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Författare Ämne: GW1 - Nyheter och patchar  (läst 69560 gånger)

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« Svar #120 skrivet: 2007-06-29, 10:37:49 »
Update - Thursday June 28, 2007

[edit] Miscellaneous

    * Updated the map rotation for GvG and HvH tournaments.
    * Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.

[edit] Bug Fixes

    * Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.

[edit] GuildWiki notes

    * The exploit in question involved killing the enemy guards at the nearest caravan guard point and then using Consume Corpse or Necrotic Traversal. The exploit was fixed by giving the Kurzicks initial control of the southern Caravan Guard point and giving the Luxons initial control of the eastern Caravan Guard point
Just because YOU're offended, doesn't mean you're right.
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Utloggad E-doT

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« Svar #121 skrivet: 2007-07-06, 11:21:36 »
Men va fan!  :rythm

Citera
Guild Wars Bonus Mission Pack Promotion

For a limited time, when you spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!

The Guild Wars Bonus Mission Pack will allow you to play through four pivotal moments in Guild Wars history. Earn unique rewards as you go face-to-face with Palawa Joko and his undead army as one of the key figures in the Battle of Jahai. Experience part of Cantha's turbulent past as you witness the violent Tengu Wars. Learn firsthand how the White Mantle rose to power in Kryta. And, finally, discover what became of Gwen after the Charr invaded her home and the Searing destroyed everything she'd ever known.
 
The Guild Wars Mission Pack will be released sometime between November 1 and November 30, 2007. The contents will then be permanently available to the accounts of those who spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store between 12 p.m. (Noon) PST July 5, 2007 and 12 p.m. (Noon) PST October 31, 2007. This promotion is limited to one per account. The Guild Wars Mission Pack is not transferable and will only be available to the exact account that fulfills this promotion.
http://www.guildwars.com/press/missionpack/default.php


Typ tre nya characterslots à €8.99 eller nåt...
« Senast ändrad: 2007-07-06, 11:30:41 by E-doT »

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« Svar #122 skrivet: 2007-07-18, 10:22:24 »
Update 2 - Tuesday July 17, 2007

[edit] Bug Fixes

    * Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
    * Fixed a Party Search issue that caused some players to crash.
    * Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
    * Fixed a map error in D'Alessio Seaboard.

[edit] Miscellaneous

    * English districts are now referred to as Common districts.

[edit] GuildWiki notes

    * As of this update, the Male Paragon's /bowhead emote is bugged. Their right arm will continuously "fall" then reset when using the emote.
    * The bug preventing the Siege Turtle's casting of Siege Turtle Attack has been fixed.
    * The drop-down list no longer displays empty (but available) districts. As such, it is impossible to move to a different language district deliberately if it isn't already created by a different traveling player. The game will use your Guild Wars or Windows language settings to try and guess your intended destination.

Update - Tuesday July 17, 2007

[edit] Party Search

    * Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets “glf monk” as the party’s description in the Party Search panel, “Flamingo Avenger: Party Search – glf monk” will appear in the Chat panel of players in the same district as Flamingo Avenger.

    * Whenever a party leader broadcasts “glf,” “lfg,” lfp,” “wtb,” “wts,” or “wtt” in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.

[edit] User Interface

    * The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
    * The Party panel now automatically resizes vertically to match the contents of the panel.
    * The Party panel now maintains the same position it was placed in while in outposts and missions.
    * The Party panel join frame has been moved to the bottom of the panel.
    * Allies and pets are now listed in collapsible groups in the Party panel while in a mission.

[edit] Domain of Anguish

To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.

    * In Normal mode only, all world effects outside of the final battle have been removed.
    * In Normal mode only, damage output has been reduced for a variety of monsters.
    * The size of several monster groups found in the beginning areas of the City of Torc'qua and the The Foundry of Failed Creations have been reduced.
    * The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
    * Fixed a bug that occasionally caused Mallyx to stop reacting in combat.

[edit] Bug Fixes

    * Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
    * Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.

[edit] Miscellaneous

    * The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars Eye of the North.
    * Improved the system for throttling chat spam.
    * The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
    * The Lightbringer's Gaze and the Lightbringer’s Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
    * Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
    * Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.

[edit] GuildWiki notes

    * The update is very big in size at 569.1 MB and almost 25,000 files. The vast majority of that content are files that will be used in the upcoming expansion, The Eye of the North. It is common for ArenaNet to do so before the release of new campaigns, most likely to limit server load upon the game release.
    * Russian and Polish districts have been added.
    * On the title and character selection screens, the sky in the background is a bit darker. This update also fixed a bug which caused the ocean to appear with a random color on the title and character selection screens.
    * On the character selection screen, the PvP/RP filter now again shows PvP characters to the left of the RP characters instead of on the right.
    * The skill icon for Whirlwind Attack has been changed.
    * When sending a skill template to chat, the words "Skill Template:" will appear in bright green, followed by the name of the template in white. Previously, the link was yellow and showed only the template name.
    * Skill description when hovering over a skill now have the linked attribute listed in dark red.
    * When a character levels up, the level-up message now includes how many attribute points that character has gained.
    * The fog on the Tyria map has been visually changed and some graphical errors were added on the map (for example south of d'Alessio Seaboard).
    * Since the update, many players have reported a graphical problem that causes characters to appear with stretched or missing body parts. Aside from appearance, gameplay does not appear to be at all hindered by this glitch.
    * A "use best texture filtering" option has been added in the graphics tab in the options.
    * In the Fort Aspenwood mission, Siege Turtles do not cast Siege Turtle Attack in some matches.
    * Monk Elite Woven armor no longer shares an inventory icon with normal Monk Woven armor.

    * All ranged weapons that are upgraded with elemental mods now make the same sound as a wand with the same elemental damge
Just because YOU're offended, doesn't mean you're right.
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Utloggad DaddyLongLeg

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« Svar #123 skrivet: 2007-07-19, 09:51:43 »
Enklare i DoA, är det bra eller dåligt? Troligtvis bra för oss i CG, eller? :)

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« Svar #124 skrivet: 2007-07-19, 10:09:43 »
Allt som blir enklare är bra för CG, då vi är så få aktiva spelare =)
Då kan man kanske kasta in en Hero o köra :banana
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Utloggad E-doT

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« Svar #125 skrivet: 2007-07-19, 12:24:02 »
...och det finns ju alltid HM om vi skulle bli alltför blasé.

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« Svar #126 skrivet: 2007-08-12, 11:37:20 »
Någon som kort kan sammanfatta vad som har hänt de senaste 2 månaderna?  :banana

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« Svar #127 skrivet: 2007-08-13, 02:07:36 »
Någon som kort kan sammanfatta vad som har hänt de senaste 2 månaderna?  :banana

Visst! Ingmar Bergman har dött. Robyn har fått en listetta i England. Anders Borg vill skära ner på försvaret. Och den globala uppvärmningen fortsätter. ;)

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« Svar #128 skrivet: 2007-08-13, 16:07:45 »
Och jag har fått blåskärm flera gånger i GW efter den nya patchen. :)

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« Svar #129 skrivet: 2007-08-13, 20:06:59 »
Jahapp, då är allt som vanligt fast ändå inte.  :cartman

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« Svar #130 skrivet: 2007-08-22, 13:05:02 »
News from NCSoft today is that the GW series has so far sold more than 4 million copies. Congrats to ArenaNet on reaching this milestone.


The Guild Wars® franchise of online roleplaying games has broken the four million units sold mark in just over two years. Published by NCsoft® and developed by ArenaNet®, the Guild Wars series (consisting of Guild Wars, Guild Wars Factions™, and Guild Wars Nightfall™) has set the standard for online co-operative and competitive play with award-winning content and a subscription-free business model. Since the first campaign launched in 2005, Guild Wars has developed legions of loyal fans who are hotly anticipating the August 31 release of the game’s first true expansion, Guild Wars: Eye of the North™.

Källa: http://guildwars.incgamers.com/

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« Svar #131 skrivet: 2007-09-02, 08:03:22 »
Recension av den nya expansionen finns här!


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« Svar #132 skrivet: 2007-09-02, 15:34:19 »
Det är ju himla märkligt att de pressar fram en recension av en produkt som varit "live" i knappt mer än ett dygn när de publicerar artikeln. Jag betvivlar starkt att de haft tillgång till EotN innan preview-helgen, och det faktum att de kommenterar slutet på storyn innebär att de har rusat igenom spelet. Men så är ju inte recensionen särskilt djuplodande heller. Det känns som om det har varit viktigast för dem att vara de första som recenserar EotN, istället för att få ut en bra recension.
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« Svar #133 skrivet: 2007-09-02, 22:16:08 »
Nyhet är väl att Ragge vaknade till.. DLL ville spela GW och jag installerade snällt, men när det var klart (tog väl en timma med patchandet) så spelade DLL ett annat spel ..  Nå Ragge grymtade till i Aegis, så vem vet,, han kanske hoppar in :)

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« Svar #134 skrivet: 2007-09-02, 22:54:36 »
Nyhet är väl att Ragge vaknade till.. DLL ville spela GW och jag installerade snällt, men när det var klart (tog väl en timma med patchandet) så spelade DLL ett annat spel ..  Nå Ragge grymtade till i Aegis, så vem vet,, han kanske hoppar in :)


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