased duration to 10..90.
    * Avatar of Melandru: decreased Health bonus to 100.
    * Grenth's Grasp: decreased recharge time to 10 seconds.
    * Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
    * Onslaught: Decreased Energy cost to 5.
    * Pious Haste: increased duration to 5..12 seconds.
    * Rending Sweep: increased recharge time to 10 seconds.
    * Vow of Silence: decreased casting time to .25 second.
    * Vow of Strength: increased duration to 20 seconds.
    * Zealous Vow: increased duration to 20 seconds.

We're attempting to further equalize elite power in the Dervish line, starting with longer durations on the lesser-used avatars. Avatar of Melandru has become a bit harder to kill than we'd like while transformed. To counter this, we've decreased the amount of its Health bonus slightly. Onslaught and the Vow series of skills were underpowered elites in comparison, so we've boosted its power slightly to see if that makes them more viable. Rending Sweep proved an extremely powerful, non-elite alternative to Avatar of Grenth and received a significant increase to its recharge time. Natural Healing was improved to add a self-sufficiency option into Wind Prayers, Pious Haste received a slight duration increase to make it more manageable, and Grenth's Grasp was changed to bring it up to something more worthy of an elite skill.

Elementalist:

    * Armor of Mist: decreased casting time to 1 second.
    * Conjure Flame/Frost/Lightning: increased damage to 10..25.
    * Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18 Energy, based on the Energy Storage attribute.
    * Mind Blast: increased damage to 15..75.

While Glyph of Lesser Energy has been very successful in diversifying elite selection on Elementalists and bringing more high-cost skills into play, it has also enabled a few overpowered skill combinations for secondary Elementalists. We believe this change will address these overpowered combinations without removing Glyph of Lesser Energy as a viable option. Mind Blast was adjusted to bring it line with other low-recharging damage skills. We felt that damage-addition skills didn't add enough to be a viable option, so we raised their damage amounts. Finally, Armor of Mist should now give a good speed boost to Water Magic characters, particularly flag runners.

Mesmer:

    * Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and
       you gain 110..200% of that spell's Energy cost."
    * Diversion: increased recharge time to 12 seconds.
    * Ether Signet: decreased recharge time to 45 seconds.
    * Keystone Signet: decreased recharge time to 20 seconds.
    * Guilt: duration changed to 6 seconds, decreased recharge time to 25 seconds.
    * Mistrust: duration changed to 6 seconds.
    * Shame: duration changed to 6 seconds.
    * Shared Burden: decreased Energy cost to 10.
    * Signet of Clumsiness: increased damage to 15..60.
    * Spirit of Failure: Decreased Energy gain to 1..3, increased recharge time to 20.

The Diversion/Mantra of Recovery combination was proving to be slightly overpowered, so we changed Diversion's recharge time to compensate. One-time effect Hexes such as Shame, Mistrust, and Guilt have similar issues, so their duration has been changed to a flat 6 seconds. We simplified the description for Auspicious Incantation, and Signet of Clumsiness received a small damage boost to improve viability of the anti-melee and PvE varieties of Mesmer. Spirit of Failure received an increase to its recharge time and a decrease to its Energy gain, making it a little more difficult and less rewarding to spread this Hex everywhere. Keystone and Ether Signet's recharge time have been reduced to encourage the use of these lesser-used Signets, and Shared Burden has been reduced in cost to make a more attractive, elite alternative to Imagined Burden.

Monk:

    * Zealous Benediction: decreased Energy gained to 7.
    * Convert Hexes: decreased casting time to 1 second.
    * Deny Hexes: attribute changed to divine favor.
    * Reverse Hex: decreased casting time to .25 second.
    * Reversal of Damage: decreased recharge time to 6 seconds.
    * Signet of Rejuvenation: increased the amount of unconditional healing to 15..75.
    * Smite Hex: decreased recharge time to 12 seconds.

Zealous Benediction is simply too powerful, so we've reduced the amount of Energy gain it supplies. This, combined with the change to Glyph of Lesser Energy, should help to diversify Monk elites. We wanted to improve a few of the less attractive Hex-removal options without increasing the pacing of Hex removal overall. Reverse Hex adds a quick-casting 10 Energy option, and the improved casting time for Convert Hexes makes it more usable for multiple removals. Smite Hex was improved to match the pacing of Holy Veil, and Deny Hexes was moved to the Divine Favor attribute to give it a guaranteed removal and better synergy. We added additional healing to Signet of Rejuvenation, making it a better zero-Energy option for Healing Prayers. In a similar vein, Reversal of Damage received an improved recharge time to give Smiting Prayers a more usable, low-recast skill.

Necromancer:

    * Animate Bone Horror: decreased Energy cost to 10.
    * Animate Vampiric Horror: decreased Energy cost to 15.
    * Enfeebling Touch: decreased recharge time to 5 seconds.
    * Mark of Fury: decreased Energy cost to 5.
    * Mark of Subversion: changed duration to 6 seconds.
    * Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
    * Price of Failure: increased recharge time to 20 seconds.
    * Reckless Haste: increased Energy cost to 15.
    * Soul Reaping: now only provides Energy at a maximum rate of once every 5 seconds.

Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function. Mark of Fury was strictly inferior to Dark Fury, so we reduced the cost of Mark of Fury in hopes that this improves its playability. Mark of Subversion was changed to match the duration of Diversion, Shame, Mistrust, and Guilt, which keeps these one-time Hexes consistent with one another. Reckless Haste had its cost increased, and Price of Failure received a duration decrease to make it more difficult to keep these powerful Hexes on a large number of people. Poisoned Heart became cheaper and now recharges faster for some fun, creative play, and Enfeebling Touch has been improved so that it's more in line with other applications of Weakness.

Paragon:

    * "They're on Fire!": now only affects party members.
    * Anthem of Envy: damage bonus increased to 10..25.
    * Anthem of Fury: decreased recharge time to 10 seconds, now only affects party members.
    * Anthem of Flame: now only affects party members.
    * Anthem of Guidance: now only affects party members.
    * Crippling Anthem: now only affects party members.

This small adjustment to the Paragon was made primarily to deal with Spirit/Chant issues. Since all Spirit attacks count as attack skills, these Chants were making offensive Spirits more powerful than they were intended. Anthem of Fury also received a slight recharge decrease to allow it to fuel Echoes more effectively, and Anthem of Envy's damage bonus was increased to reflect the difficulty of meeting the skill's condition.

Ranger:

    * Antidote Signet: decreased recharge time to 4 seconds.
    * Archer's Signet: decreased casting time to 2 seconds, skill disable time improved to 15..5.
    * Bestial Mauling: decreased Dazed duration to 4..10 seconds.
    * Disrupting Lunge: increased recharge time to 10 seconds.
    * Heal as One: decreased recharge time to 8 seconds.
    * Lightning Reflexes: decreased recharge time to 30 seconds.
    * Needling Shot: damage bonus increased to 10..30.
    * Otyugh's Cry: changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
    * Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature
       spread to any creature in the area already suffering from a Condition This Spirit dies after 30..90 second(s)."
    * Spike Trap: increased damage to 10..40.
    * Trapper's Focus: increased duration to 10..25 seconds.
    * Tripwire: increased damage to 5..20.
    * Viper's Nest: increased damage to 5..35.

While we've been pleased to find the Ranger seeing more play, we felt the skill diversity for this class was limited. The addition of the new pet controls caused us to scale back the interrupting pet skills, and allowed us to rework Otyugh's Cry into a much more useful skill. Antidote Signet was strictly inferior to the Paragon's Remedy Signet, so we reduced its recharge time to match. The trapper role is something we're looking to improve, so in this update we've improved the Condition duration or the damage of the least-used Trap skills. Heal as One now has an improved recharge time to put it more in line with other self-heals and add some additional options for the Beast Mastery line. Needling Shot's damage bonus was not quite good enough for its conditional effect, so we improved that to give Bow Rangers another damage option.

Ritualist:

    * Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
    * Consume Soul: decreased recharge time to 2 seconds.
    * Spirit's Strength: increased damage to 5..35.

We wanted to improve a few niche skills in the Ritualist line, and we think we've accomplished that with these changes. Consume Soul is very specific skill, so we reduced its recharge time to make it more effective at removing Spirits from play. The fact that Brutal Weapon cannot stack with Enchantments is a bigger drawback than we'd originally thought, so we gave this skill a slight damage boost and a significant duration increase. Spirit's Strength is a fun, niche skill for some builds, and we wanted to make it more rewarding for players who choose to try something creative and different.

Warrior:

    * "Shields Up!": decreased duration to 5..11 seconds, and reduced armor bonus to +24.
    * Barbarous Slice: increased damage to 5..30.
    * Crippling Slash: now also inflicts Bleeding.
    * Dwarven Battle Stance: increased attack speed boost to 33%.
    * Heavy Blow: decreased adrenaline cost to 5 strikes.
    * Mighty Blow: increased damage bonus to 10..40.
    * Savage Slash: decreased recharge time to 15 seconds.

"Shields Up!" was proving to be a frustrating form of passive defense, and since one of our overall goals has been to reduce passive defense and support active defense, we felt it important to reduce the raw power of this Shout. Barbarous Slice was an inferior sword attack that we wanted to improve, and we felt that increasing its damage was a way to make it a more likely option for causing Bleeding. Crippling Slash also now causes Bleeding in order to improve its versatility and to make it more likely for players to equip it. We decreased Savage Slash's recharge time to put it more in-line with other melee interrupts, and Dwarven Battle Stance was given a full 33% attack speed bonus both to take more advantage of the interrupt quality and so that it acts as a full-fledged attack speed increase skill. Because of Heavy Blow's conditional nature, we reduced its adrenaline cost slightly, and lastly, Mighty Blow was given improved damage to put it on par with the recently improved Strength attack skills.

We hope you find this information of value and we'll look forward to reading your thoughts on this over the coming weeks, as you play with the newly revised skills.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com
070405    http://guildwars.incgamers.com/forums/showthread.php?t=447749
« Senast ändrad: 2007-04-05, 12:07:21 by E-doT »

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« Svar #92 skrivet: 2007-04-05, 12:19:25 »
Men, är pet controls i spelet nu eller inte?  :hm

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« Svar #93 skrivet: 2007-04-05, 12:24:16 »
Men, är pet controls i spelet nu eller inte?  :hm

Inte än, och jag - liksom du - väntar och väntar och väntar... :tired

Men...däremot; fler kommande nyheter som ännu inte implementerats (hot off the presses):

http://www.guildwars.com/community/thescribe/scribe-070404.php

"April 4, 2007

Xunlai Storage Expands

The Xunlai Agents have exciting news! They plan to grant everyone additional storage. Veteran travelers who venture into every corner of the world will receive the greatest rewards, however, because storage capacity will increase with each region—Tyria, Cantha, and Elona—that you frequent."

About farkin' time I say!  :D


=[OG]= GW Division Coach
---
#OBEY

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« Svar #94 skrivet: 2007-04-05, 14:00:23 »
 :gert  :toot
Just because YOU're offended, doesn't mean you're right.
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« Svar #95 skrivet: 2007-04-05, 23:25:20 »
@ Deadhead: PEEEETCONTROOOOOOL!  :)

Ny stor update, som också innehåller det aviserade utökade storaget och mycket annat. Saxat från www.guildwars.com:

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Update - Wednesday April 4
PvP Changes

    Account Naming

        * You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked
         Hero Battles.
        * To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles
         outpost, and all guild halls.
        * You may select as your account name the name of any one of your characters.
        * As long as your account name exists, no one else may use it as a character or account name.
        * If you delete the character after which your account was named, your account name will remain unchanged.
        * You may change your account name no more than once every 30 days.

    Hero Battles

        * The Hero Battle panel now offers two options: rated and unrated Hero Battles.
        * Players may participate in Hero Battles once they name their accounts.
        * The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle
        rating and your standing on the Hero Battle ladder.
        * The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
        * Players are matched according to their Hero Battle ratings.
        * The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of
        reducing maximum Health by 10%).

    Guild Battles

        * The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of
        the Hero Battle panel.


    Preparations for Automated Tournaments

        * Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament
        system.
        * For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.


Account Storage

    * Account storage has been expanded to include a Storage Box for each Guild Wars campaign you own.


Pet Controls

    * The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
    * The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
    * Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.


Obtaining the Hero Razah

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish.
Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.

    * Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of
    Abaddon. The original version of the "Finding a Purpose" quest has been removed.
    * Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be
    able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon’s Gate outpost. Completing this quest will
    reward them with one of each type of gemstone.
    * Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Milzesh will be able
     to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
    * Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to
    Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their
    Quest Log will be updated with the new information.
    * Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak
    to Chaplain Phyratyss in the Gate of Anguish.
    * If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should
    NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will
    prevent a player from being offered the "Money Back Guarantee" quest.


Mission Updates

    * Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in
    combat.
    * Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
    * D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.


User Interface Improvements

    Skills Interface

        * Added collapsible groups to all skill lists.
        * "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute
        points.
        * Added a "Sort by Elite Status" option to all skill lists.


    Skills Template Interface

        * Added an interface to allow players to link template codes into chat. This interface can be accessed through the new
        Template Codes option in the template menu.
        * Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and
       its template code. They can then choose to save or apply this template directly through the interface window.


    Recent Teammates

        * Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs
        out.


    Miscellaneous Interface Updates

        * Updated all Prophecies NPC interactions so that they use buttons instead of text links.
        * Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by
        profession.
        * Improved the Target Display to show the target’s team color.
        * Weapon Bar hotkeys now work while the Weapon Bar is hidden.
        * The match countdown timer is now part of the Score Box control, so its position can be customized.
        * Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other
        timed effects.
        * A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
        * Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the
        Control options panel (Menu> Options> Control).


AI Updates

    * Improved Hero and henchman response to called targets.
    * Skills can now be prioritized while Heroes and henchmen are en route to a flag.
    * Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is
    unwalkable terrain or if it is occupied by an enemy.


Audio Updates

    * Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System,
    copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
    * EAX occlusion is now calculated for all sounds at better-than-default quality settings.


Skill Updates

    Assassin

        * Assassin's Remedy: Now works on your next 1..10 attack skills.
        * Black Mantis Thrust: decreased Energy cost to 5.
        * Dancing Daggers: increased damage to 5..35.
        * Golden Lotus Strike: decreased recharge time to 10 seconds.
        * Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
        * Malicious Strike: increased damage to 10..30.
        * Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you
        targeted when you activated this skill."
        * Sharpen Daggers: now works on your next 1..10 attack skills.
        * Signet of Toxic Shock: decreased recharge time to 15 seconds.


    Dervish

        * Avatar of Balthazar: increased duration to 10..90 seconds.
        * Avatar of Dwayna: increased duration to 10..75 seconds.
        * Avatar of Grenth: increased duration to 10..45 seconds.
        * Avatar of Lyssa: increased duration to 10..90 seconds.
        * Avatar of Melandru: decreased Health bonus to 100.
        * Grenth's Grasp: decreased recharge time to 10 seconds.
        * Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
        * Onslaught: decreased Energy cost to 5.
        * Pious Haste: increased duration to 5..12 seconds.
        * Rending Sweep: increased recharge time to 10 seconds.
        * Vow of Silence: decreased casting time to .25 seconds.
        * Vow of Strength: increased duration to 20 seconds.
        * Zealous Vow: increased duration to 20 seconds.


    Elementalist

        * Armor of Mist: decreased casting time to 1 second.
        * Conjure Lightning/Frost/Flame: increased damage to 10..25.
        * Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18, based on the Energy Storage attribute.
        * Mind Blast: increased damage to 15..75.


    Mesmer

        * Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and
        you gain 110..200% of that spell's Energy cost."
        * Diversion: increased recharge time to 12 seconds.
        * Ether Signet: decreased recharge time to 45 seconds.
        * Guilt: changed duration to 6 seconds, decreased recharge time to 25 seconds.
        * Keystone Signet: decreased recharge time to 20 seconds.
        * Mistrust: changed duration to 6 seconds.
        * Mirror of Disenchantment: decreased Energy cost to 15.
        * Shame: changed duration to 6 seconds.
        * Shared Burden: decreased Energy cost to 10.
        * Spirit of Failure: decreased Energy gain to 1..3, increased recharge time to 20 seconds.
        * Signet of Clumsiness: increased damage to 15..60.


    Monk

        * Convert Hexes: decreased casting time to 1 second.
        * Deny Hexes: now attributed to Divine Favor.
        * Reverse Hex: decreased casting time to .25 seconds, increased recharge time to 10 seconds.
        * Reversal of Damage: decreased recharge time to 6 seconds.
        * Signet of Rejuvenation: increased unconditional healing to 15..75.
        * Smite Hex: decreased recharge time to 12 seconds.
        * Zealous Benediction: decreased Energy gain to 7.


    Necromancer

        * Animate Bone Horror: decreased Energy cost to 10.
        * Animate Vampiric Horror: decreased Energy cost to 15.
        * Enfeebling Touch: decreased recharge time to 5 seconds.
        * Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill
        description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe
        gains only half Health from healing."
        * Mark of Fury: decreased Energy cost to 5.
        * Mark of Subversion: changed duration to 6 seconds.
        * Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
        * Price of Failure: increased recharge time to 20 seconds.
        * Reckless Haste: increased Energy cost to 15.
        * Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
        * Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was
        used with Dark Aura.


    Paragon

        * "They're on Fire!": now only effects party members.
        * Anthem of Envy: increased damage to 10..25.
        * Anthem of Fury: decreased recharge time to 10 seconds.
        * Anthem of Flame: now only effects party members.
        * Anthem of Guidance: now only effects party members.
        * Crippling Anthem: now only effects party members.


    Ranger

        * Antidote Signet: decreased recharge time to 4 seconds.
        * Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
        * Bestial Mauling: decreased Daze duration to 4..10 seconds.
        * Disrupting Lunge: increased recharge time to 10 seconds.
        * Heal as One: decreased recharge time to 8 seconds.
        * Lightning Reflexes: decreased recharge time to 30 seconds.
        * Needling Shot: increased damage to 10..30.
        * Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be
        blocked."
        * Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature
        spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
        * Spike Trap: increased damage to 10..40.
        * Trapper's Focus: increased duration to 5..25 seconds.
        * Tripwire: increased damage to 5..20.
        * Viper's Nest: increased damage to 5..35.


    Ritualist

        * Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
        * Consume Soul: decreased recharge time to 2 seconds.
        * Spirit's Strength: increased damage to 5..35.


    Warrior

        * "Shields Up!": decreased duration to 5..11 seconds, decreased armor bonus to 24.
        * Barbarous Slice: increased damage to 5..30.
        * Crippling Slash: now inflicts Bleeding.
        * Dwarven Battle Stance: increased attack speed bonus to 33%.
        * Heavy Blow: decreased adrenaline cost to 5 strikes.
        * Mighty Blow: increased damage to 10..40.
        * Savage Slash: decreased recharge time to 15 seconds.


Miscellaneous Updates

    * Added support for the upcoming Russian language closed beta test.
    * Updated the textures used on Charr creatures to improve their visual quality.
    * Improved effects displayed on various creatures across all campaigns.
    * Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
    * Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage
    instead of cold damage.
    * Added improvements to Hero and Henchman AI.
    * Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these
    regions would preclude human vendors. Players may interact with these chests to access their account storage.
    * Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and
    Kamadan, the Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial
    Tournament.


Bug Fixes

    * Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before
    turning it in for a reward.
    * Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
    * Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
    * Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
    * Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
    * Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
    * Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
    * Fixed a bug that caused various game timers to drift out of sync with real time.
070404  http://www.guildwars.com/support/gameupdates/

Utloggad DeadHead

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« Svar #96 skrivet: 2007-04-05, 23:44:53 »
Tjohoo! Här ska testas! Nu startar jag GW för första gången på flera månader!  :banana :banana :banana

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« Svar #97 skrivet: 2007-04-05, 23:51:19 »
Hahaha, lycka till!  :)

Själv var jag in som hastigast och tittade på mitt nya storage som har vuxit från en sketen ruta till fyra (plus material storage).   :eager

Nu ska jag sova!  :sleep

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« Svar #98 skrivet: 2007-04-07, 15:36:31 »
Tjohoo! Här ska testas! Nu startar jag GW för första gången på flera månader!  :banana :banana :banana

En sak jag tyckte var lite dum med petkontrollerna när jag testade, var att man var tvungen att gå så nära buset för att djuret skulle fatta att det var dags att slåss...men det har visst sin förklaring:

Citat från: Gaile Gray
Pet Controls do have a few bugs. One of those is the range. There has been a flurry of internal emails this morning, and we want you to know that we'll be working on making corrections to the shouts and a few other controls very soon.

Thanks for your reports and your patience.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com



=[OG]= GW Division Coach
---
#OBEY

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« Svar #99 skrivet: 2007-04-07, 17:50:07 »
Mmm! Märkte nog det. Det kändes som om de har krånglat till dem i onödan, för att man som ranger inte ska kunna stå på säkert avstånd och styra sitt pet. Men fixar de till detta så kan det bli riktigt bra! :)

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« Svar #100 skrivet: 2007-04-09, 15:21:36 »
Åter till en speldator på tisdagkväll, så då blir det fram med björnen igen! Fortsätt skriv och säg hur det är :)

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« Svar #101 skrivet: 2007-04-09, 15:40:28 »
Jag försökte mig på att sola lite utanför sorrows idag... ICKE sa buset... Petten vill inte springa fram om inte jag skjuter och när jag skjuter springer allt bus mot mig... Fick till slut pettet att dra allt aggro men när nästa grupp kom in i aggro zonen för pettet så sprang alla mot mig?!?

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« Svar #102 skrivet: 2007-04-12, 18:17:57 »
For your information - 1 maj kommer guildwikin att tömma sin buildsektion för gott. http://gw.gamewikis.org/wiki/Build:Main_Page

Den som är intresserad bör därför se över om det finns några intressanta builds att spara på, innan det är försent.  :)

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« Svar #103 skrivet: 2007-04-12, 21:53:39 »
varför inte slänga upp dem kortfattat här?
kanske inte just alla med de man tycker verkar bra?!

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« Svar #104 skrivet: 2007-04-13, 11:24:39 »
Det är mååååånga builds...  ;)

Däremot skulle ju den som hittade något spännande kunna leta fram de gamla trådarna för olika professions och uppliva dessa genom att slänga upp dem där för diskussion och input?  :)

Fördelen med buildsamlingen på guildwiki har ju varit att de systematiskt har rensat bort alla builds som har blivit "förstörda" genom olika skill balances och ändringar. När man söker annorstädes vet man ju aldrig riktigt för vilket skede av GW som bygget är gjort. I bästa fall har man ett datum att gå på så man kan gissa ungefär.

 

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