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Författare Ämne: Tips & Tricks  (läst 24399 gånger)

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guest3454

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Tips & Tricks
« skrivet: 2011-12-17, 06:21:35 »
Hi, let's have a single thread where we can list out any neat tips we all learn.  I'll update this first post with a list of links to each of the tip posts so they are easier to keep track of.  Obviously, that makes it sound like I expect us to have hundreds of tips!  I'll start the ball rolling with something I learnt quite alot about tonight.

Crafting and Reverse Engineering
For the sake of making this simple I will assume that you (1) have an AI crew member that follows you around (2) have given them one of the crafting crew skills (see list of them here under "Crafting Skills").

Why Crafting?
Crafting is cool because it lets you do three things (1) use up some of that junk that you find lying around (2) you can craft you own weapon and armour upgrades (3) you can craft weapon and armour mods and sell them for a profit.  By scavenging and crafting you can make thousands of credits an hour.  To get 1000 credits you only have to craft 23 level 1 items which sell to any in-game store for 45 credits each.

Why Reverse Engineering?
Reverse Engineering is like gambling.  You pick an item at your inventory and you go "ok, I'm going to hope for a new blueprint and if I don't get one I don't care that I will lose the item".  The reason you want new blueprints is because that lets you build either new items or higher level items.  You can still build the lower level version, you just get an extra option for the higher one.  They give you more boom for your buck and sell for more credits.  Of course, finding the raw ingredients then becomes more challenging.

I also picked the Scavenger and Underworld Market skills so I can source components from multiple sources.  So with those two it's crew missions but I can also just manually scavenge stuff from the game world as I move around.  That helps me keep topped up so I can get my crew to craft things.

How?
So open the Crew panel and you should see the crafting option you chose.  I chose Cybertech so when I pick that I then get the option to create "Might Armouring", "Reflex Motoring", "Resolve Armouring" and "Skill Armouring".  I also get the same set but "Mod" instead of "Armouring".

So at first I was scavenging, then building the mods, selling each of them to an in-game merchant and seeing which sold for most.  Then I started doing those in bulk.  That got me by for a while but then the "Reverse Engineering" option caught my eye.

So what happens is, you view your inventory and tick the "Reverse Engineering" option in the top right corner.  Any items that remain lit can be reverse engineered.  When you do this 3 things may happen (1) you get back some of the scavenged items used to make the item (2) you don't get back anything (3) you get back items and/or get an updated blueprint.  This then means you can start crafting these higher grade items.  But then you can do the same thing again, so build a bunch of the higher grade items and then reverse engineer them.  To get to the second level for each thing took less than 10 builds per item.  The higher grade items require more ingredients and different combinations.  There's a good list of what can be built here.

It's easy to do this with the 8 blueprints that you start out with because you can always just produce more of those items to reverse engineer them.  For items you find on your travels it can be a real gamble to reverse engineer a high grade item and not get the blueprint for it.  On the other hand, it may be time to delve into "The Galactic Trade Market"  :thumb

I know that was a lot of text to chew through so here's some fun images to even things out  :D

guest3454

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« Svar #1 skrivet: 2011-12-18, 03:48:56 »
Sight Seeing
Quick jumping is fine except you can only do it once every 30 minutes.  Using the taxi system is where it is at.  What can make it better?  Well as soon as you've ordered the taxi zoom all the way in so you are seeing out of the avatars head.  Then press Alt-Z to hide the interface.  You can look around by holding the right mouse button down and moving the cursor around.  Now it's like you are really flying along ^_^

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« Svar #2 skrivet: 2011-12-19, 06:04:01 »
The Galactic Exchange

Edit: Read my edited in notes at the end!

Instead of selling your items to the generic store keepers around the galaxy, try selling them using one of the Galactic Exchange terminals.  When you drag and drop the item from your inventory into the slot on the terminal screen the price will automatically be adjusted to the current lowest copy of your item in the market.  This means you can take 10 credits off and then you are the cheapest around ^_^

What's the difference?  Well a basic armour modification sells for 45 to a vendor but can sell for 150 in the market.  I've had several pieces of armour that the vendors quoted 100 and I got over 500 for in the market.

The big downside is that you have to keep checking your in-game email to receive the cash.  Also, the exchange terminals are not available on all planets, Hutta has none for example.

It also works the other way around.  When you want to buy something check the market.  There are some real bargains in there, especially when you realise that some people don't seem to understand the system.  I've seen people selling things for the same price the vendor offers to buy for.  My hunch is that they are expecting it to be like ebay or that they have not checked how much it actually costs to buy that same item from a vendor.  The same one that offers you 10 credits for an item will charge you 150 to buy the same item!

Edited in notes!
As of today 22nd January 2012 I have opted to only use the exchange for selling blueprints, quests and crafting materials.  It is crap for selling most armour and weapons.  You have to drop the price down to stupid levels to sell anything.  It actually makes more sense to just sell those items to a vendor.  An example is a 6k rifle.  The only way I can sell it in the market is to drop the price to 400 credits but a normal medical vendor will give me 2000 for it.

Also, for buying crafting materials it is terrible.  People are putting things like 10x Alien Blood for 25,000 credits.  Then everyone else starts doing the same.  It's good from a sellers point of view as you can then put the same amount on there for 5000-10,000 to undercut the other sellers but then you become the one ripping the buyers off.  Due to the way the market is currently working I am now being very careful with what I craft since I know I'll hit times when I can't buy the raw material to build the higher up Biochem items.  Going to lower level planets like Nar Shaddaa helps a little with buying cheaper low grade items but not with the higher level ones since most people there can't harvest or skill mission those materials yet.

guest3454

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« Svar #3 skrivet: 2011-12-19, 06:10:30 »
Crew Skills
All you need to know about crew skills in SWTOR can be summed up in one sentance: "Get the slicing skill, nothing else is important!"

That one skill is the golden money ticket.  Today I have made about 60,000 credits by just sending my two companions off on 5-35 minute long missions all day.  I've spent about 55,000 today on armour, weapons and other junk.

I scrapped the "Underworld Market" skill which I thought was too similar to my "Scavenging" one.  I added Slicing in its place and have not regretted it once.  Just today I've gone from 0-138 in my slicing skill level.

This is also the skill that lets you open all those little money containers and safety boxes you have probably seen scattered around everywhere.

Edit: Now I am level 49 and can send 5 crew mates off on slicing missions at the same time.  You get to send 5 off when you reach level 48.  Today I just sent 3 off on slicing missions as I had one doing biochem crafting and one running with me killing things.  I estimate I've made over 200,000 credits today from just slicing with 3 crew mates.

The trick is to select the level below the top one and choose any Rich credit missions.  You never get Rich for the top most level.  Those often produce more than the top levels Abundant missions.  If there are no more Rich missions then I return to the top level and do any Abundant ones.  If there are none then I go back down to the one below and do any Abundants there.  I never do any below the top two levels.  It's pretty rare that there are no Rich or Abundant missions.  If that happens then I just send them off to do some bioanalysis farming until someone comes back from a slicing mission and the list gets randomised again.

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« Svar #4 skrivet: 2011-12-19, 19:07:11 »
Jaggies... I so hate jaggies. Still no implementation of AA?

edit: Jag är allvarlig :) Jag kommer inte att kunna spela detta spel utan anti-aliasing :(

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« Svar #5 skrivet: 2011-12-19, 19:20:17 »
Jaggies... I so hate jaggies. Still no implementation of AA?

edit: Jag är allvarlig :) Jag kommer inte att kunna spela detta spel utan anti-aliasing :(

Kanske går att tvinga? Brukar ju fungera i många spel som inte själva har AA stöd!

guest3454

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« Svar #6 skrivet: 2011-12-20, 01:14:35 »
How to enable anti-aliasing

Edit: As of patch 1.1 anti-aliasing is now available via the in-game Preferences->Graphics panel.  There are three options - Off, Low and High.  There are problems with it working on Ati cards although you can set it to Off in-game and then manually force it using the Ati Catalyst software.  It works for NVidia cards although the tool tip says it is not currently enabled.  That is just the tool tip being wrong.  That has been confirmed by a BioWare employee.

Original Post:
Forcing it didn't work for me with the latest NVidia beta drivers.  What did work was editing the game config file here:

C:\Users\{Your Username}\AppData\Local\SWTOR\swtor\settings\client_settings.ini

And adding this line under the [Renderer] section:

AntiAliasingLevel = 8

I've attached a screenshot or what my NVidia settings look like.  Looks great but does feel more laggy.  Used to get a consistent 60FPS but now runs between 25-40 on my 580GTX.  Haven't spent any time tweaking that as I had to wait 1 hour in the queue just to test if it worked at all.  When it did I couldn't bring myself to log out and tinker!

I think there will be another update very soon that just lets you configure it in-game but for now I hope the above helps you out  :thumb

guest3454

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« Svar #7 skrivet: 2012-01-01, 23:28:25 »
Restarting Dialogue Sequences
So you start a conversation with an NPC and make a poor choice.  That horrid little icon pops up in the bottom left corner telling you that your companion didn't like your choice or maybe you just clicked the wrong choice and meant to say something different.  It does not matter.  Press the Escape key at any point during a conversation to exit it.  Any points that were granted in that conversation are not saved.  They only get saved once the conversation reaches the end.  To start it again just click on the NPC.  I've used this loads as I usually try and do what makes my NPC happy.

Also, if you are playing dark side, don't be scared to choose the light side answer sometimes.  Say you get -50 darkside points for that, it may lead to an extra bit of dialogue where you can then make +100 darkside points, so you actually end up making 50 more points.  That would be the same as if you had just picked the first darkside option but this way you get to do a different conversation path.  It works for the other side as well i.e. a Jedi picking darkside options.

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« Svar #8 skrivet: 2012-01-04, 02:58:09 »
The Galactic Market (is not galactic)
When you use a trade terminal on the imperial fleet it is actually a separate system than the one you find on other planets.  Some of them do appear to be shared but not all.  Nar Shaddaa is an example of this.

What good is knowing that?  Well you can sell 50 items at a time on the market.  But since each market is separate it means you can have 50 in the fleet market, 50 in the Nar Shaddaa market, 50 in the Tatooine market and so on.

The problem with this is that the market can then become pretty useless depending on your level.  The one on the imperial fleet has a wide range of items as it is a cross-over location that everyone of all levels can easily reach.  You can buy low, mid and high level items from a number of categories.  Now move to Nar Shaddaa and you will find that generally, you can only buy low level items and most categories are empty.

If you want to sell any items on a low-level world like Nar Shaddaa then you will probably have trouble selling the higher-level rated items since most people there can't even use those items yet.

It's not all doom and gloom though!  Say everybody in the Fleet market is selling "Green Goo" for 2000 credits.  You can go to Nar Shaddaa and buy it for 200 credits.  Things like that are not guaranteed but it's always handy to have a quick way of buying crafting materials.  Of course you have to factor in the travel expenses but chances are that if you are playing the market then the few hundred credits it took to get there won't bother you.

The main problems with the market are:

  • The trade terminals are always in hard to find places.  Tatooines is hidden away in the PVP area which a lot of people don't even know exists.  Nar Shaddaas is out of the way near the Casino.  I haven't even found one on Alderan yet!
  • Because each market is a seperate market it means the items sold and bought at each one reflect the location of the market so a location with high level players will have more high level item sales whilst a low level location will usually just have low-level item sales.
  • Sorting, filtering and searching in the market are a total mess so it can be hard to find the items you want to buy.
  • People just don't know about the market or are afraid to use it.

A few changes I hope they implement at some point in the future would be:

  • One big market that is shared amongst all the servers, planets and space stations.
  • Make them more easily accessable.  At the moment you have to hunt down a trade terminal on each planet.  Why would they put the only terminal in a PVP area?!
  • Fix the map system so you can actually see lockers and trade terminals.  At the moment more than half the planets I've visited have had broken map systems.  Try it out, find a trade terminal or locker then open the map and turn on the filter for them.  Chances are they won't show up!

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« Svar #9 skrivet: 2012-01-05, 02:28:23 »
Get 'em when their down!
So Sith can't chat to Jedi and vica versa but you can both see emoticons the other performs if the other player is selected.  So the next time you kill a Jedi player make sure to quickly do a /spit or a /getdown before you leave!

:banana

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« Svar #10 skrivet: 2012-01-06, 10:52:47 »
....
make sure to quickly do a /spit ...  before you leave!
....


I'm not happy with that piece of advice. Old Gents should have a code of conduct in which spitting on people are not often included, some would argue never. I think we can find more subtle, stylish or ironic emotes than that. :)

Otherwise thanks for good posting.  :thumb
/Tiny  :lolright
Varning för vaktgrodan! Ett välriktat bett kan fälla en fullvuxen elefant.

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« Svar #11 skrivet: 2012-01-06, 12:49:00 »
Maybe Sith and Jedi all get along, hug and hold hands on PVE servers but on the PVP one we enjoy killing each other and rubbing their faces in it.  I have killed between 10-20 Jedi players this week.  Sith destroy our enemies and revel in their sorrow.

If it was a RP server then people would line up to spit on a dead Jedi  :drool

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« Svar #12 skrivet: 2012-01-07, 18:27:49 »
Maybe Sith and Jedi all get along, hug and hold hands on PVE servers but on the PVP one we enjoy killing each other and rubbing their faces in it.  I have killed between 10-20 Jedi players this week.  Sith destroy our enemies and revel in their sorrow.

If it was a RP server then people would line up to spit on a dead Jedi  :drool

All in theory, of course. A sith is not capable of killing a true Jedi.

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« Svar #13 skrivet: 2012-01-07, 19:30:31 »
Jedi´s don´t die, they become blury
TERRIBLE, TERRIBLE DAMAGE!!!

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« Svar #14 skrivet: 2012-01-13, 04:29:40 »
Rest Areas
So everybody knows that Cantinas are rest areas but it seems a lot do not realise their ship is as well.  Before I log off I always make a habit of going back to the my ship, the local Cantina or the top floor at the Fleet :fu

What's the point of logging off in a Rest Area?
When you are in a rested state you gain twice the number of xp for certain things over a certain period of time.  I won't go into any more detail than that as there is an excellent guide on it here on swtor-spy.  The comments at the bottom are excellent.  I'll quote a few in case the site goes down:

Citat från: Tholena
From my couple of tests, it appears that you gain 5% of the experience needed for your current level every 8 hours. I’m not sure if this changes by act, level, etc. Most of my testing has been with various characters from 10 to 20.

Citat från: D
I did not see anyone post specifically what the rested xp cap is, although I only skimmed through the comments. But here is the answer:
 
RESTED XP CAP = 1 level (based on current level)
 For example, a level 12 character that has 10000/36435 XP can have a MAXIMUM of 36435 RESTED XP.
 
My guess is that it takes a week, maybe 2, to hit the cap. Pretty much taken directly from WoW’s rested xp system.
 
Anyways, happy leveling. May the Force be with you.

@Tholena adds - It would take about a week, assuming we’re right that it’s 5% per 8 hours. (6 2/3 days actually)

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« Svar #15 skrivet: 2012-01-13, 21:32:51 »
Matrix Shards
As you go on your travels you may find datacrons on various planets.  Most will give you a permanent statistic upgrade like Willpower+4 but some will give you colored matrix shards.  There are 4 colors: red, green, blue and yellow and there are a limited number of each like 1-3.  As a Sith you can enter a cave near the entrance to the Dark Temple on Dromund Kaas.

At the back of the cave are 3 shard terminals.  When you interact with one it will ask you to pick a color.  You do that for each of the 3 terminals and then walk over to the big alter in the middle of the room and interact with that.  Say yes on the confirmation that pops up and you end up with a shiny new custom datacron relic.

Now open your character panel and equip it to one of the 2 relic slots.  Your new relic will have some nice stats like mine made from Blue Red Red which gives me Endurance+33, Willpower+29 as long as it is equipped.

I noticed that the shards did not leave my inventory until after I picked up the datacron.  While it was still sitting on the alter after combining the shards they were still in my inventory.  Not sure what happens if you leave the cave without picking up the datacron.

It's well worth putting one together when you hit level 32 or above as it's a free stats boost.  You can buy a "Disassembler Core" which you can buy from a couple of vendors for 8000 credits.  You use that in the same cave you create the matrix.  There's a terminal for it on the side wall.  I will probably do that when I reach level 50 so I can make an even more powerful datacron.

The wiki page here has a list of all the known combinations and they have dates next to them so you can see when they were last verified.

These datacrons have no stats impact unless they are equiped in one of the 2 relic slots.  You don't get the boost if you leave it on the Missions tab of your inventory, which is where it is if not equiped.  Other relics let you right click them to activate a time based power like "Increase Defense Rating by 120 for 20 seconds".  The matrix shard datacrons do not.  They are solely passive.

So there you go.  Free stats boost with just a little elbow work  :winner

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« Svar #16 skrivet: 2012-01-13, 22:01:59 »
Resting XP = excellent for everyone wanting to rush their game! ;)

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« Svar #17 skrivet: 2012-01-14, 09:30:12 »
Free XP for us newbee...

Before u train your Crew Skills. Make shure to visit all the trainers to get free XP.
Just right click on one of the trainers, choose cancel and move on to the next one.
Never get angry at the stuiped people...

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« Svar #18 skrivet: 2012-01-14, 16:21:54 »
Boost Your Social Points
You get social points for taking part in conversations as part of a group.  It can be quite hard to do when a lot of people quit the group as soon as the mission is complete but before you've all returned to the person that gave you the mission for the final debriefing.  For me, this means I'm a level 42 Sith Assassin with a social score or about 200!  :(

That means I can't buy some of the funky items from Social Vendors because I don't have a high enough social score to use the items I want.

An easy fix is to play the Black Talon flashpoint which starts at Imperial Fleet.  There is loads of talking all through that mission.  You can press spacebar to skip the dialogue and jump straight to the choices.  You get more social points when you have more people in the group.  Here's how the scoring goes:

4 people in the group
8 Social Points - You win a conversation roll and your character speaks during the dialogue.
4 Social Points - You don't win the conversation roll and somebody else speaks during the dialogue.

3 people in the group
6 Social Points - You win a conversation roll ...
3 Social Points - You don't win the conversation roll ...

2 people in the group
4 Social Points - You win a conversation roll ...
2 Social Points - You don't win the conversation roll ...

It's a simple multiplier, if you win you get "2x the number of people in the group", if you lose then you get 1x.  Those points are "per dialogue choice" so you can make over 50 social points from a single conversation if you keep winning the roll.

I've come out of Black Talon with 150+ Social Points for a single run on normal mode.  On normal mode a lvl 42 Sith Assassin just walks over the enemy.  Most of them are 1 shot kills.  I ran a group of lvl11 people through the whole thing in about 4 minutes.  The flashpoint is repeatable so you can just keep doing it back to back.  Theoretically you can make upwards of 1500 Social Points in less than an hour if you play with like-minded people i.e. ones that want to increase their social score and don't want to sit there listening to each conversation fully.

:wave

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« Svar #19 skrivet: 2012-01-14, 17:22:16 »
Great hints, Nortic!

I am, however, slightly disturbed by the idea of a sociable Sith Assassin... :scared
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A bullet may have your name on it, but a grenade is adressed "to whom it may concern".

Everything happens for a reason. But sometimes that reason is that you are stupid and make bad decisions.

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« Svar #20 skrivet: 2012-01-15, 04:27:32 »
We sit around drinking tea whilst discussing our preferred methods of force shocking people. :whisper

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« Svar #21 skrivet: 2012-01-20, 19:20:43 »
Location, location, location!
An easy way to get XP is to simply explore.  When you open the world map you can see the areas you have not explored yet displayed as empty hexagons.  If you open you Mission Log->Codex tab->Planets and then pick the name of the planet you are on you can see a count of the Locations to get an idea of how many you have left.  So for Hoth, there are 11 locations.  Each time you "discover" a location you get around 1200 XP points.  On Hoth for me, they seemed to be either 1201, 1214 or 1246.  So you can make roughly 13706 XP points on Hoth just by driving around.  You also get 210 legacy points for each location so that's a total of 2310 legacy points for Hoth.  Easy!

:kubel

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« Svar #22 skrivet: 2012-01-20, 20:44:49 »
PVP Warzones  :pistols
You can enter these by clicking the little Imperial or Republic logo to the bottom right of the minimap.  I won't cover what they are about as you can find that out in-game but I will tell you what you get out of it.  You get XP, legacy points, credits and valour.  The last one I did gave me:

Duration: Hutt Ball - 15 minutes
Legacy Points: 3895
Experience Points: 21810
Credits: 4700
Valour: Somewhere between 500-1000

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« Svar #23 skrivet: 2012-01-21, 11:47:54 »
:stupid

Since 1.1 WZ:s are actually playable even for chars sub 50. I enjoyed taking part in several matches yesterday. As always, Imps won 80% of the games, but fights were longer, and you could actually manage to do some stuff without getting roflstomped by a lvl 50 Warmaster in full PvP-gear as soon as you ventured outside the spawn point. 


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« Svar #24 skrivet: 2012-01-21, 12:07:09 »
That's odd, normaly the Republic side always wins when I do it.  Not enough ppl throwing the ball in Hutt Ball and the turrets are always super well camped.  Layout is always the same in the turret one, we take the one at the back straight away and hold it the entire time whilst the republic always takes the center and front most turret and holds those.  Now I just always go for the kill and ignore the turret.  Figure if I focus on killing them then they can't take any more turrets ^_^

What does piss me off is that I've noticed Bounty Hunters and Troopers seem able to kill me with 2-3 shots even when I'm fully buffed.  Quite frustrating.

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« Svar #25 skrivet: 2012-01-21, 17:29:45 »
That's odd, normaly the Republic side always wins when I do it. 

You play on the sith side, don't you?;)

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« Svar #26 skrivet: 2012-01-21, 20:18:40 »
Never give up, never surrender!
So sometimes you just can't get any people to join you on a Heroic quest and when you try and solo it you just get your ass kicked.  This happened to me more than a few times.  One such time was on Nar Shaddaa with the "Build a Better Beast" quest.  I tried to solo it and those lvl31 13k health republic troops kept killing me before I could even get into the complex.

What to do?  Simple, open the mission log, select the mission and then choose Untrack.  Why do that?  Because you can come back to it later.  So now, I'm a lvl47 Sith Assassin.  I've just solo'd the quest with Khem Val.  Even the 86k bosses are doing virtually no damage at all.  The downside is you get no XP for killing things and only 5 XP when the mission is over and you report in, the bright side is you get to clear the mission and you do get some affection points for your companion.  This only works with low level missions.  In the mission log next to the mission name you can see the level so for "Building a Better Beast" it says "Level 31".  So knowing that you can pretty sure a lvl47 character is going to have a pretty easy time ^_^

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« Svar #27 skrivet: 2012-01-21, 20:20:05 »
You play on the sith side, don't you?;)
Oh, so I was supposed to be killing republic players!  Now I know what I was doing wrong :doh

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« Svar #28 skrivet: 2012-01-21, 20:54:10 »
Jo, vänta med quests tills du är för hög lvl för dem funkar ju.... om du bara vill göra questen... allt annat har ju blivit värdelöst =), och du fick inga social points! omg!

rewardsen är oftast grymt bra på heroic quester om du gör dem i rättan tid.
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« Svar #29 skrivet: 2012-01-22, 02:02:11 »
Ha!  11 posts above this one - "Boost Your Social Points", the gist of it is simply to run the Black Talon flash point from Imperial Fleet to get 150+ social points per run with 3 other people.  I worked out that you can get to Social 10 by running through it about 60 times.

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« Svar #30 skrivet: 2012-01-22, 18:49:36 »
Companion gifts - giving is receiving!
Todays tip is an easy one.  Buy gifts for your companions to increase their affection score.  What is the point of that?  Here is what BioWare have to say about it:

Citat från: David Hunt link=http://www.swtor.com/community/showthread.php?p=1896308#edit1896308
Companion affection improves your crafting efficiency and crit chance.

That means that when you send them on crew missions it is more likely they will return with higher yields and potential extra goodies like schematics.

There are two ways to improve your companion affection.  The first is to make conversation choices that the currently summoned companion likes.  The other is easier although it costs a few credits.  You can buy them gifts from Companion Gift Vendors.  There is one of those on the Imperial Fleet opposite the GTN kiosks.  A basic grade 1 gift will give about 140 points if the companion has below 1000 affection points.  It decreases as the total score goes up.  So when they have about 6000 points a grade 1 gift will probably give 0 points.  That is why they have grades up to 5.  Even when you hit 5 they have different classes, like green, blue, purple.  A purple one gives over 400 points even when you are at 9000 affection points.  I just maxed out Khem Val and Talos Drellik in about 30-45 minutes.

It costs 200 for a grade 1 gift and about 500-600 for a grade 2 gift.  A great place to find cheap ones it on the GTN.  Select the "Miscellaneous" category and then sort by the price column.  I was able to find loads of grade 5 purple ones for less than 2000 credits each.  I bought as many as I could find, there were several grade 1 and 2 items for less than 100 credits.

Gift Types
There are several gift types like "Cultural Artifact" and "Courting".  Each companion likes and loves different ones.  I used the swftor-spy companion guide to tell which gifts were the most suitable for each person.  For Khem and Talos it was easy as they both love cultural artifact.  On the swtor-spy site "Love" is the gift to aim for.  Like and Favourite give you less points.

Extra Bonus
As the companions affection increases you will find they want to talk to you more frequently.  This gives you extra opportunities to bond with them and gain extra points.  Take Talos for example.  He kept talking about his old mentor and archaeological digs.  All I had to do was keep agreeing with him that they were both great and when he mentioned his mentor was in trouble I picked the options that meant I would support him.  That gave loads of points and in the end he pledged his eternal allegiance to me  :supporter

Free affection points!
An easy way to quickly buff a characters affection level is to summon them just before each quest related conversation.  I prefer to run around with Khem Val as he's good for fighting but just before I start any conversation I dismiss him and summon Kevel.  This way I get to use Khem for most things and just raise points for Kevel.  I've already got the maximum 10k points for Khem  :cartman

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« Svar #31 skrivet: 2012-01-28, 02:15:51 »
Rest Areas RIP
You may remember my other post about rest areas.  Well, things change when you reach level 50 as you no longer have to bother with rest areas.

You don't get any more XP so there's no point making your way back to the cantina or your ship for the double XP buff.  You can go back to how fun it was at the start when you just logged off in front of the next mission you're going for.  Yaaaaay!

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« Svar #32 skrivet: 2012-01-28, 13:25:30 »
I usually end my gaming in my ship or imperial fleet anyway, not for the xp but because that is where you get the daily quests and the load times are much faster when logging in..
RIP WOW
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« Svar #33 skrivet: 2012-01-28, 18:38:39 »
I mostly log out in the Cantina/Dance place on Curosant just so that i know my character will have a good time while im gone.

bada boom
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« Svar #34 skrivet: 2012-01-29, 06:11:43 »
Ha, I like that logic.  Had not considered what they would do in their down time.  I think I'll do the same.  At the moment they're partying aboard my ship, 4 guys and 1 twilek girl in a slave girl costume...

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« Svar #35 skrivet: 2012-01-30, 22:19:57 »
Tinker with the Chat Text
If you right click on the General tab, the actual tab, no where else, then you will get an extra set of menu commands that let you alter how the chat box appears and works.  You can add new tabs, create private channels and change the color scheme.

Something to note is that if you use the right click menu to create a custom channel you can't seem to use the menu to remove it.  To do that just type:

/cleave Test

If "Test" was the channel name you made.

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« Svar #36 skrivet: 2012-02-09, 16:05:22 »
Innan vi börjar leka med en massa hardmode och operations så kanske vi skulle vilja ha en +10 till alla stats datacron. Rätt svår att få och det behövs en del grejer innan man kan få den.

De 2 saker som behövs är grappling hook och en kristall från corellia. MGGS (grappling hook) köper du av  en vendor som står i Juran Mountains på alderaan, koordinaterna är 1870, 1090. Tror den kostar 10k creds. Kristallen kan man hitta på corellia, axial park, koordiaterna är 688, 34. Den är rätt lätt att hitta och hamnar i ditt inventory.

Sedan ska man till Ziost shadow där man måste göra en massa "skoj". Video av hela grejen har vi här.. http://www.youtube.com/watch?v=D7miHDE_VOA&feature=related
Och en genomgång av det har vi här.. http://www.swtor.com/community/showthread.php?t=108876

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« Svar #37 skrivet: 2012-03-02, 10:13:55 »
Tips och trix för bonus bossen i "The False Emperor" som vi L336 inte fixade i går   :camper

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There is a lot that you can do to make the Sith Entity bonus boss fight easier, and mostly it has to do with managing timing.

The Sith Entity doesn't have an enrage timer so much as he has an enrage phase. After a fixed amount of time as the boss-class Entity, he will split into three strong-class adds (without Boss Immunity, so they can be stunned and knockbacked/harpooned) three times. After the third split, he'll be enraged and start killing people. It doesn't matter at all how much time you spend fighting the adds, you always spend the same amount of time fighting the merged boss and he's always enraged as soon as you finish off the third set of adds.

The adds also always spawn in the same place every time, on the square where the Entity was initially floating. The melee add spawns in front of the circle, and uses Whirling Blow/Lacerate, a melee range AOE. The ranged add spawns on the rear left corner of the circle, and spams Force Lightning and will not move unless moved with an ability (Harpoon, knockback, etc.) Healer add spawns on the back rear corner, spams Benevolence and a weak instant lightning attack that I barely noticed when healing, and will also not move unless moved.

Since the boss's enrage timer is effectively on hold while fighting these adds, the strategy is simply to minimize damage in this phase and leisurely work down the adds, letting buffs rebuild, cooldowns recharge, and resources refill. The tank should pick up the melee add and tank it on top of the ranged add, and focus on interrupting the ranged add's Force Lightning. The DPS burn down the healing add, then switch to one of the other adds (melee if you have any melee DPS, ranged otherwise), then just work down the remaining add with their free attacks. Once the adds are down and the boss Sith Entity reappears, let the tank get aggro, then pop your cooldowns and burn the boss as hard as possible before the next add phase.

If the boss does reach enrage (and it probably will if you still need gear from FE), the tank should kite and buy time. If you have any melee DPSers, though, they need to wait and used ranged attacks only until after the first Overload knockback attack, because it will likely one-shot them and it's the first special ability he uses after enraging.

That's how you do the Sith Entity fight. Slow-roll the adds, hard burn on the boss, kite when he enrages. I've dragged DPSers in half greens through this fight using this strategy.

Also, for Malgus, if you have a well-geared DPSer (all Tio-equivalent with some Colu pieces, at least) who is relatively resistant to pushback, it's possible to kill Malgus without the need for knockback. Your well-geared DPSers should save their offensive cooldowns. If they are picked for the last Doubt phase (generally after the second Unlimited Power), pop everything and burn like crazy. It's possible to just kill Malgus stone dead before he goes into his damage-immune-knockback-vulnerable phase. This is kind of a gimmick, but it's worth trying for bragging rights.

//Snow

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« Svar #38 skrivet: 2012-03-02, 10:28:24 »
Ja sista bossen hade vi nog kanske kunnat bränna innan han blev immun.. Vi började ju flytta honom runt 14-15% och när han drog sin lightning grej efter vi flyttat och joxat runt så var han ju nere på 8-9%.. Dock är det ju säkert jobbigt ifall han INTE står på rätt ställe och man inte klarar av att ta ner han innan hans lightning fas..

Vi får testa igen allså.. Bonus bossen var ju inte nära att dö nån gång ens men vi borde ju kunna ta honom med tanke på hur smärtfritt resten gick

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« Svar #39 skrivet: 2012-03-02, 11:45:51 »
Ah shucks, I had FE unlocked but never got to play it.  Lucky me though, I read that server character transfers are going to be available in late April so I can finally return to SWTOR (^_^)v

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« Svar #40 skrivet: 2012-03-02, 12:37:22 »
Just hope that you can transfer from a PVP server to a non PVP one..

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« Svar #41 skrivet: 2012-03-02, 13:28:45 »
Har någon sett om det finns GUI att ladda ner?
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« Svar #42 skrivet: 2012-03-02, 14:39:22 »
I wow vill jag minnas att det var lättare att flytta från pvp till pve än tvärt om. Dom ser det väl som att upplvlingen är lättare på en pve server? och därför ska folk inte lvla upp där och sen komma över till en pvp. Men jag kan ha fel, det har hänt förr.
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« Svar #43 skrivet: 2012-03-02, 14:47:52 »
Well I'd rather stick with a PVP server if there was really that big a difference between PVP and PVE in SWTOR.  That's a lot of abbreviations!  As far as I can tell, the only real PVP areas are the whole of Ilum and the northern area Tatooine.  Since you can just set your tag to PVP in PVE it's the same thing except for those two areas.  I'm not too arsed about PVP anyway since you don't get anything for it atm i.e. no Valour Points (except in Ilum war zones).

They are being a bit sketchy on the details of character transfers.  Like they are saying there may be a problem transfering the legacy over.  I don't mind repicking it as long as all my legacy points are also transferred.  I think once they've brought all of the servers online they should offer the transfer for free, at least once so the community can re-shuffle itself a bit.  I don't mind paying though if it's not too much.  I'm well looking forward to doing the Flash Points with you all.

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« Svar #44 skrivet: 2012-03-02, 18:59:11 »
Har någon sett om det finns GUI att ladda ner?

De har inte ordnat så man kan modda swtor än så nej, inga custom ui alls..

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« Svar #45 skrivet: 2012-03-02, 20:00:20 »
vilket är en av styrkorna med spelet. Så fort de släpper koden, kommer någon att bygga en mod typ "Deadly Boss Mod" och därmed har Bioware tvingats ner samma väg som Blizzard, med rent löjliga bossmekaniker, eftersom moddar och addons trivialiserar spelet så till den grad att man måste ha dem för att kunna göra bossarna.

Personligen hoppas jag att vi slipper mätare, mods och addons :)

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« Svar #46 skrivet: 2012-03-02, 22:30:33 »
 :goodposting

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« Svar #47 skrivet: 2012-03-02, 23:17:44 »
för mig så räcker det med att de låter oss få nån slags aggro mätare typ eq2.. dvs du ser ifall du ligger nära att dra aggro..

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« Svar #48 skrivet: 2012-03-03, 01:39:20 »
vilket är en av styrkorna med spelet. Så fort de släpper koden, kommer någon att bygga en mod typ "Deadly Boss Mod" och därmed har Bioware tvingats ner samma väg som Blizzard, med rent löjliga bossmekaniker, eftersom moddar och addons trivialiserar spelet så till den grad att man måste ha dem för att kunna göra bossarna.

Personligen hoppas jag att vi slipper mätare, mods och addons :)

Måste säga att jag tycker helt åt andra hållet. Jag gillade att man kunde "modda" spelet så att man fick en annan upplevelse samt kunde anpassa det efter sin specifika behov. Ang. boss mekanikerna så tror jag att mer komplicerade strider är roligare för alla inblandade. Nu är det lite tråkigt när det enda de gör för att få en boss att bli svårare är att öka DPS output och sänka rage timern, mekaniken på bossarna i SWTOR är tyvärr inte speciellt annorlunda från de i Diablo2.

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« Svar #49 skrivet: 2012-03-03, 12:05:17 »
Och jag som hört att DLL och DeadHead är varma förespråkare av hyperavancerade macros, ex damage-meters som automatiskt föder DKP-system och guildkickar (editerade felstavning).

 ;)
« Senast ändrad: 2012-03-04, 11:21:25 by Tiny »
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« Svar #50 skrivet: 2012-03-03, 14:03:04 »
vilket är en av styrkorna med spelet. Så fort de släpper koden, kommer någon att bygga en mod typ "Deadly Boss Mod" och därmed har Bioware tvingats ner samma väg som Blizzard, med rent löjliga bossmekaniker, eftersom moddar och addons trivialiserar spelet så till den grad att man måste ha dem för att kunna göra bossarna.

Personligen hoppas jag att vi slipper mätare, mods och addons :)

Måste säga att jag tycker helt åt andra hållet. Jag gillade att man kunde "modda" spelet så att man fick en annan upplevelse samt kunde anpassa det efter sin specifika behov. Ang. boss mekanikerna så tror jag att mer komplicerade strider är roligare för alla inblandade. Nu är det lite tråkigt när det enda de gör för att få en boss att bli svårare är att öka DPS output och sänka rage timern, mekaniken på bossarna i SWTOR är tyvärr inte speciellt annorlunda från de i Diablo2.

Det är ju precis där jag menar att WoW missat målet. Bossfighterna är anpassade för att vara utmanande för en person som har installerat ett bossaddon. Jag vill mena att förekomsten av dessa addons trivialiserar bossfighterna, och tvingar Blizzard att göra rent löjliga fighter. Så länge spelaren inte är döv, blind och dum är det bara att följa instruktionerna på skärmen, som lyser med stora röda bokstäver. Jag tyckte faktiskt att hela firelands var mer eller mindre trams.

Än så länge tycker jag att det är lite skoj att vara tvungen att titta på bossens animationer, och lyssna, för att veta hur man skall agera. Men det är ju kul att man tycker olika :)


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« Svar #51 skrivet: 2012-03-03, 14:05:20 »
Och jag som hört att DLL och DeadHead är varma förespråkare av hyperavancerade macros, ex damage-meters som automatiskt föder DKK-system och guildkickar.

 ;)
DKK ? :hm

Jag spelar bara med de allra bästa ;)

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« Svar #52 skrivet: 2012-03-03, 14:08:18 »
för mig så räcker det med att de låter oss få nån slags aggro mätare typ eq2.. dvs du ser ifall du ligger nära att dra aggro..
:nono

Ytterligare en punkt där jag tycker att BW hittat rätt. Det krävs hjärna, skicklighet och lite awareness från dps:spelare och tank, för att kontrollera aggro i SWTOR. Det går inte att bränna alla CD:s och köra all out från start. Det ger en extra dimension till spelet. Återigen en sak som försvunnit från wow, tack vare dessa jäkla addons. (Sedan har väl tanks typ 400% tps multiplier i wow, mot 150% i SWTOR.)

Kul att även dps:en får lite utmaningar :thumb

Medioker dps: Gör OK med skada, kontrollerar sitt threat, och står inte i sk*t
Bra dps: Gör bra med skada, kontrollerar sitt threat, och står inte i sk*t
Usel dps: Klarar inte att hantera sitt threat, drar aggro, dör och gör 0 dps resten av fighten.
« Senast ändrad: 2012-03-03, 14:11:09 by DaddyLongLeg »

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« Svar #53 skrivet: 2012-03-03, 18:54:06 »
Bra healers helar igenom skit.
Usla healers helar inte igenom skit och folk dör.

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« Svar #54 skrivet: 2012-03-04, 11:20:04 »

DKK ? :hm


Jag stavade fel, ska editera. Dkulle vara DKP (Dragon Kill Points), dvs ett system för hur en spelares medverkan ger dem poäng i raider att "köpa" drops för. :)
« Senast ändrad: 2012-03-04, 11:22:51 by Tiny »
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« Svar #55 skrivet: 2012-03-04, 17:15:25 »

DKK ? :hm



Jag stavade fel, ska editera. Dkulle vara DKP (Dragon Kill Points), dvs ett system för hur en spelares medverkan ger dem poäng i raider att "köpa" drops för. :)


Ah, jag som ett tag trodde att det rörde sig om den danska grenen av PKK :scared

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« Svar #56 skrivet: 2012-03-05, 08:50:24 »
hehehe   :lolabove
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« Svar #57 skrivet: 2012-06-29, 00:58:12 »
User interface tip.  This one just made my night as I found it by accident!  Open the interface editor and click on a blank area and make sure it's set to "Main HUD" in the middle dropdown.  Now tick the option "Enable Movable Secondary Window".  Now you can drag all the windows around like your inventory.  It remember the position of them all as which which is pretty cool.  If you untick the option then all windows return to their default positions, forgetting the saved positions.

Edit: Another added benefit that I only noticed after posting was that most of the windows stay open now when you open other ones, they just overlap.  It's very cool.  I do keep having to move things around but it's much better than the frustration I used to get when I'd accidentally close a window by opening another.

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« Svar #58 skrivet: 2012-07-05, 19:41:00 »
Found this cool pic which shows all of the social armor for both Empire and Republic.


 

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