Logga in med användarnamn, lösenord och önskad sessionslängd
0 medlemmar och 1 gäst tittar på detta ämne.
Fresh Guild Wars announcedGDC 2007 New add-on and complete new game coming your wayBy Theo Valich in San Francisco: Monday 05 March 2007, 06:36NCSOFT HAS ANNOUNCED the development and release dates for regular annual expansion of Guild Wars universe, and not too surprisingly, that this expansion will be the last throw of the dice before its successor appears on the market.The add-on will be known as Eye of the North, and stands to be released in Q3 of 2007. The price of the add-on is not known at the time of annoucement, but it will be less than already present campaigns. In order to play the game, gamers must own at least one of the already released GW campaigns, like Nightfall, Factions or Prophecies.Eye of the North brings a conclusion what happened in Tyria after Guild Wars: Prophecies ended, and as such - is 100% oriented towards games with characters of maximum level. We know GW gamers want the numbers, so here they are: 18 new multi-level dungeons, 40 new armour sets, 10 new Heroes and massive 150 new skills, out of which 50 belong only to PvE (Player versus Enviroment).Enter the end of Guild Wars 1 and beginning of Guild Wars 2...On the other hand, there are Guild Wars 2. This is a full sequel and will be released in 2009-10 timeframe, with a public beta being released sometime next year. This game will be set several hundred years after GW: Prophecies and Eye of the North, but the main drool factor will be zone-wide events (read, open war in DaoC and Alterac Valley style), combined with refined control system, oriented for action and ease of use. Playable races include Humans, Charr, Norns, Asurians and Sylvarians. Level cap is set, but it is not known at the time, while characters will now progress through the game in a more sensitive way.The graphics engine will be brought up to date with latest graphics developments in 2009-10, so you can expect a game engine which will offer unrivalled graphics features in world of MMOs.NCSoft's roadmap now should be pretty clear, as far as GW world is concerned: GW1 add-on, GW2 public beta, GW2 final. Next 18 months will be very busy for these guys.
We are battling against complexity. We don't want to make complicated games. We want to make fun, easy-to-grasp games that are easy to get into and not frontloaded with complexity.
If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.
GW2 låter verkligen nåt det! En öppnare värld känns helt klart som ett måste, iaf för att fånga mitt intresse igen, så om det blir mer likt WoW, Vanguard och andra liknande spel på den punkten så misstänker jag att Arena Net har en formidabel superhit på gång, speciellt med tanke på att de fortfarande kör på spåret "ingen månadsavgift".
I'm not sure if it was in this thread that the question was asked, but I did want to share some good news:We do completely understand that you want to keep your character names. After all, character names are a special part of your Guild Wars experience. So you'll be happy to know that yes, your character name will be reserved for you. If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.I like the whole idea of building a "family history" for my characters in The Hall of Monuments. With the timespan between Guild Wars: Eye of the North and Guild Wars 2, it's a cool idea to pass things--even names--down "through the family."
Hmmmmmm.....40 new armour...presumably 4 per profession....one crafted by each of the new races, I'm guessing. Wonder what Warrior Charr armour would look like - a human skull for a helmet? Seems fair.So, extrapolating - Sylvarian armour, Asuran armour, Charr armour, Dwarven armour....