Registrera
 

Old Gents Society



Nästa LAN


Författare Ämne: ARK  (läst 19579 gånger)

0 medlemmar och 1 gäst tittar på detta ämne.

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
ARK
« skrivet: 2015-06-12, 01:37:06 »
Har lirat detta fantastiska spel i nån dag nu, är helt såld.
Jag hyr för tillfället en server där vi i OG är välkomna att hoppa in.
I Steam väljer ni "View" och sedan "server".
Gå in i Favorites fliken och adda 5.9.99.23:27017
Lösen Cheers

Ses i dinoland. :-D

Utloggad Bråthen

  • =[OG]=Medlem
  • Två fötter i graven
  • *****
  • Antal inlägg: 2 509
  • Old Barista
    • Brôten
SV: ARK
« Svar #1 skrivet: 2015-06-12, 16:37:46 »
Synd att det inte gjorts för Mac med  :cry
- BattleTag - Bråthen#1401

- WoW -
Arkalos - lvl 85 Mage (Outland)
Asaldor - lvl 60 Paladin (Outland)
Fugglie - lvl 10 Hunter - Just an uggly goblin doing stupid things on RP-server Argent Dawn

- SWToR -
Bråten is scattered all over the galaxy ATM! :)

Utloggad Kuling

  • Old Shiny Ball
  • =[OG]=Medlem
  • Pensionerad och lycklig
  • *****
  • Antal inlägg: 1 300
SV: ARK
« Svar #2 skrivet: 2015-06-12, 18:37:09 »
Har oxå köpt det, men de var usel grafik, iaf för mig.. Men de kanske bara är nån inställning så får man det spelbart... Du får lära mig cryptor:)

Utloggad rav

  • aka Ravage
  • =[OG]=Ledningsgrupp
  • Två fötter i graven
  • *****
  • Antal inlägg: 2 234
  • Rock on!
SV: ARK
« Svar #3 skrivet: 2015-06-12, 18:47:58 »
Har oxå köpt det, men de var usel grafik, iaf för mig.. Men de kanske bara är nån inställning så får man det spelbart... Du får lära mig cryptor:)

Tekniken är inte alltid så lätt för de äldre.
Men 7 Days to Die var snyggt, tyckte du?  :cartman

 :tits
 :D

Utloggad DeadHead

  • Old Cleaning Lady
  • =[OG]=Medlem
  • Guru of spam
  • ******
  • Antal inlägg: 7 216
SV: ARK
« Svar #4 skrivet: 2015-06-12, 20:29:09 »
 :lolabove

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #5 skrivet: 2015-06-13, 10:42:35 »
Servern ligger tillfälligt nere då dom släpte v173 och jag har inte hunnit uppdatera servern.
Kommer antagligen inte hinna göra det förens på söndag.

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #6 skrivet: 2015-06-13, 10:44:53 »
Servern ligger tillfälligt nere då dom släpte v173 och jag har inte hunnit uppdatera servern.
Kommer antagligen inte hinna göra det förens på söndag.

Glöm det... fixade det precis. :D

Utloggad Gunslinger

  • =[OG]=Medlem
  • Pensionerad och lycklig
  • *****
  • Antal inlägg: 1 161
SV: ARK
« Svar #7 skrivet: 2015-06-14, 09:19:04 »
 :supporter köpte spelet och har dött några gånger :)
Jag kom inte in på din server, men har du planer på att spela lite i eftermiddag så hänger jag gärna på.

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #8 skrivet: 2015-06-14, 17:49:38 »
Jag tänkte jag skulle lira lite ikväll.

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #9 skrivet: 2015-06-20, 00:46:09 »
Nu är servern uppe i PVP läge. Hoppa in för fan å ääääg!

Utloggad Gunslinger

  • =[OG]=Medlem
  • Pensionerad och lycklig
  • *****
  • Antal inlägg: 1 161
SV: ARK
« Svar #10 skrivet: 2015-06-20, 08:02:09 »
 :supporter Jag har börjat få ordning på mina graffe instlällningar så jag kör nog en tag i eftermiddag.  :pistols :pistols

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #11 skrivet: 2015-06-21, 20:34:09 »
Nu har jag startat om nollställt servern och kartan.
Nu är den öppen och i pvp läget. :-)

Utloggad rav

  • aka Ravage
  • =[OG]=Ledningsgrupp
  • Två fötter i graven
  • *****
  • Antal inlägg: 2 234
  • Rock on!
SV: ARK
« Svar #12 skrivet: 2015-06-22, 12:25:49 »
Man kan också söka efter servern

OG ARK PVP

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #13 skrivet: 2015-06-23, 12:12:59 »
Nyaste patchen och info om veckans patch.

Upcoming Week Patch Notes:
- Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
- Random GPU Driver crash fix: TrueSky
- Client side GPU perf improvements: foliage batching rewrite
- Two new tripwire traps:audio alarm and gas bomb
- Stone structure tier
- Plesiosaurus
- Shastasaurus
- Competitive "Battle ARK Royale" game type
- Tons more options for servers to customize their gameplay
- Major map update: new resources, better visuals, better optimization, and WIP areas completed

Upcoming Version: 179.0, ETA: TONIGHT
- Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
- Fixed problem connecting to various servers, was a silly data networking mismatch
- Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)
- Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
- All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
- Server admins can now adjust the following values:
* The Amount of overall dinos
* The damage & resistance of tamed vs untamed dinos respectively
* The relative weight of each dino species and maximum caps of each dino species per zone
* The speed of taming
* The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
* The amounts of player and dino stamina draining respectively
* The amounts of player and dino food draining respectively
* The amounts of player water draining
* The speed of player and dino natural health recoveries
* The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)


Current Version: 178.2
- Fixed size of new bookcase model ;)

178.1
- Fixed issue with player stats increasing upon rejoining the game (server-side fix).

178.0
- Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):

ShooterGameServer.exe theisland?listen -ClearOldItems

- Demolition Item Duplication bug fixed
- Argentavis HP reduced by 30%
- Notes now display the first 30 characters of written text as the title of the Note, once something is written on them
- Plesiosaurus preparation...
- C4's now attach properly to structures in some cases where they couldn't
- Reduced probability of Spinosaurus spawns by 30%
- Explosions now do +200% damage to dinos and +50% damage to players
- Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
- Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.
- Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
- There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
- Sarco now swims up and down much faster
- Dino Specs now allow painting all saddle color regions, and the specs look thicker
- Steel Vault now has 50% more storage slots
- Rex roar now has a large attenuation range
- Rockets do about 50% more damage
- Spinos no longer lay bronto eggs
- Turtles now regen stamina in water
- Fixed an exploit with accessing inventories over great distances
- Spikewalls can no longer be built nearby enemy core structures
- Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
- "Your thing killed something" messages are now in yellow to avoid scaring you
- Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.
- New Structure: Metal Water Tank, stores 500 water and is metal tier.
- New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
- Fix for Engrams not appearing on characters in some cass
- Notes can now be written at any time not just upon crafting
- "All Passive" whistle
- Vault now will drop rather than be destroyed if its floor is destroyed
- You can now hurt your own unconsciously-taming Dinos in PvE
- Fixed case of invisible campfires
- Toggle key for Running
- Cosmetics now all weigh 0 KG
- Admin can now kick/ban/list players by SteamID
- Major memory reduction on dedi server (multi-GB reduced)

- Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!
- Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible :)
Info here: http://steamcommunity.com/app/346110/discussions/0/594821545178117961/

- Texture Resolution settings no longer affect Terrain geometry quality
- You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password
- If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.

177.2
- Audio settings now load properly
- Subscribed Steam Workshop Mods now refresh/update/download automatically in the Host Session UI
- Fixed a potential server-side crash with dragging ragdolls
- In PvE, knocked-out dinos are now damageable by the team that knocked them out (requires server update)

177.1
- Fixed the (likely) performance draining issue with dedicated server!

177.0
- You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
- New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
- New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
- New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
- Custom Skinned Mammoth Saddle & Sabertooth Saddles
- Storage Boxes now only use slots, not weight
- New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
- Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
- Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
- Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
- fixed fall damage to never get a super high instantaneous velocity, is now time-based.
- fixed water jar blueprint
- Supply Drops now give crafted items again, albeit at adjusted rates
- Tribe governance can now be reset
- Flyers do 60% less damage to structures
- Guns/explosives are 20% more effective against dinos
- Doubled number of item slots on "Smithy", "Fabricator", etc
- Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
- Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight

Utloggad Cryptor

  • Zombie
  • =[OG]=Medlem
  • Gubbsjuk
  • ****
  • Antal inlägg: 506
    • Cryptorize Photo
SV: ARK
« Svar #14 skrivet: 2015-06-25, 22:52:53 »
Patch v180.

- Flyers now take approximately 6x damage from bullets and ranged projectiles.
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
- Particle FX on activated structures now appear correctly after reloading in singleplayer
- Water Taps connected directly to intakes now work
- Stone wall is now colorizable
- Wild AI Targeting Range on Megalodons is reduced by 50%
- Added the unique Phiomia and Carnotaurus saddles
- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
- Fixed hidden player hands when wearing gloves while riding a dino in FPV
- Explosions no longer damage structures thru walls/obstructions
- PvE now shows a "Anyone Can Demolish" timer on structures
- Can no longer... place sleeping bags/structures thru other player's/team's structures
- Can no longer melee attack people thru walls
- Can no longer place doors of multiple tiers over each other.
- Massive async level load/unload hitching reductions
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
- Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations

- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

- PhysX Bug fix: no more super-slow servers

- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed

 

Senaste inlägg