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Författare Ämne: Heralden - Nyheter om Vanguard  (läst 48708 gånger)

0 medlemmar och 2 gäster tittar på detta ämne.

Utloggad shadowskimmer

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« Svar #30 skrivet: 2007-02-15, 15:58:29 »
Tänkte slänga in infon om nyaste patchen, men fick följande felmeddelande:

Citera
Följande fel inträffade under postandet av inlägget:
Inlägget överskrider maxlängden på 20000 tecken.

Så det bidde inget med det! :)

Dela upp på två poster?  :cartman
I DO NOT BUILD NATIONS - I DESTROY VILLAGES!
AND IN SOME RARE CASES I GET TOTALLY OWNED

Utloggad DeadHead

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« Svar #31 skrivet: 2007-02-15, 16:02:47 »
Dock verkar den vara rejält trasig just nu. :)
http://www.silkyvenom.com/forums/showthread.php?t=10814

Lol, men va f-n! :) Vilka sanslösa buggar, höll på o skratta ihjäl mig när jag läste den länken! :)

Hur är kompetensen hos programmerarna egentligen? Och fortfarande inga revolutionerande nyheter vad gäller buggar, prestanda, lagg osv. Så vad har vi nu, beta 8? :)

Citera
ermm look in the other armor slots. I found my chest in one of my ears. (no kidding, I've also found my mask... my wood elf has big ears)

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« Svar #32 skrivet: 2007-02-15, 16:07:54 »
Förresten är det väl ingen mening med att klistra in hela patchnotesen här..?
Personligen tycker jag det är bättre att hålla våra diskussioner här och sen länka till patchnotes så slipper man cp-långa inlägg. Man kan ju alltid klistra in vissa passager som är extra intressanta här, men hela patchnotesen verkar ju helt onödigt...
I DO NOT BUILD NATIONS - I DESTROY VILLAGES!
AND IN SOME RARE CASES I GET TOTALLY OWNED

Utloggad DeadHead

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« Svar #33 skrivet: 2007-02-15, 16:30:22 »
Sant! :thumb

:roger

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« Svar #34 skrivet: 2007-02-19, 22:38:42 »
Saxat från en dev-post:

Citera
We aren't just plowing ahead with 'new' content either. The entire code staff is doing nothing but fixing and optimizing. Content teams are split amongst refining current content, live content, and future content. The first real art patch is coming in a few weeks as well and it is brimming with fixes to asset placement, fixing floating deco, fixes for LOS and elevation issues, and a good deal of new adventuring areas.
__________________
Nino McHammer

guest1327

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« Svar #35 skrivet: 2007-02-22, 14:57:30 »
Ny patch!

Build 1758 February / 22 / 2007

Vanguard Build 1758 Patch Notes 2/22/2007

http://patch.vanguardsoh.net:7000/patch/vanguard/motd/en/updates_live.html

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« Svar #36 skrivet: 2007-02-22, 15:25:33 »
:lol eller  :cry

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« Svar #37 skrivet: 2007-02-27, 11:58:02 »
Double Adventuring Kill Experience Weekend
It is hard to believe it has already been one month since Vanguard was released! We know it is not always easy to be the first to explore new lands, so as a big thank you to all those adventurers out there who did just that – this weekend will be a server-wide double adventuring kill experience event.

Event start and end times will correspond with the daily server restarts:
STARTS: Saturday, March 3rd, 5:00am PST (Friday, March 2nd, 8:00pm PST for Europeans)
ENDS: Monday, March 5th, 5:00am PST (Sunday, March 4th, 8:00pm PST for Europeans)

Happy hunting!

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« Svar #38 skrivet: 2007-03-02, 01:10:40 »

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« Svar #39 skrivet: 2007-03-02, 23:56:39 »
Ehh kan de inte fixa buggarna först :)

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« Svar #40 skrivet: 2007-03-07, 09:29:06 »
Nu finns det patchnotes för dagens patch och det är rätt mycket som fixas denna gång:
http://www.silkyvenom.com/forums/showthread.php?t=13945



Lite highlights:

- You can now gain skill both on success and on failure, instead of only on success. This should make gaining skill with weapons you haven't used before at higher levels significantly easier.

- Quests will now be colored in the quest log by their relative difficulty to your level.

- Crafting work orders will now be colored by difficulty in the journal and in the work orders window.

- Fixed a substantial client memory leak. This will greatly minimize any further occurrences.

- The following abilities have received edits ranging from minor to extensive for animations particles and sounds:

CLERIC
Aegis of Blades
Anathema
Bestowal of Brilliance
Divine Barrier
Divine Light
Endowment of Fervor
Fist of Rebuke
Flames of the Faithful
Gift of Ardor
Hallow
Maul of Divinity
Maul of the Gods
Purification
Renewal
Replenishing Strike
Sacrifice
Spirit Ward
Turn Undead



DISCIPLE
Blessed Wind
Essence Thief
Fleeting Feet
Gift of Vitae
Gift of Anguish
Impenetrable Mind
Kiss of Heaven
Kiss of the Slug
Kiss or Torment
Leech’s Grasp
Sages Endowment
Sun and Moon Disciple
Touch of the Ox
Touch of Woe

DREAD KNIGHT
Aphotic Shield
Armor of Darkness
Bane
Bleak Foeman
Cull
Dark Ward
Devour Mind
Devour Strength
Dreadful Countenance
Dreadful Visage
Frighten
Hatred Incarnate
Ravaging Darkness
Scythe of Doom
Shadow Meld
Slay
Symbol of Despair
Symbol of Suffering
Symbol of Wrath
Terror Incarnate
Vile Howl


PALADIN
Aura of Divine Power
Aura of Radiance
Aura of Replenishment
Aura of Shielding
Blade of Vol Anari
Blessing of Vaelion
Boon of Vol Anari
Champions Might
Contrition
Courage
Cry of Illumination
Cry of Solace
Dictum of Valus
Final Stand
Hammer of Judgment
Hammer of Valus
Judgment of the Bloodthirsty
Judgment of the Envious
Judgment of the Impure
Judgment of the Proud
Judgment of the Wrathful
Lay Hands
Marshalling Cry
Paragon of Justice
Sentinel's Blessing
Shining Beacon
Smite
Vanquish
Vothdar's Mighty Strike
Wings of the Avenger
Zeal

RANGER
Arrow of the Moon
Arrow of the Sun
Barkshield
Barkskin
Bullseye
Cripple
Critical Shot
Dawn Arrow
Debilitating Shot
Dusk Arrow
Entangling Web
Hawk Talisman
Hurricane
Panther Talisman
Poison Shot
Precision Style
Shocking Arrow
Speed of the Wind
Splitting Arrow
Stalker's Grace
Stunning Shot
Thorn Cloak
Tiger Talisman
Wind Talisman

ROGUE
Backstab
Blackjack
Blinding Flash
Blood of Decay
Blow Dart
Dazzling Flechette
Death Whirl
Elusive Mark
Explosive Flechette
Extract
Keen Eye
Last Ditch Strike
Quickblade
Relentless
Rogues Kiss
Ruin
Snaring Flechette
Water Breathing Scroll
Fade
Trick Attack
Fatal Stroke
Eviscerate
Vital Strikes
Smoke Trick
Deadly Strike
Impale
Shiv
Kneebreak
Revenge
Feint

WARRIOR
Battle Frenzy
Diehard
Disarm
Enrage
Grim Determination
Life Rend
Power Attack
Shout of Defiance
Shout of Fury
Stinging Cut

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« Svar #41 skrivet: 2007-03-08, 13:01:57 »
Dem hade visst missat lite grejor igår, därav en ny patch som fixar gårdagens patch!  :cartman

Game Update #1 March / 07 / 2007


Announcement: 3/7/07 5:00PM PST



Greetings!

In order to address the issues players are experiencing after Game Update #1 all servers have been restarted. You will be required to download all art files that were previously missed in this morning’s patch resulting in longer download times.

We apologize for this inconvenience and thank you for your patience at this time!

See you in Telon!
- The Vanguard Team



"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

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« Svar #42 skrivet: 2007-03-08, 13:08:05 »
Patch av en patch som patchats av en patch, eller helt enkelt en... patch?

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« Svar #43 skrivet: 2007-03-08, 17:02:04 »
Erh ... ännu en ny patch! :doh  :cartman

Nightly Restart – Adventuring Class Ability Changes March / 08 / 2007

Game Update #1 is now live!


This update is larger than most patches and is a great opportunity to read the patch notes as we’ve added quite a few things!

Please Read: With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. If you still have an issue that you need assistance with please re-petition the issue when you log into the game.

For more information about Game Update #1 please visit the Game Updates Page and read the patch notes below!

The following ability changes have gone live with today’s daily restarts:


ADVENTURE NOTES

- All Classes
   - Some attacks remain direct attacks.  These are intended to be lower in damage, but have alternate uses and should be less expensive overall.  These debuff, buff and are not intended to be used to be a main source of damage.
   - Players can now learn new abilities by observing their enemies.
- Cleric
   - Your finishing moves now all cost 10 endurance
   - Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks.
- Dread Knight |
   - Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge.
   - Scythe of Doom now drains for 100% of the damage it deals
-Disciple
   - Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst
- Monk
    - Counter attacks are now cost free
    - Many finishing attacks were more costly than intended.  Endurance costs have been lowered.
    - Many attacks have been converted over to use weapon damage directly, either flat or percent based.  This will increase over all damage and give better returns when upgrading weapons and increasing strength.  Affected attacks are:
     - Ashen Hand
     - Crescent Kick
     - Dragon's Rage
     - Sundering Dragon Claw
     - Fists of Transcendence
     - Legendary Fists
     - Flying Kick
     - Kick of the Heavens
     - Thousand Fists
     - Three Finger Strike
     - Thundering Fists
     - Deadly Adder Hand
     - Celestial Kick of the Master
     - Withering Palm
     - Stinging Backfist
     - Steal the Wind
     - Quivering Palm
- Paladin
   - Stroke of Conviction now progresses differently to provide a more steady progression of hate.  The new levels are: 20, 28, 36, 44, 50
   - Maul of Valus has been added to trainers starting at level 18.  This is a new line of finishing attacks that follows Hammer of Valus.
   - Stroke of Fervor has been added to trainers starting at level 30.  This is a new line of finishing attacks that follows Stroke of Conviction.
   - Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well.  Ulvari hunters rejoice!
- Ranger
   - Increased the damage of Fleetblade
- Shaman
   - Claw of Winter is now a standard attack that uses weapon damage.
- Warrior
   - Increased the damage of Smash
   - Increased the damage and hate portion of Overwhelm



~The Vanguard Team


"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

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« Svar #44 skrivet: 2007-03-09, 00:05:38 »
Citera
"Double – Double Kill Experience Weekend!

To put players right in the action of Game Update #1 and as a continued thanks to our community, we are giving players a second opportunity to receive double adventuring kill experience this weekend! (3/10/07-3/12/07)

Be ready to face new challenges and explore new lands as you dive into the depths of Game Update #1 and continue your adventures in Vanguard: Saga of Heroes!

The event is on all servers and corresponds with the daily restarts:

STARTS: Saturday, March 10th, 5:00am PST (Saturday, March 10th, 4:00am GMT for Europeans)

ENDS: Monday, March 12th, 5:00am PST (Monday, March 12th, 4:00am GMT for Europeans)


See you in Telon,

- The Vanguard Team"

Se där ja, nu var det väl fanken gubbs... Perfekt för våra nykomlingar dessutom. Själv så pimplar jag nog lite rött i morgon kväll istället! :)

 

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