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Författare Ämne: CoD4 server settings  (läst 3453 gånger)

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CoD4 server settings
« skrivet: 2008-11-24, 08:08:09 »
// ************************************************** ***
// ****** Public Info Displayed in the Game Browser *****
// ************************************************** ***
sets sv_hostname "^7OldGents.se ^3MIX ^1HC ^7100Mbit"
sets _Admin "=[OG]=Enos Pork"
sets _Email ""
sets _Website "www.oldgents.se"
sets _Location "Sweden"
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock Maps"

// ************************************************** ***
// ***********      Server Settings      ****************
// ************************************************** ***
set scr_motd "Welcome Old Gents 100Mbit server. Visit us at www.oldgents.se" // Message of the day


//**************************************************************************
// Player slots setup
//**************************************************************************
set sv_maxclients "22" // MAX server player slots, this is TOTAL player slots

//**************************************************************************
// Server Network Settings
//**************************************************************************
set sv_maxRate "25000"           // Data transfer rate between player and server (5000-25000)
set com_hunkMegs "256"           // Memory used by server (May be outdated)
set net_noipx "1"                // Allow ONLY tcp/ip protocol, player/server communications
set sv_floodProtect "1"          // Flood Protection (1=on 0=off - May be outdated)
//set sv_fps "20"                // Not used, limits frames per second to players

//**************************************************************************
// Limit Lag and Reconnects
//**************************************************************************
set sv_minPing "0"          // Minimum ping allowed to connect
set sv_maxPing "180"        // Max ping allowed to connect
set sv_reconnectlimit "5"   // Max allowed reconnect attempts

//**************************************************************************
// Log File Settings
//**************************************************************************
set logfile "1"           // 0 = NO log, 1 = log file enabled
set g_logsync "2"         // 0=no log, 1=buffered, 2=continuous, 3=append 
set g_log "server_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"

//**************************************************************************
// Anti Cheat Settings
//**************************************************************************
set sv_pure "1"                  // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0"       // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600"        // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs ""                  // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0"  // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0"                // Enable/Disable cheats (May be outdated)

//**************************************************************************
// Drop Inactive Players/Spectators
//**************************************************************************
set sv_timeout "300"             // Drops a player that times out (In seconds)
set sv_connectTimeout "300"      // Drops a player whose connection times out (In seconds)
set g_inactivity "0"             // Drops inactive player (In seconds)
set g_inactivityspectator "0"    // Drops inactive spectator (In seconds)
set sv_zombietime "2"            // default 2, 0 - 1800

//**************************************************************************
// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
//**************************************************************************
// set sv_allowdownload "1"
// seta sv_wwwDownload "1"
// seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
// seta sv_wwwDlDisconnected "0"

//**************************************************************************
// Ingame Voice Communications
//**************************************************************************
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//**************************************************************************
// DEATHMATCH
//**************************************************************************
set scr_dm_scorelimit      150  // Point score to reach to win map
set scr_dm_timelimit      10   // maximum time in minutes per round
set scr_dm_roundlimit      1    // maximum number of rounds
set scr_dm_numlives       0    // maximum number of respawns, 0 = infinite
set scr_dm_playerrespawndelay   5    // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dm_waverespawndelay    0    // Amount of time in seconds to delay players to force respawn in waves

//**************************************************************************
// DOMINATION
//**************************************************************************
set scr_dom_scorelimit       200  // Point score to reach to win map
set scr_dom_timelimit       20   // maximum time in minutes per round
set scr_dom_roundlimit       1    // maximum number of rounds
set scr_dom_numlives        0    // maximum number of respawns, 0 = infinite
set scr_dom_playerrespawndelay     6    // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dom_waverespawndelay     0    // Amount of time in seconds to delay players to force respawn in waves

//**************************************************************************
// TEAM DEATHMATCH
//**************************************************************************
set scr_war_scorelimit      2000  // Point score to reach to win map
set scr_war_timelimit      15    // maximum time in minutes per round
set scr_war_roundlimit      1     // maximum number of rounds
set scr_war_numlives       0     // maximum number of respawns, 0 = infinite
set scr_war_playerrespawndelay    6     // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_war_waverespawndelay    0     // Amount of time in seconds to delay players to force respawn in waves

//**************************************************************************
// SABOTAGE
//**************************************************************************
set scr_sab_scorelimit       3   // Number of rounds to reach to win map
set scr_sab_timelimit       20  // maximum time in minutes per round
set scr_sab_roundlimit       5   // maximum number of rounds
set scr_sab_roundswitch       1   // number of rounds to switch sides
set scr_sab_numlives        0   // maximum number of respawns, 0 = infinite
set scr_sab_bombtimer       30  // Amount of time in seconds before bomb explodes
set scr_sab_planttime       4   // Amount of time in seconds to plant a bomb
set scr_sab_defusetime       5   // Amount of time in seconds to defuse a bomb
set scr_sab_hotpotato       0   // 1 = shared bomb timer, 0 = bomb timer for each team
set scr_sab_playerrespawndelay     6   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sab_waverespawndelay     0   // Amount of time in seconds to delay players to force respawn in waves

//**************************************************************************
// SEARCH AND DESTROY CLASSIC
//**************************************************************************
set scr_sd_scorelimit      3   // Number of rounds to reach to win map
set scr_sd_timelimit      20  // maximum time in minutes per round
set scr_sd_roundlimit      5   // maximum number of rounds
set scr_sd_roundswitch      2   // number of rounds to switch sides
set scr_sd_numlives       0   // maximum number of respawns, 0 = infinite
set scr_sd_bombtimer      45  // Amount of time in seconds before bomb explodes
set scr_sd_planttime      5   // Amount of time in seconds to plant a bomb
set scr_sd_defusetime      5   // Amount of time in seconds to defuse a bomb
set scr_sd_multibomb      0   // 0 = single bomb, 1 = all attackers carry a bomb
set scr_sd_playerrespawndelay    6   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sd_waverespawndelay    0   // Amount of time in seconds to delay players to force respawn in waves

//**************************************************************************
// KING OF THE HILL - aka Headquarters
//**************************************************************************
set scr_koth_scorelimit        200 // Point score to reach to win map
set scr_koth_timelimit        20  // maximum time in minutes per round
set scr_koth_roundlimit        1   // maximum number of rounds
set scr_koth_roundswitch     1   // number of rounds to switch sides
set scr_koth_numlives        0   // maximum number of respawns, 0 = infinite
set scr_koth_playerrespawndelay   6   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_koth_waverespawndelay      0   // Amount of time in seconds to delay players to force respawn in waves
set koth_autodestroytime     45  // Amount of time in seconds HQ is online to be captured/destroyed
set koth_spawntime        0   // AMount of delay time in seconds before HQ can be activated
set koth_kothmode        0   // 0 = Classic, enemy destroys HQ, 1 = non classic, enemy can capture HQ
set koth_capturetime        20  // Amount of time in seconds to capture HQ
set koth_destroytime        15  // Amount of time in secongs to destroy HQ
set koth_delayPlayer        0   // Enable respawn delay - overrides default respawn system??
set koth_spawnDelay        60  // Amount of time to delay respawn - overrides default system??

//**************************************************************************
// CAPTURE THE FLAG -- NOT YET
//**************************************************************************
//set scr_ctf_scorelimit      10 // Score Limit
//set scr_ctf_timelimit              5  // Time Limit
//set scr_ctf_roundlimit      2  // Number of rounds
//set scr_ctf_roundswitch      1  // Switch teams after this many rounds
//set scr_ctf_numlives              0  // Elimination
//set scr_ctf_playerrespawndelay   0  // Respawn Delay
//set scr_ctf_waverespawndelay     15 // Wave Respawn Delay

//**************************************************************************
// Gameplay Settings
//**************************************************************************
set scr_game_allowkillcam    0 // [0-1] 1=on/0=off
set scr_game_onlyheadshots     0 // [0-1] 1=on/0=off
set scr_game_deathpointloss     0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss    0 // [0-1] 1=on/0=off
set scr_team_teamkillpointloss   1 // [0-1] 1=on/0=off
set scr_game_spectatetype    1 // [0-2] (Disabled, Team/Players Only, Free)
set scr_teambalance              1 // [0-1] 1=on/0=off

//**************************************************************************
// Team Killing/Friendly Fire Settings
//**************************************************************************
set scr_team_fftype         2  // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_team_teamkillspawndelay    12 // Spawn delay in seconds after team killing
set scr_team_kickteamkillers       0  // [0-1] 1=yes/0=no

//**************************************************************************
// Player Settings
//**************************************************************************
set scr_player_maxhealth       100 // Health 0-100
set scr_player_suicidespawndelay   0   // Spawn delay in seconds after suicide
set scr_player_healthregentime    10   // Health regeneration in seconds
set scr_player_forcerespawn       1   // [0-1] 1=yes/0=no
set scr_player_sprinttime      5   // Sprint time in seconds

//**************************************************************************
// UI - Misc Settings
//**************************************************************************
set scr_hardcore      1 // [0-1] 1=on/0=off
set scr_oldschool_mw       0 // [0-1] 1=on/0=off
set g_allowvote                 0 // [0-1] 1=on/0=off Enable/Disable map voting
set g_compassShowEnemies        0 // [0-1] 1=on/0=off
set g_antilag                   0 // [0-1] 1=on/0=off default 1

//////////////////////////////////////////////////////////////////
// Hardpoints

//set scr_game_hardpoints "1"

//set scr_hardpoint_allowartillery "0"
//set scr_hardpoint_allowhelicopter "0"
//set scr_hardpoint_allowsupply "1"
//set scr_hardpoint_allowuav "1"

// Helicopter Settings

// Helicopter Settings
set scr_heli_armor "100"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "300" //set this to 1=helo can be shot down with pistol. 1300= default
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.8" // The default 0.3 means that 30% of a player's body has to be seen
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40" //this is the critical item, set to 0, helo doesn't fire. Default is 40.
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"

// If you want to keep the Helo, but you want to nerf it a bit - try bumping "target_recognition" up a bit.
// The default 0.3 means that 30% of a player's body has to be seen by the helo before it can start to damage that player.
// Bumping it to .85 or higher, might mean a less effective chopper - but a much happier playing environment.

// The helicopters will still show up but they are now completely impotent
// If you set their health to 1, they can be shot out by firing spit balls at them.

//**************************************************************************
// Map Rotation
//**************************************************************************

//**************************************************************************
//MIX -- TDM, KOTH, SD, SAB, DOM, DM
//**************************************************************************
set sv_mapRotation "gametype war map mp_strike gametype war map mp_vacant gametype dom map mp_pipeline gametype dom map mp_citystreets gametype koth map mp_crash gametype koth map mp_bloc gametype sd map mp_crash gametype sd map mp_strike gametype sab map mp_citystreets gametype sab map mp_pipeline gametype war map mp_bog gametype war map mp_convoy gametype koth map mp_vacant gametype koth map mp_farm gametype war map mp_overgrown gametype war map mp_crossfire gametype dom map mp_strike gametype dom map mp_backlot gametype koth map mp_strike gametype koth map mp_overgrown gametype war map mp_countdown gametype war map mp_citystreets gametype sd map mp_showdown gametype sd map mp_backlot gametype sab map mp_backlot gametype sab map mp_strike gametype sd map mp_bloc gametype sd map mp_convoy"








« Senast ändrad: 2008-11-24, 08:38:50 by Enos Pork »

Kids, you tried your best and you failed miserably. The lesson is; never try.

 

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