// ************************************************** ***
// ****** Public Info Displayed in the Game Browser *****
// ************************************************** ***
sets sv_hostname "^7OldGents.se ^3MIX ^1HC ^7100Mbit"
sets _Admin "=[OG]=Enos Pork"
sets _Email ""
sets _Website "
www.oldgents.se"
sets _Location "Sweden"
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock Maps"
// ************************************************** ***
// *********** Server Settings ****************
// ************************************************** ***
set scr_motd "Welcome Old Gents 100Mbit server. Visit us at
www.oldgents.se" // Message of the day
//**************************************************************************
// Player slots setup
//**************************************************************************
set sv_maxclients "22" // MAX server player slots, this is TOTAL player slots
//**************************************************************************
// Server Network Settings
//**************************************************************************
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
set com_hunkMegs "256" // Memory used by server (May be outdated)
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
set sv_floodProtect "1" // Flood Protection (1=on 0=off - May be outdated)
//set sv_fps "20" // Not used, limits frames per second to players
//**************************************************************************
// Limit Lag and Reconnects
//**************************************************************************
set sv_minPing "0" // Minimum ping allowed to connect
set sv_maxPing "180" // Max ping allowed to connect
set sv_reconnectlimit "5" // Max allowed reconnect attempts
//**************************************************************************
// Log File Settings
//**************************************************************************
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "server_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"
//**************************************************************************
// Anti Cheat Settings
//**************************************************************************
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)
//**************************************************************************
// Drop Inactive Players/Spectators
//**************************************************************************
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)
set sv_zombietime "2" // default 2, 0 - 1800
//**************************************************************************
// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
//**************************************************************************
// set sv_allowdownload "1"
// seta sv_wwwDownload "1"
// seta sv_wwwBaseURL "
http://www.yourwebsite.com/base_directory"
// seta sv_wwwDlDisconnected "0"
//**************************************************************************
// Ingame Voice Communications
//**************************************************************************
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//**************************************************************************
// DEATHMATCH
//**************************************************************************
set scr_dm_scorelimit 150 // Point score to reach to win map
set scr_dm_timelimit 10 // maximum time in minutes per round
set scr_dm_roundlimit 1 // maximum number of rounds
set scr_dm_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dm_playerrespawndelay 5 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dm_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//**************************************************************************
// DOMINATION
//**************************************************************************
set scr_dom_scorelimit 200 // Point score to reach to win map
set scr_dom_timelimit 20 // maximum time in minutes per round
set scr_dom_roundlimit 1 // maximum number of rounds
set scr_dom_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dom_playerrespawndelay 6 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dom_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//**************************************************************************
// TEAM DEATHMATCH
//**************************************************************************
set scr_war_scorelimit 2000 // Point score to reach to win map
set scr_war_timelimit 15 // maximum time in minutes per round
set scr_war_roundlimit 1 // maximum number of rounds
set scr_war_numlives 0 // maximum number of respawns, 0 = infinite
set scr_war_playerrespawndelay 6 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_war_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//**************************************************************************
// SABOTAGE
//**************************************************************************
set scr_sab_scorelimit 3 // Number of rounds to reach to win map
set scr_sab_timelimit 20 // maximum time in minutes per round
set scr_sab_roundlimit 5 // maximum number of rounds
set scr_sab_roundswitch 1 // number of rounds to switch sides
set scr_sab_numlives 0 // maximum number of respawns, 0 = infinite
set scr_sab_bombtimer 30 // Amount of time in seconds before bomb explodes
set scr_sab_planttime 4 // Amount of time in seconds to plant a bomb
set scr_sab_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sab_hotpotato 0 // 1 = shared bomb timer, 0 = bomb timer for each team
set scr_sab_playerrespawndelay 6 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sab_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//**************************************************************************
// SEARCH AND DESTROY CLASSIC
//**************************************************************************
set scr_sd_scorelimit 3 // Number of rounds to reach to win map
set scr_sd_timelimit 20 // maximum time in minutes per round
set scr_sd_roundlimit 5 // maximum number of rounds
set scr_sd_roundswitch 2 // number of rounds to switch sides
set scr_sd_numlives 0 // maximum number of respawns, 0 = infinite
set scr_sd_bombtimer 45 // Amount of time in seconds before bomb explodes
set scr_sd_planttime 5 // Amount of time in seconds to plant a bomb
set scr_sd_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sd_multibomb 0 // 0 = single bomb, 1 = all attackers carry a bomb
set scr_sd_playerrespawndelay 6 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sd_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//**************************************************************************
// KING OF THE HILL - aka Headquarters
//**************************************************************************
set scr_koth_scorelimit 200 // Point score to reach to win map
set scr_koth_timelimit 20 // maximum time in minutes per round
set scr_koth_roundlimit 1 // maximum number of rounds
set scr_koth_roundswitch 1 // number of rounds to switch sides
set scr_koth_numlives 0 // maximum number of respawns, 0 = infinite
set scr_koth_playerrespawndelay 6 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_koth_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
set koth_autodestroytime 45 // Amount of time in seconds HQ is online to be captured/destroyed
set koth_spawntime 0 // AMount of delay time in seconds before HQ can be activated
set koth_kothmode 0 // 0 = Classic, enemy destroys HQ, 1 = non classic, enemy can capture HQ
set koth_capturetime 20 // Amount of time in seconds to capture HQ
set koth_destroytime 15 // Amount of time in secongs to destroy HQ
set koth_delayPlayer 0 // Enable respawn delay - overrides default respawn system??
set koth_spawnDelay 60 // Amount of time to delay respawn - overrides default system??
//**************************************************************************
// CAPTURE THE FLAG -- NOT YET
//**************************************************************************
//set scr_ctf_scorelimit 10 // Score Limit
//set scr_ctf_timelimit 5 // Time Limit
//set scr_ctf_roundlimit 2 // Number of rounds
//set scr_ctf_roundswitch 1 // Switch teams after this many rounds
//set scr_ctf_numlives 0 // Elimination
//set scr_ctf_playerrespawndelay 0 // Respawn Delay
//set scr_ctf_waverespawndelay 15 // Wave Respawn Delay
//**************************************************************************
// Gameplay Settings
//**************************************************************************
set scr_game_allowkillcam 0 // [0-1] 1=on/0=off
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
set scr_game_spectatetype 1 // [0-2] (Disabled, Team/Players Only, Free)
set scr_teambalance 1 // [0-1] 1=on/0=off
//**************************************************************************
// Team Killing/Friendly Fire Settings
//**************************************************************************
set scr_team_fftype 2 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_team_teamkillspawndelay 12 // Spawn delay in seconds after team killing
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no
//**************************************************************************
// Player Settings
//**************************************************************************
set scr_player_maxhealth 100 // Health 0-100
set scr_player_suicidespawndelay 0 // Spawn delay in seconds after suicide
set scr_player_healthregentime 10 // Health regeneration in seconds
set scr_player_forcerespawn 1 // [0-1] 1=yes/0=no
set scr_player_sprinttime 5 // Sprint time in seconds
//**************************************************************************
// UI - Misc Settings
//**************************************************************************
set scr_hardcore 1 // [0-1] 1=on/0=off
set scr_oldschool_mw 0 // [0-1] 1=on/0=off
set g_allowvote 0 // [0-1] 1=on/0=off Enable/Disable map voting
set g_compassShowEnemies 0 // [0-1] 1=on/0=off
set g_antilag 0 // [0-1] 1=on/0=off default 1
//////////////////////////////////////////////////////////////////
// Hardpoints
//set scr_game_hardpoints "1"
//set scr_hardpoint_allowartillery "0"
//set scr_hardpoint_allowhelicopter "0"
//set scr_hardpoint_allowsupply "1"
//set scr_hardpoint_allowuav "1"
// Helicopter Settings
// Helicopter Settings
set scr_heli_armor "100"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "300" //set this to 1=helo can be shot down with pistol. 1300= default
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.8" // The default 0.3 means that 30% of a player's body has to be seen
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40" //this is the critical item, set to 0, helo doesn't fire. Default is 40.
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"
// If you want to keep the Helo, but you want to nerf it a bit - try bumping "target_recognition" up a bit.
// The default 0.3 means that 30% of a player's body has to be seen by the helo before it can start to damage that player.
// Bumping it to .85 or higher, might mean a less effective chopper - but a much happier playing environment.
// The helicopters will still show up but they are now completely impotent
// If you set their health to 1, they can be shot out by firing spit balls at them.
//**************************************************************************
// Map Rotation
//**************************************************************************
//**************************************************************************
//MIX -- TDM, KOTH, SD, SAB, DOM, DM
//**************************************************************************
set sv_mapRotation "gametype war map mp_strike gametype war map mp_vacant gametype dom map mp_pipeline gametype dom map mp_citystreets gametype koth map mp_crash gametype koth map mp_bloc gametype sd map mp_crash gametype sd map mp_strike gametype sab map mp_citystreets gametype sab map mp_pipeline gametype war map mp_bog gametype war map mp_convoy gametype koth map mp_vacant gametype koth map mp_farm gametype war map mp_overgrown gametype war map mp_crossfire gametype dom map mp_strike gametype dom map mp_backlot gametype koth map mp_strike gametype koth map mp_overgrown gametype war map mp_countdown gametype war map mp_citystreets gametype sd map mp_showdown gametype sd map mp_backlot gametype sab map mp_backlot gametype sab map mp_strike gametype sd map mp_bloc gametype sd map mp_convoy"