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Författare Ämne: Patch Notes  (läst 38381 gånger)

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Patch Notes
« skrivet: 2011-03-11, 07:31:03 »
Nattens patch med "lite" uppdateringar  :thumb
Det är en heldel bra saker som fått en overhaul..

Då patchtexten överskrider 20 000 tecken vilket är max på forumet postar jag den i 2 poster  :D



Update: Rift 1.01: 11/3/11 2:00am GMT


== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.


GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.


RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.


CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.

ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.


GUILD PERKS
* Journeyman has been fixed and will now work as described.


COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).

SOULS
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.

ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.

ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects.  Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.

BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.

BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.

BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.

CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.

CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.

DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.

DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.

ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.

INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.

INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.

JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.

MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.

NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.

NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.

PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.

PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.

RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.

REAVER
* Crest of the Abyss: Now properly applies its armor buff.

RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.

SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time.

SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow.

STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.

TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled.

VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it better.

WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!

WARLOCK
* Reconstruct: Reduced aggro generation of this ability.

WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowering Strike: Threat generation has been increased to match Leader's Mark.


ZONES

DROUGHTLANDS
* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Tampering With the Well: Fixed an issue causing this quest to not update correctly.
* Splitmouth Shamans have changed to Splitmouth Elementalists and regained their casting class, including more pew pew!

FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.
 *The Living and The Dead: Fixed an issue that could cause innocent bystanders to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of rocks should no longer do so.

IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to life instantly when slain.

MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you were looking for.

MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.

SCARLET GORGE
* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to take a long time to reset.

SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.

SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!

STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no longer shout all the way to Moonshade Highlands.

STONEFIELD
* Fatal Distraction: Using the control collar now increments that quest objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count toward the objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts.


DUNGEONS AND RAIDS
* Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with why the lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance.
* Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type of Rift lure components.

ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.
* Expert: Kaler Andrenos now has a Frenzy ability.

CHARMER’S CALDERA
* Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.
 
DARKENING DEEPS
* Standard: Gatekeeper Kaleida’s health reduced.
* Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or experience.

DEEPSTRIKE MINES
 Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
 Expert: Overseer Markus: Frenzy now stacks.

FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target reaches full health.
* Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable.

FOUL CASCADE
* Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing.

GREENSCALE’S BLIGHT [Raid]
* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighted Hexmasters, Blighted Guards, Voracious Bloodletters, Blighted Sentries, and Blightleaf Protectors.
* Increased Health of Blightleaf Shamblers.

Duke Letareus
 Decreased the amount of time before Letareus Enrages.

Infiltrator Johlen
* Damage from Furious Wisps and Swarming Wisps now report properly in the combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.

Oracle Aleria
* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Wisps no longer continue channeling after they are killed.
* Killing one Invigorating Wisp will not disrupt the channel of another Wisp.

Prince Hylas
* Hylas now summons Blightleaf Guards during Invocation of Life after a period of time has passed.
* Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been reduced.
* Landmine: Warning time slightly increased.

IRON TOMB
* Standard: Shadowed Fiends and Shadowed Renders no longer respawn indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm of the Fae item list. These are corrected and these quests now offer unique items.

KING’S BREACH
* Flesheater Autoch’s Wounding Charge now deals less damage.

REALM OF THE FAE
* Fae Lord Twyl can no longer be reset after being killed.

RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter.
* Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can also be cast during Atrophinius’ Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and Staggering Blitz. Tick values have been adjusted so the net effect is the same.
* Expert: Rictus now has a Frenzy ability.
« Senast ändrad: 2011-03-11, 07:32:52 by Formy_C »
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #1 skrivet: 2011-03-11, 07:31:17 »


PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated!  If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.


CRAFTING
* Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
* Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.


ITEMS
* Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction House.
* Starting equipment can no longer be sold to vendors.


GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.


COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory is full.


CLASS MECHANIC UI
* Fixed a bug that would remove the Class Mechanic UI when resetting the UI.
* Class Mechanic UI: Fixed a bug causing the current number of stacks to carry over to new targets that didn’t actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to increase beyond 5.


UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or greyed out gauntlet to indicate whether you can cast a spell on a ground target, Salvage, or Runebreak.
* Mouse cursor also changes when you are selecting an item to preview (ctrl-click).
* Soul Tree shortcut button in the icon tray will now glow when you have unspent Soul Points. The tooltip for this button will also update to indicate this.
* Usable items in quest tracking stickies are now 50% easier to click on (because they’re 50% larger)!
* The Quest Complete reward selection now has a visual effect on the entire reward background if a choice is required.
* The pet bar is now always visible when a pet is summoned, including when mounted. Using a pet ability while on a mount will cause you to be dismounted.
* Hovering over raid members in the raid frame will highlight that character in the game world.
* The Auction House now properly  saves and displays the duration of the last posted auction.
* Removed ‘Survival’ search category from the Auction House.
* Planar Augments are now removed from the Crafting display after they’ve been used to create an item.
* Moved quest log indicators to the correct location for quests that group members are also on.
* Friend login/logout messages are now displayed in the chat window. Added an option under Social settings to toggle these notifications.
* The guild roster now supports right clicking on member names to select a ‘send tell’ option.
* Guild logs will correctly show Server First achievement names if they are listed.
* Edit Layout mode: It's now possible to enter decimal points into the scale/alpha setting boxes.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside instances.
* We also display a better error message when you're blocked from mounting in an area, rather than 'Invalid Target'.
* Right-click context menus are not allowed to display outside of the edges of the game window.
* New characters show minimap tracking for Healers and Calling Trainers by default.
* Added support for additional Turkish chat characters.


CLIENT
* Added a Delete Character popup requiring you to type confirmation text before a character is deleted.
* Added new categories for contacting a GM, ‘Report Spam’ and ‘Hacked Account’.
* The ‘I’m Stuck’ button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either.

======================
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« Svar #2 skrivet: 2011-03-11, 11:04:13 »
Måste säga att jag är imponerad av hur ofta Trion lyckas rätta saker. Spelet utvecklas i en snabb takt. :)
/Tiny  :lolright
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« Svar #3 skrivet: 2011-03-11, 15:21:39 »
Ja,, skönt med ett företag som  :gert lärt sig lyssna på communityt och handla därefter.
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« Svar #4 skrivet: 2011-03-11, 15:23:37 »
lol läste detta ut patch notes precis..

"* The ‘I’m Stuck’ button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either."

Lite humor att get Unstuck knappen "got stuck" efter användning..
Det gjorde den för mig ^^
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« Svar #5 skrivet: 2011-03-13, 08:57:20 »
Hotfix från i natt..


Hotfix #7: 13/3/11 2:00am GMT

GENERAL
* Defiants will be given the breadcrumb quest to teleport to Moonshade Highlands at level 32 instead of 35.

SOULS
* Necromancer: Feign Death is now removed when zoning.
* Archon: Earthen Barrage now has a 15 second cooldown and increases the melee and spell critical hit chance of group and raid members within 10 meters by 5% for 15 seconds.

ZONES
* Charmer's Caldera – Expert: Fixed an issue where Caelia the Stormtouched would use "Wild Lightning" when she wasn't supposed to.
* Iron Pine Peak: Blood Runs Black: Fixed quest progression bug. Also made quest item lootable by the whole group.
* Iron Pine Peak: A Hymn of Frost and Flame: All party members can now loot the Enkarus Key.
* Shimmersand: Final Preparations: Fixed looting of the Captain's chest.
* Droughtlands: Tampering with the Well: Fixed quest update bug.
* Freemarch crafting dailies are now all completed at Denegar's Stand.

CRAFTING
* Fixed an issue where recipe scrolls for Artificer were requiring Outfitter skill to learn.
« Senast ändrad: 2011-03-13, 09:06:43 by Formy_C »
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« Svar #6 skrivet: 2011-03-14, 09:21:14 »
Client Update: 13/3/11 8:00pm GMT
* A small client patch is available to correct problems with ability icons disappearing from hotbars. No server downtime is required; you can pick up the patch by updating the game after 8:00pm GMT.
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« Svar #7 skrivet: 2011-03-18, 08:17:56 »
 :gert   ----- Se text i rött  :drink


RIFT 1.02 - 3/18/11

COINLOCK FEATURE -- Account Security
* If your account is logged in from a significantly different location, your characters will be 'Coin Locked' until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.

* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
  - Access the Auction House.
  - Send Mail (can still receive and view mail or remove items).
  - Sell to vendors.
  - Salvage, Runebreak, or destroy items.
  - Trade.
  - You can continue to play and gain coin and items, but cannot get rid of them.
* Characters cannot be deleted while an account is Coin Locked.

* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.


MAIL SPAM FILTERING
* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.


GENERAL
* Made a number of changes to how NPCs react to higher level characters:
 - Characters under the effect of Exposed no longer have an additional chance to be dismounted.
 - Reduced the minimum aggro range of monsters significantly below a character's level.
 - Increased the rate at which aggro range reduces as a character's level increases relative to a mob.

* Fixed Forest Disruptor companion so his footsteps are not as loud as a full-size Treant.
* Cleaned up a case where Satchel of Guardian Spoils or Satchel of Defiant Spoils could turn up empty at certain levels.


ZONES
* Fixed unlocking of Expert Dungeons that were taking an additional day to unlock after the NA daylight savings time change.
* Runic Descent: Expert: Corrected an issue where this instance could end with players still inside.
* As a result of the above change, the Captured Soul NPC will be re-enabled after this update.
* Moonshade Highlands: Rational Ward: Fixed issues with quest not updating.


RAIDS
* Greenscale's Blight: Ongoing tuning for Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Greenscale's Blight: Prince Hylas is immune to player abilities that reduce healing taken.
* Greenscale's Blight: Fixed an issue that could cause Greenscale's protective Life Aura to occasionally not spawn.
* Akala: Reduced health of Stone Wardens in the Akala outdoor raid to make the first phase possible with 10 players.
* Akala: Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.
« Senast ändrad: 2011-03-18, 08:22:39 by Formy_C »
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« Svar #8 skrivet: 2011-03-19, 10:59:21 »
Hotfix #8 - 3/18/11

SECURITY
* Characters cannot be deleted while an account is Coin Locked.
* Characters cannot accept CoD mail if they are coin locked.
* Decreased the cooldown between requests to re-send Coin Lock key emails.
* Logging into an account with an existing connection will now force the connected account to fully exit the game.

GENERAL
* We now correctly refund your money in edge cases where you bid on an auction while it is no longer available.
* Being feared should no longer allow you to be scared right through solid objects or underground!
* Reduced Plaque of Achievement rewards from second-tier Expert Dungeon quests to 4 per completion.

ZONES
* Fixed a bug involving zone event Wardstone targets being destroyed by NPCs just before an event begins.
* The Battle for Port Scion, Whitefall Steppes: Using Riftstalker's Flashback will cause you to drop the Sourcestone.
* The Battle for Port Scion: Stealth abilities now cause you to drop any carried Sourcestone.
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« Svar #9 skrivet: 2011-03-23, 07:42:33 »
Hotfix #9: 23/3/11 1:00am GMT

GENERAL
* Improved visibility of Rogue combo points on the overhead combat meter.


ZONES

GLOAMWOOD
* Being polymorphed by the Hag's Curse is now far less lethal - NPCs that were kill-on-sight are now neutral.

MOONSHADE HIGHLANDS
* Honor Them: This quest will now grant updates for the whole group at once.

SHIMMERSAND
* The Desert Queen: Akala weekly quest now awards Plaques of Achievement on subsequent completions.
* Final Preparations: Focuser Chest is now much more focused on working.


DUNGEONS AND RAIDS
* Another fix for Expert Dungeon lockouts not being reset at their scheduled time.

CHARMER'S CALDERA
* Cyclorax's Shocking Blast now properly ignores line-of-sight.

GREENSCALE'S BLIGHT [Raid]
* Fixed a bug with Sticky Slime not working consistently.

Prince Hylas
* Slightly reduced the absorption amount of Spiritual Barrier.
* Modified the increase of Soul Fracture damage by Avenging Wrath.


CLIENT
* Coin Lock: Improvements to better detect logins from the same network location when using a large ISP or proxy service.
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« Svar #10 skrivet: 2011-03-24, 17:13:37 »
Väldigt många ändringar ligger på testservern och är på gång in:

http://forums.riftgame.com/showthread.php?137034-Alpha-1.1-Update-Notes-Now-Available!

Jag tycker ändringarna verkar bra eller åtminstone balanserade. :)
/Tiny  :lolright
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« Svar #11 skrivet: 2011-03-24, 17:19:33 »
Lol.. De kommer att buffa Formys pet bygge ännu mer  :cartman
CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.


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« Svar #12 skrivet: 2011-03-25, 07:38:13 »
o_O....

Å här satt jag o väntade på att mitt lilla bygge skulle nerfas  :cartman



Hotfix #10: 25/3/11 1:00am GMT

GENERAL
* Cleaned up some edge case looting bugs that may fix the case where only tanks could loot bosses in dungeon instances.
* Valmera mounts now require Guardian faction to purchase.
* Server stability tweaks.


SOULS

ARCHON
* Burning Purpose: The damage proc can now only occur a maximum of once every 1.5 seconds. Fixed an issue so that the damage proc is only affected by buffs active on the caster at the time it is triggered.

PALADIN
* Reverent Protection: Now only affects up to 5 targets, and range increased from 10 meters to 35 meters.

REAVER
* Infestation: Cooldown increased to 1 minute; damage increased due to the higher cooldown.

VOID KNIGHT
* Rift Shield: Corrected a bug causing Rift Shield to absorb too much damage. It will now absorb an amount more in line with other absorption shields in the game.


ZONES

IRON PINE PEAK
* Dabbling in the Forbidden: Tweaked quest so it should update consistently.
* Mob population of Icewatch Outpost has been revamped to be a bit less punishing.
* Armament Recovery: Increased the quantity of Icewatch Armaments available, and corrected the map marker.
* Abyssal Schematics: Removed the cooldown from the quest objective to make this less annoying for group play.
* A Demon's Grimoire: Removed the cooldown from the quest objective to make this *also* less annoying for group play.
* A Traitor Amongst Us: Reduced the respawn timer on Epov Itol.
* Cleansing the Keep: Reduced the respawn timer on Lis Disrata.
* Technology Confiscation: Greatly increased the respawn rate of quest targets and increased number of quest spawn points.
* Transformation Interrupted: Greadly reduced cooldown time on quest targets.

MOONSHADE HIGHLANDS
* Guardians on the Edge: This quest will now display map locators.

SCARLET GORGE
* A Failure of Leadership: NPCs should no longer steal credit for this quest.

SHIMMERSAND
* All players on the quests 'The Fall of Hazeed' or 'Hazeed's Demise' now receive the Tarnish the Maw achievement after killing Hazeed at the event in Golden Summit. Players who missed out on this achievement previously can now receive it if they are in the vicinity of the event when Hazeed is killed.
* Foiled Plans: Fixed up some spawning issues with Hazeed during this quest.
* Lester Ironbole at Gildstone Sanctum will not be attacked by the Storm Legion in the area.
* The Defiant respawn point in Tempest Plains should no longer occasionally have a big rock on top of it when a nearby Rift is active.

STILLMOOR
* Broken Trust and Broken Hearts: Quest is now fixed for updates thanks to player feedback!


DUNGEONS AND RAIDS

AKALA [Outdoor Raid]
* Fixed a rare issue where Akala would not reset properly after repeat wipes.

CHARMER'S CALDERA
* Moved the Messenger of the Vigil respawn NPC closer to the Charmer's Caldera respawn point.



PVP/WARFRONTS
* Falling through the world, or using the Customer Service 'I'm Stuck' button, will now result in a respawn inside the Warfront instead of teleporting you out and applying the Deserter debuff!


UI/SETTINGS
* The spacing of objectives in the Rift meter UI is back to the original settings.
* Twitter credentials are not included in /exportui or brought in via /importui.

=============================
« Senast ändrad: 2011-03-25, 07:43:52 by Formy_C »
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« Svar #13 skrivet: 2011-03-29, 09:09:57 »

Hotfix #11: 29/3/11 2:00am GMT

GENERAL
* The Codex: Changed the collision in the Codex Warfront map to be more symmetrical.
* Artificers can now open their crafting window by right-clicking on a Loom.

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« Svar #14 skrivet: 2011-03-30, 18:06:18 »
Woot.. Håller precis på att tar hem 1.1 updaten nu :banana

Går skitsegt och det är 450 mb ungefär..

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« Svar #15 skrivet: 2011-03-30, 18:07:04 »
Here we gooo...Patch notes från helvetet, wall of text critts you for 56 0000 dmg. :pistols

 (3 delad post pga överskriden teckenlängd)

Rift 1.1 - 3/30/11 8:00am PDT/3:00pm GMT

== FEATURED ==
* The Endless Court launches an unprecedented invasion of Telara. Check out WORLD EVENT below for event details!
* In-game video can now be recorded as well as posted on YouTube! Read more under VIDEO CAPTURE.
* You can now report AFK teammates in Warfronts. Check out PVP/WARFONTS for details.
* Rift events no longer track player contribution against other players. See below under RIFTS AND INVASIONS for more.
* Leaders of merged groups now have the option to Unmerge Group through their portrait menu.
* Many quest fixes below under individual ZONES.


WORLD EVENT
* The Endless Court invades Telara! This worldwide event for all present-day Telara zones and level ranges culminates in the opening of the River of Souls raid zone.
* Events and rewards are available for characters of all levels!
* The new World Event UI keeps you up-to-date on current and future event progress. Check it out to see where your server stands in the fight against the Plane of Death.
* Quest starters in Meridian and Sanctum offer currency rewards for special vendors, including limited-time items only available during this event.


VIDEO CAPTURE
* You can record video through RIFT up to 3 minutes in length. If you add a YouTube account through the Settings menu, RIFT will automatically upload videos to that account!
* Type /record or press CTRL+Y to start recording. Use it again to stop!
* Small icons next to the minimap show when video is recording and encoding.
* Once encoding is complete, you will have the option to upload if you have attached a YouTube account.


GENERAL
* After merging your group with another public group, you can now un-merge it! Look for the menu option to Unmerge Group if you were the party leader of a group that has been merged.
* Exposed now reduces movement speed by 6% per stack, rather than increasing damage taken.
* There are now Raid Rift daily quests! See Abbess Katia in Sanctum or Raj Tahleed in Meridian. These award Inscribed Sourcestone which you can use to buy all sorts of cool things.
* Fixed the loot bug where only the tank could get mob loot.
* All artifact nodes now have a consistent 1.5 second gathering time.
* You can now accept a quest on behalf of your guild even if your personal quest log is full.
* Guild members cannot be promoted while offline.
* If a group disbands after killing a mob with loot that would otherwise trigger a roll, that loot is now free-for-all.
* Angelic Flight and Mighty Leap will not interrupt movement when used (auto-run or holding down a movement key).
* Fix for quickly opening a series of clickable loot (such as geodes for gems) with auto-loot that would occasionally result in lost items.
* Server Announcements now stay on-screen for twice as long.
* Fixed multiple status updates going to Twitter during important discoveries.


RIFTS AND INVASIONS
* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Tweaked cooldown times between zone events.
* Fixed some instability with Wardstones disappearing when a large mob population is nearby.


ASCENDED POWERS
* Planar Charges are no longer consumed immediately when starting to cast an ability. They are consumed when the effect actually takes place -- no more wasted charges on an interrupted cast.


GUILD PERKS
* Killing Spree and Blood Thirsty use the proper perk tokens now.
* The following perks will now properly show the description/tooltip values associated with them: Lucky Penny, Call of the Ascended, Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
* Journeyman no longer always shows in the buff bar.


CULT SAGA
* Epic quests now award Achievements and titles at key advancement points. These are granted retroactively so if you already completed portions (or all!) of the epic questline, you will receive these on login.
* The conclusion to the Saga of the Aelfwar is now obtainable.
* The epic questline updates for Greenscale's Heart and Death Corruption Sample are now granted for only one raid member per Greenscale kill.
* The Saga of the Endless: Darkblade's Terror will now properly update.
* The Peacemaker: Disguise step no longer required. Defiants can still get to hide in the bushes!
* The Peacemaker: Disguise items for this quest have been removed following the quest re-work to no longer require them.


COMBAT
* Updated the tooltip description text for Attack Power and Spell Power in the character sheet.
* Effects subject to diminishing returns will now also use diminished durations on player pets.
* 'Immune' scrolling combat text no longer appears on characters in stealth.
* Player tracking abilities no longer proc trinket effects.
* Fixed a bug causing some Soul abilities to be inappropriately blocked when respawning after a death.
* Occasionally NPCs would be unable to attack stealthed players. Not anymore!
* Increased the amount of Armor on Cloth items.
* PvP Combat: Abilities now only check for caster facing their target at the start of a cast – they will still land if a target moves behind you while casting is in progress.

SOULS
* Warriors: The following abilities have been changed to fix an issue where the character could use them and die before they actually triggered, making it seem like they missed: Touch of Life, Master of the Abyss, No Permission to Die, Rift Shield, and Predictable Movements.
* Warriors: Taunts now continue cooldown timers while logged out.
* Mages: Reduced pushback on all non-healing Mage spells.
* Mages: Increased the base damage on all damaging Mage abilities.
* Clerics: All cleric Cleanses should now properly remove associated effects.
* PvP Souls: The cooldown for Break Free has been reduced to 2 minutes. Improved Break Free now reduces the cooldown by 10 seconds per point spent.

ARCHMAGE [PvP]
* Rune Shield: Now has a 60 second cooldown. Fixed multiple issues with this ability so it now works as described.

ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
* Ashen Defense: No longer counts as a mage armor buff and will stack with other mage armors.
* Consuming Flames: Now a 6-point root ability. No longer deals damage to the caster and can be cast on yourself as well as other friendly targets. Now absorbs a set amount of damage and has multiple ranks.
* Power In Numbers: Corrected the second rank so it will affect aura buffs.
* Procs from Surging Flare, Volcanic Bomb, and Earthen Barrage now affect allies within 35 meters of the caster.

BARD
* Due to the below changes, characters with points spent in Bard have received a free soul point respec.
* Invigorated Soul, Coda of Restoration: Now affects up to 5 targets.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
* Verse of Fascination is now tagged correctly as a Mesmerize effect. It can now be removed by abilities that clear Mesmerizes and will not affect enemies that are immune to them.
* Motif of Tenacity: Now unlocked at 12 points.
* Anthem of Defiance: Now unlocked at 18 points.
* Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick. Uses smart healing to select targets – those with the lowest health of available targets nearby.
* Anthem of Fervor: Fixed tooltip so the cost reduction is shown correctly when points are spent in Street Performer. Also fixed the cost reduction not being applied correctly to raid members when points are spent in Street Performer.

BEASTMASTER
* Flesh Rip: Will now properly show up in the reactive ability UI when your pet critically hits. Fixed an issue where this was gaining weapon damage to each tick of the bleed effect. Base damage reduced.
* Backhanded Blow: Now correctly triggers global cooldown. Fixed a bug causing Rank 3 to do 20% more damage than intended. Base damage reduced. Corrected Power cost on ranks 2 through 8 to cost the proper 25 Power.
* Slashing Strike: Fixed a bug where this ability was doing the damage of a single target ability. The damage has been reduced to match other cleave-style abilities.
* Fight as One: The benefits gained from Fight as One have been reduced to 5-15% for Hit, Critical Hit, and Damage. This ability has been taken off of global cooldown.
* Diversion Strike: Increases Critical Hit chance of the Beastmaster and their pet by 5% instead of 10%. Damage lowered.
* Tenacious Wounds: Now increases bleed damage by 2-4% instead of 3-6%.
* Feral Sweep: Resolved a bug where this was dealing extra damage on each tick of the Bleed effect. Base damage lowered.
* Tearing Slash, Fierce Strike: Damage lowered.
* Protective Companion: Fixed a bug where the armor bonus from Protective Companion was not being applied for ranks 2 through 5. Corrected the armor bonus from Protective Companion remaining on the Beastmaster after their pet was killed or dismissed.
* Protective Companion caused Companion's Bite to debuff the target's damage. This ended up not working as hoped, and the ability has been changed to a buff for the pet that reduces the damage they take by 2% per Bleed effect on the target, up to a maximum of 5 (10% damage reduction).

BLADEDANCER
* Combat Culmination: Ability will not break stealth when it triggers.

CABALIST
* Nebulous Haze: Now increases cast time by the 20% advertised on the tooltip.
* Decay: Lurking Decay will now always trigger, even if Obliterate or Tyranny kills the enemy outright.

CHAMPION
* Debilitating Strike: Made the tooltip for the debuff from this ability more clear.
* Titan's Strike: Damage has been lowered and the stun has been reduced to 1-3 seconds, down from 1-5 seconds.
* Mark of Extermination and Mark of Inevitability: Will now cause the target to attack.
* Bull Rush: Fixed a bug where this ability could root boss mobs.

CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.

DOMINATOR
* Priest's Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.
* Mana Wrench: Now drains 4% of the target's max mana per second, capped at 4% of the *caster's* maximum mana, returns 4% of the caster's maximum mana per second, and has a 25 second cooldown. The damage and energy drain portions of the spell are unchanged.
* Improved Mana Wrench: Now increases the mana drained and returned by Mana Wrench by 0.5% and reduces the cooldown on Mana Wrench by 5 seconds per point spent.

DRUID
* Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs.
* Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery.
* Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power.
* Weight of the World: Fixed a bug preventing this from applying to ranks 2 through 6 of Crag Hammer.

ELEMENTALIST
* Intensify Elements: No longer on the global cooldown.

INFILTRATOR [PvP]
* Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec.
* Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable.
* Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%.
* Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%.

INQUISITOR
* Fanaticism: No longer consumed by Shroud of Agony.
* Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction).
* Shroud of Agony: No longer triggers on falling damage.

JUSTICAR
* Reparation: Now affects up to 5 targets.

NECROMANCER
* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.

NIGHTBLADE
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

PALADIN
* Touch of Life: Now continues cooldown timer on logout.
* Balance of Power: Now deals 25-75% of weapon damage.
* Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs.

PARAGON
* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks. No longer overwritten by lesser effects.
* Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered.
* Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point.
* Path of the Wind, Path of the Raptor: Now have cooldowns of 4 seconds and a slight increase in damage due to the longer reuse time.
* Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased.
* Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point.
* Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance.
* Combat Precision: Fixed a bug that caused this to ignore 100% of target’s armor. Combat Precision now correctly ignores 1-5% of the target’s armor.
* Rising Waterfall: Damage increased.
* Turn the Blade: Damage increased.
* Flurry: Damage lowered.

PURIFIER
* Shield of the Ancestors and related buffs now appear in the combat log.
* Caregiver's Blessing: No longer procs off of procced heals.
* Surging Flames: Now converts 50% of overhealing.
* Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone.
* Spirit Rupture: Fixed the contribution from Spell Power.



Fortsättning nedan


« Senast ändrad: 2011-03-30, 18:10:28 by Formy_C »
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #16 skrivet: 2011-03-30, 18:07:57 »
PYROMANCER
* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
* Heat Wave: Reduced cooldown to 2 minutes.
* Inferno: Removed from global cooldown.
* Improved Grounding: Now a tier 2 branch ability.
* Improved Smoldering Power: Now a tier 3 branch ability.
* Ground of Power: Now obtained at 6 points.
* Smoldering Power: Now obtained at 8 points.
* Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.
* Ground of Strength: The stun proc from this spell is now affected by diminishing returns, to match other stuns in the game.

RANGER
* Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun.
* Fixed a bug where the Razorbeast's Charge could root boss mobs.

REAVER
* Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec.
* Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same.
* Crippling Infestation: Moves down one tier to unlock at 21 points.
* Wasting Away: Moves down one tier to unlock at 16 points.
* Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
* Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.
* Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.

RIFTBLADE
* Earth Burst: Now properly interrupts elites and other high level mobs.
* Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values.
* Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is adjusted by Attack Power at a slightly lower rate.
* Flamespear: Now has a cooldown of 4 seconds and has its damage slightly increased to reflect the longer cooldown.
* Burning Blood: Now deals damage based on 10-30% of the character's Strength.
* Improved Freeze Armor: Now only affects Riftblade attacks.

RIFTSTALKER
* Memory Capture: Ability should no longer get you stuck in collision or falling through the world.
* Rift Scavenger: Ability will not break stealth when it triggers.
* Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now.
* Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff.

SABOTEUR
* Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec.
* Shrapnel Charge: Fixed a bug where Shrapnel Charge would not fire if the main target was killed by the initial Detonate damage.
* Long Range Bombing: Now increases the range you can hurl Bombs by 1-5 meters, down from 2-10 meters.
* Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%.
* Charge Booster: Redesigned. Using Detonate with 5 combo points will fire off a Booster Charge, dealing 50% weapon damage. This damage is increased by 15% for each point in Saboteur over 21.
* The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.
* When a Trap or Land Mine is triggered, the player who placed the trap or mine will not have their Stealth broken.
* Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire.

SENTINEL
* Vigilance: Now triggers more consistently.
* Serendipity: Now properly affects heals that are queued immediately after being triggered.

SHAMAN
* Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn.
* Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa.
* Lust for Blood: Fixed a bug causing this to increase the damage of non-Physical abilities, such as Strike of Judgment. Fixed tooltip to more accurately describe functionality.
* Ageless Ice: Description now properly mentions that it does not trigger a global cooldown.
* Stormborn: Now properly affects the lightning on Lightning Hammer.

STORMCALLER
* Static Discharge: No longer on global cooldown.
* Static Flux: Will no longer be overwritten by weaker buffs.
* Cloudburst: Increased damage.
* Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.

VINDICATOR [PvP]
* Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec.
* Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%.
* Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%.

VOID KNIGHT
* Insatiable Hunger: Now drains mana equal to half of the equipped weapon's damage.
* Devouring Blow: Now drains mana equal to 100% of the damage of Devouring Blow, rather than 50%.
* Soul Pillage: Reduced to drain approximately 15% of target's mana, down from 20%. The amount drained is now modified by Endurance to better scale at level cap.
* Catalyze: The mana drain component has been reduced to drain approximately 15% of target's mana, down from 30%. The amount drained is now determined by how much damage is dealt by Catalyze. This ability also gains Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.
* Unstable Reaction: Now drains mana based on how much damage it deals. The net change should reduce it to approximately 15%, down from the 25% drained previously.
* Power Sink: Mana drain value reduced to drain approximately 20% of target's mana from each target, down from 60% previously. The amount drained is now modified by Endurance to better scale at level cap. It has also gained Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.

WARDEN
* Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells.
* Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts.
* Well of Life: Now has a 35 meter range.

WARLOCK
* Neddra's Might: No longer requires a target to cast.
* Neddra's Torture: Reduced cooldown to 20 seconds.

WARLORD
* Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage.


ZONES
* The items on Rare Planar Goods merchants in Scarlet Gorge, Scarwood Reach, Droughtlands, and Moonshade Highlands had incorrect minimum levels to use. Scarlet Gorge items now have a minimum use level of 25, Scarwood Reach level 30, Droughtlands and Moonshade Highlands level 35.
* Fixed many minor typos in quest and NPC text.

DROUGHTLANDS
* Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate!
* Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack.
* Sothul's Demise: Sothul now respawns faster.
* A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item.
* Lecu the Claw: This cat is now almost as vicious as my cat.
* The Biggest Void: Netharius is now more nefarious.
* Additional variety and difficulty pass was made on Droughtlands named mobs.

FREEMARCH
* The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest.
* Zone event Shadestones can now be used for pickup by multiple people at once.
* Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar.
* I Heard a Storm Was Coming: Doubled the duration of the swim speed buff.
* Man v Mandible: Increased the drop rate of mandibles.
* Durgin the Keeper: Durgin now respawns much more quickly.
* Freemarch Defender - Achievement: Fixed the Rift 'Encroaching Death' to give credit for the minor version instead of the major version.

GLOAMWOOD
* Dead Water: Quest now gives out Millrush Brew, which is soulbound and has no resale value.
* A Burgher with Lies is now less disruptive to players not also on the quest.
* The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests.

IRON PINE PEAKS
* A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique.
* Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often.
* Deepmoss Lurkers are no longer skinnable and do not give experience.
* Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain!
* Dominance of the Soul debuff correctly affects Armor instead of Attack Power.
* Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide.
* Thunder Snow has been fixed so that Sentinel Nightbane is always where expected.
* Removing Their Eyes: Increased total number of cultist kills required.
* Protectors of Stone: Reduced the total number of gargoyle kills required.
* Telara On the Brink: Significantly retuned to be more solo-able.

MATHOSIA
* Shyla will cast heals more often to assist players during the Rift event.

MOONSHADE HIGHLANDS
* Rainy weather is a bit less frequent in Moonshade.
* Question and Answers: Centurion will stop beating on the Imprisoned Legionnaire before you get a chance to interrogate him.
* The hounds of Conchobhar will stop trying to defy their master.
* To Know Evil: The Infernal Transmitter will be more reliably provided.
* Fall of Moonshade: Updated quest locators on the map.
* In Plain Sight: The first objective now shares progress for the whole party.
* A Gathering Force: The Demiurge of Earth now has a more accurate quest locator.
* Death's Embrace: Reduced Gorvaht's damage.
* A Holy Remedy: The sickly dwarves now stop to offer thanks before running back to Three Springs.
* Scanning for Clues: The Defiant Scanner should be more reliable.
* A Demon Among Satyrs: This quest now grants credit to all group members on the same step.
* The Elite Greater Golems in Grey Gardens now look visually different from the Lesser Golems.

SCARLET GORGE
* Taking Shards: Fixed an issue causing the visual effects to not appear as intended. Group members now also receive credit for placing the Problem Solvers.
* Bits and Pieces: Construct components now drop as group loot for everyone on this quest.

SCARWOOD REACH
* Honest When Dead: Fixed step four of this quest so it properly progresses.
* Sealing the Portal: The portal at the back of Sagespire should be much more active now.
* Salve No Longer: Quest can once again be completed.
* Seek and Destroy: Added a map marker for Kelynn Eregor.
* A Troll's Lunch: Rakthug should respawn much more quickly now.
* Let them Come: Fixed to allow party members to join in on the mission.

SHIMMERSAND
* Reduced respawn rate of Rifts in Dunes of Akala, and made it possible for Major tears to spawn.
* Final Preparations: Anthon Eskar, the Dragonslayer Covenant guard who provides the disguise for Flatyard quests, no longer tries to offer a second disguise if you already have one.
* Buried Beneath: You will now be required to kill 16 Immature Whelplings for this quest.
* A Crafter's Lament: Now grants loot to all group members on the quest.
* Fire and Sand: Improved spawn rates of Wanton Bone Rituals.
* Tweaked scripting for the levers to summon Warden Nevin for Dragonslayer Covenant daily quests.
* Slither the Voice: You get to keep the Inmate Disguise item after completing this quest!
* Binding the Lightning, To Turn Aside the Storm: Golden Maw Enforcers will now correctly display quest tooltips.
* Dragonslayer: Forging the Haft: This was a sneaky leftover quest from testing that was horribly broken and not intended for the live game -- it's been removed!
* The mobs inside The Flatyard should respawn more slowly when fewer players are in the area.
* Added more guards to Fortune's Shore.
* A sinister and powerful force from the Plane of Fire is on its way to Shimmersand. A large and organized force will be required to stop it! [aka: a New Fire Raid Tear in Shimmersand.]
* Ritual Rescue: This quest should now be fixed for Dragonslayer Covenant dailies in The Dragon's Tail.

SILVERWOOD
* Azure Blade on the shores of Suncrest Rise now properly share faction with the Defiant.
* Rift: Forging Heat: The Gedlo Heater should quit getting stuck inside the bonfire during stage three.
* Beast of Burden: This quest is now offered to mount-less players at level 13 instead of 20.
* Aelfwar Monstrosities: Quest now has more accurate locators for Aelfwar Defenders.
* Clouded Contemplation: Quest now requires you to kill 8 Greenscale Zealots, rather than 12.
* The Power of Life: Increased the drop rate of items required for this quest.
* Thanks to the recent efforts of the Ascended, the road leading to and from Silver Landing is now much safer for travel.

STILLMOOR
* The Spirit Walk: Quest now gives proper credit for the second objective.
* Spirit Animus: Quest gives credit when entering Hillsborough.
* The Spirit Walk and Spirit Animus shadow forms match up with player Calling!
* Galenir's Last Answer: Fixed respawn of Galenir.
* Digging in the Dirt: The JKG-77 has learned to better recognize the character it should be following.
* New Blood: Added a missing pre-requisite to this quest, so that you must first complete An End to the Horror.
* Guardian NPCs at Thalin Tor should no longer respawn instantly.
* Lowered respawn times on named quest targets for Stillmoor daily quests in the Endless Citadel.
* Past is Prologue: Fixed a bug that would sometimes cause the quest giver to not appear.

STONEFIELD
* The Graniteborn Champion and Corrupted Graniteborn Champion ability, Earthen Shock, will no longer react to passive or DoT damage.
* Dead Drop: The respawn rate of the Earthmaul Ward is now faster.
* Breaking the Breaker: Bonebreaker will always be tagged to the player who spawned him. Also cleaned up a case where players who attempted to summon Bonebreaker immediately after someone else killed him could have their quest items removed but not spawn the NPC.
* Goorn has been working on overcoming his shyness - he might even stick around long enough at Titan's Well to offer an escort quest!
* The artifact set, 'Ancient Eth Tablets', included two different items with the same name. One has now been corrected to Scuffed Tablet Fragment.


DUNGEONS AND RAIDS
* Plaques of Achievement will no longer drop off the zone quests for Expert Dungeons.
* Added new daily quests for Expert dungeons for both tiers - one quest from each tier can be completed per day.
* Tier 1 Expert dailies reward 10 Plaques of Achievement.
* Tier 2 Expert dailies reward 20 Plaques of Achievement.
* Only the final boss of Expert dungeons drop the Corrupted and Grotesque Souls needed for Expert and Raid Rifts.
* Reduced the drop rate of tradeable, Bind on Equip zone-drop items in Expert Dungeons.
* The appearance of Chain Raid-tier armor from the vendor has changed. It was incorrectly using the PvP Chain armor graphics - it now uses a unique appearance.
* The Head and Shoulders of Cloth Raid-tier armor from the vendor have an appearance change.
* The appearance of Warrior Raid-tier armor from the vendor has changed.
* Updated a number of armor drop appearances from tier 1 and 2 Expert Dungeons; there’s now more variety in the look of various armors within a tier.

ABYSSAL PRECIPICE
* Expert: Icetalon's Ripping Talons can no longer critically hit.

CHARMER'S CALDERA
* Expert: Gronik will now reset if he leaves his encounter area.
* Expert: Gronik's minions, Xaeiel and Sanwusu now ignore line of sight with their spells.
* Expert: Added borders around Ryka Dharvos' area to ensure more laser goodness.

THE FALL OF LANTERN HOOK
* Expert: Oludare the Firehoof can now Charge and throw harpoons at players from a greater distance.

FOUL CASCADE
* Corruptive Ritual: Fixed so that the mobs that drop the required items now always spawn in certain groups.

Fortsättning nedan
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #17 skrivet: 2011-03-30, 18:08:14 »
GREENSCALE'S BLIGHT [Raid]
* Blightleaf Hexmaster's Noxious Cloud can no longer critically hit.
* Blightleaf Guard's Wicked Vine can no longer critically hit.
* All general population mobs' standard attacks can now critically hit.
* Made small adjustments to boss enrage timers.
* Raid bosses in Greenscale's Blight have new items added to their drop tables.
* Raid bosses in Greenscale's Blight now drop more items per kill than they previously did.

IRON TOMBS
* Added new ranged weapon rewards to the zone quest, You Are Who They Call.

KING'S BREACH
* Expert: Konstantin's Mathosian Fury is now more lethal (and furious).

RUNIC DESCENT
* Changed the quest mobs, Guardian Purelights, so the ambush should be easier to manage.
* Expert: Eliam's Death's Fury can no longer be removed by player abilities.
* Expert: Rictus: Changed Rotting Flesh from a targeted AoE DoT to a ground target effect with a longer duration.


ITEMS
* Increased the amount of Armor on Cloth items.
* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items:
* Boot and Glove items from the first-tier Expert Dungeon merchant have their price increased to 30 Plaques of Achievement.
* Shoulder and Helm items from the first-tier Expert Dungeon merchant have their price increased to 40 Plaques of Achievement.
* Chest and Leg items from the first-tier Expert Dungeon merchant have their price increased to 50 Plaques of Achievement.
* Boot and Glove items from the second-tier Expert Dungeon merchant have their price increased to 120 Plaques of Achievement.
* Shoulder and Helm items from the second-tier Expert Dungeon merchant have their price increased to 160 Plaques of Achievement.
* Weapons from Greenscale are now Relic quality, and their stats/effects have been upgraded.
* Swift Armored War Horses have had their price increased from 100 platinum to 125 platinum.
* Pure-Endurance 'Of the Fortress' items will no longer drop above level 13.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Earthbreak Pauldrons from the quest Hero of the Defiants had defensive stats on them when offensive stats were intended. This has been updated for future Earthbreak Pauldrons, but existing items will remain as-is.
* Fixed a number of items, including high-end Weaponsmith recipes, that had incorrect auction house categories. They now appear in the expected search results. We would list them all, but it's a long list.
* Fixed an issue where high-level Runes were showing as ‘level 1’ in the Auction House.
* Going forward, randomly generated two-handed weapons will come with DPS stats rather than tanking stats.
* The Waxing Shadesource had stats applied for a higher level item, and has been reduced in effectiveness to match its level.
* Spellbinder's Sash now has Spell Power instead of Attack Power.
* Crystal of Brilliance and Crystal of Foresight had melee stats but are caster items. This has been corrected.
* Rare Essences dropped from Major and Minor Rifts should no longer be bound on pickup.
* Chan's Thundering Fist was set up as a Warrior weapon rather than a Cleric weapon. This has been corrected so it now properly has spell power and lower base weapon damage.
* Sacred Heirloom of Eth and Totem of Overgrowth were incorrectly gaining a bonus to their healing procs from Spell Power. These have been fixed.
* Petrifying Rune: The root proc will now break on damage.
* Fixed Ritualist's Buckler to be a Cleric-equippable shield.
* A number of offhand book items had the wrong visual attached and have been fixed.
* Powdery Ash now has a proper sell price.
* Ancestral Sourcestone: Fixed the tooltip so it shows an actual number value instead of 0.
* Fixed many minor typos in item names.


CRAFTING
* Apothecary updates: Endgame Apothecary recipes no longer use Minor Catalyst as an ingredient. Recipes that previously used Rift essences or augments now use consumable items gained from Rifts instead.
* Bottle of Spellstrikes, Bottle of Critical Strikes, and Philter of Power now have a potion cooldown of 3 minutes. Each of these also apply a 1 minute immunity after use, so a player can only be affected by one of these effects for each minute.
* Many vials that did not last through a death now persist. Rejoice!
* Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs.
* A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories.
* Runecrafting material names have been updated. Crystals, Shards, and Powders now have new names. Uncommon has become Flickering, Rare has become Sparkling, and Epic has become Shimmering.
* Fixed an issue where some runes were displaying incorrect names when applied.
* Devastating Runes, Calamitous Runes, Ravaging Runeshards, and Destructive Runeshards have had their stats updated. They now award Wis/Int [Calamitous, Ravaging] and Str/Dex [Devastating, Destructive].
* Accurate Rune now grants Attack Power/Hit, and Sharp Rune adds Spell Power/Focus.
* New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone:
  - Gnarled Core - Scarwood reach
  - Evergreen Core - Freemarch
  - Enchanted Core - Silverwood
  - Stone Core - Stonefield
  - Shadow Core - Gloamwood
  - Rusty Core - Scarlet Gorge
  - Cracked Core - Droughtlands
  - Glowing Core - Moonshade Highlands.
* Artificers are now able to use Looms to craft Parchment and Vellum.
* A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated.
* Iron Buckler recipes from faction vendors have been renamed to Steel Buckler.
* The recipe for Divine Defender now appears in the 'Maces' section of the recipe list.
* Recipe: Blazing Wisdom Rune now teaches the correct recipe.
* Fixed an issue where Recipe: Polished Shadethorn Lumber and Recipe: Polished Mahogany Lumber tooltips displayed incorrect item information.
* Blackwood Chopper crafted item has been renamed to Blackwood Cleaver.
* Greater Rootcatch Brew is now a single target potion, while the Heroic Rootcatch Brew is now area effect.
* Luminous Accurate Rune now grants Hit instead of Focus.
* Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare.
* The crafting quest items Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth are now Bind on Pickup.
* The quests from Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth now direct Defiants to Master Outfitter Deo Zervos, instead of Master Butcher Jace Prisco. These quests direct Guardians to Master Outfitter Louis Klies.
* Defiants: Rare Ore quests involving Kleeg Stonebreaker no longer try to convince you he is in Sanctum.
* Fixed some floating and sunken resource nodes in Droughtlands, Stillmoor, and Moonshade Highlands.
* Crafting related actions should no longer trigger abilities that proc on criticals.
* Luggodhan now requires more than '0' Butchering skill.
* Crafting trainers in Fortune's Shore, Shimmersand, now teach Master level crafting instead of Novice.
* Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to.
* Additional adjustments to many resource nodes across the world. New locations have been added, and many nodes will now respawn faster than they did before.


PVP/WARFRONTS
* You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished! * PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.
* Killing lower level players in your Warfront bracket will now grant some favor and some experience.
* The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health.
* The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress.
* The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25.
* The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned.
* The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff.
* The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced.
* The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points.
* The Black Garden Token, The Codex Token and The Whitefall Steppes Token can now be consumed to gain back the Favor that was spent to purchase them.


GRAPHICS AND AUDIO
* Wardstones in player hubs have new and improved visuals!
* New fancy appearances are incoming for the Epic Najmok, Yarnosaur, and Vaiyuu mounts.
* The low health and death effects have been improved in the Low Quality Renderer.
* Shield spell effects now appear on players even when mounted.
* Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS.
* Various ambient sound and voiceover updates, as well as volume level tweaks.


COMMANDS AND MACROS
* The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands.
* @pet targets your primary pet, and @targettarget picks up your target's target.


UI/SETTINGS
* Character stats will turn green on the character sheet if they are under any sort of bonus.
* The total number of discoveries for a character is now displayed in the Achievements window.
* Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save spent points on exit, etc.
* Equipped Planar Essences should now show colored borders based on the rarity of the Essence.
* Guild names are now included in player tooltips.
* Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them.
* Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* The Rift meter contribution bar and leaderboard button have been removed due to the above change to contribution.
* UI pieces docked to the Target and Target of Target windows now stay where you told them to be.
* The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout).
* The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on.
* A special World Event UI is now available.


CLIENT
* Any existing connections will be disconnected as soon as you enter character selection, rather than when a character is logged in.
* The green dot next to recommended shards at Shard Select now says ‘Recommended’ instead, which is what it indicated.
* High population shards show in orange text, and medium in yellow. Full is still red!
* We now also display queue sizes at shard selection.
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #18 skrivet: 2011-04-02, 08:14:39 »
Dax igen  :pistols 3 delad post.

de verkar ha bakat in tidigare patchnotes i detta på nått sätt, så viss info är återkommande  :hm

Rift 1.11 - 2/4/11 4:00am BST

RIVER OF SOULS
* Increased the spawn rate of River of Souls Rifts, Invasions, and zonewide events.
* River of Souls daily quests now only credit players for actions appropriate to their level. Ex: Closing Rifts far below your character level will not earn credit toward the daily quest.
* Significantly increased the Otherworldly Sourcestone rewards for daily quests and added them as dropped items to event Rifts, Invasions, and Zone Events.
* The River of Souls event now has new exclusive Death-themed weapons! Unlock the secrets of the Shadetouched Weapon Cache quest to earn your own!
* We have added a number of new rewards to the River of Souls merchant, including new pets and accessories.
* Slightly reduced the prices of a number of the River of Souls merchant items.
* World Event Rift: Best Laid Plans: Addressed an issue that could cause the Endless Controllers to become un-killable.


GENERAL
* Fixed a bug with passive Guild Perks above Rank 1 not functioning – guilds received a free re-spec of passive guild perks.
* Fixed an issue where the Linkdead nameplate tag would not be removed after reconnecting.
* Updated the Coin Lock code emails to not use black text on a black background when CSS is filtered.
* Fixed a bug causing some characters to crash on login if they had the On the Hoof quest in a failed state.
* Server optimizations.


YOUTUBE
* The max duration of recorded videos has been increased to 10 minutes.
* Hitting CTRL+Y or clicking the upload icon while uploading a video will give you the option to cancel the upload.
* When upload is complete, a link to the video on YouTube will be shown in chat and can be clicked on to copy/paste.


COMBAT
* Players can now detect stealthed NPCs at a much greater distance.
* Reduced the range at which players can be detected while stealthed for both PvE and PvP.

ARCHON
* Exhilaration: Fixed a bug where this was not correctly returning mana.

ASSASSIN
* Incapacitate: Fixed a bug where mobs would aggro on players at the same time as the ability was used.

CHLOROMANCER
* Essence Surge: Fixed so it now works as described.

DOMINATOR
* Haunting Pain: This should now appear in ability lists and be usable again.

NIGHTBLADE
* Lost Hope, Dark Containment: Fixed a bug where mobs would aggro on players at the same time as these abilities were used.

PARAGON
* Path of the Wind, Path of the Raptor: Reduced cooldown to 4 seconds. For real this time.

RIFTBLADE
* Flamespear: Reduced cooldown to 4 seconds. Also for real this time.

STORMCALLER
* Static Barrier and Static Discharge charges will no longer be consumed by self-damaging effects such as Sacrifice Life: Mana.

VOID KNIGHT
* Rift Shield: Fixed a bug where this ability would not absorb Life or Death damage.
* Triggering 'Residual Absorption' will no longer make the Void Knight immune to non-magical DoTs.

WARLORD
* Distraction auras will no longer cause PvP Guards to attack the Warlord.


ZONES

IRON PINE PEAKS
* Thunder Snow: Someone set you up the bombs - they've all returned, and this quest can be completed.
* Thedeor's Mercy: Those who follow Thedeor will no longer be forced to rob from the shrines if another player has already stocked them. However, Thedeor is now more punishing from those that do steal from his shrines!

MOONSHADE HIGHLANDS
* A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable.

SANCTUM
* Cealhaidh will no longer be stuck in an invulnerable state.

SHIMMERSAND
* Foiled Plans: Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest.
* Players will no longer get stuck in geometry while traveling with the Mystical Voyager.


DUNGEONS AND RAIDS
* Darkening Deeps: Expert: Glubmuk's Poison Bolt now only targets players outside of melee range.
* Foul Cascade: Expert: Countess Surin Skenobar no longer deals inappropriately large amounts of damage with her Hail of Bullets.

GREENSCALE'S BLIGHT [Raid]
* Adjusted how the Slimy Shamblers spawn Sticky Slime to address player reports of it failing to spawn in some cases.
* Fixed the Blinding Bomb bug where the effect was not appearing at its current location.
* Greenscale: Fixed an issue where Greenscale would not breathe until his target lost the breath debuff.
* Slightly reduced the snare on strangle plants.
* Patched up a couple of ways to exploit encounters in Greenscale's Blight.


CRAFTING
* Runecrafting recipes that previously used Essences as ingredients now use consumable items found through Rifts instead.
* Removed a fast-respawning Iron ore node from Scarwood Reach.

======================================

Hotfix #12: 31/3/11 3:00am BST

GENERAL
* Rift ‘close’ and ‘seal’ quest objectives should now be more consistently achievable.
* Server load optimization and stability tweaks.

======================================

Rift 1.1 - 30/3/11 3:00pm GMT

== FEATURED ==
* The Endless Court launches an unprecedented invasion of Telara. Check out WORLD EVENT below for event details!
* In-game video can now be recorded as well as posted on YouTube! Read more under VIDEO CAPTURE.
* You can now report AFK teammates in Warfronts. Check out PVP/WARFONTS for details.
* Rift events no longer track player contribution against other players. See below under RIFTS AND INVASIONS for more.
* Leaders of merged groups now have the option to Unmerge Group through their portrait menu.
* Many quest fixes below under individual ZONES.


WORLD EVENT
* The Endless Court invades Telara! This worldwide event for all present-day Telara zones and level ranges culminates in the opening of the River of Souls raid zone.
* Events and rewards are available for characters of all levels!
* The new World Event UI keeps you up-to-date on current and future event progress. Check it out to see where your server stands in the fight against the Plane of Death.
* Quest starters in Meridian and Sanctum offer currency rewards for special vendors, including limited-time items only available during this event.


VIDEO CAPTURE
* You can record video through RIFT up to 3 minutes in length. If you add a YouTube account through the Settings menu, RIFT will automatically upload videos to that account!
* Type /record or press CTRL+Y to start recording. Use it again to stop!
* Small icons next to the minimap show when video is recording and encoding.
* Once encoding is complete, you will have the option to upload if you have attached a YouTube account.


GENERAL
* After merging your group with another public group, you can now un-merge it! Look for the menu option to Unmerge Group if you were the party leader of a group that has been merged.
* Exposed now reduces movement speed by 6% per stack, rather than increasing damage taken.
* There are now Raid Rift daily quests! See Abbess Katia in Sanctum or Raj Tahleed in Meridian. These award Inscribed Sourcestone which you can use to buy all sorts of cool things.
* Fixed the loot bug where only the tank could get mob loot.
* All artifact nodes now have a consistent 1.5 second gathering time.
* You can now accept a quest on behalf of your guild even if your personal quest log is full.
* Guild members cannot be promoted while offline.
* If a group disbands after killing a mob with loot that would otherwise trigger a roll, that loot is now free-for-all.
* Angelic Flight and Mighty Leap will not interrupt movement when used (auto-run or holding down a movement key).
* Fix for quickly opening a series of clickable loot (such as geodes for gems) with auto-loot that would occasionally result in lost items.
* Server Announcements now stay on-screen for twice as long.
* Fixed multiple status updates going to Twitter during important discoveries.


RIFTS AND INVASIONS
* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Tweaked cooldown times between zone events.
* Fixed some instability with Wardstones disappearing when a large mob population is nearby.


ASCENDED POWERS
* Planar Charges are no longer consumed immediately when starting to cast an ability. They are consumed when the effect actually takes place -- no more wasted charges on an interrupted cast.


GUILD PERKS
* Killing Spree and Blood Thirsty use the proper perk tokens now.
* The following perks will now properly show the description/tooltip values associated with them: Lucky Penny, Call of the Ascended, Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
* Journeyman no longer always shows in the buff bar.


CULT SAGA
* Epic quests now award Achievements and titles at key advancement points. These are granted retroactively so if you already completed portions (or all!) of the epic questline, you will receive these on login.
* The conclusion to the Saga of the Aelfwar is now obtainable.
* The epic questline updates for Greenscale's Heart and Death Corruption Sample are now granted for only one raid member per Greenscale kill.
* The Saga of the Endless: Darkblade's Terror will now properly update.
* The Peacemaker: Disguise step no longer required. Defiants can still get to hide in the bushes!
* The Peacemaker: Disguise items for this quest have been removed following the quest re-work to no longer require them.


COMBAT
* Updated the tooltip description text for Attack Power and Spell Power in the character sheet.
* Effects subject to diminishing returns will now also use diminished durations on player pets.
* 'Immune' scrolling combat text no longer appears on characters in stealth.
* Player tracking abilities no longer proc trinket effects.
* Fixed a bug causing some Soul abilities to be inappropriately blocked when respawning after a death.
* Occasionally NPCs would be unable to attack stealthed players. Not anymore!
* Increased the amount of Armor on Cloth items.
* PvP Combat: Abilities now only check for caster facing their target at the start of a cast – they will still land if a target moves behind you while casting is in progress.

SOULS
* Warriors: The following abilities have been changed to fix an issue where the character could use them and die before they actually triggered, making it seem like they missed: Touch of Life, Master of the Abyss, No Permission to Die, Rift Shield, and Predictable Movements.
* Warriors: Taunts now continue cooldown timers while logged out.
* Mages: Reduced pushback on all non-healing Mage spells.
* Mages: Increased the base damage on all damaging Mage abilities.
* Clerics: All cleric Cleanses should now properly remove associated effects.
* PvP Souls: The cooldown for Break Free has been reduced to 2 minutes. Improved Break Free now reduces the cooldown by 10 seconds per point spent.

ARCHMAGE [PvP]
* Rune Shield: Now has a 60 second cooldown. Fixed multiple issues with this ability so it now works as described.

ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
* Ashen Defense: No longer counts as a mage armor buff and will stack with other mage armors.
* Consuming Flames: Now a 6-point root ability. No longer deals damage to the caster and can be cast on yourself as well as other friendly targets. Now absorbs a set amount of damage and has multiple ranks.
* Power In Numbers: Corrected the second rank so it will affect aura buffs.
* Procs from Surging Flare, Volcanic Bomb, and Earthen Barrage now affect allies within 35 meters of the caster.

BARD
* Due to the below changes, characters with points spent in Bard have received a free soul point respec.
* Invigorated Soul, Coda of Restoration: Now affects up to 5 targets.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
* Verse of Fascination is now tagged correctly as a Mesmerize effect. It can now be removed by abilities that clear Mesmerizes and will not affect enemies that are immune to them.
* Motif of Tenacity: Now unlocked at 12 points.
* Anthem of Defiance: Now unlocked at 18 points.
* Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick. Uses smart healing to select targets – those with the lowest health of available targets nearby.
* Anthem of Fervor: Fixed tooltip so the cost reduction is shown correctly when points are spent in Street Performer. Also fixed the cost reduction not being applied correctly to raid members when points are spent in Street Performer.

BEASTMASTER
* Flesh Rip: Will now properly show up in the reactive ability UI when your pet critically hits. Fixed an issue where this was gaining weapon damage to each tick of the bleed effect. Base damage reduced.
* Backhanded Blow: Now correctly triggers global cooldown. Fixed a bug causing Rank 3 to do 20% more damage than intended. Base damage reduced. Corrected Power cost on ranks 2 through 8 to cost the proper 25 Power.
* Slashing Strike: Fixed a bug where this ability was doing the damage of a single target ability. The damage has been reduced to match other cleave-style abilities.
* Fight as One: The benefits gained from Fight as One have been reduced to 5-15% for Hit, Critical Hit, and Damage. This ability has been taken off of global cooldown.
* Diversion Strike: Increases Critical Hit chance of the Beastmaster and their pet by 5% instead of 10%. Damage lowered.
* Tenacious Wounds: Now increases bleed damage by 2-4% instead of 3-6%.
* Feral Sweep: Resolved a bug where this was dealing extra damage on each tick of the Bleed effect. Base damage lowered.
* Tearing Slash, Fierce Strike: Damage lowered.
* Protective Companion: Fixed a bug where the armor bonus from Protective Companion was not being applied for ranks 2 through 5. Corrected the armor bonus from Protective Companion remaining on the Beastmaster after their pet was killed or dismissed.
* Protective Companion caused Companion's Bite to debuff the target's damage. This ended up not working as hoped, and the ability has been changed to a buff for the pet that reduces the damage they take by 2% per Bleed effect on the target, up to a maximum of 5 (10% damage reduction).

BLADEDANCER
* Combat Culmination: Ability will not break stealth when it triggers.

CABALIST
* Nebulous Haze: Now increases cast time by the 20% advertised on the tooltip.
* Decay: Lurking Decay will now always trigger, even if Obliterate or Tyranny kills the enemy outright.

CHAMPION
* Debilitating Strike: Made the tooltip for the debuff from this ability more clear.
* Titan's Strike: Damage has been lowered and the stun has been reduced to 1-3 seconds, down from 1-5 seconds.
* Mark of Extermination and Mark of Inevitability: Will now cause the target to attack.
* Bull Rush: Fixed a bug where this ability could root boss mobs.

CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.

DOMINATOR
* Priest's Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.
* Mana Wrench: Now drains 4% of the target's max mana per second, capped at 4% of the *caster's* maximum mana, returns 4% of the caster's maximum mana per second, and has a 25 second cooldown. The damage and energy drain portions of the spell are unchanged.
* Improved Mana Wrench: Now increases the mana drained and returned by Mana Wrench by 0.5% and reduces the cooldown on Mana Wrench by 5 seconds per point spent.

DRUID
* Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs.
* Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery.
* Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power.
* Weight of the World: Fixed a bug preventing this from applying to ranks 2 through 6 of Crag Hammer.

ELEMENTALIST
* Intensify Elements: No longer on the global cooldown.

INFILTRATOR [PvP]
* Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec.
* Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable.
* Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%.
* Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%.

INQUISITOR
* Fanaticism: No longer consumed by Shroud of Agony.
* Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction).
* Shroud of Agony: No longer triggers on falling damage.

« Senast ändrad: 2011-04-02, 08:21:15 by Formy_C »
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #19 skrivet: 2011-04-02, 08:15:05 »
Fortsättning från ovan post

JUSTICAR
* Reparation: Now affects up to 5 targets.

NECROMANCER
* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.

NIGHTBLADE
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

PALADIN
* Touch of Life: Now continues cooldown timer on logout.
* Balance of Power: Now deals 25-75% of weapon damage.
* Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs.

PARAGON
* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks. No longer overwritten by lesser effects.
* Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered.
* Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point.
* Path of the Wind, Path of the Raptor: Now have cooldowns of 6 seconds and a slight increase in damage due to the longer reuse time.
* Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased.
* Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point.
* Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance.
* Combat Precision: Fixed a bug that caused this to ignore 100% of target’s armor. Combat Precision now correctly ignores 1-5% of the target’s armor.
* Rising Waterfall: Damage increased.
* Turn the Blade: Damage increased.
* Flurry: Damage lowered.

PURIFIER
* Shield of the Ancestors and related buffs now appear in the combat log.
* Caregiver's Blessing: No longer procs off of procced heals.
* Surging Flames: Now converts 50% of overhealing.
* Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone.
* Spirit Rupture: Fixed the contribution from Spell Power.

PYROMANCER
* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
* Heat Wave: Reduced cooldown to 2 minutes.
* Inferno: Removed from global cooldown.
* Improved Grounding: Now a tier 2 branch ability.
* Improved Smoldering Power: Now a tier 3 branch ability.
* Ground of Power: Now obtained at 6 points.
* Smoldering Power: Now obtained at 8 points.
* Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.
* Ground of Strength: The stun proc from this spell is now affected by diminishing returns, to match other stuns in the game.

RANGER
* Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun.
* Fixed a bug where the Razorbeast's Charge could root boss mobs.

REAVER
* Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec.
* Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same.
* Crippling Infestation: Moves down one tier to unlock at 21 points.
* Wasting Away: Moves down one tier to unlock at 16 points.
* Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
* Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.
* Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.

RIFTBLADE
* Earth Burst: Now properly interrupts elites and other high level mobs.
* Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values.
* Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is adjusted by Attack Power at a slightly lower rate.
* Flamespear: Now has a cooldown of 6 seconds and has its damage slightly increased to reflect the longer cooldown.
* Burning Blood: Now deals damage based on 10-30% of the character's Strength.
* Improved Freeze Armor: Now only affects Riftblade attacks.

RIFTSTALKER
* Memory Capture: Ability should no longer get you stuck in collision or falling through the world.
* Rift Scavenger: Ability will not break stealth when it triggers.
* Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now.
* Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff.

SABOTEUR
* Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec.
* Shrapnel Charge: Fixed a bug where Shrapnel Charge would not fire if the main target was killed by the initial Detonate damage.
* Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%.
* Charge Booster: Redesigned. Using Detonate with 5 combo points will fire off a Booster Charge, dealing 50% weapon damage. This damage is increased by 15% for each point in Saboteur over 21.
* The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.
* When a Trap or Land Mine is triggered, the player who placed the trap or mine will not have their Stealth broken.
* Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire.

SENTINEL
* Vigilance: Now triggers more consistently.
* Serendipity: Now properly affects heals that are queued immediately after being triggered.

SHAMAN
* Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn.
* Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa.
* Lust for Blood: Fixed a bug causing this to increase the damage of non-Physical abilities, such as Strike of Judgment. Fixed tooltip to more accurately describe functionality.
* Ageless Ice: Description now properly mentions that it does not trigger a global cooldown.
* Stormborn: Now properly affects the lightning on Lightning Hammer.

STORMCALLER
* Static Discharge: No longer on global cooldown.
* Static Flux: Will no longer be overwritten by weaker buffs.
* Cloudburst: Increased damage.
* Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.

VINDICATOR [PvP]
* Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec.
* Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%.
* Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%.

VOID KNIGHT
* Insatiable Hunger: Now drains mana equal to half of the equipped weapon's damage.
* Devouring Blow: Now drains mana equal to 100% of the damage of Devouring Blow, rather than 50%.
* Soul Pillage: Reduced to drain approximately 15% of target's mana, down from 20%. The amount drained is now modified by Endurance to better scale at level cap.
* Catalyze: The mana drain component has been reduced to drain approximately 15% of target's mana, down from 30%. The amount drained is now determined by how much damage is dealt by Catalyze. This ability also gains Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.
* Unstable Reaction: Now drains mana based on how much damage it deals. The net change should reduce it to approximately 15%, down from the 25% drained previously.
* Power Sink: Mana drain value reduced to drain approximately 20% of target's mana from each target, down from 60% previously. The amount drained is now modified by Endurance to better scale at level cap. It has also gained Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.

WARDEN
* Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells.
* Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts.
* Well of Life: Now has a 35 meter range.

WARLOCK
* Neddra's Might: No longer requires a target to cast.
* Neddra's Torture: Reduced cooldown to 20 seconds.

WARLORD
* Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage.


ZONES
* The items on Rare Planar Goods merchants in Scarlet Gorge, Scarwood Reach, Droughtlands, and Moonshade Highlands had incorrect minimum levels to use. Scarlet Gorge items now have a minimum use level of 25, Scarwood Reach level 30, Droughtlands and Moonshade Highlands level 35.
* Fixed many minor typos in quest and NPC text.

DROUGHTLANDS
* Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate!
* Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack.
* Sothul's Demise: Sothul now respawns faster.
* A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item.
* Lecu the Claw: This cat is now almost as vicious as my cat.
* The Biggest Void: Netharius is now more nefarious.
* Additional variety and difficulty pass was made on Droughtlands named mobs.

FREEMARCH
* The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest.
* Zone event Shadestones can now be used for pickup by multiple people at once.
* Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar.
* I Heard a Storm Was Coming: Doubled the duration of the swim speed buff.
* Man v Mandible: Increased the drop rate of mandibles.
* Durgin the Keeper: Durgin now respawns much more quickly.
* Freemarch Defender - Achievement: Fixed the Rift 'Encroaching Death' to give credit for the minor version instead of the major version.

GLOAMWOOD
* Dead Water: Quest now gives out Millrush Brew, which is soulbound and has no resale value.
* A Burgher with Lies is now less disruptive to players not also on the quest.
* The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests.

IRON PINE PEAKS
* A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique.
* Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often.
* Deepmoss Lurkers are no longer skinnable and do not give experience.
* Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain!
* Dominance of the Soul debuff correctly affects Armor instead of Attack Power.
* Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide.
* Thunder Snow has been fixed so that Sentinel Nightbane is always where expected.
* Removing Their Eyes: Increased total number of cultist kills required.
* Protectors of Stone: Reduced the total number of gargoyle kills required.
* Telara On the Brink: Significantly retuned to be more solo-able.

MATHOSIA
* Shyla will cast heals more often to assist players during the Rift event.

MOONSHADE HIGHLANDS
* Rainy weather is a bit less frequent in Moonshade.
* Question and Answers: Centurion will stop beating on the Imprisoned Legionnaire before you get a chance to interrogate him.
* The hounds of Conchobhar will stop trying to defy their master.
* To Know Evil: The Infernal Transmitter will be more reliably provided.
* Fall of Moonshade: Updated quest locators on the map.
* In Plain Sight: The first objective now shares progress for the whole party.
* A Gathering Force: The Demiurge of Earth now has a more accurate quest locator.
* Death's Embrace: Reduced Gorvaht's damage.
* A Holy Remedy: The sickly dwarves now stop to offer thanks before running back to Three Springs.
* Scanning for Clues: The Defiant Scanner should be more reliable.
* A Demon Among Satyrs: This quest now grants credit to all group members on the same step.
* The Elite Greater Golems in Grey Gardens now look visually different from the Lesser Golems.

SCARLET GORGE
* Taking Shards: Fixed an issue causing the visual effects to not appear as intended. Group members now also receive credit for placing the Problem Solvers.
* Bits and Pieces: Construct components now drop as group loot for everyone on this quest.

Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #20 skrivet: 2011-04-02, 08:15:15 »
Fortsättning från ovan post


SCARWOOD REACH
* Honest When Dead: Fixed step four of this quest so it properly progresses.
* Sealing the Portal: The portal at the back of Sagespire should be much more active now.
* Salve No Longer: Quest can once again be completed.
* Seek and Destroy: Added a map marker for Kelynn Eregor.
* A Troll's Lunch: Rakthug should respawn much more quickly now.
* Let them Come: Fixed to allow party members to join in on the mission.

SHIMMERSAND
* Reduced respawn rate of Rifts in Dunes of Akala, and made it possible for Major tears to spawn.
* Final Preparations: Anthon Eskar, the Dragonslayer Covenant guard who provides the disguise for Flatyard quests, no longer tries to offer a second disguise if you already have one.
* Buried Beneath: You will now be required to kill 16 Immature Whelplings for this quest.
* A Crafter's Lament: Now grants loot to all group members on the quest.
* Fire and Sand: Improved spawn rates of Wanton Bone Rituals.
* Tweaked scripting for the levers to summon Warden Nevin for Dragonslayer Covenant daily quests.
* Slither the Voice: You get to keep the Inmate Disguise item after completing this quest!
* Binding the Lightning, To Turn Aside the Storm: Golden Maw Enforcers will now correctly display quest tooltips.
* Dragonslayer: Forging the Haft: This was a sneaky leftover quest from testing that was horribly broken and not intended for the live game -- it's been removed!
* The mobs inside The Flatyard should respawn more slowly when fewer players are in the area.
* Added more guards to Fortune's Shore.
* A sinister and powerful force from the Plane of Fire is on its way to Shimmersand. A large and organized force will be required to stop it! [aka: a New Fire Raid Tear in Shimmersand.]
* Ritual Rescue: This quest should now be fixed for Dragonslayer Covenant dailies in The Dragon's Tail.
* The final quest in the story of Kira and Uriel is now available.

SILVERWOOD
* Azure Blade on the shores of Suncrest Rise now properly share faction with the Defiant.
* Rift: Forging Heat: The Gedlo Heater should quit getting stuck inside the bonfire during stage three.
* Beast of Burden: This quest is now offered to mount-less players at level 13 instead of 20.
* Aelfwar Monstrosities: Quest now has more accurate locators for Aelfwar Defenders.
* Clouded Contemplation: Quest now requires you to kill 8 Greenscale Zealots, rather than 12.
* The Power of Life: Increased the drop rate of items required for this quest.
* Thanks to the recent efforts of the Ascended, the road leading to and from Silver Landing is now much safer for travel.

STILLMOOR
* The Spirit Walk: Quest now gives proper credit for the second objective.
* Spirit Animus: Quest gives credit when entering Hillsborough.
* The Spirit Walk and Spirit Animus shadow forms match up with player Calling!
* Galenir's Last Answer: Fixed respawn of Galenir.
* Digging in the Dirt: The JKG-77 has learned to better recognize the character it should be following.
* New Blood: Added a missing pre-requisite to this quest, so that you must first complete An End to the Horror.
* Guardian NPCs at Thalin Tor should no longer respawn instantly.
* Lowered respawn times on named quest targets for Stillmoor daily quests in the Endless Citadel.
* Past is Prologue: Fixed a bug that would sometimes cause the quest giver to not appear.

STONEFIELD
* The Graniteborn Champion and Corrupted Graniteborn Champion ability, Earthen Shock, will no longer react to passive or DoT damage.
* Dead Drop: The respawn rate of the Earthmaul Ward is now faster.
* Breaking the Breaker: Bonebreaker will always be tagged to the player who spawned him. Also cleaned up a case where players who attempted to summon Bonebreaker immediately after someone else killed him could have their quest items removed but not spawn the NPC.
* Goorn has been working on overcoming his shyness - he might even stick around long enough at Titan's Well to offer an escort quest!
* The artifact set, 'Ancient Eth Tablets', included two different items with the same name. One has now been corrected to Scuffed Tablet Fragment.


DUNGEONS AND RAIDS
* Plaques of Achievement will no longer drop off the zone quests for Expert Dungeons.
* Added new daily quests for Expert dungeons for both tiers - one quest from each tier can be completed per day.
* Tier 1 Expert dailies reward 10 Plaques of Achievement.
* Tier 2 Expert dailies reward 20 Plaques of Achievement.
* Only the final boss of Expert dungeons drop the Corrupted and Grotesque Souls needed for Expert and Raid Rifts.
* Reduced the drop rate of tradeable, Bind on Equip zone-drop items in Expert Dungeons.
* The appearance of Chain Raid-tier armor from the vendor has changed. It was incorrectly using the PvP Chain armor graphics - it now uses a unique appearance.
* The Head and Shoulders of Cloth Raid-tier armor from the vendor have an appearance change.
* The appearance of Warrior Raid-tier armor from the vendor has changed.
* Updated a number of armor drop appearances from tier 1 and 2 Expert Dungeons; there’s now more variety in the look of various armors within a tier.

ABYSSAL PRECIPICE
* Expert: Icetalon's Ripping Talons can no longer critically hit.

CHARMER'S CALDERA
* Expert: Gronik will now reset if he leaves his encounter area.
* Expert: Gronik's minions, Xaeiel and Sanwusu now ignore line of sight with their spells.
* Expert: Added borders around Ryka Dharvos' area to ensure more laser goodness.

THE FALL OF LANTERN HOOK
* Expert: Oludare the Firehoof can now Charge and throw harpoons at players from a greater distance.

FOUL CASCADE
* Corruptive Ritual: Fixed so that the mobs that drop the required items now always spawn in certain groups.

GREENSCALE'S BLIGHT [Raid]
* Blightleaf Hexmaster's Noxious Cloud can no longer critically hit.
* Blightleaf Guard's Wicked Vine can no longer critically hit.
* All general population mobs' standard attacks can now critically hit.
* Made small adjustments to boss enrage timers.
* Raid bosses in Greenscale's Blight have new items added to their drop tables.
* Raid bosses in Greenscale's Blight now drop more items per kill than they previously did.

IRON TOMBS
* Added new ranged weapon rewards to the zone quest, You Are Who They Call.

KING'S BREACH
* Expert: Konstantin's Mathosian Fury is now more lethal (and furious).

RUNIC DESCENT
* Changed the quest mobs, Guardian Purelights, so the ambush should be easier to manage.
* Expert: Eliam's Death's Fury can no longer be removed by player abilities.
* Expert: Rictus: Changed Rotting Flesh from a targeted AoE DoT to a ground target effect with a longer duration.


ITEMS
* Increased the amount of Armor on Cloth items.
* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items:
* Boot and Glove items from the first-tier Expert Dungeon merchant have their price increased to 30 Plaques of Achievement.
* Shoulder and Helm items from the first-tier Expert Dungeon merchant have their price increased to 40 Plaques of Achievement.
* Chest and Leg items from the first-tier Expert Dungeon merchant have their price increased to 50 Plaques of Achievement.
* Boot and Glove items from the second-tier Expert Dungeon merchant have their price increased to 120 Plaques of Achievement.
* Shoulder and Helm items from the second-tier Expert Dungeon merchant have their price increased to 160 Plaques of Achievement.
* Weapons from Greenscale are now Relic quality, and their stats/effects have been upgraded.
* Swift Armored War Horses have had their price increased from 100 platinum to 125 platinum.
* Pure-Endurance 'Of the Fortress' items will no longer drop above level 13.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Earthbreak Pauldrons from the quest Hero of the Defiants had defensive stats on them when offensive stats were intended. This has been updated for future Earthbreak Pauldrons, but existing items will remain as-is.
* Fixed a number of items, including high-end Weaponsmith recipes, that had incorrect auction house categories. They now appear in the expected search results. We would list them all, but it's a long list.
* Fixed an issue where high-level Runes were showing as ‘level 1’ in the Auction House.
* Going forward, randomly generated two-handed weapons will come with DPS stats rather than tanking stats.
* The Waxing Shadesource had stats applied for a higher level item, and has been reduced in effectiveness to match its level.
* Spellbinder's Sash now has Spell Power instead of Attack Power.
* Crystal of Brilliance and Crystal of Foresight had melee stats but are caster items. This has been corrected.
* Rare Essences dropped from Major and Minor Rifts should no longer be bound on pickup.
* Chan's Thundering Fist was set up as a Warrior weapon rather than a Cleric weapon. This has been corrected so it now properly has spell power and lower base weapon damage.
* Sacred Heirloom of Eth and Totem of Overgrowth were incorrectly gaining a bonus to their healing procs from Spell Power. These have been fixed.
* Petrifying Rune: The root proc will now break on damage.
* Fixed Ritualist's Buckler to be a Cleric-equippable shield.
* A number of offhand book items had the wrong visual attached and have been fixed.
* Powdery Ash now has a proper sell price.
* Ancestral Sourcestone: Fixed the tooltip so it shows an actual number value instead of 0.
* Fixed many minor typos in item names.


CRAFTING
* Apothecary updates: Endgame Apothecary recipes no longer use Minor Catalyst as an ingredient. Recipes that previously used Rift essences or augments now use consumable items gained from Rifts instead.
* Bottle of Spellstrikes, Bottle of Critical Strikes, and Philter of Power now have a potion cooldown of 3 minutes. Each of these also apply a 1 minute immunity after use, so a player can only be affected by one of these effects for each minute.
* Many vials that did not last through a death now persist. Rejoice!
* Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs.
* A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories.
* Runecrafting material names have been updated. Crystals, Shards, and Powders now have new names. Uncommon has become Flickering, Rare has become Sparkling, and Epic has become Shimmering.
* Fixed an issue where some runes were displaying incorrect names when applied.
* Devastating Runes, Calamitous Runes, Ravaging Runeshards, and Destructive Runeshards have had their stats updated. They now award Wis/Int [Calamitous, Ravaging] and Str/Dex [Devastating, Destructive].
* Accurate Rune now grants Attack Power/Hit, and Sharp Rune adds Spell Power/Focus.
* New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone:
  - Gnarled Core - Scarwood reach
  - Evergreen Core - Freemarch
  - Enchanted Core - Silverwood
  - Stone Core - Stonefield
  - Shadow Core - Gloamwood
  - Rusty Core - Scarlet Gorge
  - Cracked Core - Droughtlands
  - Glowing Core - Moonshade Highlands.
* Artificers are now able to use Looms to craft Parchment and Vellum.
* A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated.
* Iron Buckler recipes from faction vendors have been renamed to Steel Buckler.
* The recipe for Divine Defender now appears in the 'Maces' section of the recipe list.
* Recipe: Blazing Wisdom Rune now teaches the correct recipe.
* Fixed an issue where Recipe: Polished Shadethorn Lumber and Recipe: Polished Mahogany Lumber tooltips displayed incorrect item information.
* Blackwood Chopper crafted item has been renamed to Blackwood Cleaver.
* Greater Rootcatch Brew is now a single target potion, while the Heroic Rootcatch Brew is now area effect.
* Luminous Accurate Rune now grants Hit instead of Focus.
* Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare.
* The crafting quest items Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth are now Bind on Pickup.
* The quests from Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth now direct Defiants to Master Outfitter Deo Zervos, instead of Master Butcher Jace Prisco. These quests direct Guardians to Master Outfitter Louis Klies.
* Defiants: Rare Ore quests involving Kleeg Stonebreaker no longer try to convince you he is in Sanctum.
* Fixed some floating and sunken resource nodes in Droughtlands, Stillmoor, and Moonshade Highlands.
* Crafting related actions should no longer trigger abilities that proc on criticals.
* Luggodhan now requires more than '0' Butchering skill.
* Crafting trainers in Fortune's Shore, Shimmersand, now teach Master level crafting instead of Novice.
* Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to.
* Additional adjustments to many resource nodes across the world. New locations have been added, and many nodes will now respawn faster than they did before.


PVP/WARFRONTS
* You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished! * PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.
* Killing lower level players in your Warfront bracket will now grant some favor and some experience.
* The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health.
* The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress.
* The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25.
* The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned.
* The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff.
* The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced.
* The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points.
* The Black Garden Token, The Codex Token and The Whitefall Steppes Token can now be consumed to gain back the Favor that was spent to purchase them.


GRAPHICS AND AUDIO
* Wardstones in player hubs have new and improved visuals!
* New fancy appearances are incoming for the Epic Najmok, Yarnosaur, and Vaiyuu mounts.
* The low health and death effects have been improved in the Low Quality Renderer.
* Shield spell effects now appear on players even when mounted.
* Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS.
* Various ambient sound and voiceover updates, as well as volume level tweaks.


COMMANDS AND MACROS
* The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands.
* @pet targets your primary pet, and @targettarget picks up your target's target.


UI/SETTINGS
* Character stats will turn green on the character sheet if they are under any sort of bonus.
* The total number of discoveries for a character is now displayed in the Achievements window.
* Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save spent points on exit, etc.
* Equipped Planar Essences should now show colored borders based on the rarity of the Essence.
* Guild names are now included in player tooltips.
* Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them.
* Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* The Rift meter contribution bar and leaderboard button have been removed due to the above change to contribution.
* UI pieces docked to the Target and Target of Target windows now stay where you told them to be.
* The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout).
* The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on.
* A special World Event UI is now available.


CLIENT
* Any existing connections will be disconnected as soon as you enter character selection, rather than when a character is logged in.
* The green dot next to recommended shards at Shard Select now says ‘Recommended’ instead, which is what it indicated.
* High population shards show in orange text, and medium in yellow. Full is still red!
* We now also display queue sizes at shard selection.
« Senast ändrad: 2011-04-02, 08:16:51 by Formy_C »
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #21 skrivet: 2011-04-05, 07:53:30 »
Hotfix #13: 2:00am BST 5/3/11

GENERAL
* The intensity of Alsbeth’s assault on Telara is increasing! The number of rifts, invasions, and zone events is rising in all zones!
* Fixed a bug that was allowing some creative people to equip one more weapon than they had hands for. This was not an intentional advantage of being an Ascended.
* Removed Valmera mounts from the resourceful Defiant players who managed to purchase them. Don't worry, we refunded the cost, and hope you enjoyed them while they lasted!
* The Dye Vendors will be returning from their vacation with this update.
* Guild and PvP Quests: Killing the same character more than once will again give credit toward these quests.
* Quest: Harbinger of Sorrows: Modified quest text for better clarity.
* The Saga of the Endless: Trophies of Death: Quest now updates by closing Death Rifts.


COMBAT
* Warriors: Tempered Will, Paladin's Devotion, and Ruthless Pursuit can now only be used when the Warrior is under one of the effects these abilities remove.
* Tracking abilities no longer dismount you on use.

BEASTMASTER
* Protective Companion's Pounce taunt now properly causes the taunt target to switch to the pet.

ELEMENTALIST
* Icy Carapace: Rank 7 now lists the correct damage for this ability.

SABOTEUR
* Charge Booster: Reworded description for more clarity. Using Detonate with 5 Combo Points will fire off a Booster Charge, dealing 50% weapon damage. The total damage dealt is increased by 15% for every point spent in Saboteur above 21.

VINDICATOR [PvP]
* Tactical Strike: Fixed an issue causing this to trigger several times more often than it should. Now triggers 5% per point spent. Damage increase to target has been reduced from 10% to 5% per stack. Description updated to note that this stacks up to 5 times.

VOID KNIGHT
* Residual Absorption will no longer show as a buff that can be clicked on to remove.

WARLOCK
* Empowered Darkness: Ability will no longer get overwritten by weaker buffs.


DUNGEONS AND RAIDS
* A number of Greenscale belts were incorrectly equippable by all characters. They are now limited by class for equipping.
* King's Breach: Expert: Konstantin's Mathosian Fury can no longer be removed by player abilities. It also has a tooltip description!


CRAFTING
* Salvaging Rings and Necklaces that use gems in their recipes now returns salvaged gemstone items as well as regular gems.
* Crafted bow: The ability on Hawk's Talon was not triggering, and has been fixed.
* Crafted bow: Verdant Archbow's tooltip has been corrected so it properly lists the damage done.
* Relic-quality items should now be Salvageable and Runebreakable, although why you would want to break such lovely items remains a mystery. But you can, if you want to!
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #22 skrivet: 2011-04-08, 07:35:28 »
Hotfix #14: 2:00am BST 8/3/11

WORLD EVENT
* Rings from the event merchants are now properly labeled as 'Unique'. These rings were previously set to be Unique but the text was not appearing on their tooltips.
* Added a display for the level requirements to Shadetouched Weapons Cache quest starting items. The level requirements existed previously but were not displayed on the item tooltip.
* Death Rift: Eternal Souls: You know that dragon that had wings but liked to walk a lot? He flies now!
* The Battle for Freemarch zone event now rewards Otherworldly Sourcestone for participation while the River of Souls event is underway.
* Adjusted the stage objectives for the River of Souls event Rift, 'Pride Before the Fall'. Added better messaging to the stages involving the Soothing Stone Light.

GENERAL
* Fixed the Normal Practice Dummy having the defenses of a Boss Practice Dummy.
* Guild Perk: Planar Protection: Fixed a bug that caused this perk to consume Banner reagents.
* Fixed a bug where the Sir or Dame title would occasionally not be sent to eligible characters.
* Corrected the stats on the essence 'Elusive Prey' to have Melee Critical Hit instead of Spell Critical Hit.

ZONES
* Fixed issues in high-level zones that could cause Invasions to not spawn. This should help with zone events not spawning their Invasions as well.

SANCTUM
* Scotty's Induction Ceremony for the Runeguard will no longer be interrupted by hostile creatures appearing in the same area.

SILVERWOOD
* The rare spawn mob, 'Pandora', can now be killed by Defiants.


DUNGEONS AND RAIDS
* Over 100 new item drops have been added to Expert Dungeons and Raids!

DARKENING DEEPS
* Expert: Scarn: Fixed the fires so they stay stuck on the bone piles.
* Expert: Scarn: Molten Phlegm effect is now cleansable. If your buddy is on fire, put them out!
* Expert: Scarn: Reduced area of Scarn's frontal cleave so it shouldn't catch players who are visibly outside of the front area of effect.

GREENSCALE'S BLIGHT [Raid]
* Duke Letareus, Infiltrator Johlen, and Oracle Aleria now drop 3 items when killed.
* Prince Hylas now drops 4 items when killed.
* Greenscale now drops 4 items when killed, and additional Relic items have been added to the possible drop list.
* Resolved a rare edge case where the instance would crash during a raid wipe-triggered Lord Greenscale reset.


AUDIO
* Addressed a bunch of audio issues with combat sounds being very quiet or not playing at all.
* The Lute purchased from Artifact rewards has more even-volume sound effects.
* More audio volume-level fixes for sounds playing too loudly (level up, anyone?) or too quiet.


CRAFTING
* A system fix to Unique-Equip crafted items that made them look for the base item when checking the Unique-Equip status went in with the 1.1 patch. This made identical rings or weapons with different Augment or Rune types unable to be equipped at the same time (or re-equipped if you already had them on a character and removed one or both). We are taking a look at the current Unique-Equip crafted items affected by this to see if further adjustments to their power are needed in order to keep them desirable.
* You can no longer close opened crafting reward containers and lose items left inside.
* Quests from dropped Cloth starters (The Caress of Cloth, Textile Texture, and From a Humble Scrap) can once again be completed and lead to the follow-up provided by the turn-in NPC.
* Calamitous Runes and Ravaging Runeshards now provide Spell Critical Hit. Devastating Runes and Destructive Runeshards now give Melee Critical Hit.


SETTINGS
* Added a self-cast modifier key dropdown under Settings -> Combat. This allows you to set a key that will always try to self-cast an ability if that key is held while the ability is used (such as setting up 'Alt' to allow 'Alt+1' to attempt to self-cast the ability in hotbar slot 1).
* There are now two sliders to scale the size of player and NPC nameplates under Options -> Name.
* Video recording: A bit rate slider has been added to the recording options window that will affect the quality and size of the video created.


CLIENT/SERVER
* Coin lock should be behaving better for players who also run VPN software on their machines.
* Server performance improvements.
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #23 skrivet: 2011-04-10, 09:51:58 »
Hotfix #15: 10/04/11
 
WORLD EVENT
* Phase 2 of the World Event has been rescheduled for April 16 at 12:00pm server time, due to the stability issues discovered this morning. The World Event UI now shows the updated date.
* For Phase 1, new Trinket items, Lesser Essences, and weapon glow effect items have been added to the World Event merchants.
* Minor Death Rifts now all drop 4 Otherworldly Sourcestone. Major Death Rifts drop 8. Death Zone Events and River of Souls daily quests now award 15 Otherworldly Sourcestone.
 

GENERAL
* Re-added the ability to promote guild members who are not online.
* Fixed a bug with taunts not always working correctly, especially on initial pulls.
* Audio: Corrected the repeating buff sound from Beastmaster's Protective Companion.
* Fixed a chat bug that allowed sending of fake server messages.
 

ZONES
 
GREENSCALE'S BLIGHT [Raid]
* Players can no longer enter the Hylas arena without being teleported during the critter phase.
* Life Aura should spawn more reliably.
 
IRON PINE PEAK
* Telara On the Brink: Fixed a bug that would often cause this quest to not function properly.
 
SHIMMERSAND
* Sight Unseen: Players who die in Farsight Tower should now be able to resurrect at their corpse if they choose to respawn.
 
MOONSHADE HIGHLANDS
* Increased the respawn time on some named faeries in Faering Woods if no players are nearby who need them for quests.
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #24 skrivet: 2011-04-13, 07:23:30 »
Hotfix #16: 13/04/11
 
WORLD EVENT
* Optimizations and tweaks to the River of Souls Phase 2 event.
* World Event UI fixes to better reflect the current state of the event phases.

GENERAL
* Void Knight: Fusion of Flesh: Fixed a bug causing rank 5 to heal for too little.
* Scarwood Reach: The Finest Cut: The Wolf Liver now has a cooldown of three minutes.
* Scarwood Reach: Bait and Switch: The Bait now has a cooldown of three minutes.
* Fixed camera behavior when looking vertically up or down when you surface or submerge under water.
Just because YOU're offended, doesn't mean you're right.
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SV: Patch Notes
« Svar #25 skrivet: 2011-04-15, 08:34:42 »
Hotfix #17: 15/04/11
 
WORLD EVENT
* Exorcising Evil: The Corrupted Essence can be exorcised again after 30 seconds, in case NPCs steal your mob.
* More tweaks to the Phase 2 events for stability under load!


GENERAL
* Added Malformed Soul and Corrupted Soul drops to end-game Rift content.
* Fixed a bug where you wouldn't loot stacking items when hitting Take All with a full inventory.


COMBAT
* Fixed ability tooltips not displaying the correct damage when it was increased by other abilities, and instead showing lowered damage overall.
* Feign Death should be much more convincing.
* Back-end optimizations of player pet aggro - this should have no visible effect in-game.
* Back-end optimizations of aggro lists and target switching for NPCs in instances and the main world - this should also be invisible in gameplay.


ZONES

GREENSCALE'S BLIGHT [Raid]
* Lord Greenscale: Added some extra failsafes to prevent the plants and minions from sticking around past an encounter reset.

SCARWOOD REACH
* Fixed the Life Rift in Lotham's Strike either not loading correctly or closing too soon.

SILVERWOOD
* Rift: Gedlo Supply Drop: Addressed issues with mobs getting stuck in stacks of crates.


ITEMS
* The following items had Death Resistance incorrectly set on their stats; this has been removed.
* Magical Tendril, Breath of the Wild, Staff of the Creeper, Spiritguider, Frozen Scepter, Ceremonial Shoulderpads, Ceremonial Visage, Ceremonial Robe, Band of Spells, Sagebrush Spellstaff, Carmintium Spellcutter, Carminite Longsword, Ill-Fated Relic, Voodoo Charm, and Pugilist's Signet.
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SV: Patch Notes
« Svar #26 skrivet: 2011-04-16, 10:05:39 »
Hotfix #18: 16/04/11

WORLD EVENT
* Additional back-end optimization for River of Souls event Phase 2!

« Senast ändrad: 2011-04-16, 10:09:17 by Formy_C »
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SV: Patch Notes
« Svar #27 skrivet: 2011-04-20, 11:41:33 »
Hotfix #19: 20/4/11

RIVER OF SOULS
* Expect mailbox delivery of your River of Souls Event Reward Pack shortly after this update hits your shards, for each character that existed prior to the River of Souls Phase 2 start point - see the River of Souls World Event Wrapup thread on the General Discussion forum for more details on the reward pack itself.
* River of Souls event merchants will remain available for several more days to give you time for last-minute purchases. These will eventually be removed, so don't delay too much!
* The River of Souls daily quests have been removed now that the event has concluded.
* Characters are now required to be level 50 to enter the River of Souls raid zone.
* Discordant Pillar can no longer drop loot.
* Plutonus: Adjusted the placement of the 'lightning fence' during the latter phase of this encounter.
* Plutonus: Thundering Fists no longer reduces Death damage dealt by Plutonus.
* Alsbeth now spends a bit less time on the ground between air phases.
* Shadetouched Weapon Caches have been renamed so players can tell which cache awards what level of items.
* Swift Spectral Horse from River of Souls Raid has been renamed to Swift Soulbound Charger.
* Swift Spectral Warhorse from River of Souls Raid has been renamed to Swift Soulbound Warhorse.


GENERAL
* Dueling works again.
* Fixed loot windows from accidentally closing, causing you to lose out on items.
* NPCs that can fly in the air no longer get stuck unable to cast abilities.
* Corrected a badd typo in one display of the 'Riftblade' soul name.


SOULS
* Resolved an issue where Distorted Shadows [Cabalist] and Shards of Light [Sentinel] could be exploited. These abilities should once again be available for use.
* Champion: Lingering Wounds: Fixed a bug causing this ability to stop applying.


GREENSCALE'S BLIGHT [Raid]
* Prince Hylas: Should now reliably drop a full four pieces of loot.


ITEMS
* River of Souls event currencies and quest item drops will no longer appear.
* Due to outcry from the Telara Society for the Prevention of Cruelty to Animals, Spectral Horses can no longer be Runebroken.
* Shroud of Anti-Life: Corrected the text in this item's buff tooltip.

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SV: Patch Notes
« Svar #28 skrivet: 2011-04-20, 11:47:44 »
Citera
Corrected a badd typo in one display of the 'Riftblade' soul name.
Humor?

Kids, you tried your best and you failed miserably. The lesson is; never try.

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SV: Patch Notes
« Svar #29 skrivet: 2011-04-20, 17:14:28 »
@Önos
Oh yes! Dem har definitivt humor.


"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

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SV: Patch Notes
« Svar #30 skrivet: 2011-04-20, 22:09:12 »
Vart fanns den?  Humorn, menar jag?  jag såg då ingen... 

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« Svar #31 skrivet: 2011-04-21, 10:25:27 »
Vart fanns den?  Humorn, menar jag?  jag såg då ingen...
Skön humor att rätta stavfel med stavfel :)

Sent from my HTC Wildfire using Tapatalk.

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SV: Patch Notes
« Svar #32 skrivet: 2011-04-21, 15:24:19 »
Deras sjuka humor har visat sig i flera patch meddeladen. Även inne i spelet finns det flera exempel. Kvinnliga NPC:er som svimmar vid synen av en acended. Psykedilska svampar i quest, man tvättar ekorrar med såpa för att dem är smutsiga. Man får fickludd när man lootar. Skumma npc:er som bedyrar att dem är människor men säljer väldigt ickemänsklig mat (jepp dem är bodysnatchers) osv osv.


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"My Big Fat Excuse is on cooldown!"

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SV: Patch Notes
« Svar #33 skrivet: 2011-04-21, 15:32:41 »
Man får fickludd när man lootar.

 :rotflmao :thumb :thumb :thumb

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« Svar #34 skrivet: 2011-04-21, 16:19:54 »
Ja humor finns då fasen både i spelet & patchnotes ^^
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SV: Patch Notes
« Svar #35 skrivet: 2011-04-22, 09:04:47 »
Hotfix #20: 22/4/11

RIVER OF SOULS
* River of Souls quests that have been completed may be turned in to Bourlana in Meridian and Brendnall in Sanctum.
* Quest items for Tools of Destruction and Exorcising Evil will continue to drop for any players with the active quests.
* Players are no longer offered the quest “Bolstering the Defense” by faction invaders.
* Otherworldly Sourcestone will no longer drop from death invaders or colossi.


GENERAL
* Major zone events should fire off more often and the mythical purple zone event currencies should rain from the sky! Okay, maybe not rain - but they'll be more common than they have been recently.
* Scarwood Reach: Sealing the Portal: The portal at the back of the Sagespire should be much more active now.
* Reporting spam for an offline character will no longer fail.
* Fixed a cosmetic issue causing the UI to report negative damage when damage preventing effects “attempted” to prevent more than 100% of incoming damage.  In those situations, true damage taken was (and still is) 0.

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SV: Patch Notes
« Svar #36 skrivet: 2011-04-27, 08:49:30 »
Hotfix #21: 27/4/11

GENERAL GAMEPLAY
* New and exciting Coin Lock restrictions!
* If your character is Coin Locked, they may no longer: use public chat channels, yell, /tell, modify guild membership of themself or others, modify guild quests, MOTD, member notes, guild ranks, or train guild perks. On lockdown!


ASCENDED POWERS
* Fixed a bug causing Ascended Powers to use up extra Planar Charges.

CULT SAGA
* Marshal Kevdorras can now be reminded of his faith more easily.

RIFTS AND INVASIONS
* Major zone events made to occur more regularly. For reals this time. Up to eleven.
* Tools of Destruction: Improved the drop of Shadetouched Blades from Major Death Rifts.
* Corrupt Essences should drop much more frequently for those with the Exorcising Evil quest.


COMBAT
* Fixed a bug causing NPCs to be unable to attack stealthed targets.
* NPCs will also be more responsive to switching targets when nearby opponents gain healing aggro.


ITEMS
* Zone-wide loot drops in River of Souls now only come from the more powerful non-boss NPCs.
* Genesis Pylon: The root effect from this item now breaks properly.
* Battlemaster's Jerkin now with 100% more actual stats!
* Several shields that were incorrectly set to be equippable by Clerics have been fixed; these included Bulwark of the Dragon, Arbiter's Defense, Prince's Crest, and Aegis of Souls.


CRAFTING
* Updated Windstealing Rune references to Windshielding Rune. The recipe is now purchaseable from Quartermaster Ciaba with Storm Inquisiton notoriety.
* Recipe: Exalted Bottle of Tricks now requires notoriety with the Arcane Hand, who sell the recipe.

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SV: Patch Notes
« Svar #37 skrivet: 2011-04-29, 07:19:17 »
Hotfix #22: 29/4/11

GENERAL
* Fixed an issue causing just-trained abilities to temporarily appear in the General ability category rather then under a specific Soul.
* Incomplete legacy Achievements for the River of Souls event will no longer appear in the Achievements panel.
* New characters will once again be automatically added to Level 1-9 chat.
* Scarwood Reach: Exercise in Their Frustration, Saving the Scarwood: The correct Rift for these quests should now spawn so they can be completed.

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SV: Patch Notes
« Svar #38 skrivet: 2011-05-05, 08:47:37 »
Rift 1.12: 5/4/11

SPOILS OF WAR - PRELUDE
* The Planes of Earth and Fire are suddenly showing an increase in activity, expanding their reach into zones previously left to other planar forces. Their Rifts and Invasions grow more numerous - but why?
* Look for new daily quests to appear in the cities of Sanctum and Meridian. Investigate the recent appearance of shells belonging to ancient golden dragon eggs, and mysterious coins showing up in Guardian and Defiant economies alike.
* Special reward packs for completing these new quests offer chances for uncommonly seen artifacts, rare and useful crafting materials, platinum and more. Reward packs also have a chance at containing a limited-time companion pet!


GENERAL
* Warfront-related guild quests now only progress on their proper maps.
* Multiple other quests requiring wins in Warfronts were fixed as well.
* Abandoning any variant of the Tools of Destruction quest will no longer remove Shadetouched Scepters, Blades, or Executors from your inventory. Additionally, Shadetouched Caches are no longer unique, so more than one can be held in your inventory at a time.
* Fixed a problem where some characters were not getting locked to the River of Souls raid properly.
* Shimmersand: Permanent Slumber: Fixed an issue that would sometimes prevent this quest from resetting correctly.
* Auto-AFK detection is now a bit less aggressive, so you won't get flagged AFK just for stepping away briefly.

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« Svar #39 skrivet: 2011-05-11, 13:39:46 »
nu jäklar har vi att göra =P
Massiv update med godis...
pga teckenlängd länkar jag patchnotes ist,,orkar inte dela upp posten i 4+ delar  :doubt

Patchnotes här... http://forums.riftgame.com/showthread.php?185421-RIFT-1.2-Spoils-of-War-5-10-11-NA-11-5-11-EU
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SV: Patch Notes
« Svar #40 skrivet: 2011-05-14, 08:21:14 »
RIFT 1.2 Hotfix #3 - 14/5/11

GENERAL
* Corrected a bug where some major Rift types had a higher chance to drop generic Rift items for Guardians or Defiants.
* Rare and Epic Planar Currency now list the zone names where they can be obtained in their descriptions.
* You can one again loot coin from the Dusty Sack.
* Resolved an issue with the Visions of Future Past event not completing properly in some zones.
* Minor Rifts now count toward zone Defender achievements. An additional pass was done to ensure various unique Rifts were represented in the Defender achievement criteria.
* Expert and Raid Rift Achievements now only require completion of the final boss stage of the Rift.
* Fixed Guardian Wardstones in Stillmoor not announcing which ones have fallen during a zone event.
* Empty Rift loot containers should stop hanging around when they should have disappeared.
* Using short-range teleport abilities while Polymorphed will no longer result in your character disappearing from the screen.
* Resolved incompatibility with CrossOver / Wine.

LFG
* When joining a group formed through the LFG tool, the role icon for your character will display as the role you joined the group for, regardless of your current spec's suggested icon.
* Re-entering an LFG dungeon on a corpse run will no longer reset the location to which you return when leaving the LFG dungeon normally.
* Raised the maximum level cut-off when using LFG for standard Dungeons. This should allow characters to still queue for Standard Dungeons while they award experience.
- Realm of the Fae now has a maximum LFG level of 22
- Iron Tomb now has a maximum LFG level of 24
- Darkening Deeps now has a maximum LFG level of 28
- Deepstrike Mines now has a maximum LFG level of 31
- Foul Cascade now has a maximum LFG level of 37
- King's Breach now has a maximum LFG level of 42
- Runic Descent now has a maximum LFG level of 47


SOULS
* Bard: Fixed soul point-boosted Fanfare of Power being overwritten by weaker Strength or Dexterity buffs.
* Bard: Verse of Rebirth should now properly grant the resurrected target 20% health and mana.
* Nightblade: Fixed a bug where Marksman's Pedestal and Sniper's Pedestal would cause Conceal to be removed if the Nightblade stepped over the pedestal.
* Saboteur: Fixed a bug here Annihilation Bomb with Demolition Specialist triggered 10 Blast Charge effects on the target when properly timed with Detonate.


QUESTS
* Fixed a problem causing Guild Quests to occasionally not update when closing Rifts.
* Some of the Guild Quests involving Mining had an incorrect third quest objective, and have now been fixed.
* Cult Saga: A Family Affair: Jiles should now be able to aggro with fewer issues.
* The quest 'Taking the Fight' now correctly appears in the quest journal category for Sanctum or Meridian, as appropriate.

IRON PINE PEAK
* An Unbearable Burden: Can be completed normally once more.

SCARWOOD REACH
* Guardians can now obtain the quest from Azdea's dropped Treasure Map.

SHIMMERSAND
* Damage Control: Fixed an issue which caused Victaeus to fail to give credit when killed,
* Forceful Persuasions: Players should now be able to properly subdue and question the Mist Speaker.

STILLMOOR
* Where the Dead Rest: Fixed an issue that caused players to be unable to speak with Obrivic's Sentinel after collecting the key pieces.
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SV: Patch Notes
« Svar #41 skrivet: 2011-05-20, 07:57:30 »
RIFT 1.2 Hotfix #4 + #5 - 19/5/11

GENERAL
* Adjusted the difficulty of some lower level zonewide events.
* Moonshade Highlands: Fixed some issues that caused the Aelfwar Emissary rare spawn to be even rarer than intended.
* Shimmersand: Damage Control: Fixed an issue that caused the Victaeus encounter to break if he died on top of an Earth Beacon.
* Silverwood: The Rift 'Red Scale' will now count toward quests and Achievements requiring you to close Rifts in Silverwood.
* Increased the mail box soft cap from 200 to 500.  You may no longer create or bid on auctions if you’re at or above the soft cap.


LOOKING FOR GROUP
* The system will block a mid-instance LFG party leader from accidently overwriting their group's Replacement LFG request with a LFG queue for a new instance -- the leader will have to dequeue from the Replacement LFG request first.
* Players that have been incorrectly locked out of all instances due to a bug in the LFG system will no longer be locked out. Enjoy your dungeoneering!
* Players added to a group as a replacement for a partially completed dungeon will no longer be stranded outside the dungeon if the leader is also outside when the match is made.
* Fixed a bug where group leaders did not correctly receive a popup offering to search for a replacement if the leader was outside of the dungeon when a group member left.
* Removed annoying LFG pop up replacement spam when an entire group is leaving one LFG-formed dungeon for another.
* Fixed lockouts not being set when finding Random LFG dungeons. Players doing Random LFG dungeons will be locked to them the first run as they would if they entered normally. The Random LFG tool will then bypass any instance locks of party members for any dungeons repeated before the lockout expires.


GILDED PROPHECY
* Thalguur: The 'Power of Luxury' buff now grants 40 attack power per application, up from 20. That's TWICE AS MUCH LUXURY!
* Corrected an issue causing physical attacks to deal less damage than intended to NPCs and Bosses in the Sliver. Several NPCs have had their hit points slightly increased to compensate for the large increase in melee damage from players.


DUNGEONS & RAIDS
* When a raid leader goes offline or leaves, the Raid will always select an online member as the new leader.
* Achievement: Expert Abyssal Precipice: Defeating Kaler Andrenos and Majolic the Bloodwalker now gives proper credit for killing Expert versions of those NPCs.

DARKENING DEEPS
* Expert: Scarn's Molten Phlegm debuff now has the correct border color and no longer stacks on players.

FALL OF LANTERN HOOK
* Fixed Scorching Shards not always despawning properly.
* Reduced the damage radius of Scorching Shards to match the visual effect.


CRAFTING
Updated the Brilliant and Blazing Resistance Rune recipes. They should now use valid consumable items dropped from rifts instead of essences.


UI/SETTINGS
* Returned the lost arrows to character creation sliders.
* Waypoints set on the world map will no longer persist into warfronts.
* Reworked the Search feature on the Artifacts panel:
  - Removed 'By Name' from dropdown menu.
  - Removed 'By Item' from dropdown menu.
  - The Search field is always visible and the item icon has been removed.
  - Right-clicking an Artifact in your inventory fills the Search field with the name of the Artifact and performs a search.
  - Changing the dropdown selection while searching will filter results based on the selection.
  - You can search for an artifact in just the Completed, Incomplete, or Turned in sets in addition to all sets.


CLIENT
* Facebook integration should be up and running again!
* Fixed a bug where the mouse could start to become unresponsive.

=====================================



RIFT 1.2 Hotfix #6 - 20/5/11

GENERAL
* The Defiant Rift quest, 'No New Taxes', should now progress properly when completing the Auricore Forerunners Rift.
* Fixed a bug where players and groups who were locked to incomplete dungeons would be blocked from using LFG to queue for another specific dungeon (or from using the LFG Quest page).
* Low-level characters reported for spam are now aggressively filtered.
* Hopefully fixed a bug where the camera would spin around in situations with lots of mouse input, for reals and truly.
* LFG: Fixed a bug with LFG Random dungeons not ignoring lockouts - you should once again be able to enter a dungeon you already have a lockout for through the Random Dungeon queue.

======================================
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« Svar #42 skrivet: 2011-05-24, 17:47:37 »
Press Release - RIFT™ TO OFFER FREE CHARACTER TRANSFERS

    RIFT™ TO OFFER FREE CHARACTER TRANSFERS

    Gather your friends in RIFT and play anywhere, any time

    When the next major RIFT™ update hits early this summer, subscribers will be treated to a surprise – free character transfers. Trion Worlds announced today that with RIFT 1.3, players will have the ability to move to select servers in their territory once each week, taking all items, achievements, and titles with them. Additionally, guild leaders will be able to move their guild’s level and experience.

    “MMOs are all about playing with your friends no matter which server they’re on, and that’s why we’re offering this as a free service to our subscribers,” said Scott Hartsman, Executive Producer. “RIFT is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available.”

    Whether you want to play with friends, check out a new server, or avoid queue times on highly populated servers, you’ll be free to move about Telara. As a part of this grand experiment, there will initially be no limits on the number of times you can transfer your characters or guild.

    Character transfers will remain a free service for the foreseeable future, and could become a permanent addition to the RIFT experience. Subscribers will be able to perform the transfers inside of the game itself once the patch is live.
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« Svar #43 skrivet: 2011-05-26, 09:01:43 »
RIFT 1.2 Hotfix #7 - 26/5/11

GENERAL
* Raid warning text for certain boss abilities should appear immediately rather than fading in, so you have more time to react.
* Fixed an issue with some quest items that had a use time and would give quest credit at the start of the usage instead of the end of a successful use.
* Iron Pine Peaks: The missing Defiant quest for this zone is now available - 'Stay Frosty', my friends!
* Runic Descent: Additional safeguards have been added to prevent rare crashes of this instance.
* Item: Adorned Shadeshard: Stacks of the Spell Power bonus from this item now get properly removed for each successful cast.


LOOKING FOR GROUP
* While waiting for a dungeon group, switching roles to one you did not select to play when queueing will no longer drop your party from the LFG queue.
* The LFG ready check window should no longer remain on-screen even after you've left the LFG queue.


PVP/WARFRONTS
* Diminishing returns immunity timers now end 15 seconds after the initial application of movement-impairing effects, down from 24 seconds.
* Port Scion: Fixed an issue where players would sometimes not respawn properly at the Bridge when their faction controlled it.
* Port Scion: Idol of the Planes, Idol of the Gods, Planar Capacitor, and Planar Flux icons can now be seen on the map from anywhere in The Battle of Port Scion.
* Port Scion: Slightly adjusted the hit points of bosses and objectives.
* You can once again remove members from a pre-made party while in a Warfront - and it won't kick them out of the Warfront raid and leave them all on their own!


UI/SETTINGS
* Added a 'Unit Starting Price' field to the Auction tab of the Auction House. This lets you set a starting price per-item when listing a stack of items.
* NPC casting bars should better match the actual duration of the ability being cast, fixing some cases where they showed an incorrectly long casting time.
* Fixed a bug causing Artifacts with very long names to not show any Artifact Sets to add them to.

======================================
RIFT 1.2 Hotfix #6 - 20/5/11

GENERAL
* The Defiant Rift quest, 'No New Taxes', should now progress properly when completing the Auricore Forerunners Rift.
* Fixed a bug where players and groups who were locked to incomplete dungeons would be blocked from using LFG to queue for another specific dungeon (or from using the LFG Quest page).
* Low-level characters reported for spam are now aggressively filtered.
* Hopefully fixed a bug where the camera would spin around in situations with lots of mouse input, for reals and truly.
* LFG: Fixed a bug with LFG Random dungeons not ignoring lockouts - you should once again be able to enter a dungeon you already have a lockout for through the Random Dungeon queue.

==================
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SV: Patch Notes
« Svar #44 skrivet: 2011-05-27, 07:22:40 »
======================================
RIFT 1.2.1 - 5/27/11

GENERAL
* Cult Saga: Final Epic weapon rewards have been upgraded in power!
* Guild Perk: Planar Protection now consumes only one Planar Charge, only from the caster, and not other group members.
* Brought the Fire Rift Raid difficulty more in line with other Rift Raids.
* Shimmersand: Damage Control: Fixed an occasional bug with the Earth Beacons and this quest not resetting properly.
* Crafting Daily quests will no longer take you above the intended Notoriety rank with the Quarry Rats, Granite Falls, or the Arcane Hand.


ITEM SELLBACK/PURCHASE CONFIRMATION
* Any item purchased with a special Currency will have a confirmation pop-up on purchase.
* Any item purchased with platinum/gold/silver with an Uncommon rarity or higher will have a confirmation pop-up on purchase.
* You may now sell back items for a full refund under the following circumstances:
  - A single item, not a stack of items.
  - Within 30 minutes in-game time from purchase (the 30 minute timer stops counting while you are offline)
* Modifying the item with a Rune or temporary effect will cause it to no longer be fully refundable.
* Dyeing the item will cause it to no longer be fully refundable.
* If the item has left your character by mail, trade, or Auction House listing, it will no longer be fully refundable.
* If the item was used to activate a quest or update a quest objective, it will no longer be fully refundable.
* Item tooltips will show a full 'Return Price' while still within the refund period. Once the 30 minutes have passed or the item is made ineligible for a full refund, the tooltip will display the normal resale price.
* Items that have been returned for a full refund will not appear in the Buy Back list.


PVP/WARFRONTS
* The following objects can no longer be interacted with while under the effect of Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift:
  - Black Garden: The Fang of Regulos
  - The Codex: all control points
  - Whitefall Steppes: the Sourcestone
  - Port Scion: Sourcestone and capture points
* Using Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift while carrying Sourcestone in Whitefall Steppes or The Battle for Port Scion will now cause the sourcestone to drop.
* Respawning in a Warfront now regenerates energy and power more quickly for Rogues and Warriors.
* The Codex: Reduced the amount of time it takes to flip control of a control point.
* The Codex: Increased the maximum match duration to 20 minutes.
* The Battle for Port Scion: The Bridge respawn point now becomes unlocked after the match has been running for one minute. The amount of time it takes to gain control of the respawn point has been halved.
* The Battle for Port Scion: Returning Sourcestone no longer grants a buff to your team members.
* The Battle for Port Scion: Slightly updated the paths that the heroes take when spawned from defeating the Endless boss. They now more regularly assault the southern objective on each side.
* The Codex has been updated with alternate routes out of the spawn areas for both teams.  Several sections of the terrain have also been smoothed out to avoid wonky movement.


SOULS
* Fixed an issue causing Synthesis, Righteous Mandate, and a few other effects to not end properly when their caster logged off.
* Inquisitor: Ritual of Judgment: This once again applies properly to the DoT portion of Sanction Heretic.
* Vindicator: Fixed a couple of issues with the Subdue ability. This was previously only working on three of the Warrior taunts (Incite, Grim Lure, and Spark), and will now properly apply for any taunt used. Subdue can no longer be used against NPCs that are not player pets.

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SV: Patch Notes
« Svar #45 skrivet: 2011-05-28, 09:21:38 »
======================================
RIFT 1.2.1 Hot Fix #1 - 5/28/11

LOOKING FOR GROUP
* Tier 1 and Tier 2 Expert Dungeons should now more accurately assess if you meet the requirements for a certain role based on your unbuffed stats listed in your character sheet.
*Random Looking For Group Daily Quests will now grant XP upon completion of the dungeon, enjoy!

SOULS
*Riftblade: Burst spells should now properly proc off of Warrior attack abilities.
*Inquisitor: Sanction Heretic: Ranks 1-9 now properly apply the DoT portion. Truly, seriously.
*Bladedancer: Combat Expertise now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.
*Champion: Cruel Efficiency now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.
*Paladin: Graceful Under Pressure now increases your hit rating by 15/30/45. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.

ITEMS
*Necrotic Semblance: This greater planar essence will now properly proc even if you have removed the illusion.
*Guise of Death, Illusion: Ethian Monk, Illusion: Mathosian Vanguard, and Inmate’s Guise no longer work in Warfronts.
* The illusions from Necrotic Rage and Necrotic Semblance will no longer change your characters appearance when in a Warfront.

CRAFTING
* Fixed an issue where mining and foraging resources were not despawning after being harvested. No, you weren’t crazy!

UI/SETTINGS
*Your stats will now only appear green in your character sheet when modified by a temporary buff or effect.

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SV: Patch Notes
« Svar #46 skrivet: 2011-05-28, 16:46:06 »
Kunde inte använda portalen från meridian imorse efter patchen, CTD hela tiden :(

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« Svar #47 skrivet: 2011-05-28, 20:18:17 »
Som jag alltid haft det då ^^ ..e la någe knas antar jag
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« Svar #48 skrivet: 2011-05-28, 22:56:49 »
Som jag alltid haft det då ^^ ..e la någe knas antar jag

Nja inte riktigt, du får ju det när du laddat lite på väg in i meridian, jag fick det så fort jag tryckte på nån portal inne i meridian.. :(

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« Svar #49 skrivet: 2011-05-29, 09:17:14 »
underligt .. =/ skicka in en buggrepport på det om det kvarstår.
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« Svar #50 skrivet: 2011-05-29, 16:00:12 »
Ja gjorde det.. Verkade funka nu i morse iaf..

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« Svar #51 skrivet: 2011-06-07, 08:24:43 »
RIFT 1.2.1 Hotfix #3 - 7/6/11

* Warfronts: Damage power-ups found in The Black Garden, The Codex, and Whitefall Steppes now grant a static amount of Attack and Spell Power based on the level bracket of the Warfront they are in.
* Guardian or Defiant Invasions should no longer attack Ancient Wardstones that are activated for their faction.
* Raid Rift: Drakith Hatchery is now more in line with the difficulty of other Raid Rifts. Also with less annoying knockbacks!
* Fixed some audio issues with footsteps for the Kelari Camoflauge ability.

IRON PINE PEAKS
* The population in Mage's Mark has undergone some tweaking to bring it more in line with the intended difficulty for the area.
* Make Him Sing: Fixed some issues that could cause Ekdim the Mad to not turn friendly and be interactable while on this quest.
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« Svar #52 skrivet: 2011-06-10, 13:52:55 »
RIFT 1.2.1 Hotfix #4 - 10/6/11

GENERAL
* LFG: Abyssal Precipice and Runic Descent now reward correct numbers of Rare Equipment Caches granted for completing random normal dungeons.
* Players who die during boss fights in instanced Raids and Dungeons should always be eligible for loot rolls, even when Soul Walking back to the instance.
* Fixed a rare problem where characters would get stuck and unable to pass character select - this is a separate issue from the one affecting some logins from hotels and universities.

ZONES
* Sanctum: The Messenger of the Vigil and other Quantum Sight-visible NPCs will no longer interfere with fighting taking place in the city.
* Shimmersand: Twisted Perfection: Fixed an issue that occasionally caused the Cyclone Lord to not appear when summoned.
* Shimmersand: Ritual Firebrands: This quest now requires level 50 to accept.
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SV: Patch Notes
« Svar #53 skrivet: 2011-06-15, 16:32:17 »
 :cry :cry Verkar som att 1.3 är slutet för solo healing för chloros..

Citera
* New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged. This is obtained after spending 11 points in the Chloromancer soul.
* Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones.
* Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged.

De (trion) gör om vår nuvarande Lifegiving Veil till Lifebound Veil och ändrar den från 80% av life dmg till 15%, sen ger dom oss en ny Lifegiving Veil som funkar som nuvarande men endast på ett target.. :cry

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« Svar #54 skrivet: 2011-06-23, 09:30:43 »
Igen patchnotes från helvetet som inte får plats på forumet, så jag postar en länk =)
Mycket nytt..ca 800mb update

http://forums.riftgame.com/showthread.php?212051-RIFT-1.3-NA-8-00am-PDT-6-22-11-EU-1-00am-GMT-23-6-11
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SV: Patch Notes
« Svar #55 skrivet: 2011-06-24, 07:38:10 »
Woot de har låtit oss få tillgång till guildbank nu :banana

In nu formy så vi kan fixa!

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« Svar #56 skrivet: 2011-06-24, 08:10:46 »
wh00p..kommer  :banana
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SV: Patch Notes
« Svar #57 skrivet: 2011-06-25, 18:06:26 »
RIFT 1.3 Hotfix #2 - 25/6/11


WORLD EVENT - WAVES OF MADNESS
* Fixed the treasure map quests so their target now appears and they can be completed.
* Adjusted required levels for the quests 'War is Shell', 'Shell Shock', and 'Shell Comes to Telara'. Defiant

characters in low to mid level ranges should no longer be sent to zones of a higher level than they can

normally access for these quests.
* Swift Action: Adjusted the location for the mid-20s version of this quest so Defiants no longer get sent into

significantly higher level mobs.
* Characters above level 40 can now take the quest from Runic Shards if they were previously unable to.


CHARACTER TRANSFER
* Friend lists and Ignore lists are now cleared on transferred characters. Accounts linked via Ascend-a-Friend

will still have their friends auto-added when logging in. (Previously these lists kept bad links to other

characters and only ever showed friends as offline.)
* Transferring a character with names that do not pass the naming filter on the destination shard will now be

forced to rename the character if they agree to continue with the transfer, rather than having their character

locked from transferring.


GENERAL
* Someone declining the invitation for a group formed through the LFG tool will no longer remove the other

invited players from the queue.
* Scarwood Reach: Unexpected Intervention: The Power Conduit can be interacted with again to update this quest.
* Stonefield: The Weight of Commodity: Stonespores give the proper item again to update this quest.
* The Augment slot no longer appears on the crafting UI for non-augmentable items.


PVP/WARFRONTS
* PvP Quests: Disrupting Operations in Shimmersand and Iron Pine Peaks no longer update on kills in Stillmoor,

and only update on player kills in their respective zones.
* PvP: Fixed Strafe and other moving-while-channeling abilities so they end correctly when line of sight is

lost to the target.


GILDED PROPHECY [Sliver]
* Anrak: Should no longer get stuck using his Tail Swipe multiple times in a row.
* Uruluuk: Fixed the shrines in this encounter continuing to cast when 'dead'.
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« Svar #58 skrivet: 2011-06-26, 08:00:21 »
RIFT 1.3 Hotfix #3 - 26/6/11

GENERAL
* World Event: Bracing the Ward: Quest now gives credit when the Augment or Bless Wardstone ability is used on an Ancient Wardstone within 5 levels of your character.
* Guild Bank tabs will now properly transfer to other shards with your Guild.
* Fixed a rare issue with Guild Bank permissions where no members could deposit or withdraw.
* Crafting is now disabled while an account is Coin Locked.
* Scarwood Reach: Bare Knuckled Fight Club: Opponents should no longer disappear in fear at the sight of you!
* Expert Rift: Redemption of Perdeen: Rift should no longer fail to advance


PVP/WARFRONTS
* Fixed a bug causing Warfront team imbalances with large disparities in team numbers.
* Trophies of Absolution and Trophies of Desecration can no longer be consumed in Warfronts.

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SV: Patch Notes
« Svar #59 skrivet: 2011-06-30, 09:25:32 »
RIFT 1.3 Hotfix #4 - 30/6/11

WORLD EVENT
* The 'Shell' daily quests will be ending with the start of Waves of Madness - Phase 2 on 6/28/11. Don't worry, there are more new quests coming up with the new phase!
* Swift Action will remain completable throughout Phase 2 of Waves of Madness.
* Reduced the level of Abyssal Infiltrators in Sanctum and Meridian to 10.
* Abyssal Runeslayers now drop 10 Rune King Seals rather than 1.
WORLD EVENT
* The rare Rift drops for Waves of Madness now correctly drop only from Rift and Invasion content which is at least green difficulty or higher to your character.
* Something Fishy: Abyssal Infiltrators no longer drop loot so their corpses despawn much more quickly.
* Broken Weapon Fragment: You can now accept the quest from this item even if you are above the quest's level. The various Broken Weapon Fragment items now indicate the quest level in their tooltip.
* The Essences available from the event merchant are now flagged as Unique Equip instead of Unique Equip-Family. You can have more than one of the type equipped as long as they are not identical items.


CHARACTER TRANSFER
* Characters under level 15 may now be transferred off of Trial shards.
* Fixed a rare case where characters could be transferred twice during the 7 day limit when Trial shards were involved.


GENERAL
* The chance for Expert Dungeon bosses to drop Epic quality items has been increased.
* LFG: If a Dungeon instance cannot be properly created for your group, you no longer receive the LFG deserter debuff.
* Iron Pine Peaks: Falling Like Rain: Baris Windblade, Gerlin Windblade, and Archivist Vislin have come out of hiding and will now actually face the Ascended!
* Raid Rifts: Terror of Undeath and Growth of the Aelfwar were not properly awarding Inscribed Sourcestones to Guardian raiders, and have now been fixed. The Inscribed Sourcestones for Raid Rifts are found in the chest that spawns when the Rift is sealed.
* Raid and Expert Rift treasure chests now despawn after 1 hour (up from 20 minutes).


COMBAT
* You can now change targets while stunned or confused - you will still need to wait for the effect to wear off to take new actions.
* PvP: Battlemaster's Brew, Lesser Recon Serum, and Greater Recon Vial can no longer be purged.
* Fixed a bug with pets being unresponsive when on steep slopes.
* Tab targeting order now resets when the current target dies.
* Tab targeting now also works for 'yellow' NPCs that have aggroed you but you have not yet attacked.

JUSTICAR
* Due to the fixes below, characters with soul points spent in Justicar have received a free soul point respec.
* Rebuke: Fixed a bug with how this ability interrupts NPC abilities.
* Commitment: Now requires the proper 25 points spent in Justicar before it can be purchased.
* Righteous Mandate: Will once again correctly trigger when Salvation healing comes from non-Justicar abilities.
* Precept of Refuge: Correctly increases Block chance.
* Doctrine of Authority: Fixed a bug causing this to not trigger melee procs.

RIFTBLADE
* Storm Blade: Fixed a bug causing Storm Blade from multiple Riftblades to overwrite each other.


GILDED PROPHECY [Sliver]
* Uruluuk no longer drops the unused Glyphed Shoulder items.


CRAFTING
* Brew of the Abyssal Apprentice can no longer be Runebroken.
* Heroic Healing Tonic recipe has been fixed so it creates 3 Tonics instead of 1.


UI/SETTINGS
* Bind on Account info now appears properly on item tooltips, and in a different color from the Soulbound text.
* Added more consistent error messages when trying to deposit into a full Guild Bank vault.
* Tightened up the mouseover tooltip area for Target, Target of Target, and Focus Target portraits.


CLIENT/SERVER
* Fixed an issue preventing the game from starting properly when running Wine.

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SV: Patch Notes
« Svar #60 skrivet: 2011-07-02, 09:24:34 »
RIFT 1.3 Hotfix #6 - 2/7/11


WORLD EVENT
* Corrected the level 50 Defiant version of Dire Threat so it properly spawns the quest item. Tzzik'Click has also been tuned so he's not so beastly for players on the lower end of the Shimmersand quest.
* Stopping the Flood: Players now only need to close 2 Rifts to complete this quest.
* Drowned Corpses should more reliably give their loot items.
* When world event quests are no longer available due to a change of event phases, they will be auto-completed if you still have them in your journal.


GENERAL
* World PvP Dailies: Fungal Proliferation and Fungus of Mass Destruction have their quest requirements reduced to 14.
* Fixed PvP guard aggro - guards will now assist if the initiator of an attack is at range. Guards will also not aggro players who are defending themselves against someone who attacked them first. You will not be attacked by guards for running a beneficial aura ability on a group member who becomes aggro to them.


ZONES
* Fixed a case where sometimes the zone boss would not spawn for Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands.
* Freemarch: Ark of the Ascended quests that involved spending time underwater have been removed. Characters who still have these quests will still be able to complete and turn them in!
* Iron Pine Peaks: A Meeting of Interest: Moved the higher level Abyssal Runeslayer away from the quest targets in Dayblind Hollows.
* Mathosia: Fixed players failing to teleport to Silverwood if they crashed or disconnected just after shattering the Shade of Regulos.
* Stillmoor Rift: Old Blood: The Pale Ancient should no longer become stuck in Stage 1.


======================================
RIFT 1.3 Hotfix #5 - 1/7/11

CHARACTER TRANSFERS
* Instance lockouts are now transferred with characters. However, two players that were previously grouped for an incomplete instance will not be able to continue it once they have moved, as each character will receive their own copy of the instance.
* Added an additional warning for characters attempting to leave a guild that has already been transferred.

GENERAL
* Fixed the main map appearing all black when zoomed out on certain hardware.
* Warfronts: Allow mixed Warfronts to start with solos, duos, and premade groups after a number of non-premade matches are started. This should help with the extra long wait times for premade groups on some shards.
* Guilds that are in the process of forming cannot interact with Guild Bank features.
* Take two on being able to change targets while stunned - now also includes Transmogrify, Incapacitate, and Fear.
* Fixed a bug where some tier 2 Expert LFD queued players were asked to fill roles they didn't actually have Tier 2 gear for.
* Riftstalker: Flashback: Using this ability no longer forces you to face south, and leaves you facing whichever direction you were when initiating the teleport.
* Re-fixed Wine compatibility with RIFT.

ZONES
* Beefed up the NPC support of the Freemarch and Silverwood zone events.
* Gave a population pass to roadways and areas with overly dense mobs in Silverwood, Freemarch, Stonefield, Stillmoor, and Scarlet Gorge.

MATHOSIA
* Weakened Ward: Now drops quest items for all members of a group.
* Dying and respawning inside the church no longer prevents you from leaving the building.


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SV: Patch Notes
« Svar #62 skrivet: 2011-08-18, 08:07:27 »
====================================
RIFT 1.4 Hotfix #7 - 18/8/11

GENERAL
* Added a new group loot setting, 'Need vs. Greed', which only allows characters to roll Need on equipment types that match their calling (Chain for Clerics, Leather for Rogues, etc.) - this setting is now used in Warfronts and LFG-formed groups, and is optional in player-formed groups. The pre-existing 'Group Loot' setting allows open need/greed rolling on any item type, and has not been changed.
* Equipment no longer counts toward item sets if it is equipped in a Wardrobe slot.
* Guildmates in Slivers now show where they are in the Guild Roster - it displays the Sliver name instead of the zone the Sliver is in.
* Added a new error message to better indicate if you're trying to purchase an item using a currency either equipped or in your bank (such as PvP rank gear).
* Fixed an occasional case where quest update messages could get stuck on-screen.
* Fixed several quest items that were incorrectly allowed to be traded.
* Revised the tooltip message shown for item sets that include Synergy Crystals when the Crystal is not equipped.


PVP RIFTS
* Fixed a bug that could sometimes prevent gaining rewards for closing PvP Rifts.
* Some rare-quality Lesser Essences were not dropping from PvP rifts - they do now!


WATER SAGA
* The Solace Cabal: The Spyglass should reset more reliably.
* Moonshade Mop-Up: More Guardian-side quest cleanups for this quest.
* Out of the Fire: Changed the way this quest works to avoid escort issues.
* The 'Lord of Madness' title is now 'Mistress of Madness' for female characters.


COMBAT
* The Dragon Mote effect, 'Burning Out', should no longer apply on players' pets. It should also be removed from any pets which have it - they may need to be resummoned to remove it.
* Archon: Lingering Dust will now apply the buff on the caster even if the target is immune to the Slow debuff.
* Companion pets have been removed from the tab-targeting rotation.


DUNGEONS, SLIVERS, RAIDS
* Raid instances no longer claim party members are entering an 'Expert' instance when they join someone who is zoning them into the raid.
* Deepstrike Mines: Expert: Fixed an issue where Gatekeeper Kaleida's Earth Crystal was not spawning.

DROWNED HALLS
* Hydriss: Adjusted the damage of Tsunami so it no longer has such a wide damage variation when it hits.
* Isskal: Fixed an issue that could cause him to cast Ice Shard during the Whirl of Death and Glacial Wave phases.

HAMMERKNELL
* Grugonim: Fixed an edge case that could potentially keep Grugonim invulnerable below 10% health.


CRAFTING/ITEMS
* Crafting Rift lures now stack to 20.
* Crafted item sets for casters that should be giving Spell Power were providing an incorrect Endurance boost. This has been corrected and these items should now properly provide a Spell Power bonus.
* The current skill display in the crafting window once again updates correctly if you have it open while skilling up.
* The Craft All button is disabled when crafting with an Augment.


ZONES
* Moonshade Highlands: Removed the elite mobs around the Hammerknell Fortress raid entrance.
* Scarwood Reach: The mobs summoned by portals in the Sagespire have their health reduced to be in line with most mobs in the game. These also no longer grant experience. The quest 'Tower Defense' now gives more experience on completion to account for the removed kill experience.
* Scarwood Reach: Realigned Priorities: The Guardian Raiders no longer flag you for PvP and also no longer hit like trucks.
* Stonefield: An Unwanted Assignment: Fixed the Risen Horror not granting credit.


CLIENT
* Discovery Log: Added _Expert to the end of Expert map names.
* Discovery Log: Harvested items (artifacts, herbs, ore, etc) are now written to the log as <harvest>...</harvest>.

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SV: Patch Notes
« Svar #63 skrivet: 2011-08-18, 09:28:34 »
Det var ju en del intressanta grejor, bl.a. "Need vs Greed". Innebär det att det finns ännu en inställning för loot eller är det alltid så att man inte kan greeda på en pryl ens klass inte kan använda? Himla dumt då vi ju t.ex. låter Snownert ta allt som vi inte behöver så han kan "spränga" dom?

Sen gillade:
*  Scarwood Reach: Realigned Priorities: The Guardian Raiders no longer flag you for PvP and also no longer hit like trucks.

Humor!  :D


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SV: Patch Notes
« Svar #64 skrivet: 2011-08-19, 07:53:51 »
====================================
RIFT 1.4 Hotfix #8 - 19/8/11

HAMMERKNELL
* Estrode: Estrode's Natural Splendor can no longer be cleansed.
* Inquisitor Garau: Fixed an issue that could cause Garau to no longer cast abilities on his main target.

GENERAL
* Fixed an issue where undetected stealthed targets that had been marked by the party or raid leader would still display the mark in the last known position of the stealther. The mark now goes invisible when the target does.
* PvP Rifts: You now receive credit for attempting to pick up Sourcestone in a PvP Rift, rather than only for successfully picking it up.
* Some Rifts were dropping essences that were of too high of a level for the zone the Rift appeared in. They don't do this anymore.

====================================
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SV: Patch Notes
« Svar #65 skrivet: 2011-08-25, 11:13:41 »
====================================
RIFT 1.4.1 - Half Birthday Event! - 25/8/11

HAPPY HALF-BIRTHDAY, RIFT
* Join us in celebrating 6 months of the Ascended in Telara! Everyone is welcome - bring your friends, bring your family, RIFT is open to all with a special trial for non-subscribers!
* SUBSCRIBER BONUSES: The following bonuses are in effect: Bonus XP, Favor, Prestige, Guild Experience, Marks of Ascension, Plaques of Achievement, and Planarite!
* Check out Meridian and Sanctum where rumors of delicious cake abound.
* All subscribers receive additional presents at the close of the event!
* See the website linked above for more specifics on the Half-Birthday Celebration.


GENERAL
* The crafted chest piece, Hauberk of the Keeper, now includes way more tank stats. Finally.
* Luminescent Conch Shell effect now persists through death.
* Water Saga: Meetings of Interest: Quest markers now appear properly for the Defiant version of this quest.
* Scarwood Reach: The Bloodsilk Broodmother ambush in Infested Range now has a cooldown between ambushes.
* Fixed a bug causing some item set bonuses to behave in certain circumstances as if more than one item in the set was equipped.
* Planar Essences purchased from vendors can no longer be Runebroken or Salvaged, in line with the general case of vendor purchased items not being able to be broken down.
* LFG Group leaders using raid frames can no longer move players outside of Group 1.
* Quickening Brews now work on their correct cooldown groups. Quickening Brews now have a duration of 5 seconds.
* Fixed an issue where going linkdead would cause players to have a PvP Invulnerability buff when reconnecting.
* Having recently transferred your character between shards will no longer lock out that character from being copied to the PTS.


SOULS
* Corrected the values on the Rasmolov's Synergy Crystals for Riftblade and Paragon that were providing more damage enhancement than was intended.
* Closing Rifts should no longer de-stealth Rogue participants.

REAVER
* Fixed a bug causing Incite to trigger Subdue.

RIFTBLADE
* Elemental Touch: Fixed a recently introduced bug that caused this ability to be enhanced by other abilities that should not have been increasing its damage.

WARLORD
* Rallying Command: Fixed this being allowed to chain its effect in some circumstances. Characters with the post-Rallying-Command debuff will be blocked from receiving Rallying Command again until the debuff wears off.
 

HAMMERKNELL
* Slightly reduced the hit points of NPCs in upper Hammerknell.
* Players not on the ramparts when Inwar Darktide's encounter begins will be teleported to the encounter.
* Murdantix: Toned down the frequency of Demonic Tar.
* Rune King Molinar:
  - Increased casting time of Prince Dollin's Consuming Essence.
  - Reduced hit points of Rune King Molinar, Prince Dollin, and Incorporeal Revenant.
  - Reduced the damage dealt by Forgotten Steward's Honor's Sting.
  - Prince Dollin's Cursed Flames now hits a smaller area.
* Estrode: Fixed an issue where Estrode would not use several abilities while under the effects of Scatter the Shadows.
* Inquisitor Garau: Glacial Shield no longer has a casting time.
* Inquisitor Garau: Arcane Porters are now immune to stun effects.
* Grugonim: Grugonim will no longer reset in the middle of a channeled ability if his target moves too far away.

RIVER OF SOULS
* Reduced the amount of general population pulls in the zone.
* Reduced hit points slightly on general population NPCs.
* Herald Gaurath minions: Voidbound Rage is now purgeable.
* Herald Gaurath minions: Reduced the damage of Impending Doom.

IRON TOMB
* Expert: Bonelord Fetlorn: Will now cast Bone Theft more than once per fight, as he should!


PVP
* Favor, Notoriety, and quest credit for PvP Rifts are only granted to players who are still in the PvP Rift's zone at the time it is closed.
* The number of Charhounds required for Stillmoor PvP dailies has been reduced. Some Charhounds have moved from their previous spawn locations to new ones on the edges of Kingsgate.
* More mushrooms should be available at any given time for Stillmoor PvP dailies.
* Whitefall - Escalation: Fixed a bug where you would occasionally not get points for a stone at your base.

CLIENT
* Increased client stability and optimizations.
* RIFT's taskbar icon will now flash when any message box - such as ready checks or Warfront queues - pops up.


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SV: Patch Notes
« Svar #66 skrivet: 2011-09-08, 12:09:45 »
RIFT 1.4.1 Hotfix #4 - 08/09/11

* The RIFT Half-Birthday celebration draws to a close - we hope everyone got some cake!

GENERAL
* Dragon Quintessences are now Bind to Account and can be sent to your other characters.
* Player pets now handle auto-attacking on their own when aggroing on a mob or commanded to attack a mob target. They also auto-attack at a more consistent rate now.
* More Planar Essences are now Salvageable.
* Soothsayer's Synergy Crystal: Updated the tooltip so it now lists both Spell Power and Vengeance bonuses.
* More general server stability fixes!

HAMMERKNELL
* Fixed a case where some nameplates were not properly displaying.
* Mana Pinch should no longer target players under the effect of Mien of Leadership.
* Akylios: Fixed an issue where players could be killed while standing between platform locations.


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SV: Patch Notes
« Svar #67 skrivet: 2011-09-10, 10:40:08 »
RIFT 1.4.1 Hotfix #5 - 9/9/11

GENERAL
* Fixed an issue that caused some players to have trouble entering the game after selecting a character.
* Heroic Favor Vials and Heroic Experience Vials no longer have level requirements to use them.
* Heroic Prestige Vials now require level 50 to use (since you can't get Prestige before 50!)


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SV: Patch Notes
« Svar #68 skrivet: 2011-09-15, 12:27:56 »
RIFT 1.4.1 Hotfix #6 - 15/9/11

GENERAL
* PvP Rifts: Fixed a bug that would allow you to take extracted sourcestone through a porticulum or into a Warfront.
* PvP: All Mage and Warrior pets now inherit 100% of their owner's Valor. Rogue and Cleric pets have already been receiving this bonus.
* Life Saga: Damming the Steam: Players can now properly summon the bosses for this quest, and resummon them again if they have not completed all quest objectives.

HAMMERKNELL
* Rune King Molinar: Reduced health of Molinar and Dollin. There will now be more time between Incorporeal Revenant activations.
* Grugonim: Bloodplague Essence damage bonus has been increased.
* Akylios: Increased enrage timer by 5 minutes. Health slightly reduced.
* Jornaru: Health slightly reduced.
* Inwar Darktide: Dark Tide: There is no escape - you can no longer use line of sight to avoid this ability.


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SV: Patch Notes
« Svar #69 skrivet: 2011-09-22, 07:37:33 »
====================================
RIFT 1.4.1 Hotfix #7 - 22/9/11

GENERAL
* Lesser Dragon Motes should no longer be problematic for quests below level 50. Also adjusted them for more reliable respawning.
* Riftblade: Earth Burst: Fixed a bug causing Earth Burst to not be broken by abilities that remove crowd control effects. This also addresses the case where some bosses that are otherwise immune to Snare were able to be affected.
* Guilds: Fixed a case where sometimes a guild would not level up when it should.
* PvP: Being reported in Warfronts will no longer break you out of stealth.
* Updated the description on Heroic Prestige Vials to indicate that Prestige gain is only increased on kills.
* Gloamwood: Ral Teralar is back to making his normal rounds in Tearfall Creek.
* King's Breach: Strange Plots of the Aelfwar should reset better for players re-entering the instance to complete this quest.
* Fixed the spawning of mismatched or non-animating Rift visuals.


HAMMERKNELL
In an effort to reduce the possibility of player fatigue during some boss encounters inside of Hammerknell we've made a few adjustments.  The intention in most cases is not to reduce the overall difficulty, but primarily to decrease the length of some of the encounters.

* Murdantix
  - Slightly reduced Hit Points.
  - Mangled: No longer reduces Armor.

* Soulrender Zilas
  - Slightly reduced the Hit Points of Zilas and his minions.
  - Phase changes now occur at earlier percentages of health.

* Vladmal Prime
  - Slightly reduced Hit Points.

* King Molinar
  - Increased the casting time of Frightening Shout and Cursed Blows.

* Estrode
  - Slightly reduced Hit Points.
  - Binding: Will now affects more targets (5 up from 2).
  - Enrage timer reduced by 3 minutes.

* Matron Zamira
  - Slightly reduced Hit Points.
  - Corrupt Gestation: Decreased the time intervals of this being used.

* Sicaron
  - Slightly reduced Hit Points.
  - Increased both frequency and potency of Unholy Contract.
  - Eye of the Void frequency increased.

* Inwar Darktide
  - Many abilities no longer require the NPCs to have line of sight to the target.
  - Reduced Hit Points of many of the NPCs to reduce the length of the encounter.
  - Undertow's Tidal Wave will no longer hit players behind it.

* Akylios
  - Tidal Wave now only comes from two directions in the final phase.


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SV: Patch Notes
« Svar #70 skrivet: 2011-09-27, 17:59:12 »
====================================
RIFT 1.4.1 Hotfix #8 - 27/9/11

HAMMERKNELL
* Updated Zilas' minion spawns so there is less variance in the Mage spawns.

* Runeburst Umbral updates:
  - Torment has new visual effects showing the range of its AoE grasp.
  - Torment's damage has been reduced and the snare effect has been removed.
  - Dark Fear has a longer casting time.

* Estrode:
  - Binding Will: Now begins by affecting 3 targets, down from 5.

* Matron Zamira:
  - Hideous Blast: Can no longer be resisted.
  - Scowling Shade: Slightly reduced hit points.

* Akylios:
  - Jornaru will prefer to not cast Orb of Suffocation on players affected by Mind Decay.
  - Mind Decay: Should no longer cause a lag-hitch when removed.
  - Writhing Regeneration: Can no longer critically hit.
  - Cerebral Bore: Redesigned to simplify this ability.


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SV: Patch Notes
« Svar #71 skrivet: 2011-09-30, 12:16:41 »
====================================
RIFT 1.5 - 29/9/11

== FEATURES ==
* New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below.
* New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT!
* Veteran Rewards are being added as a bonus for longtime Ascended.
* Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them.
* A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below!
* New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES.
* The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON!
* AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience.


= ASHES OF HISTORY - WORLD EVENT =
* Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios' influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery.
* The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they'll need all of the Ascended help they can get!
* Keep an eye on your World Event UI for the start of this world event.


= CHRONICLES =
* Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5.
* The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system.
* Duo or strong solo 50s can enter the Chronicles version of Greenscale's Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones.
* The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events.
* Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the 'J' key.
* Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn!


= PLANAR ATTUNEMENT =
* Advancement doesn't stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character!
* Planar Attunements provide base enhancements to your character's Calling from each Plane, and is not Soul-specific.
* Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement.
* You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up.
* Rested experience does not apply to post-level-50 Planar Attunement experience.


= VETERAN REWARDS =
* Our players are what make RIFT possible - as a 'thank you' from us to you, additional bonuses are earned based on how long you've been with us in Telara.
* Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you've been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs.
* Check your in-game mailbox to receive Veteran Rewards!
* For additional details including the list of rewards and milestones, see: http://www.riftgame.com/en/game/veteran-rewards.php


= MASTER-MODE DUNGEON - DARKENING DEEPS =
* For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps.
* Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls.
* Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well!
* Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool.
  

= NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS =
* A new Warfront joins the weekend rotation - this one in an all-new setting!
* Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended.
* Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul.
* Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players.


= ENDGAME RIFT & ZONE EVENT REWARD UPDATE =
* Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character!
* Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards.
* Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone.
* Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests.
* Significantly increased the rate in which players can obtain Inscribed Sourcestone.
* Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone.


= WARFRONT ACCOLADES =
* A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP.
* Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions!


= GUILD WALL =
* A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time.
* Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings.


GENERAL GAMEPLAY
* You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present.
* Trinkets and other usable-equippables will now enter a 30-second cooldown period when equipped.
* Quantum Sight and Omen Sight now last 15 minutes.
* The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced.
* Ascended Powers are now on their own merchant in Sanctum and Meridian.
* Fixed an edge case with master looting where a group could become ineligible for assigned loot.
* Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion.
* Fixed the message 'Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item.
* NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day.
* If you try to pay for a cash-on-delivery mail attachment multiple times, we don't actually charge you more than once.
* When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room.
* Quests that share updates with party members will now also share across the whole raid, not just within your raid group.
* Using click-to-move no longer acts bizarrely if you click on a floor above or below your character.
* Smart Targeting now actually changes your target to the one chosen by your ability.


CHAT SYSTEM UPDATES
* You no longer need to be Prestige rank 2 to join the World Defense chat channel.
* Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update.
* Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats.
* When your character is automatically added to a new level channel (when reaching 30 or 50), we'll no longer also remove you from the old one.


RIFTS AND INVASIONS
* A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum.
* Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi!
* The Defiant's Flare and Guardian's Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes.
* Raid Rift tears no longer time out and disappear.
* Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other.
* Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown.
* After invaders take over a location they will start stacking the 'Burning Out' debuff, causing them to take increased damage for each stack.
* Player pets no longer deal reduced damage to Invaders.
* Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone.
* Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time.
* Raid Rift tears now have a unique map icon.
* When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event.
* PvP Rifts will also be visible on the main map when zoomed in, even if you're not currently in the zone.


LOOKING FOR GROUP
* The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level.
* Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons.
* Fully LFG-formed groups now default to having the tank set to leader.
* LFG groups can now vote kick someone who is not in the instance.
* You can also access other useful things from the party member's right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc.
* Fixed a case where you wouldn't be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon.
* Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen.
* Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it.
* LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader's screen.
* Killing the first boss in a normal dungeon will properly remove the party's LFG cooldown debuff, much like the Expert dungeons do.
* Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed.
* Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the 'raid'.
* Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit.
* Leaders of LFG raidframe groups can now change the order of players within the party.
* The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change!
* The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won't forget group member names if someone is in a Warfront when the window comes up.
* Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message.


GUILDS
* Guild Perk: Bloodthirsty: Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active.
* Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week.


COMBAT
* Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned.
* Area effect heals that were using up a heal count on a dead friendly target will no longer do so.
* Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values.
* Your camera angle will no longer change when struck by an NPC using Thunderous Kick.


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"My Big Fat Excuse is on cooldown!"

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SV: Patch Notes
« Svar #72 skrivet: 2011-09-30, 12:18:15 »
Patch 1.5 forts ..

SOULS
* Cleric mana pools will now increase just a bit more from gains in Intelligence.
* Fixed an issue causing some passive abilities to linger after resetting your Soul Points.


CLERIC

CABALIST
* All Sigils are now area of effect on the target rather than ground targeted area effects.
* Ravaging Darkness: The damage from Ravaging Darkness itself is now properly converted into healing.
* Reversal of Fortune: No longer causes you to be hit by your own Decays.
* Dark Water: Fixed tooltip inconsistencies.
* Symbol of the Ancient: Removed the extra comma from the tooltip.
* Curse of Discord, Curse of Solitude: Both now specify in their tooltips that they will not stack with each other.

DRUID
* Fae Blast: Now properly generates aggro.

INQUISITOR
* Corporal Punishment: Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul.

JUSTICAR
* Bolt of Radiance: Removed the secondary taunt effect that required Mien of Leadership.
* Provoke: Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown.
* Interdict: No longer has a delay before actually interrupting the target.

PURIFIER
* Ancestral Flame: Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased.  
* Rite of the Ancestors: Corrected the tooltip on the effect.

SENTINEL
* Serendipity: Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul.
* Lasting Invocation: This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion.
* Vigilance: Rank 2 is no longer blocked by the Latent Blaze debuff.

SHAMAN
* Lust for Blood: Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul.
* Vengeance of the Primal North: Corrected the effect tooltip.

TEMPLAR [PvP]
* Nysyr's Brand: Increased cooldown to 10 seconds.

WARDEN
* Overflow: Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul.


MAGE
* Warlock's Opportunity and Dominator's Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time.
* Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge.

ARCHMAGE [PvP]
* Nenvin's Lament: Fixed an issue where a previously cast spell would consume Nenvin's Lament if it was cast before the prior spell finished hitting the target.

ARCHON
* Disorient: Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits.
* Rock Slide: Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick.
* Leeching Flames: Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace.
* Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant.

DOMINATOR
* Charged Shield, Mass Charged Shield: Shield damage now checks for damage buffs and debuffs at the time the damage occurs.
* Mass Charged Shield: Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly.
* Death's Edict, Mental Shock: Now deals damage even if the target is immune to the stun portion of the effect.
* Swift Control: Updated the description to help clarify how this spell functions.
* Improved Charged Shield: Updated the description to indicate that it increases the base damage of an ability.
* Pets will now be able to attack enemies affected by the root from Storm Shackle.
* Quick Thinking: No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom.

ELEMENTALIST
* Fixed an issue with the Water Elemental's Icy Chains ability that prevented the root from being cleansed.
* Sever Bonds: Can now be cast while silenced.

NECROMANCER
* Last Gasp: Can now critically hit.
* Flesh Rot: Updated the description to indicate that it increases the base damage of an ability.
* Symbiote: Updated ability description to clarify that it applies to the base healing of Essence Link.
* Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling.
* Corpse Explosion: Fixed a bug where this wouldn't trigger if used on another player.

PYROMANCER
* Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec.
* Withering Flames: Can now critically hit.
* Burning Shield: Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast.
* Ground of Power updates: Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration.
* PVP - Glyphs of Power: The bonus to Fire damage from Glyphs of Power in PvP combat is 5%.
* Improved Ground of Power: Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power.
* Improved Grounding: Removed.
* Improved Flame Jet - New Ability: Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer.
* Wildfire: The buff can now be clicked off or otherwise removed.
* Flicker: Can now be cast while silenced.

STORMCALLER
* Absolute Zero: This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target.
* Building Storm: The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt.
* Storm Guard: Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged.
* Icy Vortex: Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit.

WARLOCK
* Defile: Fixed an issue where the last damage tick was not occurring.
* Sacrifice Life: Mana: No longer prevented from returning mana when used with Empowered Darkness active.
* Dark Fury: Now deals damage even if the target is immune to the Stun portion of the effect.
* Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs.
* Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active.
* Opportunity: No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom.


ROGUE
* Increased Energy regeneration rate to 23 per second.
* General gameplay goals for the rogue update:
  - Competitive PvE Alternatives to Sabodancer, both melee and ranged.
  - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat.
  - Survivability improvements.  Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one's target, with a portion of the stolen amount going to the rogue.
  - Better synergies between souls.
  - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have.
  - Large pack tanking improvements - Improvement to threat on multiple mobs
  - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away.
  - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power

ASSASSIN
* Gameplay goals: More up front damage, less reliance on super-long, annoying DoTs.  Better poisons.  Less "waste a finisher to apply a short buff."  Slip Away should not be a requirement to compete.
* Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects.
* Baneful Touch: No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin.
* Leeching Poison: The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50.
* Debilitating Poison: Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target's maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time.
* Poison Mastery: Now also increases the Attack Power of the Assassin's poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%.
* Enduring Brew: Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown.
* Backstab: Attack Power damage bonus increased to 150% from 100%.
* Assassinate: An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target.
* Exposed Weakness: The additional damage taken by the target is now increased by the Assassin's Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added.
* Physical Trauma: Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%.
* Slip Away: Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth.
* Cut and Run - New Ability: Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown.
* Serpent Strike: Energy cost reduced to 10 from 20.
* Impale: Damage has been increased. Duration increased to 20 seconds, up from 16.
* Hidden Veil: Fixed a bug where this wasn't working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away.

BARD
* Gameplay goals: A little more low level survivability - More of a reason to take this as a 3rd solo soul if you're inclined to get some more survivability back.
* Motif of Renewal - New Ability: Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration.
* Triumphant Spirit: Healing bonus is now applied to Motif of Renewal.
* Motif of Regeneration: Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration.

BLADEDANCER
* Gameplay goals: Should be a viable in-your-face combat rogue.
* Combat Culmination: Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3).
* Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time.
* Weapon Barrage: Removed the damage component of this interrupt ability.
* Strike Back: Now triggers off of dodges as well as parries.
* Compound Attack: Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3.
* Turn the Tide: Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%.
Contra Tempo: Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31.
* Counterbalance: Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds.
* Flash of Steel: Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added.
* Twin Strike: The offhand attack now hits up to 4 enemies, increased from 1 other enemy.
* Unabating Steel: Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel.
* Blade and Soul Parity: Also increases the Bladedancer's Critical Hit damage by 50%.
* Double Coup: Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%.
* False Blade, Dauntless Strike: Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points.

INFILTRATOR [PvP]
* Cleanse Soul: No longer takes you out of stealth when used.

MARKSMAN
* Gameplay goals: No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play.  Pedestals are gone.  Sniping remains.  They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation.  New survivability as well.  Better synergy.
* Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec.
* Marksman's Pedestal and Sniper's Pedestal have been removed.
* Hit and Run: Removed.
* Improved Hit and Run: Removed.
* Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot: Damage increased.
* Strafe: Damage increased. An additional 100% bonus from Attack Power is added to this attack.
* Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments.
* Electrified Munitions: Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability.
* Rending Munitions: Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target's armor.
* Vampiric Munitions: Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target.
* Silver Tip Munitions: Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability.
* Controlled Fire - New Ability: Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38.
* Deaden: Energy cost reduced to 10 from 40.
* Lightning Fury: Can now be cast instantly. Energy cost reduced to 30 from 40.
* Single Minded Focus: Ability changed - now increases the damage of all single target damage abilities by 1-5%.
* Increased Fire Power: Effect is now triggered on all critical hit attacks.
* Rapid Extrication: Now reduces the cooldown of all Marksman abilities by 15-30%.
* Penetrating Shots: Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target's armor, up from 4-20%.
* Master Archer: Ability changed - whenever you are standing still, damage with ranged weapons is increased by 1-5%. The damage bonus is increased by 1% for each point spent in Marksman above 20.
* Fan Out, Crossfire, Lightning Fury: Can now hit up to 8 targets, increased from 4.
* Collateral Damage: Increases the damage of all ranged weapon area of effect attacks by 15-30%.
* The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus: Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant.
* 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes: now increases the damage of Electrified Munitions by 50%.

NIGHTBLADE
* Gameplay goals: Some more survivability, without having to rely on pure immunities.
* Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects.
* Primal Strike: Now deals Death damage instead of Physical damage.
* Primal Death: Now increases the damage of Primal Strike by 5-15%.
* Enkindle: Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-45%.
* Living Flame: Increased the damage bonus from Attack Power by an additional 50%.
* Twilight Transcendence: Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds.
* Fell Blades: Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target.
* Fiery Chains: An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point.
* Nightstalker: Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health.
* Weapon Flare: Now grants a Combo Point when used.

RANGER
* Gameplay goals: Synergizes with other souls better. No longer overly dependent on Shadow Fire.
* Killing Focus: Now increases the damage of both melee and ranged weapon attacks by 2-4%.
* Double Shot: All ranged weapon attacks gain a 10-50% chance of firing an additional shot.
* Shadow Fire: Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%.
* Master Huntsman: The Dire Wolf's Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor's Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%.
* Divert Rage: Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability.
* Rain of Arrows: Cooldown reduced to 6 seconds from 8.
* Bloodied Blow: Damage has been increased.


"It's time to kick ass and chew bubble gum. And I'm all out of gum."
"My Big Fat Excuse is on cooldown!"

Utloggad Johnny Hazard

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SV: Patch Notes
« Svar #73 skrivet: 2011-09-30, 12:19:35 »
Patch 1.5 forts....

RIFTSTALKER
* Gameplay goals: Offensively synergizes through +AP and reflect shields.  Some new multi-target threat coolness here too.  You should be able to take some Riftstalker without flooring your DPS, as melee souls' ability to close all currently lives in this tree.
* Please Note!  Further high end tanking updates will be coming in a minor update following the 1.5 release.
* Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec.
* Guardian Phase: Threat generation increased to 200% from 100%. No longer purgeable.
* Stalker Phase: Effect is no longer purgeable. Now adds a 5% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Can now be triggered by all Plane Shift abilities.
* Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz: Reduced the threat generated by these abilities.
* Shadow Blitz: An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points.
* Shadow Stalk: Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target.
* Annihilate: Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value.
* Rift Barrier: Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker.
* Improved Rift Barrier: Removed.
* Planar Vortex - New Ability: Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase.
* Hasted Time: Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer's Sprint and the Marksman's On the Double.
* Freedom of Movement: Effect is triggered after Plane Shifting and can only occur once every 10 seconds.
* Shadow Assault: The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points.
* Shadow Mastery: Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds.
* Phantom Blow: Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%.
* Rift Guard: Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker.
* Shadow Guard - New Ability: Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus.
* Planar Disruption - New Ability: Unlocked with 22 points spent. Attempts to disrupt the target's spell casting. Not affected by global cooldown.
* Physical Wellness - New Ability: Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds.
* Defer Death: Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds.
* Instigate: No longer triggers the global cooldown.
* Guarded Steel, Annihilate: Duration per combo point is now: 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5.

SABOTEUR
* Gameplay goals: Use of bombs should not be a DPS downgrade.
* Annihilation Bomb, Chemical Bomb, Fragmentation Bomb: An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased.
* High Explosives: Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44.
* Residual Shrapnel: Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds.
* Time Bomb: An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased.
* Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal: It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%.


WARRIOR
* Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin's Reprisal, Retaliation, and Turn the Blade.
* Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage.
* Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant's order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw.
* Grim Lure, Spark, and Shield Throw: Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits.

BEASTMASTER
* Pack Mentality: Fixed a case where this effect was removed when spending a soul point.

CHAMPION
* Bloodthirst: This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point.

PALADIN
* Light's Decree: Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks.
* Paladin's Devotion: Can now be used while snared or rooted and will properly remove those effects.
* Paladin's Reprisal: Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul's ability, 'The Art of Defense'.
* Sweeping Strike: Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit.

PARAGON
* Wrist Strike: No longer blocks Break Free abilities.
* Predictable Movements: Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities.
* Reaping Harvest: Ability will show as unavailable while wielding a 2-handed weapon.

REAVER
* Creeping Death: Fixed a bug causing rank 2 through 4 to not properly snare the target.

RIFTBLADE
* Riftwalk: Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn't changed and still roots the target.
* Avatar of the Rift: Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability.
* Earth Burst: Fixed a tooltip typo that listed the snare duration as 0 seconds.

VOID KNIGHT
* Ragestorm: Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit.

WARLORD
* Combat Awareness: Updated tooltip to better indicate that the ability generates significant threat.


PVP/WARFRONTS
* Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It's still pretty funny, though.
* PvP deaths no longer result in soul damage, even if NPCs are attacking you.
* Fixed the calculation of the Monthly Kills stat. NOTE: This will result in a one-time reset of your monthly kills display, and then it will start tracking properly!
* For PvP quests that require defeating other players, NPCs can no longer steal your credit.
* If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values.
* Whitefall Steppes: Escalation: Now properly tracks and displays Sourcestone captures and returns on the leaderboard.
* Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones.
* Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion.
* Pyromancers: Glyphs of Power: Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%.
* Port Scion: Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players.
* Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance.


DUNGEONS, SLIVERS, AND RAIDS
* Increased the chance for tier 1 Expert bosses to drop Epic quality loot.
* Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement.
* Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement.
* Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase.

ABYSSAL PRECIPICE
* The 'Abyssal Precipice' achievement can now be updated by defeating Expert versions of the bosses.

DARKENING DEEPS
* Darkswarm mobs no longer award experience.
* Braxtepel: Flame Cleave can no longer be reflected.
* Gedlo Council: Fiery Bonds and Searing Flame can no longer be reflected.

DEEPSTRIKE MINES
* Expert: Fixed some locations where characters would be teleported after being resurrected.
* The ledge of the Titan's bed in Deepstrike Mines is now too slippery to stand on!

DROWNED HALLS
* Players can no longer hide from Isskal's single-target attacks.
* Hydriss: Tsunami visual effect looks and is times better to help represent ability damage increase over distance.
* Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases.

FALL OF LANTERN HOOK
* Expert: Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon.

GILDED PROPHECY [Sliver]
* Added a 'Conqueror' type achievement for this zone, along with a new reward!

GREENSCALE'S BLIGHT [Raid]
* Oracle Aleria: If Necrotic Eruption is on a character at the time of Aleria's death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping!
* Lord Greenscale: At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel.

HAMMERKNELL [Raid]
* Darktide Mists can now be crowd controlled.
* The later bosses in Hammerknell now drop additional Greater Marks of Ascension.
* Sicaron: Adjusted duration of the Soul Harvest ability.
* Grugonim: Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers).
* Grugonim: Increased the damage buff granted to players to 4% from 2% per stack.

KING'S BREACH
* Strange Plots of the Aelfwar: Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it.

RUNIC DESCENT
* Standard: Slightly reduced base mob density in this dungeon.
* Expert: Neutral mobs no longer award experience.
* Expert: Rotting Flesh is now cleansable.
* Expert: The 'Keep Cleansing' achievement should now properly award as described.


ZONES
* The Saga of the Endless: A Father's Love: Nearby Rifts will no longer cause quest targets to hide from this quest.
* Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected!
* Manticore type mobs just got more lucrative to hunt - they weren't dropping as much currency loot as they should have.

DROUGHTLANDS
* Zone event: Saving Lantern Hook: This event should no longer be able to get into a non-completable state.

FREEMARCH
* A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier.

GLOAMWOOD
* Out of Harm's Way: This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail.
* Gwyddon is now properly removing the Hag's curse for any afflicted Ascended.

IRON PINE PEAKS
* The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area.

SCARLET GORGE
* Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions.

SCARWOOD REACH
* Zone Event: The Witching Hour: Fixed a case where the event could fail before all targeted locations had fallen.
* Realigned Priorities: The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks.
* Chronic Cultist Culling: Removed the second objective from this daily quest.
* Local Cures: Umbral Sedge plants will no longer spawn inside of rocks.
* Insuring Their Safety: More Gorefang Wranglers should now be available.
* A Temporary Solution: Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, 'A Pinch of Sourcestone Powder'.

SHIMMERSAND
* Zone event: Scourge of the Sands has been tuned down in difficulty.
* The Order's Charge: Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active.
* The Unlucky Few: NPCs will respawn more reliably during this quest.
* Fight Fire with Fire: During this quest you will no longer be able to pick up more than 9 Core of Flames.
* Ritual Firebrands: This quest no longer grants experience when completed.
* Level 50 Rifts now have a chance to appear in Firesand Desert!

SILVERWOOD
* A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier.
* The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds.

STONEFIELD
* Tracking a Traitor: Ascended will now have an easier time using Kira's Signal during this quest.
* Daily quests in Stonefield should all properly grant notoriety for repeat completions.


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SV: Patch Notes
« Svar #74 skrivet: 2011-09-30, 12:20:05 »
Patch 1.5 forts ....

CRAFTING
* Skill-specific Plaques have been converted into Master Crafter's Marks.
* Master Crafter's Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.).
* All Epic crafting recipes are now purchased with Master Crafter's Marks.
* Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction.
* You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts.
* Crafting Rift: Weaponsmith: Will no longer auto-complete the third bonus stage due to multiple characters completing the second.
* Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts!
* Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house.
* Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials.
* Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130.
* Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed!
* Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith.
* Ornate Platinum Choker now displays the correct name in the recipe list.
* Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions.
* Runecrafters will no longer receive Workorder: Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes.
* Fixed an issue where neutral Crafting Trainer NPCs in Fortune's Shore were offering faction-specific recipes.
* Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set.
* Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones.
* Endurance bonuses from crafted item sets can now stack with each other.
* Shard firsts for crafted items are now granted at the time the item is successfully crafted.
* Fixed the skill level requirement to craft Carmintium Lariat.


ITEMS
* The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone.
* New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets.
* A number of vanity items and gloves that were previously non-tintable can now be dyed!
* Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately.
* Items that grant temporary enhancements (ex: Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons.
* Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn't added to your collections, you'll need to move them into your general inventory to use them.
* Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows.
* Transplanar Synergy Crystals no longer have a faction requirement to use.
* Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped.
* Binding Silk: Now with Physical Crit rather than Spell Crit.
* Bulwark of Banishment: Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level.
* Deathsteel Pauldrons: Now with Attack Power rather than Spell Power.
* Double Barrel Problem Solver: Changed graphic so this is actually double-barreled.
* Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first.
* Fang of the Life Lord: Can now correctly proc from Warrior abilities.
* Gossamer Motions: Now has Attack Power instead of Spell Power.
* Gravetouched Soulstone: Fixed so it actually does proc the buff on your pet, as the description indicates.
* Metamorphic Stonesource: Will now apply the correct effect.
* Murk Shrouded Trinket: Effect tooltip now displays the correct name.
* Nyx's Chloromancer Crystal: 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%.
* Nyx's Chloromancer Crystal: 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature's Touch spell by 0.5 seconds.
* Privateer's Axe of the [...]: Can once again be sold to merchants.
* Sandcovered Shroud: Now accepts both Primary and Secondary areas for dyes.
* Stinging Faesource: Now procs the correct buff.
* Tuthmet Wine: Fixed the spell power buff so it will no longer be overwritten by a weaker version.
* Fixed a bug where Simple Synergy Crystals could be equipped by Clerics.


GRAPHICS AND AUDIO
* Now with better Anti-Aliasing! Set your Anti-Aliasing option to 'Edge Smoothing' to see the new improvements.
* Fixed an issue with falling through the world when changing your graphics texture quality.
* It's a lot more difficult to get your character to stand at impossible angles while mounted.
* Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds.
* Fixed footstep sounds for some polymorph effects that had none.
* Fixed objects not drawing to the correct distance at initial login.
* Look for new finely-feathered-friends livening up Meridian and Sanctum!
* Improved the variation in crowd cheer audio.
* Fixed some issues that could cause framerate stuttering when running through the world.
* Added voiceover to several existing major zone events.
* Added a sound to Prince Hylas' opening of Greenscale's Door inside Greenscale's Blight.
* Fixed a bug where casting animations were sometimes interrupted by other animations.


COMMANDS AND MACROS
* Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as 'Hide Other Players' under UI Toggles.
* You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability.
* Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros.
* The Marksman 'Bull's Eye' and other similar abilities will now work properly in macros.


UI/SETTINGS
* Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting.
* The Auction House no longer truncates long item names with '...' when using right click on an item in your inventory to search auctions.
* The quest log now displays how many daily and weekly quests you've turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount.
* The visuals on the character sheet now update as soon as an armor item is dyed.
* Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc.
* If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login.
* The Auction House now has a new 'Vanity' subsection to look for wardrobe items!
* Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results.
* Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction.
* Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality.
* Title rewards are now displayed in the Achievements window.
* The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies.
* Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty.
* Item tooltips no longer display red text while dead if you can use the item while alive.
* Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid.
* Moved the Settings option for Ability Queue into the Action Bar settings category.
* Fixed a bug where you couldn't delete quests from your quest log if the only quests you had in there were daily/weekly types.
* Fixed the chat window occasionally truncating lines when using larger text sizes.
* Ascended Powers and Guild Perks are now organized by category in your Abilities window.

CLIENT
* Client stability improvements, yay!
* Fixed an incompatibility with Windows 8 32-bit.


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SV: Patch Notes
« Svar #75 skrivet: 2011-09-30, 12:20:48 »
====================================
RIFT 1.5 Hotfix #1 - 30/9/11

GENERAL
* You can once again enter Runic Descent!
* Added a variety of fix cases for the Chronicles of Attunement where players could get into a stuck situation in the event.
* Swift Murdantix Spawn mounts are once again epic mount speed.
* The Swift Murdantix Spawn named item will no longer drop in the Hammerknell Chronicle. A renamed version, the Ancient Murdantix Spawn, will drop instead.
* Corrected World Event merchants and Rare Planar Goods merchants still requiring Crystal Sourcestone to purchase items. These should now all use Inscribed Sourcestone.
* Special in-game mail sent from the Trion system or NPCs will no longer be auto-deleted when using the Take All button. Auction mails will still be deleted when taking all attachments.
* Players will now be notified in the chat window when raid leader promotions happen in a raid.
* Fixed a runtime error that was preventing the game from launching for some people.
* Quest: Damming the Stream has a more accurate failure message on the horn.


VETERAN REWARDS
* Veteran Reward achievements now show your current progress.
* Jarvis and Cadbury - the Veteran Reward merchants - are now friendly to both Defiant and Guardian players.
* Veteran Reward merchants and mailboxes are no longer automatically added to the Ability Binder; you'll have to click them in your inventory to learn the summon ability. This should make it easier to figure out where they went when you claim them from the reward mail!


MARKSMAN
* Electrified Munitions, Silver Tip Munitions: Removed the internal cooldown when using single-target ranged weapon attacks. The 1-second internal cooldown remains for area of effect ranged weapon attacks. These abilities no longer trigger from ranged auto-attacks.


ITEMS
* Fixed the 'Take All' mailbox button saying your inventory was full when some of the received items could be merged into an existing inventory stack.
* Dragon Quintessences can now be purchased via either Dragon Tears or Planarite in Sanctum and Meridian.


UI/SETTINGS
* Fixed the chat message for posts on the guild wall that would break from certain characters. In other words, <3 all up over the place!
* Fixed some text fields (most notoriously, inventory search) holding keyboard focus longer than intended.
* If you try to purchase an item but don't have the items necessary to buy it, the error message will now tell you what you're missing.


CLIENT
* Several client crash case fixes, including when combining chat windows and one involving artifact collections.


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SV: Patch Notes
« Svar #76 skrivet: 2011-10-20, 15:04:45 »
 RIFT 1.5 Hotfix #8 - 6:00am PDT 10/15/11 [NA] - 3:00am GMT 15/10/11 [EU]

WORLD EVENT
* Fixed an issue with Dissonance of Harmony removing all of your Travel Stones.
* Ashes of History daily quests are now correctly available.

GENERAL
* Fixed a bug with Smart Targeting that could cause you to attack enemies without actually targeting them.
* Un-broke the spawning of PvP Rifts and other special Rift types that we broke with hotfix #7. Oops.
* Pets set on Aggressive should no longer chase after enemies they can't see.
* Hammerknell: Grugonim: Grugonim will now stay in combat even if he punts your main tank off of a cliff.
* Runecrafting: All epic runecrafter recipes should now cost Master’s Marks.
* Adjusted Planar Advancement experience token drop from high level zone events.


* AddOn API: Fixed a bug with AddonSliders that would sometimes cause the thumb to be invisible.

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SV: Patch Notes
« Svar #77 skrivet: 2011-10-21, 15:40:10 »
RIFT 1.5 Hotfix #9 - 8:00am PDT 10/20/11 [NA] - 1:00am GMT 21/10/11 [EU]

RIFTS AND INVASIONS
* Rifts will now drop Sourceshards and Inscribed Sourcestones based on their opened level, preventing some Rifts opened with the Planar Attunement lures from dropping incorrectly low-level Sourceshard items.
* Due to the above change, Inscribed Sourcestones now drop from level 40+ Rifts (lowered from level 45+).
* Zone events have been updated to allow for any Rift or Invasion of a specified planar type to count toward the event objectives.
* Increased the rate at which Invasions scale in high-level zones; the Invasions should be somewhat beefier when the zones are highly populated.

GENERAL
* Hammerknell: Taught certain NPCs why killstealing is bad, to fix a case where raids could kill Akylios without getting credit.
* Hammerknell: Grugonim: Corrosive Bile and Unstable Spores have had their projectile speeds reduced, damage lowered, time between uses increased, and a new warning message.
* Fixed the Mathosian version of the Exponent's Hauberk so it looks like the version everyone else got!
* The Harbinger of Regulos companion pet item is now tradable.
* Nightblade: Blackout: No longer causes spell-based attacks to miss. Duration has been reduced to 5 seconds from 6 seconds.
* Gloamwood: A Woman Scorned: Seriously, the Hag's Curse shouldn't get stuck on people anymore.
* Quests in instances containing cross-shard LFG members (ex: dungeons) now work properly with quests that require you to use a quest item in a specific location.
* Dark Pulsing Crystals are now available for purchase with Inscribed Sourcestone.
* Fixed a bug with selecting targets for abilities cast through the /cast slash command.


WORLD EVENT
* Slightly reduced the difficulty of the first unstable stage of Ashes of History Rifts, 'Gold Tenders' and 'Forged Menace'.
* The World Event quest sticky has less blank space around the on-screen text.

CLIENT
* The client should now be able to log back in properly after recovering from a crash!

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SV: Patch Notes
« Svar #78 skrivet: 2011-10-28, 07:40:14 »
RIFT 1.5 Hotfix #10 - 8:00am PDT 10/26/11 [NA] - 1:00am GMT 28/10/11 [EU]

GENERAL
* Marksman: Rapid Fire Shot: Fixed a bug where Rapid Fire Shot was doing more damage than normal when two or more Marksman characters used it on the same target at the same time.
* Personal Bankers are now friendly to both Guardian and Defiant characters.
* Updated the item description on Heroic and Veteran's Experience Vials to indicate that they only increase experience gained from killing creatures and players.
* Increased the experience reward from the weekly Zone Event quests.
* Fixed a case where sometimes invisible footholds would try to take over wardstones.
* Optimized a number of visual effects.
* Fixed a bug where the 'Copy to PTS' function would periodically show as disabled.


ZONES
* Notoriety in all leveling zones has been heavily revised. Many equipment items are easier to obtain, and there are multiple paths for gaining Notoriety outside of just doing dungeons.
* The Planarite reward vendors in leveling zones have been overhauled.
- All Sourceshard (rare) planar currencies have been converted into Sourcestone (epic).
- Rare Planar Merchant gear in all leveling zones has been re-evaluated so it is easier to obtain for leveling characters.
- Some items have had their minimum usage requirements lowered to match the usage requirements of other items from the same vendor.
* Gloamwood: The Hag's curse will now be removed if the cursed player logs out of the game.
* Hammerknell: The Achievement 'Vengeance is Mine' now requires seven Runic Vengeances to be active when the King and Prince are defeated, down from nine.


RIFT 1.5 Hotfix "#11" - 8:00am PDT 10/27/11 [NA] - 1:00am GMT 28/10/11 [EU]

Quick one today... mostly for the Lure fix.

GENERAL
* Planar Lure items that open specific Rifts are once again working!
* PVP: Increased the experience payout on world kill quests and weekly quests.

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SV: Patch Notes
« Svar #79 skrivet: 2011-11-17, 16:39:47 »
Patch 1.6 är nu släppt! Ember Isle är nu live! Massor av ändringar, alldeles för mycket för att lista men ikväll blir det lira av!

Slänger in en länk så får ni läsa själva

http://forums.riftgame.com/official-rift-news/patch-notes/278782-rift-1-6-10-00am-pdt-11-16-11-na-2-00am-gmt-17-11-11-eu.html
« Senast ändrad: 2011-11-17, 16:53:11 by Ceder »

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SV: Patch Notes
« Svar #80 skrivet: 2011-11-19, 13:07:25 »
RIFT 1.6 Hotfix #1 - 18/11/11

EMBER ISLE
* Fixed a timer issue with the zone events Ithkus' Rise and In Golden's Grasp so the events won't time out or fail prematurely.
* Zone Event: Fires of Rebirth: Scerrion should more reliably transform during this event.
* A New Threat: Moved the location of one of the Sourcewater Basins away from Fort Zarnost.
* An Unexpected Revelation: Fixed a case where the Pyrkari Altar could become unusable.
* Clear a Path: Objective text now refers to the correct object name.
* Lurking in the Mist: Moved one of the summoning circles out from beneath a tricksy rock.
* Dissection, Look Again, Mindtwister: Increased the respawn rate for these quests' targets.
* The Miasmic Tide: Reduced the damage dealt by Diseased Keepers to the Miasmic Conches.
* Target Practice buffs won't stick around forever anymore.
* Several general cases of quest objects and mobs with slow respawns have been addressed.
* Players completing the twisted artifact collection for Ember Isle now receive a title for their efforts!
* All mobs brought to Telara through the new Ember Isle Raid Rifts should now properly despawn when the Rift is closed.
* Corrected the new water reflections on Ember Isle so they no longer show objects that shouldn't be reflected.
* Fixed an issue causing the Fell Fields lava to disappear on low video settings.


CADUCEUS RISE
* Fixed the Caduceus respawn bug in all versions of this dungeon and he should be available again after this update!
* Upper Caduceus Rise [Expert]: Killing Cinderstorm will properly award credit toward the achievement Expert: Caduceus Rise.


ASCEND-A-FRIEND UPDATES
* The Ascend-a-Friend window will no longer open with an empty URL display.
* Check marks now display properly in the Ascend-a-Friend window.


GENERAL
* Hammerknell: Bloodplague Crawlers no longer grant experience.
* Greenscale's Blight: With twice the heart - and twice the corruption - of your average dragon, Lord Greenscale now drops two of the Life or Death Saga quest items when slain.
* Scarlet Gorge: Zone Event: Fires of Suffering: Fixed an aggro issue with General Argonis which allowed him to die prematurely and break the event.
* PvP: Fixed a bug that caused certain proccing abilities to not work properly in PvP if they were originally activated on a character that was not PvP flagged.
* Warfronts: Fixed a bug where balanced matches were sometimes not triggering a map when they should have been.
* Creatures that can be Mined or Foraged no longer drop resources 100% of the time.
* Enigmatic Deepstones now stack with other Essences, and are no longer Bind-to-Account.
* Some weapon models weren't appearing properly in combat - fixed the displays on these!
* Invalid 'default stage' Rifts will no longer appear randomly in zones.
* Server stability enhancements.

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SV: Patch Notes
« Svar #81 skrivet: 2011-11-23, 18:35:25 »
RIFT 1.6 Hotfix #2 + #2.5 - 11/22/11

GENERAL
* Slashed deposit prices on the auction house!
* Reaver: Binding of Death: This will no longer overwrite other players' Binding of Death, and multiple Reavers can maintain this on the same target.
* Characters who had somehow gained notoriety with the mysterious 'Null Faction' have had it removed.
* Fixed a bug where AAF friends would not always be able to summon each other.
* The Anti-Planar Augmentation and Holy Champion abilities now provide their bonuses against Colossi.
* Iron Pine Peak: Chasing Chekharoth: The minimum level required for this quest series has been reduced to 48.
* Scarwood Reach: Fists of Fury: Can now be properly turned in to Sir Martyn Myrsol.
* Terminus: Reduced damage dealt by Shyla the Fallen.

EMBER ISLE
* Reduced the hit points of zone event colossi by 30-40%.
* Increased rewards on zone event sub-bosses.
* Emerald Enigma puzzle: Only characters that complete the first part of the puzzle can get the key to teleport to the second part. You'll also be more likely to get the Mossy Loot Bag reward.
* Increased the quest target spawn rate for Last Rites for the Fallen, An Obsidian Cage, and The Miasmic Tide.
* Corrected an accounting error in the Restoring the Isle quest achievement. Silly math.
* The guards at Ember Watch no longer grant experience or loot when killed.
* A Treasure Beyond Measure: Fixed an issue that could cause no credit to be granted for killing the zombie pirate.
* Fire Shall Fall: The Farclan Malgam corpses can no longer be mined, and do not drop loot or grant experience.
* Fishing the Farhall Way: The quest fish can no longer be farmed endlessly for experience.
* Pride of the Farclan: Fixed a case where the elementals would not spawn.
* Pride of the Farclan: The Farclan Malgams will now despawn if you enter an instance.
* Pyrkari at Large: Changed the map marker for the third stage to be more clear.
* Raw Recruits: The Ravenous Whelp should now remain or far longer before it despawns.
* Returning the Spirit: Fixed a case where the quest could get in a non-completable state.
* Science Under Pressure: You should be able to return to Stavel more reliably. He should also be more inclined to dig through piles to get to the basalt even under hostile situations.
* Shattered on the Shore: Adjusted the text on the use bar while gathering Malgam Parts.
* The Miasmic Tide: Increased the reset timers on the quest target shells. The shells are no longer affected by knockbacks.
* Removed Vornia's broadcast text from the opening of the Savage Swarm Rift.
* Zone Event: The Seed of Change: Adjusted event so the Nature Spirits and Keeper Engineers will spawn more reliably.
* Zone Event: In Golden's Grasp: Fixed an issue causing Earth Rifts to time out too quickly during the event. Also made sure the Sourcewell Energy Cache will drop from Ochrin when killed.
* Overflowing Geysers should no longer appear outside of the Ithkus' Rise zone event.
* Fixed the instant respawn of some gators at Abundant Wilds, and some Sky Adders at Fractured Plains.
* Also toned down some fast respawns of Farclan Fishermen near Farhall.

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SV: Patch Notes
« Svar #82 skrivet: 2011-11-30, 07:19:39 »
RIFT 1.6 Hotfix #3 - 30/11/11

GENERAL
* Fixed the spamming of multiple Fae Yule mails.
* Candy Cane weapons now remain visible when sheathed.
* Warrior-type NPCs using Sweeping Strike, Cyclone Strike, and Promise of Steel will no longer hit with these abilities in a full circle - players standing behind them will be safe.
* Greenscale's Blight: Treants are 100% more treant-y and may be foraged.
* Client stability improvements!


EMBER ISLE
* The Magma Hounds at Obsidian Shore are now skinnable.
* Karris will now fight much more fiercely for his life when confronted during the quests 'Protect the People' and 'The Wanton Unbound'.
* Omen and Quantum Sight artifacts now respawn more reliably.
* Look Again: Added additional instructions for the use of the Shimmering Orb Shard.
* Pyrkari at Large: All steps of this quest now grant credit to all members in a group when completed.
* Stopping the Swarm: There are now proper quest location icons for both steps of this quest.

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SV: Patch Notes
« Svar #83 skrivet: 2011-12-02, 15:28:53 »
RIFT 1.6 Hotfix #4 - 02/12/11

GENERAL
* Fixed an issue with Rifts not spawning properly during Zone Events in multiple zones.
* Jingling Bells can now be opened inside of instances - but why would you want to wait that long!
* Stonefield: The rare NPC Bahezerk no longer wanders into a nearby Guardian foothold.
* Stonefield: Spawn of Centius corpses now require Mining to obtain materials from, instead of Butchering.
* Stonefield: Unusual Results: Fixed an issue with the usable quest item sometimes not appearing in the quest stickies.
* Removed Jorge Neralis' evil twin.


RISE OF THE PHOENIX [Sliver]
* Beruhast: Inferno Lash now has a 1.2 second casting time.
* Beruhast: Leaping Flame no longer requires line of sight when jumping from one character to another.
* Some NPCs with increased resistance to Physical damage have been corrected.

DROWNED HALLS [Sliver]
* Some NPCs with increased resistance to Physical damage have been corrected.


EMBER ISLE
* Addressed an issue in the zone event, The Seed of Change, that could cause it to become incompletable.
* A Treasure Beyond Measure: The pirate from the third quest step no longer respawns instantly.
* Feline Intervention: Fixed an issue causing the quest item not to be granted if the character was also on Metallurgical Crisis.
* Hunting Small Hunters: The Bloody Claw no longer drops after the quest has been completed.
* Lurking in the Mist: Nearby Farclan Dwarves will no longer assist you against Ithkari Abominations.
* Metallurgical Crisis: Fixed a bug with this quest not resetting properly.
* Portentious Pods: The Greenwood Defenders should stick around longer once their pods are cracked open.
* Recluse Wrangling: The Recluse mount should now stay firmly grounded. On the ground.
* The Wanton Unbound: Addressed an issue that could cause this quest to become non-completable.
* Achievement: Purging Pyrkari: More types of Pyrkari now count properly toward this achievement.
* Corrected the loot drops from the rare spawn Osmas.
* Sourcethief artifacts can now be sold to vendors.

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SV: Patch Notes
« Svar #84 skrivet: 2011-12-08, 07:31:32 »
== INSTANT ADVENTURE ==
* For players level 45+ looking for on-demand open-world challenges, we introduce: Instant Adventure!
* Join up with constant scaling objectives (and rewards!) that adjust to the size of your raid as you move through Shimmersand and Stillmoor, independent of the zone content and events that also occur in those areas right alongside Instant Adventure.
* Players can join up with an Instant Adventure raid at any time, from anywhere, and be teleported straight to the action.
* Click the 'Activities' menu button and select Instant Adventure to join a raid. A window will appear with the 'Teleport' option available for you to go directly to the group you've joined.
* Complete the objectives for your raid - which occur alongside regular zone content - to earn experience, sourcestone, and vanity armor items.


GENERAL
* You may now send in-game mail to characters on your account that are on the same shard but of the opposing faction.
* Rested bonus now applies to Planar Attunement.
* Updated the appearances of Rank 7 and Rank 8 Defiant and Guardian PvP armor sets.
* Rifts: The difficulty of the final unstable stage boss has been adjusted so that a solo player stands a chance of completing all stages of a Minor Rift.
* Daily quests for Black Garden can now be completed in Stockpile: The Black Garden.
* Characters who are AFK will not be selected as replacement party or raid leaders.
* Removed a couple of low-tier consumables from Freemarch and Silverwood.
* If a character levels while waiting in the LFG queue, they will no longer be placed in dungeons they've just out-leveled.
* Planar Abilities: Holy Champion, Anti-Planar Augmentation: Updated the tooltips to more accurately reflect their functionality.


EXPERIENCE UPDATES
* Players should receive slightly more experience during Weekend Warfronts.
* Players will receive significantly more experience for wins, losses, and ties in normal Warfronts.
* Players should receive more experience for PvP kills in both Warfronts and in the open world.
* Reduced the amount of time required for PvP kills to return to granting full experience after the most recent time the target was killed.


EMBER ISLE
* Ember Isle artifacts should now be more attractive to vendors.
* Added some additional quests to the Ember Watch daily quest pools.
* Ithkus' Rise: Ithkus has learned a few more tricks!
* Added a new rare NPC spawn to Ember Isle that can result in you acquiring the new companion pet, 'Snogs'!
* Danger in the Dark: The number of targets required for this quest has been reduced to five.
* Fire Shall Fall: There are now map locators for all steps of this quest.


COMBAT
* When a combat target blocks your attack, the on-screen combat text no longer shows negative damage.
* Fixed a bug where auto-attacks would begin automatically after Smart Targeting chose the next target.
* Fixed a rounding issue that caused players with both very high stats and passive multipliers on those stats to appear to have a mysterious -1 'debuff' to that stat on the character window.
* Normal spiders in the open world no longer use the ability 'Web'.
* Oreling mobs: The Pummel hit point debuff now appears properly in the UI.
* The NPC ability 'Dust Cloud' can no longer cause spells to miss.
* Void Knight-type NPCs will no longer mana drain Justicars using Mien of Leadership.
* Assassin NPCs will now use Lethal Poison instead of Debilitating Poison.

SOULS
* Planar Attunement: Death: Fixed a bug where the healing from Vampiric Essence wouldn't occur when the character had respawned after death.

CLERIC
* Mien of Aggression: Now available with 21 points in Cabalist, Druid, Inquisitor, or Shaman. Increases the single-target damage of the Cleric and their pet by 25%. Reduces healing by 20%. Does not affect healing from Balm of the Woods, Contempt, Glory of the Chosen, Harsh Discipline, or Ravaging Darkness.
* Mien of Aggression, Mien of Honor, Mien of Leadership: Increased the individual and shared cooldown for Miens to 15 seconds.

CABALIST
* Curse of Discord: Now lasts 15 seconds, as the tooltip indicated.
* Symbol of the Ancient: Split the bonus per point spent in Cabalist into 2% per point for Shadow's Touch and Bound Fate, and 2.5% to Dark Water, Distorted Shadows, and Curse of Discord. Updated tooltip.

INQUISITOR
* Armor of Awakening: Increased spell damage bonus to 10%.
* Clinging Spirit: Now lasts for 30 seconds.
* Shroud of Agony: The Area of Effect now hits 10 targets.

JUSTICAR
* Doctrine of Authority: No longer uses a projectile particle effect.
* Mien of Leadership will no longer cause 'Immune' messages under certain uncommon circumstances. It should also not cause certain Polymorphs to break.
* Mien of Leadership: Overhealing now properly generates threat.

TEMPLAR [PvP]
* Detaunt: Will no longer be removed due to effects of abilities cast prior to it. Detaunt's protection will only be removed when an ability is cast while the Detaunt effect is already on you.

MAGE

ARCHMAGE [PvP]
* Detaunt: Will no longer be removed due to effects of abilities cast prior to it. Detaunt's protection will only be removed when an ability is cast while the Detaunt effect is already on you.

ARCHON
* Illuminate: Fixed an issue where damage from this ability was incorrectly modified by damage increasing buffs.
* Fixed an issue causing Warlock's Opportunity buff to make Archon Auras have a casting time even when the Archon had spent points to make them instant.

CHLOROMANCER
* Accelerated Growth: Fixed an issue where this was affecting non-Life spells.
* Wild Growth: Will no longer cause enemies to aggro that are out of line-of-sight.
* Fixed an issue where under some situations, the Warlock's Opportunity would give Bloom and Flourish a casting time even if they shouldn't have one.

DOMINATOR
* Fixed an issue where casting Charged Shield on another target would remove a Mage Armor buff from the caster.
* Charged Shield, Mass Charged Shield: These will no longer cause Stormcaller's Storm Shard to proc.
* Arresting Presence and Reflective Presence now show as a debuff if cast on an enemy, and a buff if on a friendly target.

PYROMANCER
* Glyphs of Power: Fixed an issue where the effect would drop when zoning.

STORMCALLER
* Static Discharge: Fixed this incorrectly triggering Storm Shard.
* Electrocute: Now has a 30 meter range. The knockback will move the target up to 15 meters, to a max of 30 meters away from the caster.

WARLOCK
* Improved Mage Armor: Now correctly increases spell damage when you cast Charged Shield on yourself.
* Dark Touch: This will now properly proc Pyromancer's Burning Fury.

ROGUE

NIGHTBLADE
* Fell Blades: Fixed a tooltip bug where the damage for Rank 6 was being displayed incorrectly.

RIFTSTALKER
* Planar Reversal: New Ability unlocked at 14 points. When activated, it causes the Rogue to Plane Shift behind the target when using Shadow Stalk, Shadow Assault or Shadow Blitz.
* Shadow Stalk: Now causes the Rogue to Plane Shift towards the target. Planar Reversal must be activated to Plane Shift behind the target.
* Shadow Assault: Now causes the Rogue to Plane Shift towards the target. Planar Reversal must be activated to Plane Shift behind the target

WARRIOR

CHAMPION
* Lingering Wounds: No longer cleansable.

PALADIN
* Life's Grace: Range increased to 35 meters to match other resurrection abilities.

WARLORD
* Spotter's Order: Ability effect is no longer modified by effects that increase damage.


DUNGEONS, SLIVERS, and RAIDS

CADUCEUS RISE [Dungeon]
* Caduceus' leap behavior should be more consistent. If he does fail to leap during a transition, you should no longer see double minion spawns on the next leap.
* Caduceus: Lowered the damage of Quake Surge.
* Caduceus: The Standard version now spawns appropriate-level minions.

HAMMERKNELL [Raid]
* Akylios: Voice of Madness now reduces Toughness by 15 and Focus and Hit by 40.
* Just about everything that drops inside this zone can properly be sold, salvaged, or runebroken as appropriate!

RISE OF THE PHOENIX [Sliver]
* Fixed an issue that could cause Arakhurn to not spawn properly.
* Seething Core now only spawn after a boss has been killed.


UI/SETTINGS
* The borders and buttons on the map window now hide when the map goes transparent (such as while moving).
* Dragging and dropping items into the Macro edit window should now work as expected.
* The Planar Attunement window now shows total points spent as well as points available to spend.
* Hovering over the start menu buttons now shows the button header text.
* The Auction House Armor categories now shows Costume instead of Vanity.
* Tooltips that list quest objectives now indicate when an objective is complete for that target.
* The map tooltip for PvP Rifts now shows the correct time remaining.

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SV: Patch Notes
« Svar #85 skrivet: 2012-11-21, 08:42:16 »
RIFT 2.0 Hotfix #2 Notes
13 hours 2 minutes ago by Calthine
A big hotfix list for the first big patch of Storm Legion.

RIFT 2.0 Hotfix #2 - 8:00am PST 11/20/12 [NA] - 2:00am GMT 21/11/12 [EU]

GENERAL
Fixed a world crash issue that plagued both NA and EU region shards through the weekend.
Upgradable items can now be upgraded while equipped.
Achievements that are cumulative/chained - such as 'Craft 50,000 items' which should have credit for completing the previous achievements in the chain - should be properly restored with your prior contributions instead of being reset to zero.
The hide-other-players toggle now also hides their pets.
Fixed some Dimension items and capes not showing properly for various people.
LFG: Dungeons list now separates Expert Dungeons into Classic and Storm Legion lists.
Fixed an issue where characters could end up in the queue for Storm Legion Warfronts even if they didn't have Storm Legion.
Elven females should only shout once at character select while dual wielding, not twice! YAHHH~!
Fixed an overly high drop rate for Epic essences in Storm Legion.
 

ZONES

Many many Storm Legion quests that did not have minimum level requirements to obtain now do so - with the earliest ones available at 48+.
Adjusted Zone Event colossi hit points to better scale with player damage and population - higher lows and lower highs on their hit point amounts.
Achievement: Operation Landfall: Should now be granted at the completion of the Operation Landfall zone event.
Revealing areas on the map near oceans will now clear all the way to the water, even though you may not be able to physically go there.
HUNT RIFTS/QUESTS

Increased minimum required level on Great Hunt Rift quests to 60 from 50.
Reactive Shield - Hunt Rift boss ability: Shaved off half of the absorb percentage per player.
Normal Hunt Rift bosses are now guaranteed to drop Empyreal Stone.
Echoes of Deceit: Fixed some quest objects being underground.
Fixed Hunt Rift lures being consumed when turning in the Planar Translocation and Night of the Hunter quests.
ASHORA

Riches of the Biofoundry: Updated so this is a quest granted by an item dropped by Volan - Volan's drop is now a Quest Item.
Zone Event: Dreams of Blood and Bone: Cannons now have mouseover tooltips!
Daily quests in Ashora should be granting correct rewards.
Onslaught: Fixed map markers for Arjuros and Optheron. Moved Zavari closer to the wardstone in Broken Marsh.
IA: A Clear Conscience: Fixed an issue where completing this IA could kick players out of the IA group.
KINGSWARD

IA: The All Clear Signal: Academy Guards should no longer patrol the survivor turn-in area.
Tower of Dawn: Fixed entry portal to allow Soul Walking characters to re-enter.
MORBAN

Circuit Shorting: Fixed consoles becoming permanently unusable. Additional quest fixes incoming.
PELLADANE

Deadly Surprise: Storm Legion soldiers who run toward the rigged chests, and the chests themselves, now despawn if they are not killed by the explosion.
SERATOS

Change of Pace: Removed incorrect quest reward.
Disable the Trap: Now shares objective updates with your group.
Friendly Fire: Added correct quest reward.
A Meeting of Minds, Thought Police, Friendly Fire: Adjusted the polymorph to address players not being transformed as intended.
IA: Corrected the location placements and contribution distances for Adventures.
Nutritious, not Delicious: Made changes to the quest to prevent some player pets from being caught in a death loop.
DUNGEONS

Reduced boss health in Standard dungeons in order to shorten average encounter length.
Added first-completion rewards to dungeons that were missing it - Exodus of the Storm Queen, Storm Breaker Protocol, Unhallowed Boneforge, Archive of Flesh, and Empyrean Core.
EXODUS OF THE STORM QUEEN

Standard: General population mobs now drop proper loot! [Fix is still incoming for Expert.]
GOLEM FOUNDRY

Manslaughter: Addressed issue where Manslaughter can become stuck casting Rotary Assault Cannon.
Removed name display from Manslaughter's gel pools.
STORM BREAKER PROTOCOL

Slagstorm's damage shield VFX now last the entire duration of the effect.
In the Telaphalon fight, Batua now says his wave completion line only once.
Storm Breakers can now move while using Robo Rumble! They also move slightly faster.
Slightly reduced general mob population.
UNHALLOWED BONEFORGE

Fixed the entry teleporter.
Fixed fight boundaries for Bruzhail so the AoEs can only be dodged by going through the empty lane.
Adjusted borders around Ahgnox the Corpsekeeper's fight space to help keep him from getting stuck in collision when charging.
Reduced aggro distance on the Necrotic Throne.
You should no longer remain in combat after defeating Avoxcia.
COMBAT

Fury of the Ascended, Holy Champion, and Anti-Planar Augmentation now deal 20% increased damage against Colossi (reduced from 200%). The 200% damage increase against Invasions is unchanged.
Updated a bunch of Soul Preset auto-hotbar layouts.
MAGE

CHLOROMANCER

Consuming Boon of Life with an instant-cast Nature's Touch will now also consume the proc from Eldritch Armor.
NECROMANCER

Fixed damage values for Shadow Revenant's Scourge Bolt and Oblivion rank 7 - these two damage values had been swapped.
STORMCALLER

Lightning Conductor: Damage bonus to Electrocute, Thunderbolt and Raging Storm is now 5/10% if your target is under Hypothermia.
Tempest Armor: Now increases single target damage by 15% in addition to its previous effects.
ROGUE

The ability names on the level 60 Synergy Crystals have been renamed from Zardonis' Crystal to T'Scain's Crystal.
Fixed the incorrect Planar Attunement tooltips for which weapon mastery each planar type enhances.
MARKSMAN

Collateral Damage: Fixed a tooltip bug, Collateral Damage increases AoE ranged weapon attack damage by 4-12%, not 3-9%.
RIFTSTALKER

Boosted Recovery: Fixed a bug where this is triggered even while you are dead.
SABOTEUR

Adhesive Bomb: Now reduces movement speed by 30%, down from 70% - similar to other player snares.
TACTICIAN

Glacial Torrent: Now reduces movement speed by 30%, down from 50%, similar to other player snares. Also triggers immunity to further application of the snare effect from Glacial Torrent for 12 seconds.
WARRIOR

Fixed the incorrect Planar Attunement tooltips for which weapon mastery each planar type enhances.
CHAMPION

Bladefury: Fixed a bug where ranks 9 and 10 did too little damage.
PALADIN

Blessed Aegis: Now also increases Endurance by 5%.
PARAGON

Setting Moon: Damage buff reduced to 15%.
Strike Like Iron: Damage buff reduced to 5-15%.
Unleashed: Buff reduced to 3% per stack.
Flurry: Damage increased.
REAVER

Tempered Constitution: Now increases Endurance by 2% per point.
Binding of Devouring Darkness: Now also increases Endurance by 5%.
RIFTBLADE

Elemental Precision: Now only affects Elemental abilities.
TEMPEST

Fixed a bug causing Light Refraction to become stuck on a character after a server crash.
Bioelectric Transfer has been removed, and replaced with Electricity Cascade, a Finisher DoT that also increases the damage the target takes from Lightning Torrent and Storm Torrent.
Quick Recharge: Now works on both Charged Pulse and Double Pulse.
Charged Pulse, Double Pulse: Cooldowns increased to 20 seconds.
Dual Pulse: Cooldown reduced to 10 seconds.
Stormbringer: Now also works on Electricity Cascade.
Wavelength: No longer enhances outgoing damage.
Enhanced Conductivity: Now only affects non-physical abilities.
VOID KNIGHT

Empowerment: Now increases Endurance by 2% per point.
PVP/WARFRONTS

Increased experience granted from completing level 50+ Warfronts.
Winning Random Warfronts after the 7 Weekly bonuses have been depleted will now grant bonus experience.
Lowered the level of NPCs in Port Scion for the 50-54 and 55-59 brackets.
Riftstalker: Planar Rejuvenation, Defer Death: Reduced effectiveness in PvP combat.
Warden: Tidal Surge: Reduced the bonus damage to 25% in PvP combat.
Warriors: Healing values on Life's Rapture, Touch of Life, Fusion of Flesh, and No Permission to Die have been halved in PvP.
Cabalist: Reduced the bonus damage when using Tyranny of Death, Bound Fate, or Disintegration in combination with Obliterate in PvP combat. [This looked like a fail in testing but was not! Updated patch notes.]
DIMENSIONS

Removed the level limit on the Dormant Core dimension.
Replaced the Leave Dimension icon in the alert tray - now a door with an arrow, not wine glasses.
The Dimension item Stalked Pustule is now resizable.
CRAFTING

Corrected the training costs on all gathering profession recipes that had no cost to train.
Corrected pricing on Apothecary Planar scrolls. Fixed the ones that weren't granting recipes.
Excellent Dexterity Serum: Now granting the correct amount of Dexterity.
Updated the rates for acquiring Major Catalysts from Rifts, Invasions, and Footholds from level 55-60.
Fishing: Storm Legion fishing lures and recipe scrolls no longer have level limits, much like other fishing lures and recipes.
Fishing: Corrected text on Timed Magnetic Lure - previously it said it only worked in Mathosia, which was WRONG!
Fishing: Corrected text on Enduring Magnetic Lure. It lasts for 15 minutes, not 10.

//Snow

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SV: Patch Notes
« Svar #86 skrivet: 2012-12-05, 09:12:10 »
 RIFT 2.0 Hotfix #4 - 10:30am PST 12/4/12 [NA] - 2:00am GMT 5/12/12 [EU]
GENERAL
* Thank you to our awesome players who have been sending their feedback and submitting issues! This patch has a pile of updates to quests, events, and crafting that you've been reporting.
* Rested experience is now granted more consistently and should no longer be mysteriously absent for some characters.
* Loot below the loot rarity threshhold of the group will now go back to round-robin looting unless the group is explicitly set to Free-for-All.
* Merchants that sell recipes will now hide recipes that you have already learned. They will also hide recipes you can't use based on your existing crafting skills, as all recipes are Bind on Pickup.
* Quests that complete automatically now wait to grant their experience and cash rewards until you click the Finish button in the quest popup, so it's more obvious when these are granted!
* Fixed a bug that caused upgraded items to not be properly unequipped while upgrading it.


NEW USER EXPERIENCE UPDATES
* Soul abilities that have ranks will now be automagically upgraded when you level up, removing the need to return to a trainer and purchase new ranks. Existing abilities will be raised to your level-appropriate rank on login, and when they are unlocked in the Soul Tree.
* Soul Walking now displays the countdown time on the casting bar UI to make it more visible!
* While Soul Walking you now also see an aggro radius indicator around aggressive NPCs.
* The starting zones of Terminus and Mathosia have received some updates to make them a bit more streamlined and new-player friendly.
* In particular, many NPCs are no longer aggressive or have smaller aggro radii.
* Starting locations have been adjusted so you're not so far in the back of the initial buildings.
* Tweaked the final Rift quests for better flow from killing the final boss to viewing the cinematic and being transported to Silverwood or Freemarch.


SOULS
* Tactician: Curative Remote: Can no longer be blocked/deflected/dodged/parried/otherwise avoided by the people you actually want to heal.
* Warden: Oversaturation: Working again!


ZONES
* Hunt Rifts: Bonus treasure chests should no longer fail to appear sometimes at the end of Hunt Rifts.
* Onslaughts on Brevane and Dusken now stop new Invasions from spawning when the Barrier Relay has been taken over by an Invasion Foothold.
* Onslaughts can now be triggered by upgrading Dormant Barrier Relays.
* Resurrection and Healer NPCs should be present at every resurrection pad in Mathosia.
* The Water Saga quest, Blood in the Water, will now work for level 60s.
* The Fire Saga quest, Third Degree Burns, now updates if you've mentored down to the target's level.
* Chat warnings for all Storm Legion zone events should now appear in both Level 50-59 and Level 60 chats.
* Reduced the aggro radius on lower-level mobs.

ARDENT DOMAIN
* Zone Event: Feeding Frenzy: Made this event slightly easier to complete.
* Zone Event: Lady in the Lake: The boss should no longer fail to appear for this event.

ASHORA
* Biofoundry should be off-limits while Volan is not present. For real.
* Increased the skill level required to harvest Rhenium in the Biofoundry.
* The Silver Army: Grounding Rods will no longer despawn when the Grounding Rod Dispenser has hit the max amount.
* Zone Event: Return of the Fallen: Zone invasions should be spawning normally now for this event.

CITY CORE
* Zone Event: Entangled: The boss should no longer fail to appear for this event.

FREEMARCH
* Trial of Strength: Once again completable.

KINGSWARD
* No Way Out, Chaos Unleashed: Quest completion fixes so this chain should continue properly.
* Tower of Dawn: Prince Casimar and General Batua can no longer be summoned with their comlinks outside of Tower of Dawn.

MORBAN
* Target Acquired: Non-textured barricades replaced with textured ones!
* Brains and All: Fixed an incorrect reward to be granted for this quest.
* Zone Event: Terror Above: Raised the HP of the Firestorm General and the Meteoric Juggernauts. Firestorm General's abilities should be dealing proper damage.
* Zone Event: Rotten March: Raised the HP of Thal'Dralak.
* IA: Corpse Beetles: Adjusted some beetles that were under terrain.
* IA: Brevane Militants: Fixed the quest locator not showing on the map while 1-4 players were on this IA.
* Instantly Adventurous: Morban: Only Morban IAs will now count toward this quest.

SERATOS
* Rallying to their Defense: Kain the Desolate will now make a brief appearance at the start of this adventure.
* Purging an Ancient Evil: Fixed Glarul getting into a broken state if triggered and reset rapidly.
* Instantly Adventurous: Seratos: Only Seratos IAs will now count toward this quest.
* IA: Salvage Rights: Energy Cores should be respawning properly.
* Zone Event: Strange Tidings: Invasion NPCs should properly spawn Death footholds during this event.
* Necropolis Porticulum Master no longer claims to bind you to Citizen's Library rather than Necropolis.
* Mired Convoy: Thinned out the population of this area slightly.

STEPPES OF INFINITY
* Anti Alta: Alta Coralio should now scale properly with the number of players present.
* Into Thick Air: Dying will no longer prevent interaction with Gaseous Husks. Progress on this quest will not be reset when logged out.
* Under Fire: Tempests should now be able to complete the first objective of this quest.
* Releasing Flames: More reliably completable, and made the Embodied Flame item more user-friendly.
* Ice Heart: Quest NPCs will no longer be overridden by nearby rift and invasion mobs.
* IA: Shocking Collection: A case where crystals could fail to respawn has been fixed.
* Instantly Adventurous: Steppes of Infinity: Only Steppes IAs will now count toward this quest.
* Zone Event: Fortress Defense: Increased the damage of General Blythe's abilities. Adjusted the event payout stages throughout the event.
* Fixed where The Watcher would spawn instead of Ancient Sentry.

TEMPEST BAY
* Quest completer for the Tempest Bay cloak quest changed to Dame Uragano. The Lost Cloak Merchant will appear nearby if you happen to have misplaced yours.
* A Guild Charter Magistrate has been appointed in Tempest Bay - now found at the Academy in Plaza Aurentine.


DUNGEONS AND RAIDS

ARCHIVE OF FLESH
* The Misshapen no longer drop loot.

FROZEN TEMPEST
* Crucia:
- Scattered Storms should now despawn properly on a reset.
- Crucia will not cast Infinite Storm too quickly in the fight after a reset.
- Disabled the spawn-in animations on minions while investigating how they can sometimes spawn invisible.
- Improved the visual warning for Lightning Rod.
- Crucia should no longer turn away from the tank to cast non-tank-targeting effects.
- Artillery Drop is now instant-cast.
* The cooldown on entering mech suits is now 1 second, down from 12.
* Gelidra: Reduced Wrath of the Storm damage.

GOLEM FOUNDRY
* Addressed issues that could prevent the granting of the 'Dread... naught' and Voluntary Manslaughter achievements.
* Subversionary Liaz: Corrected the issue that could lead to Liaz not granting Achievement credit on standard difficulty.

TRIUMPH OF THE DRAGON QUEEN
* Fixed a case where Skyscream in the Grand Falconer Zoles encounter could become non-responsive.
* Grand Falconer Zoles: Adjusted ability timing in this encounter.
* Jultharin's lightning walls should not be reappearing after he's killed.
* Clarified Achievement text for Triumph of the Dragon Queen.


ITEMS
* Several Raid-tier crafted items were incorrectly flagged as Bind in Pickup, and should now be Bind on Equip.
* Fixed Lanzan Capes from eating dyes - Lanzan Capes are no longer tintable (shouldn't be eating dye in the first place!).
* Pachis' Guided Marker visual effect has been fixed.
* Karthan Protector's Shoulderpads now have Deflect in place of Dodge.
* Several quest rewards in Cape Jule and Pelladane that did not have a level requirement now require level 50.


CRAFTING
* All Augment recipes now require slightly fewer Salvaged materials. These have been replaced with Empyrean Planar Dust instead.
* Fixed several land-bound Fishing nodes in Storm Legion waters.
* Empyrean Polishing Agent should now show up on the Artificer trainer.
* Armorsmith: Gantimite Buckler recipe will actually produce a Gantimite Buckler, rather than a Gantimite Ward.
* Apothecary: Removed the grey item showing up in the recipe for the Weekly quest. Replaced it with Crystal Flasks.
* Butchering: Dusken Gravemakers are now skinnable.
* Fishing: Bulkhead Shrimp now available to be fished in Steppes of Infinity.
* Fishing: Fixed a quest location marker in the Twisted Lure fishing quests.
* Runecrafting: Slightly reduced the costs involved in Runecrafter 375-skill weekly quests.


CLIENT
* Logging in to Tumblr from the patcher will now work again.


//Snow

Utloggad Bustacruz

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SV: Patch Notes
« Svar #87 skrivet: 2012-12-05, 11:12:05 »
So much text!  :supporter

Tycker det är awesome att man slipper springa och fjäska för sin tränare när man lvlat! Har råkat glömma bort att träna flera lvls i rad lixom. Men frågan är, då slipper man betala för denna träning right?

Gief my monys backs! Wtf omg lolz!!  :pistols


BattleTag: Bascha#2493

guest3469

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SV: Patch Notes
« Svar #88 skrivet: 2012-12-05, 11:47:37 »
Japp, nu betalar du till mig istället.  :tits

//Snow

Utloggad Bustacruz

  • AKA Deathartas
  • Gubbsjuk
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SV: Patch Notes
« Svar #89 skrivet: 2012-12-05, 12:32:34 »
Japp, nu betalar du till mig istället.  :tits

//Snow


Måste jag ha target för att betala??



BattleTag: Bascha#2493

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SV: Patch Notes
« Svar #90 skrivet: 2012-12-05, 13:16:42 »
Stay on target, stay on TARGET!



//Snow

 

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